llvm-project/llvm/test/CodeGen/RISCV/rvv/rvv-framelayout.ll

139 lines
4.6 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv64 -mattr=+experimental-v,+m -verify-machineinstrs < %s | FileCheck %s
define void @rvv_vla(i64 %n, i64 %i) nounwind {
; CHECK-LABEL: rvv_vla:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -32
; CHECK-NEXT: sd ra, 24(sp) # 8-byte Folded Spill
; CHECK-NEXT: sd s0, 16(sp) # 8-byte Folded Spill
; CHECK-NEXT: addi s0, sp, 32
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: slli a3, a2, 1
; CHECK-NEXT: add a2, a3, a2
; CHECK-NEXT: sub sp, sp, a2
; CHECK-NEXT: slli a0, a0, 2
; CHECK-NEXT: addi a0, a0, 15
; CHECK-NEXT: andi a0, a0, -16
; CHECK-NEXT: sub a0, sp, a0
; CHECK-NEXT: mv sp, a0
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: sub a2, s0, a2
; CHECK-NEXT: addi a2, a2, -32
; CHECK-NEXT: vl1re64.v v25, (a2)
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: slli a3, a2, 1
; CHECK-NEXT: add a2, a3, a2
; CHECK-NEXT: sub a2, s0, a2
; CHECK-NEXT: addi a2, a2, -32
; CHECK-NEXT: vl2re64.v v26, (a2)
; CHECK-NEXT: slli a1, a1, 2
; CHECK-NEXT: add a0, a0, a1
; CHECK-NEXT: lw a0, 0(a0)
; CHECK-NEXT: addi sp, s0, -32
; CHECK-NEXT: ld s0, 16(sp) # 8-byte Folded Reload
; CHECK-NEXT: ld ra, 24(sp) # 8-byte Folded Reload
; CHECK-NEXT: addi sp, sp, 32
; CHECK-NEXT: ret
%vla.addr = alloca i32, i64 %n
%v1.addr = alloca <vscale x 1 x i64>
%v1 = load volatile <vscale x 1 x i64>, <vscale x 1 x i64>* %v1.addr
%v2.addr = alloca <vscale x 2 x i64>
%v2 = load volatile <vscale x 2 x i64>, <vscale x 2 x i64>* %v2.addr
%p = getelementptr i32, i32* %vla.addr, i64 %i
%s = load volatile i32, i32* %p
ret void
}
define void @rvv_overaligned() nounwind {
; CHECK-LABEL: rvv_overaligned:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -128
; CHECK-NEXT: sd ra, 120(sp) # 8-byte Folded Spill
; CHECK-NEXT: sd s0, 112(sp) # 8-byte Folded Spill
; CHECK-NEXT: addi s0, sp, 128
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a1, a0, 1
; CHECK-NEXT: add a0, a1, a0
; CHECK-NEXT: sub sp, sp, a0
; CHECK-NEXT: andi sp, sp, -64
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 1
; CHECK-NEXT: add a0, sp, a0
; CHECK-NEXT: addi a0, a0, 112
; CHECK-NEXT: vl1re64.v v25, (a0)
; CHECK-NEXT: addi a0, sp, 112
; CHECK-NEXT: vl2re64.v v26, (a0)
; CHECK-NEXT: lw a0, 64(sp)
; CHECK-NEXT: addi sp, s0, -128
; CHECK-NEXT: ld s0, 112(sp) # 8-byte Folded Reload
; CHECK-NEXT: ld ra, 120(sp) # 8-byte Folded Reload
; CHECK-NEXT: addi sp, sp, 128
; CHECK-NEXT: ret
%overaligned = alloca i32, align 64
%v1.addr = alloca <vscale x 1 x i64>
%v1 = load volatile <vscale x 1 x i64>, <vscale x 1 x i64>* %v1.addr
%v2.addr = alloca <vscale x 2 x i64>
%v2 = load volatile <vscale x 2 x i64>, <vscale x 2 x i64>* %v2.addr
%s = load volatile i32, i32* %overaligned, align 64
ret void
}
define void @rvv_vla_and_overaligned(i64 %n, i64 %i) nounwind {
; CHECK-LABEL: rvv_vla_and_overaligned:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -128
; CHECK-NEXT: sd ra, 120(sp) # 8-byte Folded Spill
; CHECK-NEXT: sd s0, 112(sp) # 8-byte Folded Spill
; CHECK-NEXT: sd s1, 104(sp) # 8-byte Folded Spill
; CHECK-NEXT: addi s0, sp, 128
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: slli a3, a2, 1
; CHECK-NEXT: add a2, a3, a2
; CHECK-NEXT: sub sp, sp, a2
; CHECK-NEXT: andi sp, sp, -64
; CHECK-NEXT: mv s1, sp
; CHECK-NEXT: slli a0, a0, 2
; CHECK-NEXT: addi a0, a0, 15
; CHECK-NEXT: andi a0, a0, -16
; CHECK-NEXT: sub a0, sp, a0
; CHECK-NEXT: mv sp, a0
; CHECK-NEXT: csrr a2, vlenb
; CHECK-NEXT: slli a2, a2, 1
; CHECK-NEXT: add a2, s1, a2
; CHECK-NEXT: addi a2, a2, 104
; CHECK-NEXT: vl1re64.v v25, (a2)
; CHECK-NEXT: addi a2, s1, 104
; CHECK-NEXT: vl2re64.v v26, (a2)
; CHECK-NEXT: lw a2, 64(s1)
; CHECK-NEXT: slli a1, a1, 2
; CHECK-NEXT: add a0, a0, a1
; CHECK-NEXT: lw a0, 0(a0)
; CHECK-NEXT: addi sp, s0, -128
; CHECK-NEXT: ld s1, 104(sp) # 8-byte Folded Reload
; CHECK-NEXT: ld s0, 112(sp) # 8-byte Folded Reload
; CHECK-NEXT: ld ra, 120(sp) # 8-byte Folded Reload
; CHECK-NEXT: addi sp, sp, 128
; CHECK-NEXT: ret
%overaligned = alloca i32, align 64
%vla.addr = alloca i32, i64 %n
%v1.addr = alloca <vscale x 1 x i64>
%v1 = load volatile <vscale x 1 x i64>, <vscale x 1 x i64>* %v1.addr
%v2.addr = alloca <vscale x 2 x i64>
%v2 = load volatile <vscale x 2 x i64>, <vscale x 2 x i64>* %v2.addr
%s1 = load volatile i32, i32* %overaligned, align 64
%p = getelementptr i32, i32* %vla.addr, i64 %i
%s2 = load volatile i32, i32* %p
ret void
}