llvm-project/llvm/test/CodeGen/AMDGPU/spill-scavenge-offset.ll

41 lines
1.9 KiB
LLVM

; RUN: llc -march=amdgcn -mcpu=verde -enable-misched=0 -post-RA-scheduler=0 < %s | FileCheck %s
; RUN: llc -regalloc=basic -march=amdgcn -mcpu=tonga -enable-misched=0 -post-RA-scheduler=0 < %s | FileCheck %s
;
; There is something about Tonga that causes this test to spend a lot of time
; in the default register allocator.
; When the offset of VGPR spills into scratch space gets too large, an additional SGPR
; is used to calculate the scratch load/store address. Make sure that this
; mechanism works even when many spills happen.
; Just test that it compiles successfully.
; CHECK-LABEL: test
define amdgpu_kernel void @test(<1280 x i32> addrspace(1)* %out, <1280 x i32> addrspace(1)* %in) {
entry:
%lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0)
%tid = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo)
%aptr = getelementptr <1280 x i32>, <1280 x i32> addrspace(1)* %in, i32 %tid
%a = load <1280 x i32>, <1280 x i32> addrspace(1)* %aptr
; mark most VGPR registers as used to increase register pressure
call void asm sideeffect "", "~{v4},~{v8},~{v12},~{v16},~{v20},~{v24},~{v28},~{v32}" ()
call void asm sideeffect "", "~{v36},~{v40},~{v44},~{v48},~{v52},~{v56},~{v60},~{v64}" ()
call void asm sideeffect "", "~{v68},~{v72},~{v76},~{v80},~{v84},~{v88},~{v92},~{v96}" ()
call void asm sideeffect "", "~{v100},~{v104},~{v108},~{v112},~{v116},~{v120},~{v124},~{v128}" ()
call void asm sideeffect "", "~{v132},~{v136},~{v140},~{v144},~{v148},~{v152},~{v156},~{v160}" ()
call void asm sideeffect "", "~{v164},~{v168},~{v172},~{v176},~{v180},~{v184},~{v188},~{v192}" ()
call void asm sideeffect "", "~{v196},~{v200},~{v204},~{v208},~{v212},~{v216},~{v220},~{v224}" ()
%outptr = getelementptr <1280 x i32>, <1280 x i32> addrspace(1)* %out, i32 %tid
store <1280 x i32> %a, <1280 x i32> addrspace(1)* %outptr
ret void
}
declare i32 @llvm.amdgcn.mbcnt.lo(i32, i32) #1
declare i32 @llvm.amdgcn.mbcnt.hi(i32, i32) #1
attributes #1 = { nounwind readnone }