llvm-project/lldb/source/Target/ThreadList.cpp

461 lines
12 KiB
C++

//===-- ThreadList.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <stdlib.h>
#include <algorithm>
#include "lldb/Target/ThreadList.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadPlan.h"
#include "lldb/Target/Process.h"
using namespace lldb;
using namespace lldb_private;
ThreadList::ThreadList (Process *process) :
m_process (process),
m_stop_id (0),
m_threads(),
m_threads_mutex (Mutex::eMutexTypeRecursive),
m_current_tid (LLDB_INVALID_THREAD_ID)
{
}
ThreadList::ThreadList (const ThreadList &rhs) :
m_process (),
m_stop_id (),
m_threads (),
m_threads_mutex (Mutex::eMutexTypeRecursive),
m_current_tid ()
{
// Use the assignment operator since it uses the mutex
*this = rhs;
}
const ThreadList&
ThreadList::operator = (const ThreadList& rhs)
{
if (this != &rhs)
{
// Lock both mutexes to make sure neither side changes anyone on us
// while the assignement occurs
Mutex::Locker locker_this(m_threads_mutex);
Mutex::Locker locker_rhs(rhs.m_threads_mutex);
m_process = rhs.m_process;
m_stop_id = rhs.m_stop_id;
m_threads = rhs.m_threads;
m_current_tid = rhs.m_current_tid;
}
return *this;
}
ThreadList::~ThreadList()
{
}
uint32_t
ThreadList::GetStopID () const
{
return m_stop_id;
}
void
ThreadList::SetStopID (uint32_t stop_id)
{
m_stop_id = stop_id;
}
void
ThreadList::AddThread (ThreadSP &thread_sp)
{
Mutex::Locker locker(m_threads_mutex);
m_threads.push_back(thread_sp);
}
uint32_t
ThreadList::GetSize (bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
return m_threads.size();
}
ThreadSP
ThreadList::GetThreadAtIndex (uint32_t idx, bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
ThreadSP thread_sp;
if (idx < m_threads.size())
thread_sp = m_threads[idx];
return thread_sp;
}
ThreadSP
ThreadList::FindThreadByID (lldb::tid_t tid, bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
ThreadSP thread_sp;
uint32_t idx = 0;
const uint32_t num_threads = m_threads.size();
for (idx = 0; idx < num_threads; ++idx)
{
if (m_threads[idx]->GetID() == tid)
{
thread_sp = m_threads[idx];
break;
}
}
return thread_sp;
}
ThreadSP
ThreadList::GetThreadSPForThreadPtr (Thread *thread_ptr)
{
ThreadSP thread_sp;
if (thread_ptr)
{
Mutex::Locker locker(m_threads_mutex);
uint32_t idx = 0;
const uint32_t num_threads = m_threads.size();
for (idx = 0; idx < num_threads; ++idx)
{
if (m_threads[idx].get() == thread_ptr)
{
thread_sp = m_threads[idx];
break;
}
}
}
return thread_sp;
}
ThreadSP
ThreadList::FindThreadByIndexID (uint32_t index_id, bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
ThreadSP thread_sp;
const uint32_t num_threads = m_threads.size();
for (uint32_t idx = 0; idx < num_threads; ++idx)
{
if (m_threads[idx]->GetIndexID() == index_id)
{
thread_sp = m_threads[idx];
break;
}
}
return thread_sp;
}
bool
ThreadList::ShouldStop (Event *event_ptr)
{
Mutex::Locker locker(m_threads_mutex);
// Running events should never stop, obviously...
bool should_stop = false;
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Run through the threads and ask whether we should stop. Don't ask
// suspended threads, however, it makes more sense for them to preserve their
// state across the times the process runs but they don't get a chance to.
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if ((thread_sp->ThreadStoppedForAReason())
&& (thread_sp->GetResumeState () != eStateSuspended))
{
should_stop |= thread_sp->ShouldStop(event_ptr);
}
}
if (should_stop)
{
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
thread_sp->WillStop ();
}
}
return should_stop;
}
Vote
ThreadList::ShouldReportStop (Event *event_ptr)
{
Vote result = eVoteNoOpinion;
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Run through the threads and ask whether we should report this event.
// For stopping, a YES vote wins over everything. A NO vote wins over NO opinion.
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp->ThreadStoppedForAReason() && (thread_sp->GetResumeState () != eStateSuspended))
{
switch (thread_sp->ShouldReportStop (event_ptr))
{
case eVoteNoOpinion:
continue;
case eVoteYes:
result = eVoteYes;
break;
case eVoteNo:
if (result == eVoteNoOpinion)
result = eVoteNo;
break;
}
}
}
return result;
}
Vote
ThreadList::ShouldReportRun (Event *event_ptr)
{
Vote result = eVoteNoOpinion;
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Run through the threads and ask whether we should report this event.
