llvm-project/llvm/lib/Target/MBlaze/MBlazeTargetMachine.cpp

67 lines
2.2 KiB
C++

//===-- MBlazeTargetMachine.cpp - Define TargetMachine for MBlaze ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Implements the info about MBlaze target spec.
//
//===----------------------------------------------------------------------===//
#include "MBlaze.h"
#include "MBlazeMCAsmInfo.h"
#include "MBlazeTargetMachine.h"
#include "llvm/PassManager.h"
#include "llvm/Target/TargetRegistry.h"
using namespace llvm;
extern "C" void LLVMInitializeMBlazeTarget() {
// Register the target.
RegisterTargetMachine<MBlazeTargetMachine> X(TheMBlazeTarget);
RegisterAsmInfo<MBlazeMCAsmInfo> A(TheMBlazeTarget);
}
// DataLayout --> Big-endian, 32-bit pointer/ABI/alignment
// The stack is always 8 byte aligned
// On function prologue, the stack is created by decrementing
// its pointer. Once decremented, all references are done with positive
// offset from the stack/frame pointer, using StackGrowsUp enables
// an easier handling.
MBlazeTargetMachine::
MBlazeTargetMachine(const Target &T, const std::string &TT,
const std::string &FS):
LLVMTargetMachine(T, TT),
Subtarget(TT, FS),
DataLayout("E-p:32:32-i8:8:8-i16:16:16-i64:32:32-"
"f64:32:32-v64:32:32-v128:32:32-n32"),
InstrInfo(*this),
FrameInfo(TargetFrameInfo::StackGrowsUp, 8, 0),
TLInfo(*this) {
if (getRelocationModel() == Reloc::Default) {
setRelocationModel(Reloc::Static);
}
if (getCodeModel() == CodeModel::Default)
setCodeModel(CodeModel::Small);
}
// Install an instruction selector pass using
// the ISelDag to gen MBlaze code.
bool MBlazeTargetMachine::
addInstSelector(PassManagerBase &PM, CodeGenOpt::Level OptLevel) {
PM.add(createMBlazeISelDag(*this));
return false;
}
// Implemented by targets that want to run passes immediately before
// machine code is emitted. return true if -print-machineinstrs should
// print out the code after the passes.
bool MBlazeTargetMachine::
addPreEmitPass(PassManagerBase &PM, CodeGenOpt::Level OptLevel) {
PM.add(createMBlazeDelaySlotFillerPass(*this));
return true;
}