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=====================
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LLVM Developer Policy
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=====================
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.. contents::
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:local:
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Introduction
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============
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This document contains the LLVM Developer Policy which defines the project's
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policy towards developers and their contributions. The intent of this policy is
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to eliminate miscommunication, rework, and confusion that might arise from the
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distributed nature of LLVM's development. By stating the policy in clear terms,
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we hope each developer can know ahead of time what to expect when making LLVM
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contributions. This policy covers all llvm.org subprojects, including Clang,
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LLDB, libc++, etc.
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This policy is also designed to accomplish the following objectives:
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#. Attract both users and developers to the LLVM project.
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#. Make life as simple and easy for contributors as possible.
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#. Keep the top of tree as stable as possible.
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#. Establish awareness of the project's :ref:`copyright, license, and patent
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policies <copyright-license-patents>` with contributors to the project.
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This policy is aimed at frequent contributors to LLVM. People interested in
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contributing one-off patches can do so in an informal way by sending them to the
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`llvm-commits mailing list
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<http://lists.llvm.org/mailman/listinfo/llvm-commits>`_ and engaging another
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developer to see it through the process.
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Developer Policies
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==================
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This section contains policies that pertain to frequent LLVM developers. We
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always welcome `one-off patches`_ from people who do not routinely contribute to
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LLVM, but we expect more from frequent contributors to keep the system as
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efficient as possible for everyone. Frequent LLVM contributors are expected to
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meet the following requirements in order for LLVM to maintain a high standard of
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quality.
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Stay Informed
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-------------
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Developers should stay informed by reading at least the "dev" mailing list for
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the projects you are interested in, such as `llvm-dev
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<http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ for LLVM, `cfe-dev
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<http://lists.llvm.org/mailman/listinfo/cfe-dev>`_ for Clang, or `lldb-dev
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<http://lists.llvm.org/mailman/listinfo/lldb-dev>`_ for LLDB. If you are
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doing anything more than just casual work on LLVM, it is suggested that you also
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subscribe to the "commits" mailing list for the subproject you're interested in,
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such as `llvm-commits
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<http://lists.llvm.org/mailman/listinfo/llvm-commits>`_, `cfe-commits
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<http://lists.llvm.org/mailman/listinfo/cfe-commits>`_, or `lldb-commits
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<http://lists.llvm.org/mailman/listinfo/lldb-commits>`_. Reading the
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"commits" list and paying attention to changes being made by others is a good
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way to see what other people are interested in and watching the flow of the
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project as a whole.
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We recommend that active developers register an email account with `LLVM
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Bugzilla <https://bugs.llvm.org/>`_ and preferably subscribe to the `llvm-bugs
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<http://lists.llvm.org/mailman/listinfo/llvm-bugs>`_ email list to keep track
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of bugs and enhancements occurring in LLVM. We really appreciate people who are
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proactive at catching incoming bugs in their components and dealing with them
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promptly.
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Please be aware that all public LLVM mailing lists are public and archived, and
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that notices of confidentiality or non-disclosure cannot be respected.
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.. _patch:
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.. _one-off patches:
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Making and Submitting a Patch
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-----------------------------
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When making a patch for review, the goal is to make it as easy for the reviewer
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to read it as possible. As such, we recommend that you:
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#. Make your patch against git master, not a branch, and not an old version
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of LLVM. This makes it easy to apply the patch. For information on how to
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clone from git, please see the :ref:`Getting Started Guide
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<checkout>`.
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#. Similarly, patches should be submitted soon after they are generated. Old
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patches may not apply correctly if the underlying code changes between the
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time the patch was created and the time it is applied.
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#. Patches should be made with ``git format-patch``, or similar. If you use a
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different tool, make sure it uses the ``diff -u`` format and that it
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doesn't contain clutter which makes it hard to read.
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Once your patch is ready, submit it by emailing it to the appropriate project's
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commit mailing list (or commit it directly if applicable). Alternatively, some
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patches get sent to the project's development list or component of the LLVM bug
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tracker, but the commit list is the primary place for reviews and should
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generally be preferred.
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When sending a patch to a mailing list, it is a good idea to send it as an
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*attachment* to the message, not embedded into the text of the message. This
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ensures that your mailer will not mangle the patch when it sends it (e.g. by
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making whitespace changes or by wrapping lines).
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*For Thunderbird users:* Before submitting a patch, please open *Preferences >
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Advanced > General > Config Editor*, find the key
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``mail.content_disposition_type``, and set its value to ``1``. Without this
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setting, Thunderbird sends your attachment using ``Content-Disposition: inline``
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rather than ``Content-Disposition: attachment``. Apple Mail gamely displays such
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a file inline, making it difficult to work with for reviewers using that
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program.
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When submitting patches, please do not add confidentiality or non-disclosure
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notices to the patches themselves. These notices conflict with the LLVM
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licensing terms and may result in your contribution being excluded.
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.. _code review:
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Code Reviews
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------------
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LLVM has a code review policy. Code review is one way to increase the quality of
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software. We generally follow these policies:
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#. All developers are required to have significant changes reviewed before they
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are committed to the repository.
