forked from OSchip/llvm-project
393 lines
16 KiB
C++
393 lines
16 KiB
C++
//===-- BasicBlockSections.cpp ---=========--------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// BasicBlockSections implementation.
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//
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// The purpose of this pass is to assign sections to basic blocks when
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// -fbasic-block-sections= option is used. Further, with profile information
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// only the subset of basic blocks with profiles are placed in separate sections
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// and the rest are grouped in a cold section. The exception handling blocks are
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// treated specially to ensure they are all in one seciton.
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//
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// Basic Block Sections
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// ====================
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//
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// With option, -fbasic-block-sections=list, every function may be split into
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// clusters of basic blocks. Every cluster will be emitted into a separate
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// section with its basic blocks sequenced in the given order. To get the
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// optimized performance, the clusters must form an optimal BB layout for the
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// function. We insert a symbol at the beginning of every cluster's section to
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// allow the linker to reorder the sections in any arbitrary sequence. A global
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// order of these sections would encapsulate the function layout.
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// For example, consider the following clusters for a function foo (consisting
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// of 6 basic blocks 0, 1, ..., 5).
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//
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// 0 2
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// 1 3 5
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//
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// * Basic blocks 0 and 2 are placed in one section with symbol `foo`
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// referencing the beginning of this section.
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// * Basic blocks 1, 3, 5 are placed in a separate section. A new symbol
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// `foo.__part.1` will reference the beginning of this section.
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// * Basic block 4 (note that it is not referenced in the list) is placed in
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// one section, and a new symbol `foo.cold` will point to it.
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//
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// There are a couple of challenges to be addressed:
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//
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// 1. The last basic block of every cluster should not have any implicit
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// fallthrough to its next basic block, as it can be reordered by the linker.
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// The compiler should make these fallthroughs explicit by adding
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// unconditional jumps..
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//
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// 2. All inter-cluster branch targets would now need to be resolved by the
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// linker as they cannot be calculated during compile time. This is done
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// using static relocations. Further, the compiler tries to use short branch
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// instructions on some ISAs for small branch offsets. This is not possible
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// for inter-cluster branches as the offset is not determined at compile
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// time, and therefore, long branch instructions have to be used for those.
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//
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// 3. Debug Information (DebugInfo) and Call Frame Information (CFI) emission
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// needs special handling with basic block sections. DebugInfo needs to be
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// emitted with more relocations as basic block sections can break a
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// function into potentially several disjoint pieces, and CFI needs to be
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// emitted per cluster. This also bloats the object file and binary sizes.
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//
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// Basic Block Labels
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// ==================
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//
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// With -fbasic-block-sections=labels, we encode the offsets of BB addresses of
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// every function into the .llvm_bb_addr_map section. Along with the function
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// symbols, this allows for mapping of virtual addresses in PMU profiles back to
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// the corresponding basic blocks. This logic is implemented in AsmPrinter. This
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// pass only assigns the BBSectionType of every function to ``labels``.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/CodeGen/BasicBlockSectionsProfileReader.h"
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#include "llvm/CodeGen/BasicBlockSectionUtils.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Target/TargetMachine.h"
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using namespace llvm;
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// Placing the cold clusters in a separate section mitigates against poor
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// profiles and allows optimizations such as hugepage mapping to be applied at a
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// section granularity. Defaults to ".text.split." which is recognized by lld
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// via the `-z keep-text-section-prefix` flag.
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cl::opt<std::string> llvm::BBSectionsColdTextPrefix(
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"bbsections-cold-text-prefix",
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cl::desc("The text prefix to use for cold basic block clusters"),
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cl::init(".text.split."), cl::Hidden);
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cl::opt<bool> BBSectionsDetectSourceDrift(
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"bbsections-detect-source-drift",
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cl::desc("This checks if there is a fdo instr. profile hash "
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"mismatch for this function"),
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cl::init(true), cl::Hidden);
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namespace {
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class BasicBlockSections : public MachineFunctionPass {
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public:
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static char ID;
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BasicBlockSectionsProfileReader *BBSectionsProfileReader = nullptr;
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BasicBlockSections() : MachineFunctionPass(ID) {
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initializeBasicBlockSectionsPass(*PassRegistry::getPassRegistry());
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}
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StringRef getPassName() const override {
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return "Basic Block Sections Analysis";
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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/// Identify basic blocks that need separate sections and prepare to emit them
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/// accordingly.
