forked from OSchip/llvm-project
515 lines
19 KiB
C++
515 lines
19 KiB
C++
//=- WebAssemblyFixIrreducibleControlFlow.cpp - Fix irreducible control flow -//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file implements a pass that removes irreducible control flow.
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/// Irreducible control flow means multiple-entry loops, which this pass
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/// transforms to have a single entry.
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///
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/// Note that LLVM has a generic pass that lowers irreducible control flow, but
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/// it linearizes control flow, turning diamonds into two triangles, which is
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/// both unnecessary and undesirable for WebAssembly.
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///
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/// The big picture: We recursively process each "region", defined as a group
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/// of blocks with a single entry and no branches back to that entry. A region
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/// may be the entire function body, or the inner part of a loop, i.e., the
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/// loop's body without branches back to the loop entry. In each region we fix
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/// up multi-entry loops by adding a new block that can dispatch to each of the
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/// loop entries, based on the value of a label "helper" variable, and we
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/// replace direct branches to the entries with assignments to the label
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/// variable and a branch to the dispatch block. Then the dispatch block is the
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/// single entry in the loop containing the previous multiple entries. After
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/// ensuring all the loops in a region are reducible, we recurse into them. The
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/// total time complexity of this pass is:
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///
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/// O(NumBlocks * NumNestedLoops * NumIrreducibleLoops +
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/// NumLoops * NumLoops)
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///
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/// This pass is similar to what the Relooper [1] does. Both identify looping
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/// code that requires multiple entries, and resolve it in a similar way (in
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/// Relooper terminology, we implement a Multiple shape in a Loop shape). Note
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/// also that like the Relooper, we implement a "minimal" intervention: we only
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/// use the "label" helper for the blocks we absolutely must and no others. We
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/// also prioritize code size and do not duplicate code in order to resolve
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/// irreducibility. The graph algorithms for finding loops and entries and so
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/// forth are also similar to the Relooper. The main differences between this
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/// pass and the Relooper are:
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///
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/// * We just care about irreducibility, so we just look at loops.
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/// * The Relooper emits structured control flow (with ifs etc.), while we
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/// emit a CFG.
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///
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/// [1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In
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/// Proceedings of the ACM international conference companion on Object oriented
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/// programming systems languages and applications companion (SPLASH '11). ACM,
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/// New York, NY, USA, 301-312. DOI=10.1145/2048147.2048224
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/// http://doi.acm.org/10.1145/2048147.2048224
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///
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//===----------------------------------------------------------------------===//
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#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
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#include "WebAssembly.h"
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#include "WebAssemblySubtarget.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/Support/Debug.h"
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using namespace llvm;
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#define DEBUG_TYPE "wasm-fix-irreducible-control-flow"
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namespace {
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using BlockVector = SmallVector<MachineBasicBlock *, 4>;
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using BlockSet = SmallPtrSet<MachineBasicBlock *, 4>;
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static BlockVector getSortedEntries(const BlockSet &Entries) {
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BlockVector SortedEntries(Entries.begin(), Entries.end());
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llvm::sort(SortedEntries,
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[](const MachineBasicBlock *A, const MachineBasicBlock *B) {
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auto ANum = A->getNumber();
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auto BNum = B->getNumber();
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return ANum < BNum;
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});
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return SortedEntries;
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}
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// Calculates reachability in a region. Ignores branches to blocks outside of
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// the region, and ignores branches to the region entry (for the case where
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// the region is the inner part of a loop).
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class ReachabilityGraph {
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public:
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ReachabilityGraph(MachineBasicBlock *Entry, const BlockSet &Blocks)
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: Entry(Entry), Blocks(Blocks) {
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#ifndef NDEBUG
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// The region must have a single entry.
