forked from OSchip/llvm-project
1121 lines
45 KiB
C++
1121 lines
45 KiB
C++
//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements basic block placement transformations using the CFG
|
|
// structure and branch probability estimates.
|
|
//
|
|
// The pass strives to preserve the structure of the CFG (that is, retain
|
|
// a topological ordering of basic blocks) in the absense of a *strong* signal
|
|
// to the contrary from probabilities. However, within the CFG structure, it
|
|
// attempts to choose an ordering which favors placing more likely sequences of
|
|
// blocks adjacent to each other.
|
|
//
|
|
// The algorithm works from the inner-most loop within a function outward, and
|
|
// at each stage walks through the basic blocks, trying to coalesce them into
|
|
// sequential chains where allowed by the CFG (or demanded by heavy
|
|
// probabilities). Finally, it walks the blocks in topological order, and the
|
|
// first time it reaches a chain of basic blocks, it schedules them in the
|
|
// function in-order.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "block-placement2"
|
|
#include "llvm/CodeGen/MachineBasicBlock.h"
|
|
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
|
|
#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
|
|
#include "llvm/CodeGen/MachineFunction.h"
|
|
#include "llvm/CodeGen/MachineFunctionPass.h"
|
|
#include "llvm/CodeGen/MachineLoopInfo.h"
|
|
#include "llvm/CodeGen/MachineModuleInfo.h"
|
|
#include "llvm/CodeGen/Passes.h"
|
|
#include "llvm/Support/Allocator.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/ADT/DenseMap.h"
|
|
#include "llvm/ADT/SmallPtrSet.h"
|
|
#include "llvm/ADT/SmallVector.h"
|
|
#include "llvm/ADT/Statistic.h"
|
|
#include "llvm/Target/TargetInstrInfo.h"
|
|
#include "llvm/Target/TargetLowering.h"
|
|
#include <algorithm>
|
|
using namespace llvm;
|
|
|
|
STATISTIC(NumCondBranches, "Number of conditional branches");
|
|
STATISTIC(NumUncondBranches, "Number of uncondittional branches");
|
|
STATISTIC(CondBranchTakenFreq,
|
|
"Potential frequency of taking conditional branches");
|
|
STATISTIC(UncondBranchTakenFreq,
|
|
"Potential frequency of taking unconditional branches");
|
|
|
|
namespace {
|
|
class BlockChain;
|
|
/// \brief Type for our function-wide basic block -> block chain mapping.
|
|
typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
|
|
}
|
|
|
|
namespace {
|
|
/// \brief A chain of blocks which will be laid out contiguously.
|
|
///
|
|
/// This is the datastructure representing a chain of consecutive blocks that
|
|
/// are profitable to layout together in order to maximize fallthrough
|
|
/// probabilities. We also can use a block chain to represent a sequence of
|
|
/// basic blocks which have some external (correctness) requirement for
|
|
/// sequential layout.
|
|
///
|
|
/// Eventually, the block chains will form a directed graph over the function.
|
|
/// We provide an SCC-supporting-iterator in order to quicky build and walk the
|
|
/// SCCs of block chains within a function.
|
|
///
|
|
/// The block chains also have support for calculating and caching probability
|
|
/// information related to the chain itself versus other chains. This is used
|
|
/// for ranking during the final layout of block chains.
|
|
class BlockChain {
|
|
/// \brief The sequence of blocks belonging to this chain.
|
|
///
|
|
/// This is the sequence of blocks for a particular chain. These will be laid
|
|
/// out in-order within the function.
|
|
SmallVector<MachineBasicBlock *, 4> Blocks;
|
|
|
|
/// \brief A handle to the function-wide basic block to block chain mapping.
|
|
///
|
|
/// This is retained in each block chain to simplify the computation of child
|
|
/// block chains for SCC-formation and iteration. We store the edges to child
|
|
/// basic blocks, and map them back to their associated chains using this
|
|
/// structure.
|
|
BlockToChainMapType &BlockToChain;
|
|
|
|
public:
|
|
/// \brief Construct a new BlockChain.
|
|
///
|
|
/// This builds a new block chain representing a single basic block in the
|
|
/// function. It also registers itself as the chain that block participates
|
|
/// in with the BlockToChain mapping.
|
|
BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
|
|
: Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
|
|
assert(BB && "Cannot create a chain with a null basic block");
|
|
BlockToChain[BB] = this;
|
|
}
|
|
|
|
/// \brief Iterator over blocks within the chain.
|
|
typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator;
|
|
|
|
/// \brief Beginning of blocks within the chain.
|
|
iterator begin() { return Blocks.begin(); }
|
|
|
|
/// \brief End of blocks within the chain.
|
|
iterator end() { return Blocks.end(); }
|
|
|
|
/// \brief Merge a block chain into this one.
|
|
///
|
|
/// This routine merges a block chain into this one. It takes care of forming
|
|
/// a contiguous sequence of basic blocks, updating the edge list, and
|
|
/// updating the block -> chain mapping. It does not free or tear down the
|
|
/// old chain, but the old chain's block list is no longer valid.
|
|
void merge(MachineBasicBlock *BB, BlockChain *Chain) {
|
|
assert(BB);
|
|
assert(!Blocks.empty());
|
|
|
|
// Fast path in case we don't have a chain already.
|
|
if (!Chain) {
|
|
assert(!BlockToChain[BB]);
|
|
Blocks.push_back(BB);
|
|
BlockToChain[BB] = this;
|
|
return;
|
|
}
|
|
|
|
assert(BB == *Chain->begin());
|
|
assert(Chain->begin() != Chain->end());
|
|
|
|
// Update the incoming blocks to point to this chain, and add them to the
|
|
// chain structure.
|
|
for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
|
|
BI != BE; ++BI) {
|
|
Blocks.push_back(*BI);
|
|
assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
|
|
BlockToChain[*BI] = this;
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
/// \brief Dump the blocks in this chain.