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#. Code reviews are conducted by email on the relevant project's commit mailing
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list, or alternatively on the project's development list or bug tracker.
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#. Code can be reviewed either before it is committed or after. We expect major
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changes to be reviewed before being committed, but smaller changes (or
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changes where the developer owns the component) can be reviewed after commit.
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#. The developer responsible for a code change is also responsible for making
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all necessary review-related changes.
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#. Code review can be an iterative process, which continues until the patch is
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ready to be committed. Specifically, once a patch is sent out for review, it
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needs an explicit "looks good" before it is submitted. Do not assume silent
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approval, or request active objections to the patch with a deadline.
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Sometimes code reviews will take longer than you would hope for, especially for
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larger features. Accepted ways to speed up review times for your patches are:
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* Review other people's patches. If you help out, everybody will be more
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willing to do the same for you; goodwill is our currency.
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* Ping the patch. If it is urgent, provide reasons why it is important to you to
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get this patch landed and ping it every couple of days. If it is
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not urgent, the common courtesy ping rate is one week. Remember that you're
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asking for valuable time from other professional developers.
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* Ask for help on IRC. Developers on IRC will be able to either help you
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directly, or tell you who might be a good reviewer.
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* Split your patch into multiple smaller patches that build on each other. The
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smaller your patch, the higher the probability that somebody will take a quick
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look at it.
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Developers should participate in code reviews as both reviewers and
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reviewees. If someone is kind enough to review your code, you should return the
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favor for someone else. Note that anyone is welcome to review and give feedback
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on a patch, but only people with Subversion write access can approve it.
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There is a web based code review tool that can optionally be used
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for code reviews. See :doc:`Phabricator`.
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.. _code owners:
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Code Owners
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-----------
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The LLVM Project relies on two features of its process to maintain rapid
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development in addition to the high quality of its source base: the combination
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of code review plus post-commit review for trusted maintainers. Having both is
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a great way for the project to take advantage of the fact that most people do
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the right thing most of the time, and only commit patches without pre-commit
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review when they are confident they are right.
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The trick to this is that the project has to guarantee that all patches that are
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committed are reviewed after they go in: you don't want everyone to assume
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someone else will review it, allowing the patch to go unreviewed. To solve this
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problem, we have a notion of an 'owner' for a piece of the code. The sole
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responsibility of a code owner is to ensure that a commit to their area of the
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code is appropriately reviewed, either by themself or by someone else. The list
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of current code owners can be found in the file `CODE_OWNERS.TXT
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<https://github.com/llvm/llvm-project/blob/master/llvm/CODE_OWNERS.TXT>`_ in the
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root of the LLVM source tree.
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Note that code ownership is completely different than reviewers: anyone can
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review a piece of code, and we welcome code review from anyone who is
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interested. Code owners are the "last line of defense" to guarantee that all
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patches that are committed are actually reviewed.
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Being a code owner is a somewhat unglamorous position, but it is incredibly
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important for the ongoing success of the project. Because people get busy,
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interests change, and unexpected things happen, code ownership is purely opt-in,
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and anyone can choose to resign their "title" at any time. For now, we do not
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have an official policy on how one gets elected to be a code owner.
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.. _include a testcase:
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Test Cases
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----------
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Developers are required to create test cases for any bugs fixed and any new
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features added. Some tips for getting your testcase approved:
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* All feature and regression test cases are added to the ``llvm/test``
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directory. The appropriate sub-directory should be selected (see the
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:doc:`Testing Guide <TestingGuide>` for details).
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* Test cases should be written in :doc:`LLVM assembly language <LangRef>`.
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* Test cases, especially for regressions, should be reduced as much as possible,
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by :doc:`bugpoint <Bugpoint>` or manually. It is unacceptable to place an
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entire failing program into ``llvm/test`` as this creates a *time-to-test*
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burden on all developers. Please keep them short.
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Note that llvm/test and clang/test are designed for regression and small feature
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tests only. More extensive test cases (e.g., entire applications, benchmarks,
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etc) should be added to the ``llvm-test`` test suite. The llvm-test suite is
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for coverage (correctness, performance, etc) testing, not feature or regression
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testing.
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Quality
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-------
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The minimum quality standards that any change must satisfy before being
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committed to the main development branch are:
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#. Code must adhere to the `LLVM Coding Standards <CodingStandards.html>`_.
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#. Code must compile cleanly (no errors, no warnings) on at least one platform.
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#. Bug fixes and new features should `include a testcase`_ so we know if the
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fix/feature ever regresses in the future.
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#. Code must pass the ``llvm/test`` test suite.
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#. The code must not cause regressions on a reasonable subset of llvm-test,
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where "reasonable" depends on the contributor's judgement and the scope of
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the change (more invasive changes require more testing). A reasonable subset
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might be something like "``llvm-test/MultiSource/Benchmarks``".
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Additionally, the committer is responsible for addressing any problems found in
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the future that the change is responsible for. For example:
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* The code should compile cleanly on all supported platforms.
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* The changes should not cause any correctness regressions in the ``llvm-test``
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suite and must not cause any major performance regressions.