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for (auto *MBB : Blocks) {
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if (MBB != Entry) {
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for (auto *Pred : MBB->predecessors()) {
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assert(inRegion(Pred));
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}
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}
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}
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#endif
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calculate();
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}
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bool canReach(MachineBasicBlock *From, MachineBasicBlock *To) const {
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assert(inRegion(From) && inRegion(To));
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auto I = Reachable.find(From);
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if (I == Reachable.end())
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return false;
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return I->second.count(To);
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}
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// "Loopers" are blocks that are in a loop. We detect these by finding blocks
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// that can reach themselves.
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const BlockSet &getLoopers() const { return Loopers; }
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// Get all blocks that are loop entries.
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const BlockSet &getLoopEntries() const { return LoopEntries; }
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// Get all blocks that enter a particular loop from outside.
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const BlockSet &getLoopEnterers(MachineBasicBlock *LoopEntry) const {
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assert(inRegion(LoopEntry));
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auto I = LoopEnterers.find(LoopEntry);
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assert(I != LoopEnterers.end());
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return I->second;
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}
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private:
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MachineBasicBlock *Entry;
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const BlockSet &Blocks;
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BlockSet Loopers, LoopEntries;
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DenseMap<MachineBasicBlock *, BlockSet> LoopEnterers;
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bool inRegion(MachineBasicBlock *MBB) const { return Blocks.count(MBB); }
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// Maps a block to all the other blocks it can reach.
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DenseMap<MachineBasicBlock *, BlockSet> Reachable;
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void calculate() {
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// Reachability computation work list. Contains pairs of recent additions
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// (A, B) where we just added a link A => B.
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using BlockPair = std::pair<MachineBasicBlock *, MachineBasicBlock *>;
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SmallVector<BlockPair, 4> WorkList;
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// Add all relevant direct branches.
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for (auto *MBB : Blocks) {
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for (auto *Succ : MBB->successors()) {
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if (Succ != Entry && inRegion(Succ)) {
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Reachable[MBB].insert(Succ);
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WorkList.emplace_back(MBB, Succ);
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}
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}
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}
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while (!WorkList.empty()) {
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MachineBasicBlock *MBB, *Succ;
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std::tie(MBB, Succ) = WorkList.pop_back_val();
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assert(inRegion(MBB) && Succ != Entry && inRegion(Succ));
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if (MBB != Entry) {
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// We recently added MBB => Succ, and that means we may have enabled
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// Pred => MBB => Succ.
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for (auto *Pred : MBB->predecessors()) {
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if (Reachable[Pred].insert(Succ).second) {
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WorkList.emplace_back(Pred, Succ);
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}
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}
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}
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}
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// Blocks that can return to themselves are in a loop.
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for (auto *MBB : Blocks) {
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if (canReach(MBB, MBB)) {
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Loopers.insert(MBB);
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}
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}
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assert(!Loopers.count(Entry));
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// Find the loop entries - loopers reachable from blocks not in that loop -
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// and those outside blocks that reach them, the "loop enterers".
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for (auto *Looper : Loopers) {
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for (auto *Pred : Looper->predecessors()) {
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// Pred can reach Looper. If Looper can reach Pred, it is in the loop;
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// otherwise, it is a block that enters into the loop.
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if (!canReach(Looper, Pred)) {
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LoopEntries.insert(Looper);
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LoopEnterers[Looper].insert(Pred);
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}
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}
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}
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}
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};
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// Finds the blocks in a single-entry loop, given the loop entry and the
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// list of blocks that enter the loop.
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class LoopBlocks {
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public:
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LoopBlocks(MachineBasicBlock *Entry, const BlockSet &Enterers)
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: Entry(Entry), Enterers(Enterers) {
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calculate();
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}
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BlockSet &getBlocks() { return Blocks; }
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private:
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MachineBasicBlock *Entry;
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const BlockSet &Enterers;
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BlockSet Blocks;
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void calculate() {
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// Going backwards from the loop entry, if we ignore the blocks entering
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// from outside, we will traverse all the blocks in the loop.
