forked from OSchip/llvm-project
572 lines
23 KiB
LLVM
572 lines
23 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
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define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vuzp.8 d17, d16
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; CHECK-NEXT: vmul.i8 d16, d17, d16
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = mul <8 x i8> %tmp3, %tmp4
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ret <8 x i8> %tmp5
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}
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define <16 x i8> @vuzpi8_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8_Qres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vuzp.8 d16, d17
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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ret <16 x i8> %tmp3
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}
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define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpi16:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vuzp.16 d17, d16
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; CHECK-NEXT: vmul.i16 d16, d17, d16
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i16>, <4 x i16>* %A
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%tmp2 = load <4 x i16>, <4 x i16>* %B
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%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = mul <4 x i16> %tmp3, %tmp4
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ret <4 x i16> %tmp5
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}
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define <8 x i16> @vuzpi16_Qres(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpi16_Qres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vuzp.16 d16, d17
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i16>, <4 x i16>* %A
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%tmp2 = load <4 x i16>, <4 x i16>* %B
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%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
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ret <8 x i16> %tmp3
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}
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; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors.
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define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpQi8:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.8 q9, q8
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; CHECK-NEXT: vadd.i8 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <16 x i8>, <16 x i8>* %A
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%tmp2 = load <16 x i8>, <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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%tmp5 = add <16 x i8> %tmp3, %tmp4
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ret <16 x i8> %tmp5
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}
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define <32 x i8> @vuzpQi8_QQres(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpQi8_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.8 q9, q8
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; CHECK-NEXT: vst1.8 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <16 x i8>, <16 x i8>* %A
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%tmp2 = load <16 x i8>, <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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ret <32 x i8> %tmp3
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}
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define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vadd.i16 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i16> %tmp3, %tmp4
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ret <8 x i16> %tmp5
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}
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define <16 x i16> @vuzpQi16_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vst1.16 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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ret <16 x i16> %tmp3
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}
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define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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; CHECK-LABEL: vuzpQi32:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vadd.i32 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i32>, <4 x i32>* %A
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%tmp2 = load <4 x i32>, <4 x i32>* %B
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%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x i32> %tmp3, %tmp4
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ret <4 x i32> %tmp5
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}
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define <8 x i32> @vuzpQi32_QQres(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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; CHECK-LABEL: vuzpQi32_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i32>, <4 x i32>* %A
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%tmp2 = load <4 x i32>, <4 x i32>* %B
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%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
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ret <8 x i32> %tmp3
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}
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define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
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; CHECK-LABEL: vuzpQf:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vadd.f32 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x float>, <4 x float>* %A
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%tmp2 = load <4 x float>, <4 x float>* %B
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%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = fadd <4 x float> %tmp3, %tmp4
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ret <4 x float> %tmp5
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}
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define <8 x float> @vuzpQf_QQres(<4 x float>* %A, <4 x float>* %B) nounwind {
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; CHECK-LABEL: vuzpQf_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x float>, <4 x float>* %A
