forked from OSchip/llvm-project
329 lines
12 KiB
C++
329 lines
12 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Symbol table is a bag of all known symbols. We put all symbols of
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// all input files to the symbol table. The symbol table is basically
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// a hash table with the logic to resolve symbol name conflicts using
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// the symbol types.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Config.h"
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#include "LinkerScript.h"
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#include "Symbols.h"
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#include "SyntheticSections.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include "lld/Common/Strings.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::ELF;
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using namespace lld;
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using namespace lld::elf;
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SymbolTable *elf::symtab;
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void SymbolTable::wrap(Symbol *sym, Symbol *real, Symbol *wrap) {
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// Redirect __real_foo to the original foo and foo to the original __wrap_foo.
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int &idx1 = symMap[CachedHashStringRef(sym->getName())];
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int &idx2 = symMap[CachedHashStringRef(real->getName())];
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int &idx3 = symMap[CachedHashStringRef(wrap->getName())];
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idx2 = idx1;
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idx1 = idx3;
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if (real->exportDynamic)
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sym->exportDynamic = true;
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if (!real->isUsedInRegularObj && sym->isUndefined())
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sym->isUsedInRegularObj = false;
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// Now renaming is complete, and no one refers to real. We drop real from
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// .symtab and .dynsym. If real is undefined, it is important that we don't
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// leave it in .dynsym, because otherwise it might lead to an undefined symbol
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// error in a subsequent link. If real is defined, we could emit real as an
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// alias for sym, but that could degrade the user experience of some tools
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// that can print out only one symbol for each location: sym is a preferred
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// name than real, but they might print out real instead.
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memcpy(real, sym, sizeof(SymbolUnion));
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real->isUsedInRegularObj = false;
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}
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// Find an existing symbol or create a new one.
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Symbol *SymbolTable::insert(StringRef name) {
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// <name>@@<version> means the symbol is the default version. In that
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// case <name>@@<version> will be used to resolve references to <name>.
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//
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// Since this is a hot path, the following string search code is
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// optimized for speed. StringRef::find(char) is much faster than
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// StringRef::find(StringRef).
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size_t pos = name.find('@');
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if (pos != StringRef::npos && pos + 1 < name.size() && name[pos + 1] == '@')
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name = name.take_front(pos);
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auto p = symMap.insert({CachedHashStringRef(name), (int)symVector.size()});
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int &symIndex = p.first->second;
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bool isNew = p.second;
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if (!isNew)
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return symVector[symIndex];
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Symbol *sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
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symVector.push_back(sym);
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// *sym was not initialized by a constructor. Fields that may get referenced
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// when it is a placeholder must be initialized here.
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sym->setName(name);
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sym->symbolKind = Symbol::PlaceholderKind;
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sym->versionId = VER_NDX_GLOBAL;
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sym->visibility = STV_DEFAULT;
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sym->isUsedInRegularObj = false;
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sym->exportDynamic = false;
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sym->inDynamicList = false;
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sym->canInline = true;
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sym->referenced = false;
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sym->traced = false;
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sym->scriptDefined = false;
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sym->partition = 1;
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return sym;
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}
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Symbol *SymbolTable::addSymbol(const Symbol &newSym) {
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Symbol *sym = insert(newSym.getName());
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sym->resolve(newSym);
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return sym;
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}
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Symbol *SymbolTable::find(StringRef name) {
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auto it = symMap.find(CachedHashStringRef(name));
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if (it == symMap.end())
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return nullptr;
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Symbol *sym = symVector[it->second];
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if (sym->isPlaceholder())
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return nullptr;
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return sym;
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}
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// A version script/dynamic list is only meaningful for a Defined symbol.
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// A CommonSymbol will be converted to a Defined in replaceCommonSymbols().
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// A lazy symbol may be made Defined if an LTO libcall fetches it.
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static bool canBeVersioned(const Symbol &sym) {
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return sym.isDefined() || sym.isCommon() || sym.isLazy();
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}
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// Initialize demangledSyms with a map from demangled symbols to symbol
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// objects. Used to handle "extern C++" directive in version scripts.
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//
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// The map will contain all demangled symbols. That can be very large,
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// and in LLD we generally want to avoid do anything for each symbol.
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// Then, why are we doing this? Here's why.