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BlockVector WorkList;
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BlockSet AddedToWorkList;
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Blocks.insert(Entry);
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for (auto *Pred : Entry->predecessors()) {
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if (!Enterers.count(Pred)) {
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WorkList.push_back(Pred);
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AddedToWorkList.insert(Pred);
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}
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}
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while (!WorkList.empty()) {
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auto *MBB = WorkList.pop_back_val();
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assert(!Enterers.count(MBB));
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if (Blocks.insert(MBB).second) {
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for (auto *Pred : MBB->predecessors()) {
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if (!AddedToWorkList.count(Pred)) {
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WorkList.push_back(Pred);
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AddedToWorkList.insert(Pred);
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}
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}
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}
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}
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}
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};
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class WebAssemblyFixIrreducibleControlFlow final : public MachineFunctionPass {
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StringRef getPassName() const override {
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return "WebAssembly Fix Irreducible Control Flow";
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}
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bool runOnMachineFunction(MachineFunction &MF) override;
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bool processRegion(MachineBasicBlock *Entry, BlockSet &Blocks,
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MachineFunction &MF);
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void makeSingleEntryLoop(BlockSet &Entries, BlockSet &Blocks,
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MachineFunction &MF, const ReachabilityGraph &Graph);
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public:
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static char ID; // Pass identification, replacement for typeid
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WebAssemblyFixIrreducibleControlFlow() : MachineFunctionPass(ID) {}
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};
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bool WebAssemblyFixIrreducibleControlFlow::processRegion(
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MachineBasicBlock *Entry, BlockSet &Blocks, MachineFunction &MF) {
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bool Changed = false;
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// Remove irreducibility before processing child loops, which may take
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// multiple iterations.
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while (true) {
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ReachabilityGraph Graph(Entry, Blocks);
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bool FoundIrreducibility = false;
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for (auto *LoopEntry : getSortedEntries(Graph.getLoopEntries())) {
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// Find mutual entries - all entries which can reach this one, and
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// are reached by it (that always includes LoopEntry itself). All mutual
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// entries must be in the same loop, so if we have more than one, then we
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// have irreducible control flow.
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//
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// (Note that we need to sort the entries here, as otherwise the order can
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// matter: being mutual is a symmetric relationship, and each set of
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// mutuals will be handled properly no matter which we see first. However,
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// there can be multiple disjoint sets of mutuals, and which we process
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// first changes the output.)
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//
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// Note that irreducibility may involve inner loops, e.g. imagine A
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// starts one loop, and it has B inside it which starts an inner loop.
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// If we add a branch from all the way on the outside to B, then in a
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// sense B is no longer an "inner" loop, semantically speaking. We will
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// fix that irreducibility by adding a block that dispatches to either
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// either A or B, so B will no longer be an inner loop in our output.
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// (A fancier approach might try to keep it as such.)
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//
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// Note that we still need to recurse into inner loops later, to handle
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// the case where the irreducibility is entirely nested - we would not
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// be able to identify that at this point, since the enclosing loop is
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// a group of blocks all of whom can reach each other. (We'll see the
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// irreducibility after removing branches to the top of that enclosing
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// loop.)
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BlockSet MutualLoopEntries;
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MutualLoopEntries.insert(LoopEntry);
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for (auto *OtherLoopEntry : Graph.getLoopEntries()) {
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if (OtherLoopEntry != LoopEntry &&
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Graph.canReach(LoopEntry, OtherLoopEntry) &&
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Graph.canReach(OtherLoopEntry, LoopEntry)) {
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MutualLoopEntries.insert(OtherLoopEntry);
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}
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}
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if (MutualLoopEntries.size() > 1) {
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makeSingleEntryLoop(MutualLoopEntries, Blocks, MF, Graph);
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FoundIrreducibility = true;
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Changed = true;
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break;
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}
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}
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// Only go on to actually process the inner loops when we are done
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// removing irreducible control flow and changing the graph. Modifying
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// the graph as we go is possible, and that might let us avoid looking at
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// the already-fixed loops again if we are careful, but all that is
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// complex and bug-prone. Since irreducible loops are rare, just starting
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// another iteration is best.