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%tmp2 = load <4 x float>, <4 x float>* %B
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%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
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ret <8 x float> %tmp3
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}
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; Undef shuffle indices should not prevent matching to VUZP:
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define <8 x i8> @vuzpi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8_undef:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vuzp.8 d17, d16
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; CHECK-NEXT: vmul.i8 d16, d17, d16
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
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%tmp5 = mul <8 x i8> %tmp3, %tmp4
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ret <8 x i8> %tmp5
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}
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define <16 x i8> @vuzpi8_undef_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8_undef_Qres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vuzp.8 d16, d17
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
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ret <16 x i8> %tmp3
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}
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define <8 x i16> @vuzpQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16_undef:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vadd.i16 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i16> %tmp3, %tmp4
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ret <8 x i16> %tmp5
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}
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define <16 x i16> @vuzpQi16_undef_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16_undef_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vst1.16 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
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ret <16 x i16> %tmp3
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}
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define <8 x i16> @vuzp_lower_shufflemask_undef(<4 x i16>* %A, <4 x i16>* %B) {
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; CHECK-LABEL: vuzp_lower_shufflemask_undef:
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; CHECK: @ BB#0: @ %entry
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vorr q9, q8, q8
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; CHECK-NEXT: vuzp.16 q8, q9
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; CHECK-NEXT: vmov r0, r1, d18
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; CHECK-NEXT: vmov r2, r3, d19
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; CHECK-NEXT: mov pc, lr
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entry:
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%tmp1 = load <4 x i16>, <4 x i16>* %A
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%tmp2 = load <4 x i16>, <4 x i16>* %B
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%0 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 1, i32 3, i32 5, i32 7>
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ret <8 x i16> %0
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}
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define <4 x i32> @vuzp_lower_shufflemask_zeroed(<2 x i32>* %A, <2 x i32>* %B) {
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; CHECK-LABEL: vuzp_lower_shufflemask_zeroed:
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; CHECK: @ BB#0: @ %entry
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vdup.32 q9, d16[0]
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; CHECK-NEXT: vuzp.32 q8, q9
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; CHECK-NEXT: vext.32 q8, q9, q9, #2
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; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: vmov r2, r3, d17
|
|
; CHECK-NEXT: mov pc, lr
|
|
entry:
|
|
%tmp1 = load <2 x i32>, <2 x i32>* %A
|
|
%tmp2 = load <2 x i32>, <2 x i32>* %B
|
|
%0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <4 x i32> <i32 0, i32 0, i32 1, i32 3>
|
|
ret <4 x i32> %0
|
|
}
|
|
|
|
define void @vuzp_rev_shufflemask_vtrn(<2 x i32>* %A, <2 x i32>* %B, <4 x i32>* %C) {
|
|
; CHECK-LABEL: vuzp_rev_shufflemask_vtrn:
|
|
; CHECK: @ BB#0: @ %entry
|
|
; CHECK-NEXT: vldr d17, [r1]
|
|
; CHECK-NEXT: vldr d16, [r0]
|
|
; CHECK-NEXT: vrev64.32 q9, q8
|
|
; CHECK-NEXT: vuzp.32 q8, q9
|
|
; CHECK-NEXT: vst1.64 {d18, d19}, [r2]
|
|
; CHECK-NEXT: mov pc, lr
|
|
entry:
|
|
%tmp1 = load <2 x i32>, <2 x i32>* %A
|
|
%tmp2 = load <2 x i32>, <2 x i32>* %B
|
|
%0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
|
|
store <4 x i32> %0, <4 x i32>* %C
|
|
ret void
|
|
}
|
|
|
|
define <8 x i8> @vuzp_trunc(<8 x i8> %in0, <8 x i8> %in1, <8 x i32> %cmp0, <8 x i32> %cmp1) {
|
|
; In order to create the select we need to truncate the vcgt result from a vector of i32 to a vector of i8.
|
|
; This results in a build_vector with mismatched types. We will generate two vmovn.i32 instructions to
|
|
; truncate from i32 to i16 and one vuzp to perform the final truncation for i8.
|
|
; CHECK-LABEL: vuzp_trunc:
|
|
; CHECK: @ BB#0:
|
|
; CHECK-NEXT: .save {r4, r5, r11, lr}
|
|
; CHECK-NEXT: push {r4, r5, r11, lr}
|
|
; CHECK-NEXT: add r12, sp, #48
|
|
; CHECK-NEXT: add lr, sp, #16
|
|
; CHECK-NEXT: add r4, sp, #64
|
|
; CHECK-NEXT: add r5, sp, #32
|
|
; CHECK-NEXT: vld1.64 {d16, d17}, [r5]
|
|
; CHECK-NEXT: vld1.64 {d18, d19}, [r4]
|
|
; CHECK-NEXT: vld1.64 {d20, d21}, [lr]
|
|
; CHECK-NEXT: vld1.64 {d22, d23}, [r12]
|
|
; CHECK-NEXT: vcgt.u32 q8, q9, q8
|
|
; CHECK-NEXT: vcgt.u32 q9, q11, q10
|
|
; CHECK-NEXT: vmovn.i32 d16, q8
|
|
; CHECK-NEXT: vmovn.i32 d17, q9
|
|
; CHECK-NEXT: vmov.i8 d18, #0x7
|
|
; CHECK-NEXT: vmov d19, r0, r1
|
|
; CHECK-NEXT: vuzp.8 d17, d16
|
|
; CHECK-NEXT: vneg.s8 d16, d18
|
|
; CHECK-NEXT: vshl.i8 d17, d17, #7
|
|
; CHECK-NEXT: vmov d18, r2, r3
|
|
; CHECK-NEXT: vshl.s8 d16, d17, d16
|
|
; CHECK-NEXT: vbsl d16, d19, d18
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: pop {r4, r5, r11, lr}
|
|
; CHECK-NEXT: mov pc, lr
|
|
%c = icmp ult <8 x i32> %cmp0, %cmp1
|
|
%res = select <8 x i1> %c, <8 x i8> %in0, <8 x i8> %in1
|
|
ret <8 x i8> %res
|
|
}
|
|
|
|
; Shuffle the result from the compare with a <4 x i8>.