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* The change set should not cause performance or correctness regressions for the
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LLVM tools.
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* The changes should not cause performance or correctness regressions in code
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compiled by LLVM on all applicable targets.
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* You are expected to address any `Bugzilla bugs <https://bugs.llvm.org/>`_ that
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result from your change.
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We prefer for this to be handled before submission but understand that it isn't
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possible to test all of this for every submission. Our build bots and nightly
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testing infrastructure normally finds these problems. A good rule of thumb is
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to check the nightly testers for regressions the day after your change. Build
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bots will directly email you if a group of commits that included yours caused a
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failure. You are expected to check the build bot messages to see if they are
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your fault and, if so, fix the breakage.
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Commits that violate these quality standards (e.g. are very broken) may be
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reverted. This is necessary when the change blocks other developers from making
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progress. The developer is welcome to re-commit the change after the problem has
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been fixed.
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.. _commit messages:
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Commit messages
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---------------
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Although we don't enforce the format of commit messages, we prefer that
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you follow these guidelines to help review, search in logs, email formatting
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and so on. These guidelines are very similar to rules used by other open source
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projects.
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Most importantly, the contents of the message should be carefully written to
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convey the rationale of the change (without delving too much in detail). It
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also should avoid being vague or overly specific. For example, "bits were not
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set right" will leave the reviewer wondering about which bits, and why they
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weren't right, while "Correctly set overflow bits in TargetInfo" conveys almost
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all there is to the change.
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Below are some guidelines about the format of the message itself:
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* Separate the commit message into title, body and, if you're not the original
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author, a "Patch by" attribution line (see below).
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* The title should be concise. Because all commits are emailed to the list with
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the first line as the subject, long titles are frowned upon. Short titles
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also look better in `git log`.
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* When the changes are restricted to a specific part of the code (e.g. a
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back-end or optimization pass), it is customary to add a tag to the
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beginning of the line in square brackets. For example, "[SCEV] ..."
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or "[OpenMP] ...". This helps email filters and searches for post-commit
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reviews.
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* The body, if it exists, should be separated from the title by an empty line.
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* The body should be concise, but explanatory, including a complete
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reasoning. Unless it is required to understand the change, examples,
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code snippets and gory details should be left to bug comments, web
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review or the mailing list.
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* If the patch fixes a bug in bugzilla, please include the PR# in the message.
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* `Attribution of Changes`_ should be in a separate line, after the end of
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the body, as simple as "Patch by John Doe.". This is how we officially
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handle attribution, and there are automated processes that rely on this
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format.
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* Text formatting and spelling should follow the same rules as documentation
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and in-code comments, ex. capitalization, full stop, etc.
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* If the commit is a bug fix on top of another recently committed patch, or a
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revert or reapply of a patch, include the svn revision number of the prior
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related commit. This could be as simple as "Revert rNNNN because it caused
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PR#".
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For minor violations of these recommendations, the community normally favors
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reminding the contributor of this policy over reverting. Minor corrections and
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omissions can be handled by sending a reply to the commits mailing list.
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Obtaining Commit Access
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-----------------------
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New Contributors
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^^^^^^^^^^^^^^^^
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We grant commit access to contributors with a track record of submitting high
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quality patches. If you would like commit access, please send an email to
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`Chris <mailto:clattner@llvm.org>`_ with your GitHub username.
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Your first commit to a repository may require the autogenerated email to be
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approved by a moderator of the mailing list.
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This is normal and will be done when the mailing list owner has time.
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If you have recently been granted commit access, these policies apply:
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#. You are granted *commit-after-approval* to all parts of LLVM. To get
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approval, submit a `patch`_ to `llvm-commits
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<http://lists.llvm.org/mailman/listinfo/llvm-commits>`_. When approved,
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you may commit it yourself.
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#. You are allowed to commit patches without approval which you think are
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obvious. This is clearly a subjective decision --- we simply expect you to
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use good judgement. Examples include: fixing build breakage, reverting
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obviously broken patches, documentation/comment changes, any other minor
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changes. Avoid committing formatting- or whitespace-only changes outside of
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code you plan to make subsequent changes to. Also, try to separate
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formatting or whitespace changes from functional changes, either by
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correcting the format first (ideally) or afterward. Such changes should be
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highly localized and the commit message should clearly state that the commit
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is not intended to change functionality, usually by stating it is
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:ref:`NFC <nfc>`.
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#. You are allowed to commit patches without approval to those portions of LLVM
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that you have contributed or maintain (i.e., have been assigned
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responsibility for), with the proviso that such commits must not break the
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build. This is a "trust but verify" policy, and commits of this nature are
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reviewed after they are committed.
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#. Multiple violations of these policies or a single egregious violation may
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cause commit access to be revoked.
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In any case, your changes are still subject to `code review`_ (either before or
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after they are committed, depending on the nature of the change). You are
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encouraged to review other peoples' patches as well, but you aren't required
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to do so.
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Current Contributors - Transfering from SVN
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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If you had commit access to SVN and would like to request commit access to
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GitHub, please email `llvm-admin <mailto:llvm-admin@lists.llvm.org>`_ with your
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SVN username and GitHub username.
