llvm-project/llvm/lib/Analysis/CFG.cpp

228 lines
8.0 KiB
C++

//===-- CFG.cpp - BasicBlock analysis --------------------------------------==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of functions performs analyses on basic blocks, and instructions
// contained within basic blocks.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/CFG.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/LoopInfo.h"
using namespace llvm;
/// FindFunctionBackedges - Analyze the specified function to find all of the
/// loop backedges in the function and return them. This is a relatively cheap
/// (compared to computing dominators and loop info) analysis.
///
/// The output is added to Result, as pairs of <from,to> edge info.
void llvm::FindFunctionBackedges(const Function &F,
SmallVectorImpl<std::pair<const BasicBlock*,const BasicBlock*> > &Result) {
const BasicBlock *BB = &F.getEntryBlock();
if (succ_begin(BB) == succ_end(BB))
return;
SmallPtrSet<const BasicBlock*, 8> Visited;
SmallVector<std::pair<const BasicBlock*, succ_const_iterator>, 8> VisitStack;
SmallPtrSet<const BasicBlock*, 8> InStack;
Visited.insert(BB);
VisitStack.push_back(std::make_pair(BB, succ_begin(BB)));
InStack.insert(BB);
do {
std::pair<const BasicBlock*, succ_const_iterator> &Top = VisitStack.back();
const BasicBlock *ParentBB = Top.first;
succ_const_iterator &I = Top.second;
bool FoundNew = false;
while (I != succ_end(ParentBB)) {
BB = *I++;
if (Visited.insert(BB)) {
FoundNew = true;
break;
}
// Successor is in VisitStack, it's a back edge.
if (InStack.count(BB))
Result.push_back(std::make_pair(ParentBB, BB));
}
if (FoundNew) {
// Go down one level if there is a unvisited successor.
InStack.insert(BB);
VisitStack.push_back(std::make_pair(BB, succ_begin(BB)));
} else {
// Go up one level.
InStack.erase(VisitStack.pop_back_val().first);
}
} while (!VisitStack.empty());
}
/// GetSuccessorNumber - Search for the specified successor of basic block BB
/// and return its position in the terminator instruction's list of
/// successors. It is an error to call this with a block that is not a
/// successor.
unsigned llvm::GetSuccessorNumber(BasicBlock *BB, BasicBlock *Succ) {
TerminatorInst *Term = BB->getTerminator();
#ifndef NDEBUG
unsigned e = Term->getNumSuccessors();
#endif
for (unsigned i = 0; ; ++i) {
assert(i != e && "Didn't find edge?");
if (Term->getSuccessor(i) == Succ)
return i;
}
}
/// isCriticalEdge - Return true if the specified edge is a critical edge.
/// Critical edges are edges from a block with multiple successors to a block
/// with multiple predecessors.
bool llvm::isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum,
bool AllowIdenticalEdges) {
assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!");
if (TI->getNumSuccessors() == 1) return false;
const BasicBlock *Dest = TI->getSuccessor(SuccNum);
const_pred_iterator I = pred_begin(Dest), E = pred_end(Dest);
// If there is more than one predecessor, this is a critical edge...
assert(I != E && "No preds, but we have an edge to the block?");
const BasicBlock *FirstPred = *I;
++I; // Skip one edge due to the incoming arc from TI.
if (!AllowIdenticalEdges)
return I != E;
// If AllowIdenticalEdges is true, then we allow this edge to be considered
// non-critical iff all preds come from TI's block.
while (I != E) {
const BasicBlock *P = *I;
if (P != FirstPred)
return true;
// Note: leave this as is until no one ever compiles with either gcc 4.0.1
// or Xcode 2. This seems to work around the pred_iterator assert in PR 2207
E = pred_end(P);
++I;
}
return false;
}
// LoopInfo contains a mapping from basic block to the innermost loop. Find
// the outermost loop in the loop nest that contains BB.
static const Loop *getOutermostLoop(LoopInfo *LI, const BasicBlock *BB) {
const Loop *L = LI->getLoopFor(BB);
if (L) {
while (const Loop *Parent = L->getParentLoop())
L = Parent;
}
return L;
}
// True if there is a loop which contains both BB1 and BB2.
static bool loopContainsBoth(LoopInfo *LI,
const BasicBlock *BB1, const BasicBlock *BB2) {
const Loop *L1 = getOutermostLoop(LI, BB1);
const Loop *L2 = getOutermostLoop(LI, BB2);
return L1 != NULL && L1 == L2;
}
static bool isPotentiallyReachableSameBlock(const Instruction *A,
const Instruction *B,
LoopInfo *LI) {
// The same block case is special because it's the only time we're looking
// within a single block to see which comes first. Once we start looking at
// multiple blocks, the first instruction of the block is reachable, so we
// only need to determine reachability between whole blocks.
const BasicBlock *BB = A->getParent();
// If the block is in a loop then we can reach any instruction in the block
// from any other instruction in the block by going around the backedge.
// Check whether we're in a loop (or aren't sure).
// Can't be in a loop if it's the entry block -- the entry block may not
// have predecessors.
bool HasLoop = BB != &BB->getParent()->getEntryBlock();
// Can't be in a loop if LoopInfo doesn't know about it.
if (LI && HasLoop) {
HasLoop = LI->getLoopFor(BB) != 0;
}
if (HasLoop)
return true;
// Linear scan, start at 'A', see whether we hit 'B' or the end first.
for (BasicBlock::const_iterator I = A, E = BB->end(); I != E; ++I) {
if (&*I == B)
return true;
}
return false;
}
bool llvm::isPotentiallyReachable(const Instruction *A, const Instruction *B,
DominatorTree *DT, LoopInfo *LI) {
assert(A->getParent()->getParent() == B->getParent()->getParent() &&
"This analysis is function-local!");
const BasicBlock *StopBB = B->getParent();
if (A->getParent() == B->getParent())
return isPotentiallyReachableSameBlock(A, B, LI);
if (A->getParent() == &A->getParent()->getParent()->getEntryBlock())
return true;
if (B->getParent() == &A->getParent()->getParent()->getEntryBlock())
return false;
// When the stop block is unreachable, it's dominated from everywhere,
// regardless of whether there's a path between the two blocks.
if (DT && !DT->isReachableFromEntry(StopBB))
DT = 0;
// Limit the number of blocks we visit. The goal is to avoid run-away compile
// times on large CFGs without hampering sensible code. Arbitrarily chosen.
unsigned Limit = 32;
SmallSet<const BasicBlock*, 64> Visited;
SmallVector<BasicBlock*, 32> Worklist;
Worklist.push_back(const_cast<BasicBlock*>(A->getParent()));
do {
BasicBlock *BB = Worklist.pop_back_val();
if (!Visited.insert(BB))
continue;
if (BB == StopBB)
return true;
if (DT && DT->dominates(BB, StopBB))
return true;
if (LI && loopContainsBoth(LI, BB, StopBB))
return true;
if (!--Limit) {
// We haven't been able to prove it one way or the other. Conservatively
// answer true -- that there is potentially a path.
return true;
}
if (const Loop *Outer = LI ? getOutermostLoop(LI, BB) : 0) {
// All blocks in a single loop are reachable from all other blocks. From
// any of these blocks, we can skip directly to the exits of the loop,
// ignoring any other blocks inside the loop body.
Outer->getExitBlocks(Worklist);
} else {
for (succ_iterator I = succ_begin(BB), E = succ_end(BB); I != E; ++I)
Worklist.push_back(*I);
}
} while (!Worklist.empty());
// We have exhaustived all possible paths and are certain that 'To' can not
// be reached from 'From'.
return false;
}