|
|
; We need to extend the loaded <4 x i8> to <4 x i16>. Otherwise we wouldn't be able
|
|
; to perform the vuzp and get the vbsl mask.
|
|
define <8 x i8> @vuzp_trunc_and_shuffle(<8 x i8> %tr0, <8 x i8> %tr1,
|
|
; CHECK-LABEL: vuzp_trunc_and_shuffle:
|
|
; CHECK: @ BB#0:
|
|
; CHECK-NEXT: .save {r4, lr}
|
|
; CHECK-NEXT: push {r4, lr}
|
|
; CHECK-NEXT: ldr r12, [sp, #40]
|
|
; CHECK-NEXT: add lr, sp, #24
|
|
; CHECK-NEXT: add r4, sp, #8
|
|
; CHECK-NEXT: vld1.64 {d16, d17}, [r4]
|
|
; CHECK-NEXT: vld1.64 {d18, d19}, [lr]
|
|
; CHECK-NEXT: vld1.32 {d20[0]}, [r12:32]
|
|
; CHECK-NEXT: vcgt.u32 q8, q9, q8
|
|
; CHECK-NEXT: vmovn.i32 d16, q8
|
|
; CHECK-NEXT: vmov.i8 d17, #0x7
|
|
; CHECK-NEXT: vneg.s8 d17, d17
|
|
; CHECK-NEXT: vmovl.u8 q9, d20
|
|
; CHECK-NEXT: vuzp.8 d16, d18
|
|
; CHECK-NEXT: vshl.i8 d16, d16, #7
|
|
; CHECK-NEXT: vmov d18, r2, r3
|
|
; CHECK-NEXT: vmov d19, r0, r1
|
|
; CHECK-NEXT: vshl.s8 d16, d16, d17
|
|
; CHECK-NEXT: vbsl d16, d19, d18
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: pop {r4, lr}
|
|
; CHECK-NEXT: mov pc, lr
|
|
<4 x i32> %cmp0, <4 x i32> %cmp1, <4 x i8> *%cmp2_ptr) {
|
|
%cmp2_load = load <4 x i8>, <4 x i8> * %cmp2_ptr, align 4
|
|
%cmp2 = trunc <4 x i8> %cmp2_load to <4 x i1>
|
|
%c0 = icmp ult <4 x i32> %cmp0, %cmp1
|
|
%c = shufflevector <4 x i1> %c0, <4 x i1> %cmp2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%rv = select <8 x i1> %c, <8 x i8> %tr0, <8 x i8> %tr1
|
|
ret <8 x i8> %rv
|
|
}
|
|
|
|
; Use an undef value for the <4 x i8> that is being shuffled with the compare result.
|
|
; This produces a build_vector with some of the operands undefs.