|
|
void dump() LLVM_ATTRIBUTE_USED {
|
|
for (iterator I = begin(), E = end(); I != E; ++I)
|
|
(*I)->dump();
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
/// \brief Count of predecessors within the loop currently being processed.
|
|
///
|
|
/// This count is updated at each loop we process to represent the number of
|
|
/// in-loop predecessors of this chain.
|
|
unsigned LoopPredecessors;
|
|
};
|
|
}
|
|
|
|
namespace {
|
|
class MachineBlockPlacement : public MachineFunctionPass {
|
|
/// \brief A typedef for a block filter set.
|
|
typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
|
|
|
|
/// \brief A handle to the branch probability pass.
|
|
const MachineBranchProbabilityInfo *MBPI;
|
|
|
|
/// \brief A handle to the function-wide block frequency pass.
|
|
const MachineBlockFrequencyInfo *MBFI;
|
|
|
|
/// \brief A handle to the loop info.
|
|
const MachineLoopInfo *MLI;
|
|
|
|
/// \brief A handle to the target's instruction info.
|
|
const TargetInstrInfo *TII;
|
|
|
|
/// \brief A handle to the target's lowering info.
|
|
const TargetLowering *TLI;
|
|
|
|
/// \brief Allocator and owner of BlockChain structures.
|
|
///
|
|
/// We build BlockChains lazily by merging together high probability BB
|
|
/// sequences acording to the "Algo2" in the paper mentioned at the top of
|
|
/// the file. To reduce malloc traffic, we allocate them using this slab-like
|
|
/// allocator, and destroy them after the pass completes.
|
|
SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
|
|
|
|
/// \brief Function wide BasicBlock to BlockChain mapping.
|
|
///
|
|
/// This mapping allows efficiently moving from any given basic block to the
|
|
/// BlockChain it participates in, if any. We use it to, among other things,
|
|
/// allow implicitly defining edges between chains as the existing edges
|
|
/// between basic blocks.
|
|
DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
|
|
|
|
void markChainSuccessors(BlockChain &Chain,
|
|
MachineBasicBlock *LoopHeaderBB,
|
|
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
|
|
const BlockFilterSet *BlockFilter = 0);
|
|
MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
|
|
BlockChain &Chain,
|
|
const BlockFilterSet *BlockFilter);
|
|
MachineBasicBlock *selectBestCandidateBlock(
|
|
BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
|
|
const BlockFilterSet *BlockFilter);
|
|
MachineBasicBlock *getFirstUnplacedBlock(
|
|
MachineFunction &F,
|
|
const BlockChain &PlacedChain,
|
|
MachineFunction::iterator &PrevUnplacedBlockIt,
|
|
const BlockFilterSet *BlockFilter);
|
|
void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
|
|
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
|
|
const BlockFilterSet *BlockFilter = 0);
|
|
MachineBasicBlock *findBestLoopTop(MachineLoop &L,
|
|
const BlockFilterSet &LoopBlockSet);
|
|
MachineBasicBlock *findBestLoopExit(MachineFunction &F,
|
|
MachineLoop &L,
|
|
const BlockFilterSet &LoopBlockSet);
|
|
void buildLoopChains(MachineFunction &F, MachineLoop &L);
|
|
void rotateLoop(BlockChain &LoopChain, MachineBasicBlock *ExitingBB,
|
|
const BlockFilterSet &LoopBlockSet);
|
|
void buildCFGChains(MachineFunction &F);
|
|
|
|
public:
|
|
static char ID; // Pass identification, replacement for typeid
|
|
MachineBlockPlacement() : MachineFunctionPass(ID) {
|
|
initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
bool runOnMachineFunction(MachineFunction &F);
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.addRequired<MachineBranchProbabilityInfo>();
|
|
AU.addRequired<MachineBlockFrequencyInfo>();
|
|
AU.addRequired<MachineLoopInfo>();
|
|
MachineFunctionPass::getAnalysisUsage(AU);
|
|
}
|
|
};
|
|
}
|
|
|
|
char MachineBlockPlacement::ID = 0;
|
|
char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
|
|
INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
|
|
"Branch Probability Basic Block Placement", false, false)
|
|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
|
|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
|
|
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
|
|
INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
|
|
"Branch Probability Basic Block Placement", false, false)
|
|
|
|
#ifndef NDEBUG
|
|
/// \brief Helper to print the name of a MBB.
|
|
///
|
|
/// Only used by debug logging.
|
|
static std::string getBlockName(MachineBasicBlock *BB) {
|
|
std::string Result;
|
|
raw_string_ostream OS(Result);
|
|
OS << "BB#" << BB->getNumber()
|
|
<< " (derived from LLVM BB '" << BB->getName() << "')";
|
|
OS.flush();
|
|
return Result;
|
|
}
|
|
|
|
/// \brief Helper to print the number of a MBB.
|
|
///
|
|
/// Only used by debug logging.
|
|
static std::string getBlockNum(MachineBasicBlock *BB) {
|
|
std::string Result;
|
|
raw_string_ostream OS(Result);
|
|
OS << "BB#" << BB->getNumber();
|
|
OS.flush();
|
|
return Result;
|
|
}
|
|
#endif
|
|
|
|
/// \brief Mark a chain's successors as having one fewer preds.
|
|
///
|
|
/// When a chain is being merged into the "placed" chain, this routine will
|
|
/// quickly walk the successors of each block in the chain and mark them as
|
|
/// having one fewer active predecessor. It also adds any successors of this
|
|
/// chain which reach the zero-predecessor state to the worklist passed in.
|
|
void MachineBlockPlacement::markChainSuccessors(
|
|
BlockChain &Chain,
|
|
MachineBasicBlock *LoopHeaderBB,
|
|
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
|
|
const BlockFilterSet *BlockFilter) {
|
|
// Walk all the blocks in this chain, marking their successors as having
|
|
// a predecessor placed.
