llvm-project/lld/ELF/SymbolTable.h

57 lines
1.6 KiB
C++

//===- SymbolTable.h ------------------------------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_SYMBOL_TABLE_H
#define LLD_ELF_SYMBOL_TABLE_H
#include "InputFiles.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseMapInfo.h"
namespace lld {
namespace elf2 {
class Defined;
struct Symbol;
// SymbolTable is a bucket of all known symbols, including defined,
// undefined, or lazy symbols (the last one is symbols in archive
// files whose archive members are not yet loaded).
//
// We put all symbols of all files to a SymbolTable, and the
// SymbolTable selects the "best" symbols if there are name
// conflicts. For example, obviously, a defined symbol is better than
// an undefined symbol. Or, if there's a conflict between a lazy and a
// undefined, it'll read an archive member to read a real definition
// to replace the lazy symbol. The logic is implemented in resolve().
class SymbolTable {
public:
SymbolTable();
void addFile(std::unique_ptr<InputFile> File);
// Print an error message on undefined symbols.
void reportRemainingUndefines();
// The writer needs to infer the machine type from the object files.
std::vector<std::unique_ptr<ObjectFileBase>> ObjectFiles;
private:
void addObject(ObjectFileBase *File);
void resolve(SymbolBody *Body);
llvm::DenseMap<StringRef, Symbol *> Symtab;
llvm::BumpPtrAllocator Alloc;
};
} // namespace elf2
} // namespace lld
#endif