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bool runOnMachineFunction(MachineFunction &MF) override;
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};
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} // end anonymous namespace
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char BasicBlockSections::ID = 0;
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INITIALIZE_PASS(BasicBlockSections, "bbsections-prepare",
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"Prepares for basic block sections, by splitting functions "
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"into clusters of basic blocks.",
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false, false)
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// This function updates and optimizes the branching instructions of every basic
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// block in a given function to account for changes in the layout.
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static void updateBranches(
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MachineFunction &MF,
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const SmallVector<MachineBasicBlock *, 4> &PreLayoutFallThroughs) {
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const TargetInstrInfo *TII = MF.getSubtarget().getInstrInfo();
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SmallVector<MachineOperand, 4> Cond;
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for (auto &MBB : MF) {
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auto NextMBBI = std::next(MBB.getIterator());
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auto *FTMBB = PreLayoutFallThroughs[MBB.getNumber()];
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// If this block had a fallthrough before we need an explicit unconditional
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// branch to that block if either
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// 1- the block ends a section, which means its next block may be
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// reorderd by the linker, or
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// 2- the fallthrough block is not adjacent to the block in the new
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// order.
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if (FTMBB && (MBB.isEndSection() || &*NextMBBI != FTMBB))
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TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
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// We do not optimize branches for machine basic blocks ending sections, as
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// their adjacent block might be reordered by the linker.
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if (MBB.isEndSection())
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continue;
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// It might be possible to optimize branches by flipping the branch
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// condition.
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Cond.clear();
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MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
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if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
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continue;
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MBB.updateTerminator(FTMBB);
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}
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}
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// This function provides the BBCluster information associated with a function.
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// Returns true if a valid association exists and false otherwise.
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bool getBBClusterInfoForFunction(
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const MachineFunction &MF,
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BasicBlockSectionsProfileReader *BBSectionsProfileReader,
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std::vector<Optional<BBClusterInfo>> &V) {
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// Find the assoicated cluster information.
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std::pair<bool, SmallVector<BBClusterInfo, 4>> P =
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BBSectionsProfileReader->getBBClusterInfoForFunction(MF.getName());
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if (!P.first)
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return false;
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if (P.second.empty()) {
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// This indicates that sections are desired for all basic blocks of this
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// function. We clear the BBClusterInfo vector to denote this.
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V.clear();
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return true;
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}
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V.resize(MF.getNumBlockIDs());
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for (auto bbClusterInfo : P.second) {
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// Bail out if the cluster information contains invalid MBB numbers.
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if (bbClusterInfo.MBBNumber >= MF.getNumBlockIDs())
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return false;
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V[bbClusterInfo.MBBNumber] = bbClusterInfo;
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}
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return true;
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}
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// This function sorts basic blocks according to the cluster's information.
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// All explicitly specified clusters of basic blocks will be ordered
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// accordingly. All non-specified BBs go into a separate "Cold" section.
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// Additionally, if exception handling landing pads end up in more than one
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// clusters, they are moved into a single "Exception" section. Eventually,
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// clusters are ordered in increasing order of their IDs, with the "Exception"
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// and "Cold" succeeding all other clusters.
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// FuncBBClusterInfo represent the cluster information for basic blocks. If this
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// is empty, it means unique sections for all basic blocks in the function.
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static void
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assignSections(MachineFunction &MF,
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const std::vector<Optional<BBClusterInfo>> &FuncBBClusterInfo) {
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assert(MF.hasBBSections() && "BB Sections is not set for function.");
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// This variable stores the section ID of the cluster containing eh_pads (if
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// all eh_pads are one cluster). If more than one cluster contain eh_pads, we
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// set it equal to ExceptionSectionID.