|
|
for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
|
|
CBI != CBE; ++CBI) {
|
|
// Add any successors for which this is the only un-placed in-loop
|
|
// predecessor to the worklist as a viable candidate for CFG-neutral
|
|
// placement. No subsequent placement of this block will violate the CFG
|
|
// shape, so we get to use heuristics to choose a favorable placement.
|
|
for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
|
|
SE = (*CBI)->succ_end();
|
|
SI != SE; ++SI) {
|
|
if (BlockFilter && !BlockFilter->count(*SI))
|
|
continue;
|
|
BlockChain &SuccChain = *BlockToChain[*SI];
|
|
// Disregard edges within a fixed chain, or edges to the loop header.
|
|
if (&Chain == &SuccChain || *SI == LoopHeaderBB)
|
|
continue;
|
|
|
|
// This is a cross-chain edge that is within the loop, so decrement the
|
|
// loop predecessor count of the destination chain.
|
|
if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
|
|
BlockWorkList.push_back(*SuccChain.begin());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \brief Select the best successor for a block.
|
|
///
|
|
/// This looks across all successors of a particular block and attempts to
|
|
/// select the "best" one to be the layout successor. It only considers direct
|
|
/// successors which also pass the block filter. It will attempt to avoid
|
|
/// breaking CFG structure, but cave and break such structures in the case of
|
|
/// very hot successor edges.
|
|
///
|
|
/// \returns The best successor block found, or null if none are viable.
|
|
MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
|
|
MachineBasicBlock *BB, BlockChain &Chain,
|
|
const BlockFilterSet *BlockFilter) {
|
|
const BranchProbability HotProb(4, 5); // 80%
|
|
|
|
MachineBasicBlock *BestSucc = 0;
|
|
// FIXME: Due to the performance of the probability and weight routines in
|
|
// the MBPI analysis, we manually compute probabilities using the edge
|
|
// weights. This is suboptimal as it means that the somewhat subtle
|
|
// definition of edge weight semantics is encoded here as well. We should
|
|
// improve the MBPI interface to effeciently support query patterns such as
|
|
// this.
|
|
uint32_t BestWeight = 0;
|
|
uint32_t WeightScale = 0;
|
|
uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
|
|
DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
|
|
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
|
|
SE = BB->succ_end();
|
|
SI != SE; ++SI) {
|
|
if (BlockFilter && !BlockFilter->count(*SI))
|
|
continue;
|
|
BlockChain &SuccChain = *BlockToChain[*SI];
|
|
if (&SuccChain == &Chain) {
|
|
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Already merged!\n");
|
|
continue;
|
|
}
|
|
if (*SI != *SuccChain.begin()) {
|
|
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Mid chain!\n");
|
|
continue;
|
|
}
|
|
|
|
uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI);
|
|
BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
|
|
|
|
// Only consider successors which are either "hot", or wouldn't violate
|
|
// any CFG constraints.
|
|
if (SuccChain.LoopPredecessors != 0) {
|
|
if (SuccProb < HotProb) {
|
|
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> CFG conflict\n");
|
|
continue;
|
|
}
|
|
|
|
// Make sure that a hot successor doesn't have a globally more important
|
|
// predecessor.
|
|
BlockFrequency CandidateEdgeFreq
|
|
= MBFI->getBlockFreq(BB) * SuccProb * HotProb.getCompl();
|
|
bool BadCFGConflict = false;
|
|
for (MachineBasicBlock::pred_iterator PI = (*SI)->pred_begin(),
|
|
PE = (*SI)->pred_end();
|
|
PI != PE; ++PI) {
|
|
if (*PI == *SI || (BlockFilter && !BlockFilter->count(*PI)) ||
|
|
BlockToChain[*PI] == &Chain)
|
|
continue;
|
|
BlockFrequency PredEdgeFreq
|
|
= MBFI->getBlockFreq(*PI) * MBPI->getEdgeProbability(*PI, *SI);
|
|
if (PredEdgeFreq >= CandidateEdgeFreq) {
|
|
BadCFGConflict = true;
|
|
break;
|
|
}
|
|
}
|
|
if (BadCFGConflict) {
|
|
DEBUG(dbgs() << " " << getBlockName(*SI)
|
|
<< " -> non-cold CFG conflict\n");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb
|
|
<< " (prob)"
|
|
<< (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
|
|
<< "\n");
|
|
if (BestSucc && BestWeight >= SuccWeight)
|
|
continue;
|
|
BestSucc = *SI;
|
|
BestWeight = SuccWeight;
|
|
}
|
|
return BestSucc;
|
|
}
|
|
|
|
namespace {
|
|
/// \brief Predicate struct to detect blocks already placed.
|
|
class IsBlockPlaced {
|
|
const BlockChain &PlacedChain;
|
|
const BlockToChainMapType &BlockToChain;
|
|
|
|
public:
|
|
IsBlockPlaced(const BlockChain &PlacedChain,
|
|
const BlockToChainMapType &BlockToChain)
|
|
: PlacedChain(PlacedChain), BlockToChain(BlockToChain) {}
|
|
|
|
bool operator()(MachineBasicBlock *BB) const {
|
|
return BlockToChain.lookup(BB) == &PlacedChain;
|
|
}
|
|
};
|
|
}
|
|
|
|
/// \brief Select the best block from a worklist.
|
|
///
|
|
/// This looks through the provided worklist as a list of candidate basic
|
|
/// blocks and select the most profitable one to place. The definition of
|
|
/// profitable only really makes sense in the context of a loop. This returns
|
|
/// the most frequently visited block in the worklist, which in the case of
|
|
/// a loop, is the one most desirable to be physically close to the rest of the
|
|
/// loop body in order to improve icache behavior.
|
|
///
|
|
/// \returns The best block found, or null if none are viable.
