forked from OSchip/llvm-project
278 lines
10 KiB
C++
278 lines
10 KiB
C++
//===- BuildTree.cpp ------------------------------------------*- C++ -*-=====//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Tooling/Syntax/BuildTree.h"
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#include "clang/AST/RecursiveASTVisitor.h"
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#include "clang/AST/Stmt.h"
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#include "clang/Basic/LLVM.h"
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#include "clang/Basic/SourceLocation.h"
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#include "clang/Basic/SourceManager.h"
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#include "clang/Basic/TokenKinds.h"
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#include "clang/Lex/Lexer.h"
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#include "clang/Tooling/Syntax/Nodes.h"
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#include "clang/Tooling/Syntax/Tokens.h"
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#include "clang/Tooling/Syntax/Tree.h"
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/FormatVariadic.h"
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#include "llvm/Support/raw_ostream.h"
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#include <map>
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using namespace clang;
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/// A helper class for constructing the syntax tree while traversing a clang
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/// AST.
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///
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/// At each point of the traversal we maintain a list of pending nodes.
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/// Initially all tokens are added as pending nodes. When processing a clang AST
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/// node, the clients need to:
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/// - create a corresponding syntax node,
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/// - assign roles to all pending child nodes with 'markChild' and
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/// 'markChildToken',
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/// - replace the child nodes with the new syntax node in the pending list
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/// with 'foldNode'.
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///
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/// Note that all children are expected to be processed when building a node.
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///
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/// Call finalize() to finish building the tree and consume the root node.
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class syntax::TreeBuilder {
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public:
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TreeBuilder(syntax::Arena &Arena) : Arena(Arena), Pending(Arena) {}
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llvm::BumpPtrAllocator &allocator() { return Arena.allocator(); }
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/// Populate children for \p New node, assuming it covers tokens from \p
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/// Range.
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void foldNode(llvm::ArrayRef<syntax::Token> Range, syntax::Tree *New);
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/// Set role for a token starting at \p Loc.
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void markChildToken(SourceLocation Loc, tok::TokenKind Kind, NodeRole R);
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/// Finish building the tree and consume the root node.
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syntax::TranslationUnit *finalize() && {
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auto Tokens = Arena.tokenBuffer().expandedTokens();
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assert(!Tokens.empty());
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assert(Tokens.back().kind() == tok::eof);
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// Build the root of the tree, consuming all the children.
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Pending.foldChildren(Tokens.drop_back(),
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new (Arena.allocator()) syntax::TranslationUnit);
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return cast<syntax::TranslationUnit>(std::move(Pending).finalize());
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}
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/// getRange() finds the syntax tokens corresponding to the passed source
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/// locations.
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/// \p First is the start position of the first token and \p Last is the start
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/// position of the last token.
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llvm::ArrayRef<syntax::Token> getRange(SourceLocation First,
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SourceLocation Last) const {
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assert(First.isValid());
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assert(Last.isValid());
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assert(First == Last ||
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Arena.sourceManager().isBeforeInTranslationUnit(First, Last));
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return llvm::makeArrayRef(findToken(First), std::next(findToken(Last)));
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}
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llvm::ArrayRef<syntax::Token> getRange(const Decl *D) const {
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return getRange(D->getBeginLoc(), D->getEndLoc());
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}
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llvm::ArrayRef<syntax::Token> getRange(const Stmt *S) const {
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return getRange(S->getBeginLoc(), S->getEndLoc());
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}
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private:
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/// Finds a token starting at \p L. The token must exist.
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const syntax::Token *findToken(SourceLocation L) const;
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/// A collection of trees covering the input tokens.
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/// When created, each tree corresponds to a single token in the file.
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/// Clients call 'foldChildren' to attach one or more subtrees to a parent
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/// node and update the list of trees accordingly.
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///
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/// Ensures that added nodes properly nest and cover the whole token stream.
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struct Forest {
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Forest(syntax::Arena &A) {
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assert(!A.tokenBuffer().expandedTokens().empty());
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assert(A.tokenBuffer().expandedTokens().back().kind() == tok::eof);
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// Create all leaf nodes.
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// Note that we do not have 'eof' in the tree.
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for (auto &T : A.tokenBuffer().expandedTokens().drop_back())
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Trees.insert(Trees.end(),
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{&T, NodeAndRole{new (A.allocator()) syntax::Leaf(&T)}});
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}
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void assignRole(llvm::ArrayRef<syntax::Token> Range,
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syntax::NodeRole Role) {
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assert(!Range.empty());
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auto It = Trees.lower_bound(Range.begin());
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assert(It != Trees.end() && "no node found");
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assert(It->first == Range.begin() && "no child with the specified range");
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assert((std::next(It) == Trees.end() ||
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std::next(It)->first == Range.end()) &&
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"no child with the specified range");
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It->second.Role = Role;
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}
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/// Add \p Node to the forest and fill its children nodes based on the \p
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/// NodeRange.
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void foldChildren(llvm::ArrayRef<syntax::Token> NodeTokens,
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syntax::Tree *Node) {
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assert(!NodeTokens.empty());
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assert(Node->firstChild() == nullptr && "node already has children");
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auto *FirstToken = NodeTokens.begin();
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auto BeginChildren = Trees.lower_bound(FirstToken);
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assert(BeginChildren != Trees.end() &&
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BeginChildren->first == FirstToken &&
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"fold crosses boundaries of existing subtrees");
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auto EndChildren = Trees.lower_bound(NodeTokens.end());
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assert((EndChildren == Trees.end() ||
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EndChildren->first == NodeTokens.end()) &&
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"fold crosses boundaries of existing subtrees");
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// (!) we need to go in reverse order, because we can only prepend.
