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Mikhail Maltsev dd4d093762 [ARM] Add initial support for Custom Datapath Extension (CDE)
Summary:
This patch adds assembly-level support for a new Arm M-profile
architecture extension, Custom Datapath Extension (CDE).

A brief description of the extension is available at
https://developer.arm.com/architectures/instruction-sets/custom-instructions

The latest specification for CDE is currently a beta release and is
available at
https://static.docs.arm.com/ddi0607/aa/DDI0607A_a_armv8m_arm_supplement_cde.pdf

CDE allows chip vendors to add custom CPU instructions.  The CDE
instructions re-use the same encoding space as existing coprocessor
instructions (such as MRC, MCR, CDP etc.). Each coprocessor in range
cp0-cp7 can be configured as either general purpose (GCP) or custom
datapath (CDEv1).  This configuration is defined by the CPU vendor and
is provided to LLVM using 8 subtarget features: cdecp0 ... cdecp7.

The semantics of CDE instructions are implementation-defined, but the
instructions are guaranteed to be pure (that is, they are stateless,
they do not access memory or any registers except their explicit
inputs/outputs).

CDE requires the CPU to support at least Armv8.0-M mainline
architecture. CDE includes 3 sets of instructions:
* Instructions that operate on general purpose registers and NZCV
  flags
* Instructions that operate on the S or D register file (require
  either FP or MVE extension)
* Instructions that operate on the Q register file, require MVE

The user-facing names that can be specified on the command line are
the same as the 8 subtarget feature names. For example:

    $ clang -target arm-none-none-eabi -march=armv8m.main+cdecp0+cdecp3

tells the compiler that the coprocessors 0 and 3 are configured as
CDEv1 and the remaining coprocessors are configured as GCP (which is
the default).

Reviewers: simon_tatham, ostannard, dmgreen, eli.friedman

Reviewed By: simon_tatham

Subscribers: kristof.beyls, hiraditya, cfe-commits, llvm-commits

Tags: #clang, #llvm

Differential Revision: https://reviews.llvm.org/D74044
2020-02-17 15:39:16 +00:00
clang [ARM] Add initial support for Custom Datapath Extension (CDE) 2020-02-17 15:39:16 +00:00
clang-tools-extra Strength reduce vectors into arrays. NFCI. 2020-02-17 15:37:35 +01:00
compiler-rt [compiler-rt] Make various Apple lit substitutions work correctly for other Apple platforms. 2020-02-14 13:53:54 -08:00
debuginfo-tests [debuginfo-tests][Dexter] Fix some Windows-unfriendly Dexter behaviours 2020-02-13 14:24:33 +00:00
libc [libc] Add Convenience syscall Template Function 2020-02-13 14:39:16 -05:00
libclc libclc/r600: Use target specific builtins to implement rsqrt and native_rsqrt 2020-02-09 14:42:15 -05:00
libcxx [libc++] Add availability markup for std::to_chars on Apple platforms 2020-02-17 09:32:46 -05:00
libcxxabi [libcxxabi] Fix layout of __cxa_exception for win64 2020-02-03 09:55:02 +02:00
libunwind unwind: rename `__personality_routine` to `_Unwind_Personality_Fn` 2020-02-10 08:52:31 -08:00
lld [Support] On Windows, ensure hardware_concurrency() extends to all CPU sockets and all NUMA groups 2020-02-14 10:24:22 -05:00
lldb Separate DIERef vs. user_id_t: m_function_scope_qualified_name_map 2020-02-17 16:35:42 +01:00
llvm [ARM] Add initial support for Custom Datapath Extension (CDE) 2020-02-17 15:39:16 +00:00
mlir [mlir] Linalg: Extend promotion to non f32 buffers. 2020-02-17 15:56:49 +01:00
openmp [openmp][cmake] passing option argument correctly 2020-02-13 09:33:58 -08:00
parallel-libs
polly Revert "[IRBuilder] Virtualize IRBuilder" 2020-02-16 17:01:10 +01:00
pstl Bump the trunk major version to 11 2020-01-15 13:38:01 +01:00
.arcconfig Include phabricator.uri in .arcconfig 2020-01-23 11:50:18 -08:00
.clang-format Add .clang-tidy and .clang-format files to the toplevel of the 2019-01-29 16:43:16 +00:00
.clang-tidy - Update .clang-tidy to ignore parameters of main like functions for naming violations in clang and llvm directory 2020-01-31 16:49:45 +00:00
.git-blame-ignore-revs Add LLDB reformatting to .git-blame-ignore-revs 2019-09-04 09:31:55 +00:00
.gitignore Add a newline at the end of the file 2019-09-04 06:33:46 +00:00
CONTRIBUTING.md Add contributing info to CONTRIBUTING.md and README.md 2019-12-02 15:47:15 +00:00
README.md [README] Add note on using cmake to perform the build 2020-02-12 14:51:24 -06:00

README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective C, and Objective C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build . [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.