|
|
MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
|
|
BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
|
|
const BlockFilterSet *BlockFilter) {
|
|
// Once we need to walk the worklist looking for a candidate, cleanup the
|
|
// worklist of already placed entries.
|
|
// FIXME: If this shows up on profiles, it could be folded (at the cost of
|
|
// some code complexity) into the loop below.
|
|
WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
|
|
IsBlockPlaced(Chain, BlockToChain)),
|
|
WorkList.end());
|
|
|
|
MachineBasicBlock *BestBlock = 0;
|
|
BlockFrequency BestFreq;
|
|
for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
|
|
WBE = WorkList.end();
|
|
WBI != WBE; ++WBI) {
|
|
BlockChain &SuccChain = *BlockToChain[*WBI];
|
|
if (&SuccChain == &Chain) {
|
|
DEBUG(dbgs() << " " << getBlockName(*WBI)
|
|
<< " -> Already merged!\n");
|
|
continue;
|
|
}
|
|
assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
|
|
|
|
BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
|
|
DEBUG(dbgs() << " " << getBlockName(*WBI) << " -> " << CandidateFreq
|
|
<< " (freq)\n");
|
|
if (BestBlock && BestFreq >= CandidateFreq)
|
|
continue;
|
|
BestBlock = *WBI;
|
|
BestFreq = CandidateFreq;
|
|
}
|
|
return BestBlock;
|
|
}
|
|
|
|
/// \brief Retrieve the first unplaced basic block.
|
|
///
|
|
/// This routine is called when we are unable to use the CFG to walk through
|
|
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
|
|
/// We walk through the function's blocks in order, starting from the
|
|
/// LastUnplacedBlockIt. We update this iterator on each call to avoid
|
|
/// re-scanning the entire sequence on repeated calls to this routine.
|
|
MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
|
|
MachineFunction &F, const BlockChain &PlacedChain,
|
|
MachineFunction::iterator &PrevUnplacedBlockIt,
|
|
const BlockFilterSet *BlockFilter) {
|
|
for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E;
|
|
++I) {
|
|
if (BlockFilter && !BlockFilter->count(I))
|
|
continue;
|
|
if (BlockToChain[I] != &PlacedChain) {
|
|
PrevUnplacedBlockIt = I;
|
|
// Now select the head of the chain to which the unplaced block belongs
|
|
// as the block to place. This will force the entire chain to be placed,
|
|
// and satisfies the requirements of merging chains.
|
|
return *BlockToChain[I]->begin();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void MachineBlockPlacement::buildChain(
|
|
MachineBasicBlock *BB,
|
|
BlockChain &Chain,
|
|
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
|
|
const BlockFilterSet *BlockFilter) {
|
|
assert(BB);
|
|
assert(BlockToChain[BB] == &Chain);
|
|
MachineFunction &F = *BB->getParent();
|
|
MachineFunction::iterator PrevUnplacedBlockIt = F.begin();
|
|
|
|
MachineBasicBlock *LoopHeaderBB = BB;
|
|
markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
|
|
BB = *llvm::prior(Chain.end());
|
|
for (;;) {
|
|
assert(BB);
|
|
assert(BlockToChain[BB] == &Chain);
|
|
assert(*llvm::prior(Chain.end()) == BB);
|
|
MachineBasicBlock *BestSucc = 0;
|
|
|
|
// Look for the best viable successor if there is one to place immediately
|
|
// after this block.
|
|
BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
|
|
|
|
// If an immediate successor isn't available, look for the best viable
|
|
// block among those we've identified as not violating the loop's CFG at
|
|
// this point. This won't be a fallthrough, but it will increase locality.
|
|
if (!BestSucc)
|
|
BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
|
|
|
|
if (!BestSucc) {
|
|
BestSucc = getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt,
|
|
BlockFilter);
|
|
if (!BestSucc)
|
|
break;
|
|
|
|
DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
|
|
"layout successor until the CFG reduces\n");
|
|
}
|
|
|
|
// Place this block, updating the datastructures to reflect its placement.
|
|
BlockChain &SuccChain = *BlockToChain[BestSucc];
|
|
// Zero out LoopPredecessors for the successor we're about to merge in case
|
|
// we selected a successor that didn't fit naturally into the CFG.
|
|
SuccChain.LoopPredecessors = 0;
|
|
DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
|
|
<< " to " << getBlockNum(BestSucc) << "\n");
|
|
markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
|
|
Chain.merge(BestSucc, &SuccChain);
|
|
BB = *llvm::prior(Chain.end());
|
|
}
|
|
|
|
DEBUG(dbgs() << "Finished forming chain for header block "
|
|
<< getBlockNum(*Chain.begin()) << "\n");
|
|
}
|
|
|
|
/// \brief Find the best loop top block for layout.
|
|
///
|
|
/// Look for a block which is strictly better than the loop header for laying
|
|
/// out at the top of the loop. This looks for one and only one pattern:
|
|
/// a latch block with no conditional exit. This block will cause a conditional
|
|
/// jump around it or will be the bottom of the loop if we lay it out in place,
|
|
/// but if it it doesn't end up at the bottom of the loop for any reason,
|
|
/// rotation alone won't fix it. Because such a block will always result in an
|
|
/// unconditional jump (for the backedge) rotating it in front of the loop
|
|
/// header is always profitable.
|
|
MachineBasicBlock *
|
|
MachineBlockPlacement::findBestLoopTop(MachineLoop &L,
|
|
const BlockFilterSet &LoopBlockSet) {
|
|
// Check that the header hasn't been fused with a preheader block due to
|
|
// crazy branches. If it has, we need to start with the header at the top to
|
|
// prevent pulling the preheader into the loop body.