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.. _discuss the change/gather consensus:
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Making a Major Change
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---------------------
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When a developer begins a major new project with the aim of contributing it back
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to LLVM, they should inform the community with an email to the `llvm-dev
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<http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ email list, to the extent
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possible. The reason for this is to:
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#. keep the community informed about future changes to LLVM,
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#. avoid duplication of effort by preventing multiple parties working on the
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same thing and not knowing about it, and
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#. ensure that any technical issues around the proposed work are discussed and
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resolved before any significant work is done.
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The design of LLVM is carefully controlled to ensure that all the pieces fit
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together well and are as consistent as possible. If you plan to make a major
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change to the way LLVM works or want to add a major new extension, it is a good
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idea to get consensus with the development community before you start working on
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it.
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Once the design of the new feature is finalized, the work itself should be done
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as a series of `incremental changes`_, not as a long-term development branch.
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.. _incremental changes:
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Incremental Development
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-----------------------
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In the LLVM project, we do all significant changes as a series of incremental
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patches. We have a strong dislike for huge changes or long-term development
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branches. Long-term development branches have a number of drawbacks:
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#. Branches must have mainline merged into them periodically. If the branch
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development and mainline development occur in the same pieces of code,
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resolving merge conflicts can take a lot of time.
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#. Other people in the community tend to ignore work on branches.
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#. Huge changes (produced when a branch is merged back onto mainline) are
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extremely difficult to `code review`_.
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#. Branches are not routinely tested by our nightly tester infrastructure.
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#. Changes developed as monolithic large changes often don't work until the
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entire set of changes is done. Breaking it down into a set of smaller
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changes increases the odds that any of the work will be committed to the main
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repository.
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To address these problems, LLVM uses an incremental development style and we
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require contributors to follow this practice when making a large/invasive
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change. Some tips:
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* Large/invasive changes usually have a number of secondary changes that are
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required before the big change can be made (e.g. API cleanup, etc). These
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sorts of changes can often be done before the major change is done,
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independently of that work.
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* The remaining inter-related work should be decomposed into unrelated sets of
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changes if possible. Once this is done, define the first increment and get
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consensus on what the end goal of the change is.
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* Each change in the set can be stand alone (e.g. to fix a bug), or part of a
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planned series of changes that works towards the development goal.
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* Each change should be kept as small as possible. This simplifies your work
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(into a logical progression), simplifies code review and reduces the chance
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that you will get negative feedback on the change. Small increments also
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facilitate the maintenance of a high quality code base.
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* Often, an independent precursor to a big change is to add a new API and slowly
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migrate clients to use the new API. Each change to use the new API is often
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"obvious" and can be committed without review. Once the new API is in place
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and used, it is much easier to replace the underlying implementation of the
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API. This implementation change is logically separate from the API
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change.
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If you are interested in making a large change, and this scares you, please make
|
|
sure to first `discuss the change/gather consensus`_ then ask about the best way
|
|
to go about making the change.
|
|
|
|
Attribution of Changes
|
|
----------------------
|
|
|
|
When contributors submit a patch to an LLVM project, other developers with
|
|
commit access may commit it for the author once appropriate (based on the
|
|
progression of code review, etc.). When doing so, it is important to retain
|
|
correct attribution of contributions to their contributors. However, we do not
|
|
want the source code to be littered with random attributions "this code written
|
|
by J. Random Hacker" (this is noisy and distracting). In practice, the revision
|
|
control system keeps a perfect history of who changed what, and the CREDITS.txt
|
|
file describes higher-level contributions. If you commit a patch for someone
|
|
else, please follow the attribution of changes in the simple manner as outlined
|
|
by the `commit messages`_ section. Overall, please do not add contributor names
|
|
to the source code.
|
|
|
|
Also, don't commit patches authored by others unless they have submitted the
|
|
patch to the project or you have been authorized to submit them on their behalf
|
|
(you work together and your company authorized you to contribute the patches,
|
|
etc.). The author should first submit them to the relevant project's commit
|
|
list, development list, or LLVM bug tracker component. If someone sends you
|
|
a patch privately, encourage them to submit it to the appropriate list first.
|
|
|
|
|
|
.. _IR backwards compatibility:
|
|
|
|
IR Backwards Compatibility
|
|
--------------------------
|
|
|
|
When the IR format has to be changed, keep in mind that we try to maintain some
|
|
backwards compatibility. The rules are intended as a balance between convenience
|
|
for llvm users and not imposing a big burden on llvm developers:
|
|
|
|
* The textual format is not backwards compatible. We don't change it too often,
|
|
but there are no specific promises.
|
|
|
|
* Additions and changes to the IR should be reflected in
|
|
``test/Bitcode/compatibility.ll``.
|
|
|
|
* The current LLVM version supports loading any bitcode since version 3.0.
|
|
|
|
* After each X.Y release, ``compatibility.ll`` must be copied to
|
|
``compatibility-X.Y.ll``. The corresponding bitcode file should be assembled
|
|
using the X.Y build and committed as ``compatibility-X.Y.ll.bc``.
