llvm-project/clang-tools-extra/pseudo/lib/GLR.cpp

378 lines
15 KiB
C++

//===--- GLR.cpp -----------------------------------------------*- C++-*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "clang-pseudo/GLR.h"
#include "clang-pseudo/Grammar.h"
#include "clang-pseudo/LRTable.h"
#include "clang/Basic/TokenKinds.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/FormatVariadic.h"
#include <algorithm>
#include <memory>
#include <queue>
#define DEBUG_TYPE "GLR.cpp"
namespace clang {
namespace pseudo {
using StateID = LRTable::StateID;
llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const GSS::Node &N) {
std::vector<std::string> ParentStates;
for (const auto *Parent : N.parents())
ParentStates.push_back(llvm::formatv("{0}", Parent->State));
OS << llvm::formatv("state {0}, parsed symbol {1}, parents {2}", N.State,
N.Payload->symbol(), llvm::join(ParentStates, ", "));
return OS;
}
const ForestNode &glrParse(const TokenStream &Tokens, const ParseParams &Params,
SymbolID StartSymbol) {
llvm::ArrayRef<ForestNode> Terminals = Params.Forest.createTerminals(Tokens);
auto &G = Params.G;
(void)G;
auto &GSS = Params.GSStack;
// Lists of active shift, reduce, accept actions.
std::vector<ParseStep> PendingShift, PendingReduce, PendingAccept;
auto AddSteps = [&](const GSS::Node *Head, SymbolID NextTok) {
for (const auto &Action : Params.Table.getActions(Head->State, NextTok)) {
switch (Action.kind()) {
case LRTable::Action::Shift:
PendingShift.push_back({Head, Action});
break;
case LRTable::Action::Reduce:
PendingReduce.push_back({Head, Action});
break;
case LRTable::Action::Accept:
PendingAccept.push_back({Head, Action});
break;
default:
llvm_unreachable("unexpected action kind!");
}
}
};
std::vector<const GSS::Node *> NewHeads = {
GSS.addNode(/*State=*/Params.Table.getStartState(StartSymbol),
/*ForestNode=*/nullptr, {})};
for (const ForestNode &Terminal : Terminals) {
LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Next token {0} (id={1})\n",
G.symbolName(Terminal.symbol()),
Terminal.symbol()));
for (const auto *Head : NewHeads)
AddSteps(Head, Terminal.symbol());
NewHeads.clear();
glrReduce(PendingReduce, Params,
[&](const GSS::Node * NewHead) {
// A reduce will enable more steps.
AddSteps(NewHead, Terminal.symbol());
});
glrShift(PendingShift, Terminal, Params,
[&](const GSS::Node *NewHead) { NewHeads.push_back(NewHead); });
}
LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Next is eof\n"));
for (const auto *Heads : NewHeads)
AddSteps(Heads, tokenSymbol(tok::eof));
glrReduce(PendingReduce, Params,
[&](const GSS::Node * NewHead) {
// A reduce will enable more steps.
AddSteps(NewHead, tokenSymbol(tok::eof));
});
if (!PendingAccept.empty()) {
LLVM_DEBUG({
llvm::dbgs() << llvm::formatv("Accept: {0} accepted result:\n",
PendingAccept.size());
for (const auto &Accept : PendingAccept)
llvm::dbgs() << " - " << G.symbolName(Accept.Head->Payload->symbol())
<< "\n";
});
assert(PendingAccept.size() == 1);
return *PendingAccept.front().Head->Payload;
}
// We failed to parse the input, returning an opaque forest node for recovery.
return Params.Forest.createOpaque(StartSymbol, /*Token::Index=*/0);
}
// Apply all pending shift actions.
// In theory, LR parsing doesn't have shift/shift conflicts on a single head.
// But we may have multiple active heads, and each head has a shift action.
//
// We merge the stack -- if multiple heads will reach the same state after
// shifting a token, we shift only once by combining these heads.
//
// E.g. we have two heads (2, 3) in the GSS, and will shift both to reach 4:
// 0---1---2
// └---3
// After the shift action, the GSS is:
// 0---1---2---4
// └---3---┘
void glrShift(std::vector<ParseStep> &PendingShift, const ForestNode &NewTok,
const ParseParams &Params, NewHeadCallback NewHeadCB) {
assert(NewTok.kind() == ForestNode::Terminal);
assert(llvm::all_of(PendingShift,
[](const ParseStep &Step) {
return Step.Action.kind() == LRTable::Action::Shift;
}) &&
"Pending shift actions must be shift actions");
LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" Shift {0} ({1} active heads):\n",
Params.G.symbolName(NewTok.symbol()),
PendingShift.size()));
// We group pending shifts by their target state so we can merge them.
llvm::stable_sort(PendingShift, [](const ParseStep &L, const ParseStep &R) {
return L.Action.getShiftState() < R.Action.getShiftState();
});
auto Rest = llvm::makeArrayRef(PendingShift);
llvm::SmallVector<const GSS::Node *> Parents;
while (!Rest.empty()) {
// Collect the batch of PendingShift that have compatible shift states.
