llvm-project/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime
Jim Ingham b842f2ecf0 Make breakpoint names real entities.
When introduced, breakpoint names were just tags that you could
apply to breakpoints that would allow you to refer to a breakpoint
when you couldn't capture the ID, or to refer to a collection of
breakpoints.  

This change makes the names independent holders of breakpoint options
that you can then apply to breakpoints when you add the name to the
breakpoint.  It adds the "breakpoint name configure" command to set
up or reconfigure breakpoint names.  There is also full support for
then in the SB API, including a new SBBreakpointName class.

The connection between the name and the breakpoints
sharing the name remains live, so if you reconfigure the name, all the
breakpoint options all change as well.  This allows a quick way
to share complex breakpoint behavior among a bunch of breakpoints, and
a convenient way to iterate on the set.

You can also create a name from a breakpoint, allowing a quick way
to copy options from one breakpoint to another.

I also added the ability to make hidden and delete/disable protected
names.  When applied to a breakpoint, you will only be able to list,
delete or disable that breakpoint if you refer to it explicitly by ID.

This feature will allow GUI's that need to use breakpoints for their
own purposes to keep their breakpoints from getting accidentally 
disabled or deleted.

<rdar://problem/22094452>

llvm-svn: 313292
2017-09-14 20:22:49 +00:00
..
CMakeLists.txt [CMake] [2/4] Update a batch of plugins 2017-01-31 22:23:49 +00:00
RenderScriptExpressionOpts.cpp Move Log from Core -> Utility. 2017-03-03 20:56:28 +00:00
RenderScriptExpressionOpts.h [lldb] Fix typos in file headers 2016-11-26 05:23:44 +00:00
RenderScriptRuntime.cpp Make breakpoint names real entities. 2017-09-14 20:22:49 +00:00
RenderScriptRuntime.h Rename Error -> Status. 2017-05-12 04:51:55 +00:00
RenderScriptScriptGroup.cpp Rename Error -> Status. 2017-05-12 04:51:55 +00:00
RenderScriptScriptGroup.h [Renderscript] Add commands for scriptgroup interaction. 2016-11-03 13:20:37 +00:00
RenderScriptx86ABIFixups.cpp Fix bad change in RenderScriptx86ABIFixups.cpp, forgot to change everything necessary 2017-05-23 19:22:31 +00:00
RenderScriptx86ABIFixups.h [lldb] Fix typos in file headers 2016-11-26 05:23:44 +00:00