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if (FoundIrreducibility) {
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continue;
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}
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for (auto *LoopEntry : Graph.getLoopEntries()) {
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LoopBlocks InnerBlocks(LoopEntry, Graph.getLoopEnterers(LoopEntry));
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// Each of these calls to processRegion may change the graph, but are
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// guaranteed not to interfere with each other. The only changes we make
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// to the graph are to add blocks on the way to a loop entry. As the
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// loops are disjoint, that means we may only alter branches that exit
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// another loop, which are ignored when recursing into that other loop
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// anyhow.
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if (processRegion(LoopEntry, InnerBlocks.getBlocks(), MF)) {
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Changed = true;
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}
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}
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return Changed;
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}
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}
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// Given a set of entries to a single loop, create a single entry for that
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// loop by creating a dispatch block for them, routing control flow using
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// a helper variable. Also updates Blocks with any new blocks created, so
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// that we properly track all the blocks in the region. But this does not update
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// ReachabilityGraph; this will be updated in the caller of this function as
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// needed.
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void WebAssemblyFixIrreducibleControlFlow::makeSingleEntryLoop(
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BlockSet &Entries, BlockSet &Blocks, MachineFunction &MF,
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const ReachabilityGraph &Graph) {
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assert(Entries.size() >= 2);
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// Sort the entries to ensure a deterministic build.
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BlockVector SortedEntries = getSortedEntries(Entries);
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#ifndef NDEBUG
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for (auto Block : SortedEntries)
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assert(Block->getNumber() != -1);
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if (SortedEntries.size() > 1) {
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for (auto I = SortedEntries.begin(), E = SortedEntries.end() - 1; I != E;
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++I) {
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auto ANum = (*I)->getNumber();
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auto BNum = (*(std::next(I)))->getNumber();
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assert(ANum != BNum);
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}
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}
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#endif
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// Create a dispatch block which will contain a jump table to the entries.
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MachineBasicBlock *Dispatch = MF.CreateMachineBasicBlock();
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MF.insert(MF.end(), Dispatch);
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Blocks.insert(Dispatch);
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// Add the jump table.
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const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();
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MachineInstrBuilder MIB =
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BuildMI(Dispatch, DebugLoc(), TII.get(WebAssembly::BR_TABLE_I32));
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// Add the register which will be used to tell the jump table which block to
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// jump to.
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MachineRegisterInfo &MRI = MF.getRegInfo();
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Register Reg = MRI.createVirtualRegister(&WebAssembly::I32RegClass);
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MIB.addReg(Reg);
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// Compute the indices in the superheader, one for each bad block, and
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// add them as successors.
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DenseMap<MachineBasicBlock *, unsigned> Indices;
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for (auto *Entry : SortedEntries) {
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auto Pair = Indices.insert(std::make_pair(Entry, 0));
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assert(Pair.second);
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unsigned Index = MIB.getInstr()->getNumExplicitOperands() - 1;
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Pair.first->second = Index;
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MIB.addMBB(Entry);
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Dispatch->addSuccessor(Entry);
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}
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// Rewrite the problematic successors for every block that wants to reach
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// the bad blocks. For simplicity, we just introduce a new block for every
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// edge we need to rewrite. (Fancier things are possible.)
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BlockVector AllPreds;
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for (auto *Entry : SortedEntries) {
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for (auto *Pred : Entry->predecessors()) {
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if (Pred != Dispatch) {
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AllPreds.push_back(Pred);
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}
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}
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}
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// This set stores predecessors within this loop.
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DenseSet<MachineBasicBlock *> InLoop;
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for (auto *Pred : AllPreds) {
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for (auto *Entry : Pred->successors()) {
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if (!Entries.count(Entry))
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continue;
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if (Graph.canReach(Entry, Pred)) {
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InLoop.insert(Pred);
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break;
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}
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}
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}
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// Record if each entry has a layout predecessor. This map stores
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// <<loop entry, Predecessor is within the loop?>, layout predecessor>
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DenseMap<PointerIntPair<MachineBasicBlock *, 1, bool>, MachineBasicBlock *>
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EntryToLayoutPred;
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for (auto *Pred : AllPreds) {
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bool PredInLoop = InLoop.count(Pred);
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for (auto *Entry : Pred->successors())
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if (Entries.count(Entry) && Pred->isLayoutSuccessor(Entry))
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EntryToLayoutPred[{Entry, PredInLoop}] = Pred;
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}
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// We need to create at most two routing blocks per entry: one for
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// predecessors outside the loop and one for predecessors inside the loop.