|
|
define <8 x i8> @vuzp_trunc_and_shuffle_undef_right(<8 x i8> %tr0, <8 x i8> %tr1,
|
|
; CHECK-LABEL: vuzp_trunc_and_shuffle_undef_right:
|
|
; CHECK: @ BB#0:
|
|
; CHECK-NEXT: .save {r11, lr}
|
|
; CHECK-NEXT: push {r11, lr}
|
|
; CHECK-NEXT: add r12, sp, #24
|
|
; CHECK-NEXT: add lr, sp, #8
|
|
; CHECK-NEXT: vld1.64 {d16, d17}, [lr]
|
|
; CHECK-NEXT: vld1.64 {d18, d19}, [r12]
|
|
; CHECK-NEXT: vcgt.u32 q8, q9, q8
|
|
; CHECK-NEXT: vmov d19, r0, r1
|
|
; CHECK-NEXT: vmovn.i32 d16, q8
|
|
; CHECK-NEXT: vmov.i8 d17, #0x7
|
|
; CHECK-NEXT: vuzp.8 d16, d18
|
|
; CHECK-NEXT: vneg.s8 d17, d17
|
|
; CHECK-NEXT: vshl.i8 d16, d16, #7
|
|
; CHECK-NEXT: vmov d18, r2, r3
|
|
; CHECK-NEXT: vshl.s8 d16, d16, d17
|
|
; CHECK-NEXT: vbsl d16, d19, d18
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: pop {r11, lr}
|
|
; CHECK-NEXT: mov pc, lr
|
|
<4 x i32> %cmp0, <4 x i32> %cmp1, <4 x i8> *%cmp2_ptr) {
|
|
%cmp2_load = load <4 x i8>, <4 x i8> * %cmp2_ptr, align 4
|
|
%cmp2 = trunc <4 x i8> %cmp2_load to <4 x i1>
|
|
%c0 = icmp ult <4 x i32> %cmp0, %cmp1
|
|
%c = shufflevector <4 x i1> %c0, <4 x i1> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%rv = select <8 x i1> %c, <8 x i8> %tr0, <8 x i8> %tr1
|
|
ret <8 x i8> %rv
|
|
}
|
|
|
|
define <8 x i8> @vuzp_trunc_and_shuffle_undef_left(<8 x i8> %tr0, <8 x i8> %tr1,
|
|
; CHECK-LABEL: vuzp_trunc_and_shuffle_undef_left:
|
|
; CHECK: @ BB#0:
|
|
; CHECK-NEXT: .save {r11, lr}
|
|
; CHECK-NEXT: push {r11, lr}
|
|
; CHECK-NEXT: add r12, sp, #24
|
|
; CHECK-NEXT: add lr, sp, #8
|
|
; CHECK-NEXT: vldr d20, .LCPI22_0
|
|
; CHECK-NEXT: vld1.64 {d16, d17}, [lr]
|
|
; CHECK-NEXT: vld1.64 {d18, d19}, [r12]
|
|
; CHECK-NEXT: vcgt.u32 q8, q9, q8
|
|
; CHECK-NEXT: vmov d18, r2, r3
|
|
; CHECK-NEXT: vmov d19, r0, r1
|
|
; CHECK-NEXT: vmovn.i32 d16, q8
|
|
; CHECK-NEXT: vmov.i8 d17, #0x7
|
|
; CHECK-NEXT: vtbl.8 d16, {d16}, d20
|
|
; CHECK-NEXT: vneg.s8 d17, d17
|
|
; CHECK-NEXT: vshl.i8 d16, d16, #7
|
|
; CHECK-NEXT: vshl.s8 d16, d16, d17
|
|
; CHECK-NEXT: vbsl d16, d19, d18
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: pop {r11, lr}
|
|
; CHECK-NEXT: mov pc, lr
|
|
; CHECK-NEXT: .p2align 3
|
|
; CHECK-NEXT: @ BB#1:
|
|
; CHECK-NEXT: .LCPI22_0:
|
|
; CHECK-NEXT: .byte 255 @ 0xff
|
|
; CHECK-NEXT: .byte 255 @ 0xff
|
|
; CHECK-NEXT: .byte 255 @ 0xff
|
|
; CHECK-NEXT: .byte 255 @ 0xff
|
|
; CHECK-NEXT: .byte 0 @ 0x0
|
|
; CHECK-NEXT: .byte 2 @ 0x2
|
|
; CHECK-NEXT: .byte 4 @ 0x4
|
|
; CHECK-NEXT: .byte 6 @ 0x6
|
|
<4 x i32> %cmp0, <4 x i32> %cmp1, <4 x i8> *%cmp2_ptr) {
|
|
%cmp2_load = load <4 x i8>, <4 x i8> * %cmp2_ptr, align 4
|
|
%cmp2 = trunc <4 x i8> %cmp2_load to <4 x i1>
|
|
%c0 = icmp ult <4 x i32> %cmp0, %cmp1
|
|
%c = shufflevector <4 x i1> undef, <4 x i1> %c0, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%rv = select <8 x i1> %c, <8 x i8> %tr0, <8 x i8> %tr1
|
|
ret <8 x i8> %rv
|
|
}
|
|
|
|
; We're using large data types here, and we have to fill with undef values until we
|
|
; get some vector size that we can represent.