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for (auto It = EndChildren; It != BeginChildren; --It)
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Node->prependChildLowLevel(std::prev(It)->second.Node,
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std::prev(It)->second.Role);
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Trees.erase(BeginChildren, EndChildren);
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Trees.insert({FirstToken, NodeAndRole(Node)});
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}
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// EXPECTS: all tokens were consumed and are owned by a single root node.
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syntax::Node *finalize() && {
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assert(Trees.size() == 1);
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auto *Root = Trees.begin()->second.Node;
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Trees = {};
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return Root;
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}
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std::string str(const syntax::Arena &A) const {
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std::string R;
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for (auto It = Trees.begin(); It != Trees.end(); ++It) {
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unsigned CoveredTokens =
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It != Trees.end()
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? (std::next(It)->first - It->first)
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: A.tokenBuffer().expandedTokens().end() - It->first;
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R += llvm::formatv("- '{0}' covers '{1}'+{2} tokens\n",
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It->second.Node->kind(),
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It->first->text(A.sourceManager()), CoveredTokens);
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R += It->second.Node->dump(A);
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}
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return R;
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}
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private:
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/// A with a role that should be assigned to it when adding to a parent.
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struct NodeAndRole {
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explicit NodeAndRole(syntax::Node *Node)
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: Node(Node), Role(NodeRole::Unknown) {}
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syntax::Node *Node;
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NodeRole Role;
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};
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/// Maps from the start token to a subtree starting at that token.
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/// FIXME: storing the end tokens is redundant.
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/// FIXME: the key of a map is redundant, it is also stored in NodeForRange.
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std::map<const syntax::Token *, NodeAndRole> Trees;
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};
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/// For debugging purposes.
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std::string str() { return Pending.str(Arena); }
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syntax::Arena &Arena;
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Forest Pending;
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};
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namespace {
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class BuildTreeVisitor : public RecursiveASTVisitor<BuildTreeVisitor> {
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public:
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explicit BuildTreeVisitor(ASTContext &Ctx, syntax::TreeBuilder &Builder)
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: Builder(Builder), LangOpts(Ctx.getLangOpts()) {}
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bool shouldTraversePostOrder() const { return true; }
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bool TraverseDecl(Decl *D) {
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if (!D || isa<TranslationUnitDecl>(D))
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return RecursiveASTVisitor::TraverseDecl(D);
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if (!llvm::isa<TranslationUnitDecl>(D->getDeclContext()))
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return true; // Only build top-level decls for now, do not recurse.
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return RecursiveASTVisitor::TraverseDecl(D);
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}
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bool VisitDecl(Decl *D) {
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assert(llvm::isa<TranslationUnitDecl>(D->getDeclContext()) &&
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"expected a top-level decl");
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assert(!D->isImplicit());
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Builder.foldNode(Builder.getRange(D),
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new (allocator()) syntax::TopLevelDeclaration());
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return true;
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}
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bool WalkUpFromTranslationUnitDecl(TranslationUnitDecl *TU) {
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// (!) we do not want to call VisitDecl(), the declaration for translation
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// unit is built by finalize().
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return true;
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}
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bool WalkUpFromCompoundStmt(CompoundStmt *S) {
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using NodeRole = syntax::NodeRole;
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Builder.markChildToken(S->getLBracLoc(), tok::l_brace,
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NodeRole::CompoundStatement_lbrace);
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Builder.markChildToken(S->getRBracLoc(), tok::r_brace,
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NodeRole::CompoundStatement_rbrace);
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Builder.foldNode(Builder.getRange(S),
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new (allocator()) syntax::CompoundStatement);
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return true;
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}
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private:
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/// A small helper to save some typing.
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llvm::BumpPtrAllocator &allocator() { return Builder.allocator(); }
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syntax::TreeBuilder &Builder;
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const LangOptions &LangOpts;
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};
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} // namespace
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void syntax::TreeBuilder::foldNode(llvm::ArrayRef<syntax::Token> Range,
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syntax::Tree *New) {
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Pending.foldChildren(Range, New);
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}
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void syntax::TreeBuilder::markChildToken(SourceLocation Loc,
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tok::TokenKind Kind, NodeRole Role) {
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if (Loc.isInvalid())
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return;
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Pending.assignRole(*findToken(Loc), Role);
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}
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const syntax::Token *syntax::TreeBuilder::findToken(SourceLocation L) const {
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auto Tokens = Arena.tokenBuffer().expandedTokens();
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auto &SM = Arena.sourceManager();
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auto It = llvm::partition_point(Tokens, [&](const syntax::Token &T) {
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return SM.isBeforeInTranslationUnit(T.location(), L);
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});
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assert(It != Tokens.end());
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assert(It->location() == L);
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return &*It;
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}
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syntax::TranslationUnit *
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syntax::buildSyntaxTree(Arena &A, const TranslationUnitDecl &TU) {
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TreeBuilder Builder(A);
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BuildTreeVisitor(TU.getASTContext(), Builder).TraverseAST(TU.getASTContext());
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return std::move(Builder).finalize();
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}
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