forked from OSchip/llvm-project
200 lines
7.6 KiB
C++
200 lines
7.6 KiB
C++
//== Store.cpp - Interface for maps from Locations to Values ----*- C++ -*--==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defined the types Store and StoreManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/Store.h"
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#include "clang/Analysis/PathSensitive/GRState.h"
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using namespace clang;
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StoreManager::StoreManager(GRStateManager &stateMgr)
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: ValMgr(stateMgr.getValueManager()), StateMgr(stateMgr),
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MRMgr(ValMgr.getRegionManager()) {}
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StoreManager::CastResult
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StoreManager::MakeElementRegion(const GRState *state, const MemRegion *region,
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QualType pointeeTy, QualType castToTy,
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uint64_t index) {
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// Create a new ElementRegion.
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SVal idx = ValMgr.makeArrayIndex(index);
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return CastResult(state, MRMgr.getElementRegion(pointeeTy, idx, region,
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ValMgr.getContext()));
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}
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// FIXME: Merge with the implementation of the same method in MemRegion.cpp
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static bool IsCompleteType(ASTContext &Ctx, QualType Ty) {
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if (const RecordType *RT = Ty->getAs<RecordType>()) {
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const RecordDecl *D = RT->getDecl();
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if (!D->getDefinition(Ctx))
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return false;
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}
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return true;
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}
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StoreManager::CastResult
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StoreManager::CastRegion(const GRState *state, const MemRegion* R,
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QualType CastToTy) {
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ASTContext& Ctx = StateMgr.getContext();
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// Handle casts to Objective-C objects.
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if (CastToTy->isObjCObjectPointerType())
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return CastResult(state, R->getBaseRegion());
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if (CastToTy->isBlockPointerType()) {
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if (isa<CodeTextRegion>(R))
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return CastResult(state, R);
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// FIXME: This may not be the right approach, depending on the symbol
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// involved. Blocks can be casted to/from 'id', as they can be treated
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// as Objective-C objects.
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if (SymbolRef sym = loc::MemRegionVal(R).getAsSymbol()) {
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R = MRMgr.getCodeTextRegion(sym, CastToTy);
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return CastResult(state, R);
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}
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// We don't know what to make of it. Return a NULL region, which
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// will be interpretted as UnknownVal.
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return CastResult(state, NULL);
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}
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// Now assume we are casting from pointer to pointer. Other cases should
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// already be handled.
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QualType PointeeTy = CastToTy->getAs<PointerType>()->getPointeeType();
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QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy);
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// Handle casts to void*. We just pass the region through.
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if (CanonPointeeTy.getUnqualifiedType() == Ctx.VoidTy)
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return CastResult(state, R);
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// Handle casts from compatible types.
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if (R->isBoundable())
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if (const TypedRegion *TR = dyn_cast<TypedRegion>(R)) {
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QualType ObjTy = Ctx.getCanonicalType(TR->getValueType(Ctx));
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if (CanonPointeeTy == ObjTy)
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return CastResult(state, R);
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}
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// Process region cast according to the kind of the region being cast.
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switch (R->getKind()) {
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case MemRegion::BEG_TYPED_REGIONS:
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case MemRegion::MemSpaceRegionKind:
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case MemRegion::BEG_DECL_REGIONS:
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case MemRegion::END_DECL_REGIONS:
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case MemRegion::END_TYPED_REGIONS: {
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assert(0 && "Invalid region cast");
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break;
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}
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case MemRegion::CodeTextRegionKind: {
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// CodeTextRegion should be cast to only a function or block pointer type,
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// although they can in practice be casted to anything, e.g, void*,
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// char*, etc.
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// Just pass the region through.
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break;
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}
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case MemRegion::StringRegionKind:
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case MemRegion::ObjCObjectRegionKind:
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// FIXME: Need to handle arbitrary downcasts.
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case MemRegion::SymbolicRegionKind:
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case MemRegion::AllocaRegionKind:
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case MemRegion::CompoundLiteralRegionKind:
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case MemRegion::FieldRegionKind:
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case MemRegion::ObjCIvarRegionKind:
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case MemRegion::VarRegionKind:
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return MakeElementRegion(state, R, PointeeTy, CastToTy);
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case MemRegion::ElementRegionKind: {
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// If we are casting from an ElementRegion to another type, the
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// algorithm is as follows:
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//
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// (1) Compute the "raw offset" of the ElementRegion from the
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// base region. This is done by calling 'getAsRawOffset()'.
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//
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// (2a) If we get a 'RegionRawOffset' after calling
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// 'getAsRawOffset()', determine if the absolute offset
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// can be exactly divided into chunks of the size of the
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// casted-pointee type. If so, create a new ElementRegion with
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// the pointee-cast type as the new ElementType and the index
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// being the offset divded by the chunk size. If not, create
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// a new ElementRegion at offset 0 off the raw offset region.
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//
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// (2b) If we don't a get a 'RegionRawOffset' after calling
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// 'getAsRawOffset()', it means that we are at offset 0.
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//
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// FIXME: Handle symbolic raw offsets.
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const ElementRegion *elementR = cast<ElementRegion>(R);
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const RegionRawOffset &rawOff = elementR->getAsRawOffset();
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const MemRegion *baseR = rawOff.getRegion();
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// If we cannot compute a raw offset, throw up our hands and return
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// a NULL MemRegion*.
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if (!baseR)
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return CastResult(state, NULL);
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int64_t off = rawOff.getByteOffset();
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if (off == 0) {
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// Edge case: we are at 0 bytes off the beginning of baseR. We
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// check to see if type we are casting to is the same as the base
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// region. If so, just return the base region.
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if (const TypedRegion *TR = dyn_cast<TypedRegion>(baseR)) {
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QualType ObjTy = Ctx.getCanonicalType(TR->getValueType(Ctx));
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QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy);
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if (CanonPointeeTy == ObjTy)
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return CastResult(state, baseR);
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}
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// Otherwise, create a new ElementRegion at offset 0.
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return MakeElementRegion(state, baseR, PointeeTy, CastToTy, 0);
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}
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// We have a non-zero offset from the base region. We want to determine
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// if the offset can be evenly divided by sizeof(PointeeTy). If so,
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// we create an ElementRegion whose index is that value. Otherwise, we
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// create two ElementRegions, one that reflects a raw offset and the other
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// that reflects the cast.
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// Compute the index for the new ElementRegion.
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int64_t newIndex = 0;
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const MemRegion *newSuperR = 0;
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// We can only compute sizeof(PointeeTy) if it is a complete type.
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if (IsCompleteType(Ctx, PointeeTy)) {
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// Compute the size in **bytes**.
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int64_t pointeeTySize = (int64_t) (Ctx.getTypeSize(PointeeTy) / 8);
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// Is the offset a multiple of the size? If so, we can layer the
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// ElementRegion (with elementType == PointeeTy) directly on top of
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// the base region.
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if (off % pointeeTySize == 0) {
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newIndex = off / pointeeTySize;
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newSuperR = baseR;
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}
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}
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if (!newSuperR) {
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// Create an intermediate ElementRegion to represent the raw byte.
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// This will be the super region of the final ElementRegion.
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SVal idx = ValMgr.makeArrayIndex(off);
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newSuperR = MRMgr.getElementRegion(Ctx.CharTy, idx, baseR, Ctx);
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}
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return MakeElementRegion(state, newSuperR, PointeeTy, CastToTy, newIndex);
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}
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}
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return CastResult(state, R);
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}
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