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Optional<MBBSectionID> EHPadsSectionID;
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for (auto &MBB : MF) {
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// With the 'all' option, every basic block is placed in a unique section.
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// With the 'list' option, every basic block is placed in a section
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// associated with its cluster, unless we want individual unique sections
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// for every basic block in this function (if FuncBBClusterInfo is empty).
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if (MF.getTarget().getBBSectionsType() == llvm::BasicBlockSection::All ||
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FuncBBClusterInfo.empty()) {
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// If unique sections are desired for all basic blocks of the function, we
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// set every basic block's section ID equal to its number (basic block
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// id). This further ensures that basic blocks are ordered canonically.
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MBB.setSectionID({static_cast<unsigned int>(MBB.getNumber())});
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} else if (FuncBBClusterInfo[MBB.getNumber()])
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MBB.setSectionID(FuncBBClusterInfo[MBB.getNumber()]->ClusterID);
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else {
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// BB goes into the special cold section if it is not specified in the
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// cluster info map.
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MBB.setSectionID(MBBSectionID::ColdSectionID);
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}
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if (MBB.isEHPad() && EHPadsSectionID != MBB.getSectionID() &&
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EHPadsSectionID != MBBSectionID::ExceptionSectionID) {
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// If we already have one cluster containing eh_pads, this must be updated
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// to ExceptionSectionID. Otherwise, we set it equal to the current
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// section ID.
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EHPadsSectionID = EHPadsSectionID ? MBBSectionID::ExceptionSectionID
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: MBB.getSectionID();
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}
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}
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// If EHPads are in more than one section, this places all of them in the
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// special exception section.
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if (EHPadsSectionID == MBBSectionID::ExceptionSectionID)
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for (auto &MBB : MF)
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if (MBB.isEHPad())
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MBB.setSectionID(*EHPadsSectionID);
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}
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void llvm::sortBasicBlocksAndUpdateBranches(
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MachineFunction &MF, MachineBasicBlockComparator MBBCmp) {
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SmallVector<MachineBasicBlock *, 4> PreLayoutFallThroughs(
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MF.getNumBlockIDs());
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for (auto &MBB : MF)
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PreLayoutFallThroughs[MBB.getNumber()] = MBB.getFallThrough();
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MF.sort(MBBCmp);
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// Set IsBeginSection and IsEndSection according to the assigned section IDs.
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MF.assignBeginEndSections();
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// After reordering basic blocks, we must update basic block branches to
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// insert explicit fallthrough branches when required and optimize branches
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// when possible.
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updateBranches(MF, PreLayoutFallThroughs);
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}
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// If the exception section begins with a landing pad, that landing pad will
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// assume a zero offset (relative to @LPStart) in the LSDA. However, a value of
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// zero implies "no landing pad." This function inserts a NOP just before the EH
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// pad label to ensure a nonzero offset.
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void llvm::avoidZeroOffsetLandingPad(MachineFunction &MF) {
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for (auto &MBB : MF) {
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if (MBB.isBeginSection() && MBB.isEHPad()) {
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MachineBasicBlock::iterator MI = MBB.begin();
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while (!MI->isEHLabel())
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++MI;
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MCInst Nop = MF.getSubtarget().getInstrInfo()->getNop();
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BuildMI(MBB, MI, DebugLoc(),
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MF.getSubtarget().getInstrInfo()->get(Nop.getOpcode()));
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}
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}
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}
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// This checks if the source of this function has drifted since this binary was
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// profiled previously. For now, we are piggy backing on what PGO does to
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// detect this with instrumented profiles. PGO emits an hash of the IR and
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// checks if the hash has changed. Advanced basic block layout is usually done
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// on top of PGO optimized binaries and hence this check works well in practice.
