forked from OSchip/llvm-project
282 lines
11 KiB
C++
282 lines
11 KiB
C++
//===---------------------------- test_vector.cpp -------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is dual licensed under the MIT and the University of Illinois Open
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// Source Licenses. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "cxxabi.h"
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#include <iostream>
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#include <cstdlib>
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#include <cassert>
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// Wrapper routines
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void *my_alloc2 ( size_t sz ) {
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void *p = std::malloc ( sz );
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// std::printf ( "Allocated %ld bytes at %lx\n", sz, (unsigned long) p );
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return p;
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}
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void my_dealloc2 ( void *p ) {
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// std::printf ( "Freeing %lx\n", (unsigned long) p );
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std::free ( p );
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}
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void my_dealloc3 ( void *p, size_t ) {
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// std::printf ( "Freeing %lx (size %ld)\n", (unsigned long) p, sz );
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std::free ( p );
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}
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void my_construct ( void * ) {
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// std::printf ( "Constructing %lx\n", (unsigned long) p );
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}
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void my_destruct ( void * ) {
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// std::printf ( "Destructing %lx\n", (unsigned long) p );
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}
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int gCounter;
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void count_construct ( void * ) { ++gCounter; }
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void count_destruct ( void * ) { --gCounter; }
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int gConstructorCounter;
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int gConstructorThrowTarget;
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int gDestructorCounter;
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int gDestructorThrowTarget;
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void throw_construct ( void * ) {
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#ifndef LIBCXXABI_HAS_NO_EXCEPTIONS
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if ( gConstructorCounter == gConstructorThrowTarget )
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throw 1;
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++gConstructorCounter;
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#endif
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}
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void throw_destruct ( void * ) {
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#ifndef LIBCXXABI_HAS_NO_EXCEPTIONS
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if ( ++gDestructorCounter == gDestructorThrowTarget )
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throw 2;
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#endif
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}
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#if __cplusplus >= 201103L
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# define CAN_THROW noexcept(false)
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#else
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# define CAN_THROW
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#endif
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struct vec_on_stack {
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void *storage;
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vec_on_stack () : storage ( __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct )) {}
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~vec_on_stack () CAN_THROW {__cxxabiv1::__cxa_vec_delete ( storage, 40, 8, throw_destruct ); }
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};
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// Test calls with empty constructors and destructors
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int test_empty ( ) {
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void *one, *two, *three;
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// Try with no padding and no con/destructors
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, NULL, NULL );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, NULL, NULL, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, NULL, NULL, my_alloc2, my_dealloc3 );
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__cxxabiv1::__cxa_vec_delete ( one, 40, 0, NULL );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 0, NULL, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 0, NULL, my_dealloc3 );
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// Try with no padding
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, my_construct, my_destruct );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, my_construct, my_destruct, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, my_construct, my_destruct, my_alloc2, my_dealloc3 );
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__cxxabiv1::__cxa_vec_delete ( one, 40, 0, my_destruct );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 0, my_destruct, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 0, my_destruct, my_dealloc3 );
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// Padding and no con/destructors
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, NULL, NULL );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, NULL, NULL, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, NULL, NULL, my_alloc2, my_dealloc3 );
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__cxxabiv1::__cxa_vec_delete ( one, 40, 8, NULL );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 8, NULL, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 8, NULL, my_dealloc3 );
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// Padding with con/destructors
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, my_construct, my_destruct );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, my_construct, my_destruct, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, my_construct, my_destruct, my_alloc2, my_dealloc3 );
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__cxxabiv1::__cxa_vec_delete ( one, 40, 8, my_destruct );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 8, my_destruct, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 8, my_destruct, my_dealloc3 );
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return 0;
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}
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// Make sure the constructors and destructors are matched
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int test_counted ( ) {
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int retVal = 0;
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void *one, *two, *three;
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// Try with no padding
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gCounter = 0;
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, count_construct, count_destruct );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, count_construct, count_destruct, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, count_construct, count_destruct, my_alloc2, my_dealloc3 );
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__cxxabiv1::__cxa_vec_delete ( one, 40, 0, count_destruct );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 0, count_destruct, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 0, count_destruct, my_dealloc3 );
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// Since there was no padding, the # of elements in the array are not stored
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// and the destructors are not called.