|
|
|
|
* Newer releases can ignore features from older releases, but they cannot
|
|
miscompile them. For example, if nsw is ever replaced with something else,
|
|
dropping it would be a valid way to upgrade the IR.
|
|
|
|
* Debug metadata is special in that it is currently dropped during upgrades.
|
|
|
|
* Non-debug metadata is defined to be safe to drop, so a valid way to upgrade
|
|
it is to drop it. That is not very user friendly and a bit more effort is
|
|
expected, but no promises are made.
|
|
|
|
C API Changes
|
|
----------------
|
|
|
|
* Stability Guarantees: The C API is, in general, a "best effort" for stability.
|
|
This means that we make every attempt to keep the C API stable, but that
|
|
stability will be limited by the abstractness of the interface and the
|
|
stability of the C++ API that it wraps. In practice, this means that things
|
|
like "create debug info" or "create this type of instruction" are likely to be
|
|
less stable than "take this IR file and JIT it for my current machine".
|
|
|
|
* Release stability: We won't break the C API on the release branch with patches
|
|
that go on that branch, with the exception that we will fix an unintentional
|
|
C API break that will keep the release consistent with both the previous and
|
|
next release.
|
|
|
|
* Testing: Patches to the C API are expected to come with tests just like any
|
|
other patch.
|
|
|
|
* Including new things into the API: If an LLVM subcomponent has a C API already
|
|
included, then expanding that C API is acceptable. Adding C API for
|
|
subcomponents that don't currently have one needs to be discussed on the
|
|
mailing list for design and maintainability feedback prior to implementation.
|
|
|
|
* Documentation: Any changes to the C API are required to be documented in the
|
|
release notes so that it's clear to external users who do not follow the
|
|
project how the C API is changing and evolving.
|
|
|
|
New Targets
|
|
-----------
|
|
|
|
LLVM is very receptive to new targets, even experimental ones, but a number of
|
|
problems can appear when adding new large portions of code, and back-ends are
|
|
normally added in bulk. We have found that landing large pieces of new code
|
|
and then trying to fix emergent problems in-tree is problematic for a variety
|
|
of reasons.
|
|
|
|
For these reasons, new targets are *always* added as *experimental* until
|
|
they can be proven stable, and later moved to non-experimental. The difference
|
|
between both classes is that experimental targets are not built by default
|
|
(need to be added to -DLLVM_TARGETS_TO_BUILD at CMake time).
|
|
|
|
The basic rules for a back-end to be upstreamed in **experimental** mode are:
|
|
|
|
* Every target must have a :ref:`code owner<code owners>`. The `CODE_OWNERS.TXT`
|
|
file has to be updated as part of the first merge. The code owner makes sure
|
|
that changes to the target get reviewed and steers the overall effort.
|
|
|
|
* There must be an active community behind the target. This community
|
|
will help maintain the target by providing buildbots, fixing
|
|
bugs, answering the LLVM community's questions and making sure the new
|
|
target doesn't break any of the other targets, or generic code. This
|
|
behavior is expected to continue throughout the lifetime of the
|
|
target's code.
|
|
|
|
* The code must be free of contentious issues, for example, large
|
|
changes in how the IR behaves or should be formed by the front-ends,
|
|
unless agreed by the majority of the community via refactoring of the
|
|
(:doc:`IR standard<LangRef>`) **before** the merge of the new target changes,
|
|
following the :ref:`IR backwards compatibility`.
|
|
|
|
* The code conforms to all of the policies laid out in this developer policy
|
|
document, including license, patent, and coding standards.
|
|
|
|
* The target should have either reasonable documentation on how it
|
|
works (ISA, ABI, etc.) or a publicly available simulator/hardware
|
|
(either free or cheap enough) - preferably both. This allows
|
|
developers to validate assumptions, understand constraints and review code
|
|
that can affect the target.
|
|
|
|
In addition, the rules for a back-end to be promoted to **official** are:
|
|
|
|
* The target must have addressed every other minimum requirement and
|
|
have been stable in tree for at least 3 months. This cool down
|
|
period is to make sure that the back-end and the target community can
|
|
endure continuous upstream development for the foreseeable future.
|
|
|
|
* The target's code must have been completely adapted to this policy
|
|
as well as the :doc:`coding standards<CodingStandards>`. Any exceptions that
|
|
were made to move into experimental mode must have been fixed **before**
|
|
becoming official.
|
|
|
|
* The test coverage needs to be broad and well written (small tests,
|
|
well documented). The build target ``check-all`` must pass with the
|
|
new target built, and where applicable, the ``test-suite`` must also
|
|
pass without errors, in at least one configuration (publicly
|
|
demonstrated, for example, via buildbots).
|
|
|
|
* Public buildbots need to be created and actively maintained, unless
|
|
the target requires no additional buildbots (ex. ``check-all`` covers
|
|
all tests). The more relevant and public the new target's CI infrastructure
|
|
is, the more the LLVM community will embrace it.
|
|
|
|
To **continue** as a supported and official target:
|
|
|
|
* The maintainer(s) must continue following these rules throughout the lifetime
|
|
of the target. Continuous violations of aforementioned rules and policies
|
|
could lead to complete removal of the target from the code base.
