forked from OSchip/llvm-project
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
//===-- FPEnv.cpp ---- FP Environment -------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// @file
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/// This file contains the implementations of entities that describe floating
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/// point environment.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/StringSwitch.h"
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#include "llvm/IR/FPEnv.h"
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namespace llvm {
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Optional<RoundingMode> StrToRoundingMode(StringRef RoundingArg) {
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// For dynamic rounding mode, we use round to nearest but we will set the
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// 'exact' SDNodeFlag so that the value will not be rounded.
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return StringSwitch<Optional<RoundingMode>>(RoundingArg)
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.Case("round.dynamic", RoundingMode::Dynamic)
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.Case("round.tonearest", RoundingMode::NearestTiesToEven)
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.Case("round.tonearestaway", RoundingMode::NearestTiesToAway)
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.Case("round.downward", RoundingMode::TowardNegative)
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.Case("round.upward", RoundingMode::TowardPositive)
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.Case("round.towardzero", RoundingMode::TowardZero)
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.Default(None);
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}
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Optional<StringRef> RoundingModeToStr(RoundingMode UseRounding) {
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Optional<StringRef> RoundingStr = None;
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switch (UseRounding) {
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case RoundingMode::Dynamic:
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RoundingStr = "round.dynamic";
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break;
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case RoundingMode::NearestTiesToEven:
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RoundingStr = "round.tonearest";
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break;
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case RoundingMode::NearestTiesToAway:
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RoundingStr = "round.tonearestaway";
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break;
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case RoundingMode::TowardNegative:
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RoundingStr = "round.downward";
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break;
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case RoundingMode::TowardPositive:
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RoundingStr = "round.upward";
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break;
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case RoundingMode::TowardZero:
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RoundingStr = "round.towardzero";
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break;
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default:
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break;
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}
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return RoundingStr;
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}
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Optional<fp::ExceptionBehavior> StrToExceptionBehavior(StringRef ExceptionArg) {
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return StringSwitch<Optional<fp::ExceptionBehavior>>(ExceptionArg)
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.Case("fpexcept.ignore", fp::ebIgnore)
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.Case("fpexcept.maytrap", fp::ebMayTrap)
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.Case("fpexcept.strict", fp::ebStrict)
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.Default(None);
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}
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Optional<StringRef> ExceptionBehaviorToStr(fp::ExceptionBehavior UseExcept) {
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Optional<StringRef> ExceptStr = None;
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switch (UseExcept) {
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case fp::ebStrict:
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ExceptStr = "fpexcept.strict";
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break;
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case fp::ebIgnore:
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ExceptStr = "fpexcept.ignore";
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break;
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case fp::ebMayTrap:
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ExceptStr = "fpexcept.maytrap";
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break;
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}
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return ExceptStr;
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}
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}
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