|
|
define <10 x i8> @vuzp_wide_type(<10 x i8> %tr0, <10 x i8> %tr1,
|
|
; CHECK-LABEL: vuzp_wide_type:
|
|
; CHECK: @ BB#0:
|
|
; CHECK-NEXT: .save {r4, r5, r6, r7, r11, lr}
|
|
; CHECK-NEXT: push {r4, r5, r6, r7, r11, lr}
|
|
; CHECK-NEXT: .setfp r11, sp, #16
|
|
; CHECK-NEXT: add r11, sp, #16
|
|
; CHECK-NEXT: .pad #8
|
|
; CHECK-NEXT: sub sp, sp, #8
|
|
; CHECK-NEXT: bic sp, sp, #15
|
|
; CHECK-NEXT: add r5, r11, #52
|
|
; CHECK-NEXT: add r7, r11, #32
|
|
; CHECK-NEXT: add r4, r11, #44
|
|
; CHECK-NEXT: add r6, r11, #24
|
|
; CHECK-NEXT: add r12, r11, #60
|
|
; CHECK-NEXT: add lr, r11, #40
|
|
; CHECK-NEXT: vld1.32 {d17[0]}, [r7:32]
|
|
; CHECK-NEXT: vld1.32 {d19[0]}, [r5:32]
|
|
; CHECK-NEXT: vld1.32 {d22[0]}, [r12:32]
|
|
; CHECK-NEXT: ldr r12, [r11, #64]
|
|
; CHECK-NEXT: vld1.32 {d20[0]}, [lr:32]
|
|
; CHECK-NEXT: add r7, r11, #48
|
|
; CHECK-NEXT: add r5, r11, #28
|
|
; CHECK-NEXT: vld1.32 {d16[0]}, [r6:32]
|
|
; CHECK-NEXT: vld1.32 {d18[0]}, [r4:32]
|
|
; CHECK-NEXT: add r6, r11, #56
|
|
; CHECK-NEXT: add r4, r11, #36
|
|
; CHECK-NEXT: vcgt.u32 q10, q11, q10
|
|
; CHECK-NEXT: vld1.32 {d19[1]}, [r6:32]
|
|
; CHECK-NEXT: vld1.32 {d17[1]}, [r4:32]
|
|
; CHECK-NEXT: add r6, r12, #4
|
|
; CHECK-NEXT: vld1.32 {d18[1]}, [r7:32]
|
|
; CHECK-NEXT: vld1.32 {d16[1]}, [r5:32]
|
|
; CHECK-NEXT: ldr r7, [r12]
|
|
; CHECK-NEXT: vcgt.u32 q8, q9, q8
|
|
; CHECK-NEXT: vmovn.i32 d18, q10
|
|
; CHECK-NEXT: vmov.32 d21[0], r7
|
|
; CHECK-NEXT: vmovn.i32 d16, q8
|
|
; CHECK-NEXT: vmov.u8 r7, d21[3]
|
|
; CHECK-NEXT: vmov.i8 d17, #0x7
|
|
; CHECK-NEXT: vuzp.8 d16, d18
|
|
; CHECK-NEXT: vmov.8 d23[0], r7
|
|
; CHECK-NEXT: vneg.s8 d17, d17
|
|
; CHECK-NEXT: add r7, r11, #8
|
|
; CHECK-NEXT: vldr d18, .LCPI23_0
|
|
; CHECK-NEXT: vld1.8 {d23[1]}, [r6]
|
|
; CHECK-NEXT: vshl.i8 d16, d16, #7
|
|
; CHECK-NEXT: vshl.s8 d20, d16, d17
|
|
; CHECK-NEXT: vmov.i8 q8, #0x7
|
|
; CHECK-NEXT: vneg.s8 q8, q8
|
|
; CHECK-NEXT: vtbl.8 d22, {d20, d21}, d18
|
|
; CHECK-NEXT: vld1.64 {d18, d19}, [r7]