|
|
BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
|
|
if (!LoopBlockSet.count(*HeaderChain.begin()))
|
|
return L.getHeader();
|
|
|
|
DEBUG(dbgs() << "Finding best loop top for: "
|
|
<< getBlockName(L.getHeader()) << "\n");
|
|
|
|
BlockFrequency BestPredFreq;
|
|
MachineBasicBlock *BestPred = 0;
|
|
for (MachineBasicBlock::pred_iterator PI = L.getHeader()->pred_begin(),
|
|
PE = L.getHeader()->pred_end();
|
|
PI != PE; ++PI) {
|
|
MachineBasicBlock *Pred = *PI;
|
|
if (!LoopBlockSet.count(Pred))
|
|
continue;
|
|
DEBUG(dbgs() << " header pred: " << getBlockName(Pred) << ", "
|
|
<< Pred->succ_size() << " successors, "
|
|
<< MBFI->getBlockFreq(Pred) << " freq\n");
|
|
if (Pred->succ_size() > 1)
|
|
continue;
|
|
|
|
BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
|
|
if (!BestPred || PredFreq > BestPredFreq ||
|
|
(!(PredFreq < BestPredFreq) &&
|
|
Pred->isLayoutSuccessor(L.getHeader()))) {
|
|
BestPred = Pred;
|
|
BestPredFreq = PredFreq;
|
|
}
|
|
}
|
|
|
|
// If no direct predecessor is fine, just use the loop header.
|
|
if (!BestPred)
|
|
return L.getHeader();
|
|
|
|
// Walk backwards through any straight line of predecessors.
|
|
while (BestPred->pred_size() == 1 &&
|
|
(*BestPred->pred_begin())->succ_size() == 1 &&
|
|
*BestPred->pred_begin() != L.getHeader())
|
|
BestPred = *BestPred->pred_begin();
|
|
|
|
DEBUG(dbgs() << " final top: " << getBlockName(BestPred) << "\n");
|
|
return BestPred;
|
|
}
|
|
|
|
|
|
/// \brief Find the best loop exiting block for layout.
|
|
///
|
|
/// This routine implements the logic to analyze the loop looking for the best
|
|
/// block to layout at the top of the loop. Typically this is done to maximize
|
|
/// fallthrough opportunities.
|
|
MachineBasicBlock *
|
|
MachineBlockPlacement::findBestLoopExit(MachineFunction &F,
|
|
MachineLoop &L,
|
|
const BlockFilterSet &LoopBlockSet) {
|
|
// We don't want to layout the loop linearly in all cases. If the loop header
|
|
// is just a normal basic block in the loop, we want to look for what block
|
|
// within the loop is the best one to layout at the top. However, if the loop
|
|
// header has be pre-merged into a chain due to predecessors not having
|
|
// analyzable branches, *and* the predecessor it is merged with is *not* part
|
|
// of the loop, rotating the header into the middle of the loop will create
|
|
// a non-contiguous range of blocks which is Very Bad. So start with the
|
|
// header and only rotate if safe.
|
|
BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
|
|
if (!LoopBlockSet.count(*HeaderChain.begin()))
|
|
return 0;
|
|
|
|
BlockFrequency BestExitEdgeFreq;
|
|
unsigned BestExitLoopDepth = 0;
|
|
MachineBasicBlock *ExitingBB = 0;
|
|
// If there are exits to outer loops, loop rotation can severely limit
|
|
// fallthrough opportunites unless it selects such an exit. Keep a set of
|
|
// blocks where rotating to exit with that block will reach an outer loop.
|
|
SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
|
|
|
|
DEBUG(dbgs() << "Finding best loop exit for: "
|
|
<< getBlockName(L.getHeader()) << "\n");
|
|
for (MachineLoop::block_iterator I = L.block_begin(),
|
|
E = L.block_end();
|
|
I != E; ++I) {
|
|
BlockChain &Chain = *BlockToChain[*I];
|
|
// Ensure that this block is at the end of a chain; otherwise it could be
|
|
// mid-way through an inner loop or a successor of an analyzable branch.
|
|
if (*I != *llvm::prior(Chain.end()))
|
|
continue;
|
|
|
|
// Now walk the successors. We need to establish whether this has a viable
|
|
// exiting successor and whether it has a viable non-exiting successor.
|
|
// We store the old exiting state and restore it if a viable looping
|
|
// successor isn't found.
|
|
MachineBasicBlock *OldExitingBB = ExitingBB;
|
|
BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
|
|
bool HasLoopingSucc = false;
|
|
// FIXME: Due to the performance of the probability and weight routines in
|
|
// the MBPI analysis, we use the internal weights and manually compute the
|
|
// probabilities to avoid quadratic behavior.
|
|
uint32_t WeightScale = 0;
|
|
uint32_t SumWeight = MBPI->getSumForBlock(*I, WeightScale);
|
|
for (MachineBasicBlock::succ_iterator SI = (*I)->succ_begin(),
|
|
SE = (*I)->succ_end();
|
|
SI != SE; ++SI) {
|
|
if ((*SI)->isLandingPad())
|
|
continue;
|
|
if (*SI == *I)
|
|
continue;
|
|
BlockChain &SuccChain = *BlockToChain[*SI];
|
|
// Don't split chains, either this chain or the successor's chain.
|
|
if (&Chain == &SuccChain) {
|
|
DEBUG(dbgs() << " exiting: " << getBlockName(*I) << " -> "
|
|
<< getBlockName(*SI) << " (chain conflict)\n");
|
|
continue;
|
|
}
|
|
|
|
uint32_t SuccWeight = MBPI->getEdgeWeight(*I, *SI);
|
|
if (LoopBlockSet.count(*SI)) {
|
|
DEBUG(dbgs() << " looping: " << getBlockName(*I) << " -> "
|
|
<< getBlockName(*SI) << " (" << SuccWeight << ")\n");
|
|
HasLoopingSucc = true;
|
|
continue;
|
|
}
|
|
|
|
unsigned SuccLoopDepth = 0;
|
|
if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI)) {
|
|
SuccLoopDepth = ExitLoop->getLoopDepth();
|
|
if (ExitLoop->contains(&L))
|
|
BlocksExitingToOuterLoop.insert(*I);
|
|
}
|
|
|
|
BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
|
|
BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(*I) * SuccProb;
|
|
DEBUG(dbgs() << " exiting: " << getBlockName(*I) << " -> "
|
|
<< getBlockName(*SI) << " [L:" << SuccLoopDepth
|
|
<< "] (" << ExitEdgeFreq << ")\n");
|
|
// Note that we slightly bias this toward an existing layout successor to
|
|
// retain incoming order in the absence of better information.
