forked from OSchip/llvm-project
416 lines
16 KiB
LLVM
416 lines
16 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -o - %s | FileCheck -check-prefix=GFX9 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -o - %s | FileCheck -check-prefix=GFX10 %s
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define amdgpu_ps <4 x float> @load_mip_1d(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX9-LABEL: load_mip_1d:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_mip_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.load.mip.1d.v4f32.i32(i32 15, i32 %s, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @load_mip_2d(<8 x i32> inreg %rsrc, i32 %s, i32 %t) {
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; GFX9-LABEL: load_mip_2d:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_mip_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.load.mip.2d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @load_mip_3d(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %u) {
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; GFX9-LABEL: load_mip_3d:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_mip_3d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.load.mip.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %u, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @load_mip_1darray(<8 x i32> inreg %rsrc, i32 %s, i32 %t) {
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; GFX9-LABEL: load_mip_1darray:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm da
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_mip_1darray:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.load.mip.1darray.v4f32.i32(i32 15, i32 %s, i32 %t, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @load_mip_2darray(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %u) {
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; GFX9-LABEL: load_mip_2darray:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm da
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_mip_2darray:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.load.mip.2darray.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %u, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @load_mip_cube(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %u) {
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; GFX9-LABEL: load_mip_cube:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm da
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_mip_cube:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.load.mip.cube.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %u, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps void @store_mip_1d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) {
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; GFX9-LABEL: store_mip_1d:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm
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; GFX9-NEXT: s_endpgm
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;
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; GFX10-LABEL: store_mip_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm
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; GFX10-NEXT: s_endpgm
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main_body:
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call void @llvm.amdgcn.image.store.mip.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret void
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}
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define amdgpu_ps void @store_mip_2d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t) {
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; GFX9-LABEL: store_mip_2d:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf unorm
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; GFX9-NEXT: s_endpgm
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;
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; GFX10-LABEL: store_mip_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm
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; GFX10-NEXT: s_endpgm
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main_body:
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call void @llvm.amdgcn.image.store.mip.2d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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ret void
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}
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define amdgpu_ps void @store_mip_3d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %u) {
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; GFX9-LABEL: store_mip_3d:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm
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; GFX9-NEXT: s_endpgm
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;
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; GFX10-LABEL: store_mip_3d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: ; implicit-def: $vcc_hi
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; GFX10-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm
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; GFX10-NEXT: s_endpgm
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main_body:
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call void @llvm.amdgcn.image.store.mip.3d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %u, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
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|
ret void
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|
}
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|
|
|
define amdgpu_ps void @store_mip_1darray(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t) {
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; GFX9-LABEL: store_mip_1darray:
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; GFX9: ; %bb.0: ; %main_body
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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|
; GFX9-NEXT: s_mov_b32 s6, s8
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|
; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf unorm da
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; GFX9-NEXT: s_endpgm
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|
;
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|
; GFX10-LABEL: store_mip_1darray:
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|
; GFX10: ; %bb.0: ; %main_body
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|
; GFX10-NEXT: s_mov_b32 s0, s2
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|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
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|
; GFX10-NEXT: s_mov_b32 s7, s9
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|
; GFX10-NEXT: ; implicit-def: $vcc_hi
|
|
; GFX10-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm
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|
; GFX10-NEXT: s_endpgm
|
|
main_body:
|
|
call void @llvm.amdgcn.image.store.mip.1darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret void
|
|
}
|
|
|
|
define amdgpu_ps void @store_mip_2darray(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %u) {
|
|
; GFX9-LABEL: store_mip_2darray:
|
|
; GFX9: ; %bb.0: ; %main_body
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm da
|
|
; GFX9-NEXT: s_endpgm
|
|
;
|
|
; GFX10-LABEL: store_mip_2darray:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: ; implicit-def: $vcc_hi
|
|
; GFX10-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm
|
|
; GFX10-NEXT: s_endpgm
|
|
main_body:
|
|
call void @llvm.amdgcn.image.store.mip.2darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %u, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret void
|
|
}
|
|
|
|
define amdgpu_ps void @store_mip_cube(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %u) {
|
|
; GFX9-LABEL: store_mip_cube:
|
|
; GFX9: ; %bb.0: ; %main_body
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm da
|
|
; GFX9-NEXT: s_endpgm
|
|
;
|
|
; GFX10-LABEL: store_mip_cube:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: ; implicit-def: $vcc_hi
|
|
; GFX10-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm
|
|
; GFX10-NEXT: s_endpgm
|
|
main_body:
|
|
call void @llvm.amdgcn.image.store.mip.cube.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %u, i32 0, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret void
|
|
}
|
|
|
|
declare <4 x float> @llvm.amdgcn.image.load.mip.1d.v4f32.i32(i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.load.mip.2d.v4f32.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.load.mip.3d.v4f32.i32(i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.load.mip.1darray.v4f32.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.load.mip.2darray.v4f32.i32(i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.load.mip.cube.v4f32.i32(i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare void @llvm.amdgcn.image.store.mip.1d.v4f32.i32(<4 x float>, i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
|
declare void @llvm.amdgcn.image.store.mip.2d.v4f32.i32(<4 x float>, i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
|
declare void @llvm.amdgcn.image.store.mip.3d.v4f32.i32(<4 x float>, i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
|
declare void @llvm.amdgcn.image.store.mip.cube.v4f32.i32(<4 x float>, i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
|
declare void @llvm.amdgcn.image.store.mip.1darray.v4f32.i32(<4 x float>, i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
|
declare void @llvm.amdgcn.image.store.mip.2darray.v4f32.i32(<4 x float>, i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
|
|
|
attributes #0 = { nounwind readonly }
|
|
attributes #1 = { nounwind writeonly }
|