|
|
; CHECK-NEXT: vshl.i8 q10, q11, #7
|
|
; CHECK-NEXT: vmov d23, r2, r3
|
|
; CHECK-NEXT: vmov d22, r0, r1
|
|
; CHECK-NEXT: vshl.s8 q8, q10, q8
|
|
; CHECK-NEXT: vbsl q8, q11, q9
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: vmov r2, r3, d17
|
|
; CHECK-NEXT: sub sp, r11, #16
|
|
; CHECK-NEXT: pop {r4, r5, r6, r7, r11, lr}
|
|
; CHECK-NEXT: mov pc, lr
|
|
; CHECK-NEXT: .p2align 3
|
|
; CHECK-NEXT: @ BB#1:
|
|
; CHECK-NEXT: .LCPI23_0:
|
|
; CHECK-NEXT: .byte 0 @ 0x0
|
|
; CHECK-NEXT: .byte 1 @ 0x1
|
|
; CHECK-NEXT: .byte 2 @ 0x2
|
|
; CHECK-NEXT: .byte 3 @ 0x3
|
|
; CHECK-NEXT: .byte 4 @ 0x4
|
|
; CHECK-NEXT: .byte 8 @ 0x8
|
|
; CHECK-NEXT: .byte 9 @ 0x9
|
|
; CHECK-NEXT: .byte 10 @ 0xa
|
|
<5 x i32> %cmp0, <5 x i32> %cmp1, <5 x i8> *%cmp2_ptr) {
|
|
%cmp2_load = load <5 x i8>, <5 x i8> * %cmp2_ptr, align 4
|
|
%cmp2 = trunc <5 x i8> %cmp2_load to <5 x i1>
|
|
%c0 = icmp ult <5 x i32> %cmp0, %cmp1
|
|
%c = shufflevector <5 x i1> %c0, <5 x i1> %cmp2, <10 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9>
|
|
%rv = select <10 x i1> %c, <10 x i8> %tr0, <10 x i8> %tr1
|
|
ret <10 x i8> %rv
|
|
}
|
|
|
|
%struct.uint8x8x2_t = type { [2 x <8 x i8>] }
|
|
define %struct.uint8x8x2_t @vuzp_extract_subvector(<16 x i8> %t) #0 {
|
|
; CHECK-LABEL: vuzp_extract_subvector:
|
|
; CHECK: @ BB#0:
|
|
; CHECK-NEXT: vmov d17, r2, r3
|
|
; CHECK-NEXT: vmov d16, r0, r1
|
|
; CHECK-NEXT: vorr d18, d17, d17
|
|
; CHECK-NEXT: vuzp.8 d16, d18
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: vmov r2, r3, d18
|
|
; CHECK-NEXT: mov pc, lr
|
|
|
|
%vuzp.i = shufflevector <16 x i8> %t, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
|
|
%vuzp1.i = shufflevector <16 x i8> %t, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
|
|
%.fca.0.0.insert = insertvalue %struct.uint8x8x2_t undef, <8 x i8> %vuzp.i, 0, 0
|
|
%.fca.0.1.insert = insertvalue %struct.uint8x8x2_t %.fca.0.0.insert, <8 x i8> %vuzp1.i, 0, 1
|
|
ret %struct.uint8x8x2_t %.fca.0.1.insert
|
|
}
|