|
|
|
|
* Degradation in support, documentation or test coverage will make the target as
|
|
nuisance to other targets and be considered a candidate for deprecation and
|
|
ultimately removed.
|
|
|
|
In essences, these rules are necessary for targets to gain and retain their
|
|
status, but also markers to define bit-rot, and will be used to clean up the
|
|
tree from unmaintained targets.
|
|
|
|
.. _toolchain:
|
|
|
|
Updating Toolchain Requirements
|
|
-------------------------------
|
|
|
|
We intend to require newer toolchains as time goes by. This means LLVM's
|
|
codebase can use newer versions of C++ as they get standardized. Requiring newer
|
|
toolchains to build LLVM can be painful for those building LLVM; therefore, it
|
|
will only be done through the following process:
|
|
|
|
* Generally, try to support LLVM and GCC versions from the last 3 years at a
|
|
minimum. This time-based guideline is not strict: we may support much older
|
|
compilers, or decide to support fewer versions.
|
|
|
|
* An RFC is sent to the `llvm-dev mailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_
|
|
|
|
- Detail upsides of the version increase (e.g. which newer C++ language or
|
|
library features LLVM should use; avoid miscompiles in particular compiler
|
|
versions, etc).
|
|
- Detail downsides on important platforms (e.g. Ubuntu LTS status).
|
|
|
|
* Once the RFC reaches consensus, update the CMake toolchain version checks as
|
|
well as the :doc:`getting started<GettingStarted>` guide. We want to
|
|
soft-error when developers compile LLVM. We say "soft-error" because the
|
|
error can be turned into a warning using a CMake flag. This is an important
|
|
step: LLVM still doesn't have code which requires the new toolchains, but it
|
|
soon will. If you compile LLVM but don't read the mailing list, we should
|
|
tell you!
|
|
|
|
* Ensure that at least one LLVM release has had this soft-error. Not all
|
|
developers compile LLVM top-of-tree. These release-bound developers should
|
|
also be told about upcoming changes.
|
|
|
|
* Turn the soft-error into a hard-error after said LLVM release has branched.
|
|
|
|
* Update the :doc:`coding standards<CodingStandards>` to allow the new
|
|
features we've explicitly approved in the RFC.
|
|
|
|
* Start using the new features in LLVM's codebase.
|
|
|
|
Here's a `sample RFC
|
|
<http://lists.llvm.org/pipermail/llvm-dev/2019-January/129452.html>`_ and the
|
|
`corresponding change <https://reviews.llvm.org/D57264>`_.
|
|
|
|
.. _copyright-license-patents:
|
|
|
|
Copyright, License, and Patents
|
|
===============================
|
|
|
|
.. note::
|
|
|
|
This section deals with legal matters but does not provide legal advice. We
|
|
are not lawyers --- please seek legal counsel from a licensed attorney.
|
|
|
|
This section addresses the issues of copyright, license and patents for the LLVM
|
|
project. The copyright for the code is held by the contributors of
|
|
the code. The code is licensed under permissive `open source licensing terms`_,
|
|
namely the Apache 2 license, which includes a copyright and `patent license`_.
|
|
When you contribute code to the LLVM project, you license it under these terms.
|
|
|
|
If you have questions or comments about these topics, please contact the
|
|
`LLVM Developer's Mailing List <mailto:llvm-dev@lists.llvm.org>`_. However,
|
|
please realize that most compiler developers are not lawyers, and therefore you
|
|
will not be getting official legal advice.
|
|
|
|
Copyright
|
|
---------
|
|
|
|
The LLVM project does not collect copyright assignments, which means that the
|
|
copyright for the code in the project is held by the respective contributors.
|
|
Because you (or your company)
|
|
retain ownership of the code you contribute, you know it may only be used under
|
|
the terms of the open source license you contributed it under: the license for
|
|
your contributions cannot be changed in the future without your approval.
|
|
|
|
Because the LLVM project does not require copyright assignments, changing the
|
|
LLVM license requires tracking down the
|
|
contributors to LLVM and getting them to agree that a license change is
|
|
acceptable for their contributions. We feel that a high burden for relicensing
|
|
is good for the project, because contributors do not have to fear that their
|
|
code will be used in a way with which they disagree.
|
|
|
|
Relicensing
|
|
-----------
|
|
|
|
The last paragraph notwithstanding, the LLVM Project is in the middle of a large
|
|
effort to change licenses, which aims to solve several problems:
|
|
|
|
* The old licenses made it difficult to move code from (e.g.) the compiler to
|
|
runtime libraries, because runtime libraries used a different license from the
|
|
rest of the compiler.
|
|
* Some contributions were not submitted to LLVM due to concerns that
|
|
the patent grant required by the project was overly broad.
|
|
* The patent grant was unique to the LLVM Project, not written by a lawyer, and
|
|
was difficult to determine what protection was provided (if any).