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// This map stores
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// <<loop entry, Predecessor is within the loop?>, routing block>
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DenseMap<PointerIntPair<MachineBasicBlock *, 1, bool>, MachineBasicBlock *>
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Map;
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for (auto *Pred : AllPreds) {
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bool PredInLoop = InLoop.count(Pred);
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for (auto *Entry : Pred->successors()) {
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if (!Entries.count(Entry) || Map.count({Entry, PredInLoop}))
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continue;
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// If there exists a layout predecessor of this entry and this predecessor
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// is not that, we rather create a routing block after that layout
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// predecessor to save a branch.
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if (auto *OtherPred = EntryToLayoutPred.lookup({Entry, PredInLoop}))
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if (OtherPred != Pred)
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continue;
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// This is a successor we need to rewrite.
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MachineBasicBlock *Routing = MF.CreateMachineBasicBlock();
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MF.insert(Pred->isLayoutSuccessor(Entry)
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? MachineFunction::iterator(Entry)
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: MF.end(),
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Routing);
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Blocks.insert(Routing);
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// Set the jump table's register of the index of the block we wish to
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// jump to, and jump to the jump table.
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BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::CONST_I32), Reg)
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.addImm(Indices[Entry]);
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BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::BR)).addMBB(Dispatch);
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Routing->addSuccessor(Dispatch);
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Map[{Entry, PredInLoop}] = Routing;
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}
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}
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for (auto *Pred : AllPreds) {
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bool PredInLoop = InLoop.count(Pred);
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// Remap the terminator operands and the successor list.
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for (MachineInstr &Term : Pred->terminators())
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for (auto &Op : Term.explicit_uses())
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if (Op.isMBB() && Indices.count(Op.getMBB()))
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Op.setMBB(Map[{Op.getMBB(), PredInLoop}]);
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for (auto *Succ : Pred->successors()) {
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if (!Entries.count(Succ))
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continue;
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auto *Routing = Map[{Succ, PredInLoop}];
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Pred->replaceSuccessor(Succ, Routing);
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}
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}
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// Create a fake default label, because br_table requires one.
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MIB.addMBB(MIB.getInstr()
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->getOperand(MIB.getInstr()->getNumExplicitOperands() - 1)
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.getMBB());
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}
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} // end anonymous namespace
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char WebAssemblyFixIrreducibleControlFlow::ID = 0;
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INITIALIZE_PASS(WebAssemblyFixIrreducibleControlFlow, DEBUG_TYPE,
|
|
"Removes irreducible control flow", false, false)
|
|
|
|
FunctionPass *llvm::createWebAssemblyFixIrreducibleControlFlow() {
|
|
return new WebAssemblyFixIrreducibleControlFlow();
|
|
}
|
|
|
|
bool WebAssemblyFixIrreducibleControlFlow::runOnMachineFunction(
|
|
MachineFunction &MF) {
|
|
LLVM_DEBUG(dbgs() << "********** Fixing Irreducible Control Flow **********\n"
|
|
"********** Function: "
|
|
<< MF.getName() << '\n');
|
|
|
|
// Start the recursive process on the entire function body.
|
|
BlockSet AllBlocks;
|
|
for (auto &MBB : MF) {
|
|
AllBlocks.insert(&MBB);
|
|
}
|
|
|
|
if (LLVM_UNLIKELY(processRegion(&*MF.begin(), AllBlocks, MF))) {
|
|
// We rewrote part of the function; recompute relevant things.
|
|
MF.getRegInfo().invalidateLiveness();
|
|
MF.RenumberBlocks();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|