|
|
// FIXME: Should we bias this more strongly? It's pretty weak.
|
|
if (!ExitingBB || BestExitLoopDepth < SuccLoopDepth ||
|
|
ExitEdgeFreq > BestExitEdgeFreq ||
|
|
((*I)->isLayoutSuccessor(*SI) &&
|
|
!(ExitEdgeFreq < BestExitEdgeFreq))) {
|
|
BestExitEdgeFreq = ExitEdgeFreq;
|
|
ExitingBB = *I;
|
|
}
|
|
}
|
|
|
|
// Restore the old exiting state, no viable looping successor was found.
|
|
if (!HasLoopingSucc) {
|
|
ExitingBB = OldExitingBB;
|
|
BestExitEdgeFreq = OldBestExitEdgeFreq;
|
|
continue;
|
|
}
|
|
}
|
|
// Without a candidate exiting block or with only a single block in the
|
|
// loop, just use the loop header to layout the loop.
|
|
if (!ExitingBB || L.getNumBlocks() == 1)
|
|
return 0;
|
|
|
|
// Also, if we have exit blocks which lead to outer loops but didn't select
|
|
// one of them as the exiting block we are rotating toward, disable loop
|
|
// rotation altogether.
|
|
if (!BlocksExitingToOuterLoop.empty() &&
|
|
!BlocksExitingToOuterLoop.count(ExitingBB))
|
|
return 0;
|
|
|
|
DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n");
|
|
return ExitingBB;
|
|
}
|
|
|
|
/// \brief Attempt to rotate an exiting block to the bottom of the loop.
|
|
///
|
|
/// Once we have built a chain, try to rotate it to line up the hot exit block
|
|
/// with fallthrough out of the loop if doing so doesn't introduce unnecessary
|
|
/// branches. For example, if the loop has fallthrough into its header and out
|
|
/// of its bottom already, don't rotate it.
|
|
void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
|
|
MachineBasicBlock *ExitingBB,
|
|
const BlockFilterSet &LoopBlockSet) {
|
|
if (!ExitingBB)
|
|
return;
|
|
|
|
MachineBasicBlock *Top = *LoopChain.begin();
|
|
bool ViableTopFallthrough = false;
|
|
for (MachineBasicBlock::pred_iterator PI = Top->pred_begin(),
|
|
PE = Top->pred_end();
|
|
PI != PE; ++PI) {
|
|
BlockChain *PredChain = BlockToChain[*PI];
|
|
if (!LoopBlockSet.count(*PI) &&
|
|
(!PredChain || *PI == *llvm::prior(PredChain->end()))) {
|
|
ViableTopFallthrough = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If the header has viable fallthrough, check whether the current loop
|
|
// bottom is a viable exiting block. If so, bail out as rotating will
|
|
// introduce an unnecessary branch.
|
|
if (ViableTopFallthrough) {
|
|
MachineBasicBlock *Bottom = *llvm::prior(LoopChain.end());
|
|
for (MachineBasicBlock::succ_iterator SI = Bottom->succ_begin(),
|
|
SE = Bottom->succ_end();
|
|
SI != SE; ++SI) {
|
|
BlockChain *SuccChain = BlockToChain[*SI];
|
|
if (!LoopBlockSet.count(*SI) &&
|
|
(!SuccChain || *SI == *SuccChain->begin()))
|
|
return;
|
|
}
|
|
}
|
|
|
|
BlockChain::iterator ExitIt = std::find(LoopChain.begin(), LoopChain.end(),
|
|
ExitingBB);
|
|
if (ExitIt == LoopChain.end())
|
|
return;
|
|
|
|
std::rotate(LoopChain.begin(), llvm::next(ExitIt), LoopChain.end());
|
|
}
|
|
|
|
/// \brief Forms basic block chains from the natural loop structures.
|
|
///
|
|
/// These chains are designed to preserve the existing *structure* of the code
|
|
/// as much as possible. We can then stitch the chains together in a way which
|
|
/// both preserves the topological structure and minimizes taken conditional
|
|
/// branches.
|
|
void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
|
|
MachineLoop &L) {
|
|
// First recurse through any nested loops, building chains for those inner
|
|
// loops.
|
|
for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
|
|
buildLoopChains(F, **LI);
|
|
|
|
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
|
|
BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
|
|
|
|
// First check to see if there is an obviously preferable top block for the
|
|
// loop. This will default to the header, but may end up as one of the
|
|
// predecessors to the header if there is one which will result in strictly
|
|
// fewer branches in the loop body.
|
|
MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
|
|
|
|
// If we selected just the header for the loop top, look for a potentially
|
|
// profitable exit block in the event that rotating the loop can eliminate
|
|
// branches by placing an exit edge at the bottom.
|
|
MachineBasicBlock *ExitingBB = 0;
|
|
if (LoopTop == L.getHeader())
|
|
ExitingBB = findBestLoopExit(F, L, LoopBlockSet);
|
|
|
|
BlockChain &LoopChain = *BlockToChain[LoopTop];
|
|
|
|
// FIXME: This is a really lame way of walking the chains in the loop: we
|
|
// walk the blocks, and use a set to prevent visiting a particular chain
|
|
// twice.