|
|
|
|
The scope of relicensing is all code that is considered part of the LLVM
|
|
project, including the main LLVM repository, runtime libraries (compiler_rt,
|
|
OpenMP, etc), Polly, and all other subprojects. There are a few exceptions:
|
|
|
|
* Code imported from other projects (e.g. Google Test, Autoconf, etc) will
|
|
remain as it is. This code isn't developed as part of the LLVM project, it
|
|
is used by LLVM.
|
|
* Some subprojects are impractical or uninteresting to relicense (e.g. llvm-gcc
|
|
and dragonegg). These will be split off from the LLVM project (e.g. to
|
|
separate Github projects), allowing interested people to continue their
|
|
development elsewhere.
|
|
|
|
To relicense LLVM, we will be seeking approval from all of the copyright holders
|
|
of code in the repository, or potentially remove/rewrite code if we cannot.
|
|
This is a large
|
|
and challenging project which will take a significant amount of time to
|
|
complete. In the interim, **all contributions to the project will be made under
|
|
the terms of both the new license and the legacy license scheme** (each of which
|
|
is described below). The exception to this is the legacy patent grant, which
|
|
will not be required for new contributions.
|
|
|
|
When all of the code in the project has been converted to the new license or
|
|
removed, we will drop the requirement to contribute under the legacy license.
|
|
This will achieve the goal of having
|
|
a single standardized license for the entire codebase.
|
|
|
|
If you are a prior contributor to LLVM and have not done so already, please do
|
|
*TODO* to allow us to use your code. *Add a link to a separate page here, which
|
|
is probably a click through web form or something like that. Details to be
|
|
determined later*.
|
|
|
|
|
|
.. _open source licensing terms:
|
|
|
|
New LLVM Project License Framework
|
|
----------------------------------
|
|
|
|
Contributions to LLVM are licensed under the `Apache License, Version 2.0
|
|
<https://www.apache.org/licenses/LICENSE-2.0>`_, with two limited
|
|
exceptions intended to ensure that LLVM is very permissively licensed.
|
|
Collectively, the name of this license is "Apache 2.0 License with LLVM
|
|
exceptions". The exceptions read:
|
|
|
|
::
|
|
|
|
---- LLVM Exceptions to the Apache 2.0 License ----
|
|
|
|
As an exception, if, as a result of your compiling your source code, portions
|
|
of this Software are embedded into an Object form of such source code, you
|
|
may redistribute such embedded portions in such Object form without complying
|
|
with the conditions of Sections 4(a), 4(b) and 4(d) of the License.
|
|
|
|
In addition, if you combine or link compiled forms of this Software with
|
|
software that is licensed under the GPLv2 ("Combined Software") and if a
|
|
court of competent jurisdiction determines that the patent provision (Section
|
|
3), the indemnity provision (Section 9) or other Section of the License
|
|
conflicts with the conditions of the GPLv2, you may retroactively and
|
|
prospectively choose to deem waived or otherwise exclude such Section(s) of
|
|
the License, but only in their entirety and only with respect to the Combined
|
|
Software.
|
|
|
|
|
|
We intend to keep LLVM perpetually open source and available under a permissive
|
|
license - this fosters the widest adoption of LLVM by
|
|
**allowing commercial products to be derived from LLVM** with few restrictions
|
|
and without a requirement for making any derived works also open source. In
|
|
particular, LLVM's license is not a "copyleft" license like the GPL.
|
|
|
|
The "Apache 2.0 License with LLVM exceptions" allows you to:
|
|
|
|
* freely download and use LLVM (in whole or in part) for personal, internal, or
|
|
commercial purposes.
|
|
* include LLVM in packages or distributions you create.
|
|
* combine LLVM with code licensed under every other major open source
|
|
license (including BSD, MIT, GPLv2, GPLv3...).
|
|
* make changes to LLVM code without being required to contribute it back
|
|
to the project - contributions are appreciated though!
|
|
|
|
However, it imposes these limitations on you:
|
|
|
|
* You must retain the copyright notice if you redistribute LLVM: You cannot
|
|
strip the copyright headers off or replace them with your own.
|
|
* Binaries that include LLVM must reproduce the copyright notice (e.g. in an
|
|
included README file or in an "About" box), unless the LLVM code was added as
|
|
a by-product of compilation. For example, if an LLVM runtime library like
|
|
compiler_rt or libc++ was automatically included into your application by the
|
|
compiler, you do not need to attribute it.
|
|
* You can't use our names to promote your products (LLVM derived or not) -
|
|
though you can make truthful statements about your use of the LLVM code,
|
|
without implying our sponsorship.
|
|
* There's no warranty on LLVM at all.
|
|
|
|
We want LLVM code to be widely used, and believe that this provides a model that
|
|
is great for contributors and users of the project. For more information about
|
|
the Apache 2.0 License, please see the `Apache License FAQ
|
|
<http://www.apache.org/foundation/license-faq.html>`_, maintained by the
|
|
Apache Project.
|
|
|
|
|
|
.. note::
|
|
|
|
The LLVM Project includes some really old subprojects (dragonegg,
|
|
llvm-gcc-4.0, and llvm-gcc-4.2), which are licensed under **GPL
|
|
licenses**. This code is not actively maintained - it does not even
|
|
build successfully. This code is cleanly separated into distinct SVN
|
|
repositories from the rest of LLVM, and the LICENSE.txt files specifically
|
|
indicate that they contain GPL code. When LLVM transitions from SVN to Git,
|
|
we plan to drop these code bases from the new repository structure.