// The rule is NO vote wins over everything, a YES vote wins over no opinion.
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp->GetResumeState () != eStateSuspended)
switch (thread_sp->ShouldReportRun (event_ptr))
{
case eVoteNoOpinion:
continue;
case eVoteYes:
if (result == eVoteNoOpinion)
result = eVoteYes;
break;
case eVoteNo:
result = eVoteNo;
break;
}
}
return result;
}
void
ThreadList::Clear()
{
m_stop_id = 0;
m_threads.clear();
m_current_tid = LLDB_INVALID_THREAD_ID;
}
void
ThreadList::RefreshStateAfterStop ()
{
Mutex::Locker locker(m_threads_mutex);
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
for (pos = m_threads.begin(); pos != end; ++pos)
(*pos)->RefreshStateAfterStop ();
}
void
ThreadList::DiscardThreadPlans ()
{
// You don't need to update the thread list here, because only threads
// that you currently know about have any thread plans.
Mutex::Locker locker(m_threads_mutex);
collection::iterator pos, end = m_threads.end();
for (pos = m_threads.begin(); pos != end; ++pos)
(*pos)->DiscardThreadPlans (true);
}
bool
ThreadList::WillResume ()
{
// Run through the threads and perform their momentary actions.
// But we only do this for threads that are running, user suspended
// threads stay where they are.
bool success = true;
Mutex::Locker locker(m_threads_mutex);
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Give all the threads a last chance to set up their state before we
// negotiate who is actually going to get a chance to run...
for (pos = m_threads.begin(); pos != end; ++pos)
(*pos)->SetupForResume ();
// Now go through the threads and see if any thread wants to run just itself.
// if so then pick one and run it.
ThreadList run_me_only_list (m_process);
run_me_only_list.SetStopID(m_process->GetStopID());
ThreadSP immediate_thread_sp;
bool run_only_current_thread = false;
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp->GetCurrentPlan()->IsImmediate())
{
// We first do all the immediate plans, so if we find one, set
// immediate_thread_sp and break out, and we'll pick it up first thing
// when we're negotiating which threads get to run.
immediate_thread_sp = thread_sp;
break;
}
else if (thread_sp->GetResumeState() != eStateSuspended &&
thread_sp->GetCurrentPlan()->StopOthers())
{
// You can't say "stop others" and also want yourself to be suspended.
assert (thread_sp->GetCurrentPlan()->RunState() != eStateSuspended);
if (thread_sp == GetCurrentThread())
{
run_only_current_thread = true;
run_me_only_list.Clear();
run_me_only_list.AddThread (thread_sp);
break;
}
run_me_only_list.AddThread (thread_sp);
}
}
if (immediate_thread_sp)
{
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp.get() == immediate_thread_sp.get())
thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
else
thread_sp->WillResume (eStateSuspended);
}
}
else if (run_me_only_list.GetSize (false) == 0)
{
// Everybody runs as they wish:
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
}
}
else
{
ThreadSP thread_to_run;
if (run_only_current_thread)
{
thread_to_run = GetCurrentThread();
}
else if (run_me_only_list.GetSize (false) == 1)
{
thread_to_run = run_me_only_list.GetThreadAtIndex (0);
}
else
{
int random_thread = (int)
((run_me_only_list.GetSize (false) * (double) rand ()) / (RAND_MAX + 1.0));
thread_to_run = run_me_only_list.GetThreadAtIndex (random_thread);
}
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp == thread_to_run)
thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
else
thread_sp->WillResume (eStateSuspended);
}
}
return success;
}
void
ThreadList::DidResume ()
{
collection::iterator pos, end = m_threads.end();
for (pos = m_threads.begin(); pos != end; ++pos)
{
// Don't clear out threads that aren't going to get a chance to run, rather
// leave their state for the next time around.
ThreadSP thread_sp(*pos);
if (thread_sp->GetResumeState() != eStateSuspended)
thread_sp->DidResume ();
}
}
ThreadSP
ThreadList::GetCurrentThread ()
{
Mutex::Locker locker(m_threads_mutex);
return FindThreadByID(m_current_tid);
}
bool
ThreadList::SetCurrentThreadByID (lldb::tid_t tid)
{
Mutex::Locker locker(m_threads_mutex);
if (FindThreadByID(tid).get())
m_current_tid = tid;
else
m_current_tid = LLDB_INVALID_THREAD_ID;
return m_current_tid != LLDB_INVALID_THREAD_ID;
}
bool
ThreadList::SetCurrentThreadByIndexID (uint32_t index_id)
{
Mutex::Locker locker(m_threads_mutex);
ThreadSP thread_sp (FindThreadByIndexID(index_id));
if (thread_sp.get())
m_current_tid = thread_sp->GetID();
else
m_current_tid = LLDB_INVALID_THREAD_ID;
return m_current_tid != LLDB_INVALID_THREAD_ID;
}