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static bool hasInstrProfHashMismatch(MachineFunction &MF) {
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if (!BBSectionsDetectSourceDrift)
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return false;
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const char MetadataName[] = "instr_prof_hash_mismatch";
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auto *Existing = MF.getFunction().getMetadata(LLVMContext::MD_annotation);
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if (Existing) {
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MDTuple *Tuple = cast<MDTuple>(Existing);
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for (const auto &N : Tuple->operands())
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if (cast<MDString>(N.get())->getString() == MetadataName)
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return true;
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}
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return false;
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}
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bool BasicBlockSections::runOnMachineFunction(MachineFunction &MF) {
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auto BBSectionsType = MF.getTarget().getBBSectionsType();
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assert(BBSectionsType != BasicBlockSection::None &&
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"BB Sections not enabled!");
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// Check for source drift. If the source has changed since the profiles
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// were obtained, optimizing basic blocks might be sub-optimal.
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// This only applies to BasicBlockSection::List as it creates
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// clusters of basic blocks using basic block ids. Source drift can
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// invalidate these groupings leading to sub-optimal code generation with
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// regards to performance.
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if (BBSectionsType == BasicBlockSection::List &&
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hasInstrProfHashMismatch(MF))
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return true;
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// Renumber blocks before sorting them for basic block sections. This is
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// useful during sorting, basic blocks in the same section will retain the
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// default order. This renumbering should also be done for basic block
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// labels to match the profiles with the correct blocks.
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MF.RenumberBlocks();
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if (BBSectionsType == BasicBlockSection::Labels) {
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MF.setBBSectionsType(BBSectionsType);
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return true;
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}
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BBSectionsProfileReader = &getAnalysis<BasicBlockSectionsProfileReader>();
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std::vector<Optional<BBClusterInfo>> FuncBBClusterInfo;
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if (BBSectionsType == BasicBlockSection::List &&
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!getBBClusterInfoForFunction(MF, BBSectionsProfileReader,
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FuncBBClusterInfo))
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return true;
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MF.setBBSectionsType(BBSectionsType);
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assignSections(MF, FuncBBClusterInfo);
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// We make sure that the cluster including the entry basic block precedes all
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// other clusters.
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auto EntryBBSectionID = MF.front().getSectionID();
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// Helper function for ordering BB sections as follows:
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// * Entry section (section including the entry block).
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// * Regular sections (in increasing order of their Number).
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// ...
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// * Exception section
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// * Cold section
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auto MBBSectionOrder = [EntryBBSectionID](const MBBSectionID &LHS,
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const MBBSectionID &RHS) {
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// We make sure that the section containing the entry block precedes all the
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// other sections.
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if (LHS == EntryBBSectionID || RHS == EntryBBSectionID)
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return LHS == EntryBBSectionID;
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return LHS.Type == RHS.Type ? LHS.Number < RHS.Number : LHS.Type < RHS.Type;
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};
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// We sort all basic blocks to make sure the basic blocks of every cluster are
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// contiguous and ordered accordingly. Furthermore, clusters are ordered in
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// increasing order of their section IDs, with the exception and the
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// cold section placed at the end of the function.
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auto Comparator = [&](const MachineBasicBlock &X,
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const MachineBasicBlock &Y) {
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auto XSectionID = X.getSectionID();
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auto YSectionID = Y.getSectionID();
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if (XSectionID != YSectionID)
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return MBBSectionOrder(XSectionID, YSectionID);
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// If the two basic block are in the same section, the order is decided by
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// their position within the section.
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if (XSectionID.Type == MBBSectionID::SectionType::Default)
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return FuncBBClusterInfo[X.getNumber()]->PositionInCluster <
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FuncBBClusterInfo[Y.getNumber()]->PositionInCluster;
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return X.getNumber() < Y.getNumber();
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};
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sortBasicBlocksAndUpdateBranches(MF, Comparator);
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avoidZeroOffsetLandingPad(MF);
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return true;
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}
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void BasicBlockSections::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<BasicBlockSectionsProfileReader>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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MachineFunctionPass *llvm::createBasicBlockSectionsPass() {
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return new BasicBlockSections();
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}
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