|
|
|
|
|
|
.. _patent license:
|
|
|
|
Patents
|
|
-------
|
|
|
|
Section 3 of the Apache 2.0 license is a patent grant under which
|
|
contributors of code to the project contribute the rights to use any of
|
|
their patents that would otherwise be infringed by that code contribution
|
|
(protecting uses of that code). Further, the patent grant is revoked
|
|
from anyone who files a patent lawsuit about code in LLVM - this protects the
|
|
community by providing a "patent commons" for the code base and reducing the
|
|
odds of patent lawsuits in general.
|
|
|
|
The license specifically scopes which patents are included with code
|
|
contributions. To help explain this, the `Apache License FAQ
|
|
<http://www.apache.org/foundation/license-faq.html>`_ explains this scope using
|
|
some questions and answers, which we reproduce here for your convenience (for
|
|
reference, the "ASF" is the Apache Software Foundation, the guidance still
|
|
holds though)::
|
|
|
|
Q1: If I own a patent and contribute to a Work, and, at the time my
|
|
contribution is included in that Work, none of my patent's claims are subject
|
|
to Apache's Grant of Patent License, is there a way any of those claims would
|
|
later become subject to the Grant of Patent License solely due to subsequent
|
|
contributions by other parties who are not licensees of that patent.
|
|
|
|
A1: No.
|
|
|
|
Q2: If at any time after my contribution, I am able to license other patent
|
|
claims that would have been subject to Apache's Grant of Patent License if
|
|
they were licenseable by me at the time of my contribution, do those other
|
|
claims become subject to the Grant of Patent License?
|
|
|
|
A2: Yes.
|
|
|
|
Q3: If I own or control a licensable patent and contribute code to a specific
|
|
Apache product, which of my patent claims are subject to Apache's Grant of
|
|
Patent License?
|
|
|
|
A3: The only patent claims that are licensed to the ASF are those you own or
|
|
have the right to license that read on your contribution or on the
|
|
combination of your contribution with the specific Apache product to which
|
|
you contributed as it existed at the time of your contribution. No additional
|
|
patent claims become licensed as a result of subsequent combinations of your
|
|
contribution with any other software. Note, however, that licensable patent
|
|
claims include those that you acquire in the future, as long as they read on
|
|
your original contribution as made at the original time. Once a patent claim
|
|
is subject to Apache's Grant of Patent License, it is licensed under the
|
|
terms of that Grant to the ASF and to recipients of any software distributed
|
|
by the ASF for any Apache software product whatsoever.
|
|
|
|
.. _legacy:
|
|
|
|
Legacy License Structure
|
|
------------------------
|
|
|
|
.. note::
|
|
The code base was previously licensed under the Terms described here.
|
|
We are in the middle of relicensing to a new approach (described above), but
|
|
until this effort is complete, the code is also still available under these
|
|
terms. Once we finish the relicensing project, new versions of the code will
|
|
not be available under these terms. However, nothing takes away your right
|
|
to use old versions under the licensing terms under which they were
|
|
originally released.
|
|
|
|
We intend to keep LLVM perpetually open source and to use a permissive open
|
|
source license. The code in
|
|
LLVM is available under the `University of Illinois/NCSA Open Source License
|
|
<http://www.opensource.org/licenses/UoI-NCSA.php>`_, which boils down to
|
|
this:
|
|
|
|
* You can freely distribute LLVM.
|
|
* You must retain the copyright notice if you redistribute LLVM.
|
|
* Binaries derived from LLVM must reproduce the copyright notice (e.g. in an
|
|
included README file).
|
|
* You can't use our names to promote your LLVM derived products.
|
|
* There's no warranty on LLVM at all.
|
|
|
|
We believe this fosters the widest adoption of LLVM because it **allows
|
|
commercial products to be derived from LLVM** with few restrictions and without
|
|
a requirement for making any derived works also open source (i.e. LLVM's
|
|
license is not a "copyleft" license like the GPL). We suggest that you read the
|
|
`License <http://www.opensource.org/licenses/UoI-NCSA.php>`_ if further
|
|
clarification is needed.
|
|
|
|
In addition to the UIUC license, the runtime library components of LLVM
|
|
(**compiler_rt, libc++, and libclc**) are also licensed under the `MIT License
|
|
<http://www.opensource.org/licenses/mit-license.php>`_, which does not contain
|
|
the binary redistribution clause. As a user of these runtime libraries, it
|
|
means that you can choose to use the code under either license (and thus don't
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need the binary redistribution clause), and as a contributor to the code that
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you agree that any contributions to these libraries be licensed under both
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licenses. We feel that this is important for runtime libraries, because they
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are implicitly linked into applications and therefore should not subject those
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applications to the binary redistribution clause. This also means that it is ok
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to move code from (e.g.) libc++ to the LLVM core without concern, but that code
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cannot be moved from the LLVM core to libc++ without the copyright owner's
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permission.
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