// Their heads become TempParents, the parents of the new GSS node.
StateID NextState = Rest.front().Action.getShiftState();
Parents.clear();
for (const auto &Base : Rest) {
if (Base.Action.getShiftState() != NextState)
break;
Parents.push_back(Base.Head);
}
Rest = Rest.drop_front(Parents.size());
LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" --> S{0} ({1} heads)\n",
NextState, Parents.size()));
NewHeadCB(Params.GSStack.addNode(NextState, &NewTok, Parents));
}
PendingShift.clear();
}
namespace {
// A KeyedQueue yields pairs of keys and values in order of the keys.
template <typename Key, typename Value>
using KeyedQueue =
std::priority_queue<std::pair<Key, Value>,
std::vector<std::pair<Key, Value>>, llvm::less_first>;
template <typename T> void sortAndUnique(std::vector<T> &Vec) {
llvm::sort(Vec);
Vec.erase(std::unique(Vec.begin(), Vec.end()), Vec.end());
}
} // namespace
// Perform reduces until no more are possible.
//
// Generally this means walking up from the heads gathering ForestNodes that
// will match the RHS of the rule we're reducing into a sequence ForestNode,
// and ending up at a base node.
// Then we push a new GSS node onto that base, taking care to:
// - pack alternative sequence ForestNodes into an ambiguous ForestNode.
// - use the same GSS node for multiple heads if the parse state matches.
//
// Examples of reduction:
// Before (simple):
// 0--1(expr)--2(semi)
// After reducing 2 by `stmt := expr semi`:
// 0--3(stmt) // 3 is goto(0, stmt)
//
// Before (splitting due to R/R conflict):
// 0--1(IDENTIFIER)
// After reducing 1 by `class-name := IDENTIFIER` & `enum-name := IDENTIFIER`:
// 0--2(class-name) // 2 is goto(0, class-name)
// └--3(enum-name) // 3 is goto(0, enum-name)
//
// Before (splitting due to multiple bases):
// 0--2(class-name)--4(STAR)
// └--3(enum-name)---┘
// After reducing 4 by `ptr-operator := STAR`:
// 0--2(class-name)--5(ptr-operator) // 5 is goto(2, ptr-operator)
// └--3(enum-name)---6(ptr-operator) // 6 is goto(3, ptr-operator)
//
// Before (joining due to same goto state, multiple bases):
// 0--1(cv-qualifier)--3(class-name)
// └--2(cv-qualifier)--4(enum-name)
// After reducing 3 by `type-name := class-name` and
// 4 by `type-name := enum-name`:
// 0--1(cv-qualifier)--5(type-name) // 5 is goto(1, type-name) and
// └--2(cv-qualifier)--┘ // goto(2, type-name)
//
// Before (joining due to same goto state, the same base):
// 0--1(class-name)--3(STAR)
// └--2(enum-name)--4(STAR)
// After reducing 3 by `pointer := class-name STAR` and
// 2 by`enum-name := class-name STAR`:
// 0--5(pointer) // 5 is goto(0, pointer)
void glrReduce(std::vector<ParseStep> &PendingReduce, const ParseParams &Params,
NewHeadCallback NewHeadCB) {
// There are two interacting complications:
// 1. Performing one reduce can unlock new reduces on the newly-created head.
// 2a. The ambiguous ForestNodes must be complete (have all sequence nodes).
// This means we must have unlocked all the reduces that contribute to it.
// 2b. Similarly, the new GSS nodes must be complete (have all parents).
//
// We define a "family" of reduces as those that produce the same symbol and
// cover the same range of tokens. These are exactly the set of reductions
// whose sequence nodes would be covered by the same ambiguous node.
// We wish to process a whole family at a time (to satisfy complication 2),
// and can address complication 1 by carefully ordering the families:
// - Process families covering fewer tokens first.
// A reduce can't depend on a longer reduce!
// - For equal token ranges: if S := T, process T families before S families.
// Parsing T can't depend on an equal-length S, as the grammar is acyclic.
//
// This isn't quite enough: we don't know the token length of the reduction
// until we walk up the stack to perform the pop.
// So we perform the pop part upfront, and place the push specification on
// priority queues such that we can retrieve a family at a time.
// A reduction family is characterized by its token range and symbol produced.
// It is used as a key in the priority queues to group pushes by family.
struct Family {
// The start of the token range of the reduce.
Token::Index Start;
SymbolID Symbol;
// Rule must produce Symbol and can otherwise be arbitrary.
// RuleIDs have the topological order based on the acyclic grammar.
// FIXME: should SymbolIDs be so ordered instead?
RuleID Rule;
bool operator==(const Family &Other) const {
return Start == Other.Start && Symbol == Other.Symbol;
}
// The larger Family is the one that should be processed first.
bool operator<(const Family &Other) const {
if (Start != Other.Start)
return Start < Other.Start;
if (Symbol != Other.Symbol)
return Rule > Other.Rule;
assert(*this == Other);
return false;
}
};
// The base nodes are the heads after popping the GSS nodes we are reducing.