|
|
SmallPtrSet<BlockChain *, 4> UpdatedPreds;
|
|
assert(LoopChain.LoopPredecessors == 0);
|
|
UpdatedPreds.insert(&LoopChain);
|
|
for (MachineLoop::block_iterator BI = L.block_begin(),
|
|
BE = L.block_end();
|
|
BI != BE; ++BI) {
|
|
BlockChain &Chain = *BlockToChain[*BI];
|
|
if (!UpdatedPreds.insert(&Chain))
|
|
continue;
|
|
|
|
assert(Chain.LoopPredecessors == 0);
|
|
for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
|
|
BCI != BCE; ++BCI) {
|
|
assert(BlockToChain[*BCI] == &Chain);
|
|
for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
|
|
PE = (*BCI)->pred_end();
|
|
PI != PE; ++PI) {
|
|
if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
|
|
continue;
|
|
++Chain.LoopPredecessors;
|
|
}
|
|
}
|
|
|
|
if (Chain.LoopPredecessors == 0)
|
|
BlockWorkList.push_back(*Chain.begin());
|
|
}
|
|
|
|
buildChain(LoopTop, LoopChain, BlockWorkList, &LoopBlockSet);
|
|
rotateLoop(LoopChain, ExitingBB, LoopBlockSet);
|
|
|
|
DEBUG({
|
|
// Crash at the end so we get all of the debugging output first.
|
|
bool BadLoop = false;
|
|
if (LoopChain.LoopPredecessors) {
|
|
BadLoop = true;
|
|
dbgs() << "Loop chain contains a block without its preds placed!\n"
|
|
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
|
|
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
|
|
}
|
|
for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
|
|
BCI != BCE; ++BCI) {
|
|
dbgs() << " ... " << getBlockName(*BCI) << "\n";
|
|
if (!LoopBlockSet.erase(*BCI)) {
|
|
// We don't mark the loop as bad here because there are real situations
|
|
// where this can occur. For example, with an unanalyzable fallthrough
|
|
// from a loop block to a non-loop block or vice versa.
|
|
dbgs() << "Loop chain contains a block not contained by the loop!\n"
|
|
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
|
|
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
|
|
<< " Bad block: " << getBlockName(*BCI) << "\n";
|
|
}
|
|
}
|
|
|
|
if (!LoopBlockSet.empty()) {
|
|
BadLoop = true;
|
|
for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(),
|
|
LBE = LoopBlockSet.end();
|
|
LBI != LBE; ++LBI)
|
|
dbgs() << "Loop contains blocks never placed into a chain!\n"
|
|
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
|
|
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
|
|
<< " Bad block: " << getBlockName(*LBI) << "\n";
|
|
}
|
|
assert(!BadLoop && "Detected problems with the placement of this loop.");
|
|
});
|
|
}
|
|
|
|
void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
|
|
// Ensure that every BB in the function has an associated chain to simplify
|
|
// the assumptions of the remaining algorithm.
|
|
SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
|
|
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
|
|
MachineBasicBlock *BB = FI;
|
|
BlockChain *Chain
|
|
= new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
|
|
// Also, merge any blocks which we cannot reason about and must preserve
|
|
// the exact fallthrough behavior for.
|
|
for (;;) {
|
|
Cond.clear();
|
|
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
|
|
if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
|
|
break;
|
|
|
|
MachineFunction::iterator NextFI(llvm::next(FI));
|
|
MachineBasicBlock *NextBB = NextFI;
|
|
// Ensure that the layout successor is a viable block, as we know that
|
|
// fallthrough is a possibility.
|
|
assert(NextFI != FE && "Can't fallthrough past the last block.");
|
|
DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
|
|
<< getBlockName(BB) << " -> " << getBlockName(NextBB)
|
|
<< "\n");
|
|
Chain->merge(NextBB, 0);
|
|
FI = NextFI;
|
|
BB = NextBB;
|
|
}
|
|
}
|
|
|
|
// Build any loop-based chains.
|
|
for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
|
|
++LI)
|
|
buildLoopChains(F, **LI);
|
|
|
|
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
|
|
|
|
SmallPtrSet<BlockChain *, 4> UpdatedPreds;
|
|
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
|
|
MachineBasicBlock *BB = &*FI;
|
|
BlockChain &Chain = *BlockToChain[BB];
|
|
if (!UpdatedPreds.insert(&Chain))
|
|
continue;
|
|
|
|
assert(Chain.LoopPredecessors == 0);
|
|
for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
|
|
BCI != BCE; ++BCI) {
|
|
assert(BlockToChain[*BCI] == &Chain);
|
|
for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
|
|
PE = (*BCI)->pred_end();
|
|
PI != PE; ++PI) {
|
|
if (BlockToChain[*PI] == &Chain)
|
|
continue;
|
|
++Chain.LoopPredecessors;
|
|
}
|
|
}
|
|
|
|
if (Chain.LoopPredecessors == 0)
|
|
BlockWorkList.push_back(*Chain.begin());
|
|
}
|
|
|
|
BlockChain &FunctionChain = *BlockToChain[&F.front()];
|
|
buildChain(&F.front(), FunctionChain, BlockWorkList);
|
|
|
|
typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
|
|
DEBUG({
|
|
// Crash at the end so we get all of the debugging output first.
|
|
bool BadFunc = false;
|
|
FunctionBlockSetType FunctionBlockSet;
|
|
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
|
|
FunctionBlockSet.insert(FI);
|
|
|
|
for (BlockChain::iterator BCI = FunctionChain.begin(),
|
|
BCE = FunctionChain.end();
|
|
BCI != BCE; ++BCI)
|
|
if (!FunctionBlockSet.erase(*BCI)) {
|
|
BadFunc = true;
|
|
dbgs() << "Function chain contains a block not in the function!\n"
|
|
<< " Bad block: " << getBlockName(*BCI) << "\n";
|
|
}
|
|
|
|
if (!FunctionBlockSet.empty()) {
|
|
BadFunc = true;
|
|
for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(),
|
|
FBE = FunctionBlockSet.end();
|
|
FBI != FBE; ++FBI)
|
|
dbgs() << "Function contains blocks never placed into a chain!\n"
|
|
<< " Bad block: " << getBlockName(*FBI) << "\n";
|
|
}
|
|
assert(!BadFunc && "Detected problems with the block placement.");
|
|
});
|
|
|
|
// Splice the blocks into place.