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if ( gCounter != 30 ) {
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std::cerr << "Mismatched Constructor/Destructor calls (1)" << std::endl;
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std::cerr << " Expected 30, got " << gCounter << std::endl;
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retVal = 1;
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}
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gCounter = 0;
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, count_construct, count_destruct );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, count_construct, count_destruct, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, count_construct, count_destruct, my_alloc2, my_dealloc3 );
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__cxxabiv1::__cxa_vec_delete ( one, 40, 8, count_destruct );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 8, count_destruct, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 8, count_destruct, my_dealloc3 );
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if ( gCounter != 0 ) {
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std::cerr << "Mismatched Constructor/Destructor calls (2)" << std::endl;
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std::cerr << " Expected 0, got " << gCounter << std::endl;
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retVal = 1;
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}
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return retVal;
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}
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#ifndef LIBCXXABI_HAS_NO_EXCEPTIONS
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// Make sure the constructors and destructors are matched
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int test_exception_in_constructor ( ) {
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int retVal = 0;
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void *one, *two, *three;
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// Try with no padding
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gConstructorCounter = gDestructorCounter = 0;
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gConstructorThrowTarget = 15;
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gDestructorThrowTarget = -1;
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try {
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one = two = three = NULL;
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, throw_construct, throw_destruct );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, throw_construct, throw_destruct, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, throw_construct, throw_destruct, my_alloc2, my_dealloc3 );
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}
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catch ( int i ) {}
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__cxxabiv1::__cxa_vec_delete ( one, 40, 0, throw_destruct );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 0, throw_destruct, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 0, throw_destruct, my_dealloc3 );
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// Since there was no padding, the # of elements in the array are not stored
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// and the destructors are not called.
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// Since we threw after 15 calls to the constructor, we should see 5 calls to
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// the destructor from the partially constructed array.
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if ( gConstructorCounter - gDestructorCounter != 10 ) {
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std::cerr << "Mismatched Constructor/Destructor calls (1C)" << std::endl;
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std::cerr << gConstructorCounter << " constructors, but " <<
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gDestructorCounter << " destructors" << std::endl;
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retVal = 1;
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}
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gConstructorCounter = gDestructorCounter = 0;
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gConstructorThrowTarget = 15;
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gDestructorThrowTarget = -1;
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try {
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one = two = three = NULL;
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, throw_construct, throw_destruct, my_alloc2, my_dealloc2 );
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three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, throw_construct, throw_destruct, my_alloc2, my_dealloc3 );
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}
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catch ( int i ) {}
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__cxxabiv1::__cxa_vec_delete ( one, 40, 8, throw_destruct );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 8, throw_destruct, my_dealloc2 );
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__cxxabiv1::__cxa_vec_delete3( three, 40, 8, throw_destruct, my_dealloc3 );
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if ( gConstructorCounter != gDestructorCounter ) {
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std::cerr << "Mismatched Constructor/Destructor calls (2C)" << std::endl;
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std::cerr << gConstructorCounter << " constructors, but " <<
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gDestructorCounter << " destructors" << std::endl;
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retVal = 1;
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}
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return retVal;
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}
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#endif
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#ifndef LIBCXXABI_HAS_NO_EXCEPTIONS
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// Make sure the constructors and destructors are matched
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int test_exception_in_destructor ( ) {
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int retVal = 0;
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void *one, *two, *three;
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one = two = three = NULL;
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// Throw from within a destructor
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gConstructorCounter = gDestructorCounter = 0;
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gConstructorThrowTarget = -1;
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gDestructorThrowTarget = 15;
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try {
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one = two = NULL;
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one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct );
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two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, throw_construct, throw_destruct, my_alloc2, my_dealloc2 );
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}
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catch ( int i ) {}
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try {
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__cxxabiv1::__cxa_vec_delete ( one, 40, 8, throw_destruct );
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__cxxabiv1::__cxa_vec_delete2( two, 40, 8, throw_destruct, my_dealloc2 );
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assert(false);
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}
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catch ( int i ) {}
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// We should have thrown in the middle of cleaning up "two", which means that
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// there should be 20 calls to the destructor and the try block should exit
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// before the assertion.
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if ( gConstructorCounter != 20 || gDestructorCounter != 20 ) {
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std::cerr << "Unexpected Constructor/Destructor calls (1D)" << std::endl;
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std::cerr << "Expected (20, 20), but got (" << gConstructorCounter << ", " <<
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gDestructorCounter << ")" << std::endl;
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retVal = 1;
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}
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// Try throwing from a destructor - should be fine.
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gConstructorCounter = gDestructorCounter = 0;
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gConstructorThrowTarget = -1;
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gDestructorThrowTarget = 5;
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try { vec_on_stack v; }
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catch ( int i ) {}
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if ( gConstructorCounter != gDestructorCounter ) {
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std::cerr << "Mismatched Constructor/Destructor calls (2D)" << std::endl;
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std::cerr << gConstructorCounter << " constructors, but " <<
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gDestructorCounter << " destructors" << std::endl;
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retVal = 1;
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}
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return retVal;
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}
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#endif
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int main () {
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int retVal = 0;
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retVal += test_empty ();
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retVal += test_counted ();
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#ifndef LIBCXXABI_HAS_NO_EXCEPTIONS
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retVal += test_exception_in_constructor ();
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retVal += test_exception_in_destructor ();
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#endif
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return retVal;
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}
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