// We don't care which rule yielded each base. If Family.Symbol is S, the
// base includes an item X := ... • S ... and since the grammar is
// context-free, *all* parses of S are valid here.
// FIXME: reuse the queues across calls instead of reallocating.
KeyedQueue<Family, const GSS::Node *> Bases;
// A sequence is the ForestNode payloads of the GSS nodes we are reducing.
// These are the RHS of the rule, the RuleID is stored in the Family.
// They specify a sequence ForestNode we may build (but we dedup first).
using Sequence = llvm::SmallVector<const ForestNode *, Rule::MaxElements>;
KeyedQueue<Family, Sequence> Sequences;
Sequence TempSequence;
// Pop walks up the parent chain(s) for a reduction from Head by to Rule.
// Once we reach the end, record the bases and sequences.
auto Pop = [&](const GSS::Node *Head, RuleID RID) {
LLVM_DEBUG(llvm::dbgs() << " Pop " << Params.G.dumpRule(RID) << "\n");
const auto &Rule = Params.G.lookupRule(RID);
Family F{/*Start=*/0, /*Symbol=*/Rule.Target, /*Rule=*/RID};
TempSequence.resize_for_overwrite(Rule.Size);
auto DFS = [&](const GSS::Node *N, unsigned I, auto &DFS) {
if (I == Rule.Size) {
F.Start = TempSequence.front()->startTokenIndex();
Bases.emplace(F, N);
LLVM_DEBUG(llvm::dbgs() << " --> base at S" << N->State << "\n");
Sequences.emplace(F, TempSequence);
return;
}
TempSequence[Rule.Size - 1 - I] = N->Payload;
for (const GSS::Node *Parent : N->parents())
DFS(Parent, I + 1, DFS);
};
DFS(Head, 0, DFS);
};
auto PopPending = [&] {
for (const ParseStep &Pending : PendingReduce)
Pop(Pending.Head, Pending.Action.getReduceRule());
PendingReduce.clear();
};
std::vector<std::pair</*Goto*/ StateID, const GSS::Node *>> FamilyBases;
std::vector<std::pair<RuleID, Sequence>> FamilySequences;
std::vector<const GSS::Node *> TempGSSNodes;
std::vector<const ForestNode *> TempForestNodes;
// Main reduction loop:
// - pop as much as we can
// - process one family at a time, forming a forest node
// - produces new GSS heads which may enable more pops
PopPending();
while (!Bases.empty()) {
// We should always have bases and sequences for the same families.
Family F = Bases.top().first;
assert(!Sequences.empty());
assert(Sequences.top().first == F);
LLVM_DEBUG(llvm::dbgs() << " Push " << Params.G.symbolName(F.Symbol)
<< " from token " << F.Start << "\n");
// Grab the sequences for this family.
FamilySequences.clear();
do {
FamilySequences.emplace_back(Sequences.top().first.Rule,
Sequences.top().second);
Sequences.pop();
} while (!Sequences.empty() && Sequences.top().first == F);
// Build a forest node for each unique sequence.
sortAndUnique(FamilySequences);
auto &SequenceNodes = TempForestNodes;
SequenceNodes.clear();
for (const auto &SequenceSpec : FamilySequences)
SequenceNodes.push_back(&Params.Forest.createSequence(
F.Symbol, SequenceSpec.first, SequenceSpec.second));
// Wrap in an ambiguous node if needed.
const ForestNode *Parsed =
SequenceNodes.size() == 1
? SequenceNodes.front()
: &Params.Forest.createAmbiguous(F.Symbol, SequenceNodes);
LLVM_DEBUG(llvm::dbgs() << " --> " << Parsed->dump(Params.G) << "\n");
// Grab the bases for this family.
// As well as deduplicating them, we'll group by the goto state.
FamilyBases.clear();
do {
FamilyBases.emplace_back(
Params.Table.getGoToState(Bases.top().second->State, F.Symbol),
Bases.top().second);
Bases.pop();
} while (!Bases.empty() && Bases.top().first == F);
sortAndUnique(FamilyBases);
// Create a GSS node for each unique goto state.
llvm::ArrayRef<decltype(FamilyBases)::value_type> BasesLeft = FamilyBases;
while (!BasesLeft.empty()) {
StateID NextState = BasesLeft.front().first;
auto &Parents = TempGSSNodes;
Parents.clear();
for (const auto &Base : BasesLeft) {
if (Base.first != NextState)
break;
Parents.push_back(Base.second);
}
BasesLeft = BasesLeft.drop_front(Parents.size());
// Invoking the callback for new heads, a real GLR parser may add new
// reduces to the PendingReduce queue!
NewHeadCB(Params.GSStack.addNode(NextState, Parsed, Parents));
}
PopPending();
}
assert(Sequences.empty());
}
} // namespace pseudo
} // namespace clang