|
|
MachineFunction::iterator InsertPos = F.begin();
|
|
for (BlockChain::iterator BI = FunctionChain.begin(),
|
|
BE = FunctionChain.end();
|
|
BI != BE; ++BI) {
|
|
DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
|
|
: " ... ")
|
|
<< getBlockName(*BI) << "\n");
|
|
if (InsertPos != MachineFunction::iterator(*BI))
|
|
F.splice(InsertPos, *BI);
|
|
else
|
|
++InsertPos;
|
|
|
|
// Update the terminator of the previous block.
|
|
if (BI == FunctionChain.begin())
|
|
continue;
|
|
MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
|
|
|
|
// FIXME: It would be awesome of updateTerminator would just return rather
|
|
// than assert when the branch cannot be analyzed in order to remove this
|
|
// boiler plate.
|
|
Cond.clear();
|
|
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
|
|
if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
|
|
PrevBB->updateTerminator();
|
|
}
|
|
|
|
// Fixup the last block.
|
|
Cond.clear();
|
|
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
|
|
if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
|
|
F.back().updateTerminator();
|
|
|
|
// Walk through the backedges of the function now that we have fully laid out
|
|
// the basic blocks and align the destination of each backedge. We don't rely
|
|
// on the loop info here so that we can align backedges in unnatural CFGs and
|
|
// backedges that were introduced purely because of the loop rotations done
|
|
// during this layout pass.
|
|
// FIXME: This isn't quite right, we shouldn't align backedges that result
|
|
// from blocks being sunken below the exit block for the function.
|
|
if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
|
|
return;
|
|
unsigned Align = TLI->getPrefLoopAlignment();
|
|
if (!Align)
|
|
return; // Don't care about loop alignment.
|
|
|
|
SmallPtrSet<MachineBasicBlock *, 16> PreviousBlocks;
|
|
for (BlockChain::iterator BI = FunctionChain.begin(),
|
|
BE = FunctionChain.end();
|
|
BI != BE; ++BI) {
|
|
PreviousBlocks.insert(*BI);
|
|
// Set alignment on the destination of all the back edges in the new
|
|
// ordering.
|
|
for (MachineBasicBlock::succ_iterator SI = (*BI)->succ_begin(),
|
|
SE = (*BI)->succ_end();
|
|
SI != SE; ++SI)
|
|
if (PreviousBlocks.count(*SI))
|
|
(*SI)->setAlignment(Align);
|
|
}
|
|
}
|
|
|
|
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
|
|
// Check for single-block functions and skip them.
|
|
if (llvm::next(F.begin()) == F.end())
|
|
return false;
|
|
|
|
MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
|
|
MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
|
|
MLI = &getAnalysis<MachineLoopInfo>();
|
|
TII = F.getTarget().getInstrInfo();
|
|
TLI = F.getTarget().getTargetLowering();
|
|
assert(BlockToChain.empty());
|
|
|
|
buildCFGChains(F);
|
|
|
|
BlockToChain.clear();
|
|
ChainAllocator.DestroyAll();
|
|
|
|
// We always return true as we have no way to track whether the final order
|
|
// differs from the original order.
|
|
return true;
|
|
}
|
|
|
|
namespace {
|
|
/// \brief A pass to compute block placement statistics.
|
|
///
|
|
/// A separate pass to compute interesting statistics for evaluating block
|
|
/// placement. This is separate from the actual placement pass so that they can
|
|
/// be computed in the absense of any placement transformations or when using
|
|
/// alternative placement strategies.
|
|
class MachineBlockPlacementStats : public MachineFunctionPass {
|
|
/// \brief A handle to the branch probability pass.
|
|
const MachineBranchProbabilityInfo *MBPI;
|
|
|
|
/// \brief A handle to the function-wide block frequency pass.
|
|
const MachineBlockFrequencyInfo *MBFI;
|
|
|
|
public:
|
|
static char ID; // Pass identification, replacement for typeid
|
|
MachineBlockPlacementStats() : MachineFunctionPass(ID) {
|
|
initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
bool runOnMachineFunction(MachineFunction &F);
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.addRequired<MachineBranchProbabilityInfo>();
|
|
AU.addRequired<MachineBlockFrequencyInfo>();
|
|
AU.setPreservesAll();
|
|
MachineFunctionPass::getAnalysisUsage(AU);
|
|
}
|
|
};
|
|
}
|
|
|
|
char MachineBlockPlacementStats::ID = 0;
|
|
char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
|
|
INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
|
|
"Basic Block Placement Stats", false, false)
|
|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
|
|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
|
|
INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
|
|
"Basic Block Placement Stats", false, false)
|
|
|
|
bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
|
|
// Check for single-block functions and skip them.
|
|
if (llvm::next(F.begin()) == F.end())
|
|
return false;
|
|
|
|
MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
|
|
MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
|
|
|
|
for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
|
|
BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
|
|
Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
|
|
: NumUncondBranches;
|
|
Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
|
|
: UncondBranchTakenFreq;
|
|
for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
|
|
SE = I->succ_end();
|
|
SI != SE; ++SI) {
|
|
// Skip if this successor is a fallthrough.
|
|
if (I->isLayoutSuccessor(*SI))
|
|
continue;
|
|
|
|
BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
|
|
++NumBranches;
|
|
BranchTakenFreq += EdgeFreq.getFrequency();
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|