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//
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// Users can use "extern C++ {}" directive to match against demangled
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// C++ symbols. For example, you can write a pattern such as
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// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
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// other than trying to match a pattern against all demangled symbols.
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// So, if "extern C++" feature is used, we need to demangle all known
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// symbols.
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StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
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if (!demangledSyms) {
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demangledSyms.emplace();
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std::string demangled;
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for (Symbol *sym : symVector)
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if (canBeVersioned(*sym)) {
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StringRef name = sym->getName();
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size_t pos = name.find('@');
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if (pos == std::string::npos)
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demangled = demangleItanium(name);
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else if (pos + 1 == name.size() || name[pos + 1] == '@')
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demangled = demangleItanium(name.substr(0, pos));
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else
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demangled =
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(demangleItanium(name.substr(0, pos)) + name.substr(pos)).str();
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(*demangledSyms)[demangled].push_back(sym);
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}
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}
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return *demangledSyms;
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}
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std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion ver) {
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if (ver.isExternCpp)
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return getDemangledSyms().lookup(ver.name);
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if (Symbol *sym = find(ver.name))
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if (canBeVersioned(*sym))
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return {sym};
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return {};
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}
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std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion ver,
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bool includeNonDefault) {
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std::vector<Symbol *> res;
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SingleStringMatcher m(ver.name);
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auto check = [&](StringRef name) {
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size_t pos = name.find('@');
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if (!includeNonDefault)
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return pos == StringRef::npos;
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return !(pos + 1 < name.size() && name[pos + 1] == '@');
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};
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if (ver.isExternCpp) {
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for (auto &p : getDemangledSyms())
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if (m.match(p.first()))
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for (Symbol *sym : p.second)
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if (check(sym->getName()))
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res.push_back(sym);
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return res;
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}
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for (Symbol *sym : symVector)
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if (canBeVersioned(*sym) && check(sym->getName()) &&
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m.match(sym->getName()))
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res.push_back(sym);
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return res;
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}
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void SymbolTable::handleDynamicList() {
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for (SymbolVersion &ver : config->dynamicList) {
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std::vector<Symbol *> syms;
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if (ver.hasWildcard)
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syms = findAllByVersion(ver, /*includeNonDefault=*/true);
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else
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syms = findByVersion(ver);
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for (Symbol *sym : syms)
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sym->inDynamicList = true;
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}
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}
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// Set symbol versions to symbols. This function handles patterns containing no
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// wildcard characters. Return false if no symbol definition matches ver.
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bool SymbolTable::assignExactVersion(SymbolVersion ver, uint16_t versionId,
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StringRef versionName,
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bool includeNonDefault) {
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// Get a list of symbols which we need to assign the version to.
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std::vector<Symbol *> syms = findByVersion(ver);
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auto getName = [](uint16_t ver) -> std::string {
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if (ver == VER_NDX_LOCAL)
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return "VER_NDX_LOCAL";
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if (ver == VER_NDX_GLOBAL)
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return "VER_NDX_GLOBAL";
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return ("version '" + config->versionDefinitions[ver].name + "'").str();
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};
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// Assign the version.
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for (Symbol *sym : syms) {
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// For a non-local versionId, skip symbols containing version info because
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// symbol versions specified by symbol names take precedence over version
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// scripts. See parseSymbolVersion().
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if (!includeNonDefault && versionId != VER_NDX_LOCAL &&
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sym->getName().contains('@'))
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continue;
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// If the version has not been assigned, verdefIndex is -1. Use an arbitrary
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// number (0) to indicate the version has been assigned.
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if (sym->verdefIndex == UINT32_C(-1)) {
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sym->verdefIndex = 0;
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sym->versionId = versionId;
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}
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if (sym->versionId == versionId)
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continue;
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warn("attempt to reassign symbol '" + ver.name + "' of " +
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getName(sym->versionId) + " to " + getName(versionId));
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}
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return !syms.empty();
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}
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void SymbolTable::assignWildcardVersion(SymbolVersion ver, uint16_t versionId,
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bool includeNonDefault) {
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// Exact matching takes precedence over fuzzy matching,
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// so we set a version to a symbol only if no version has been assigned
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// to the symbol. This behavior is compatible with GNU.
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for (Symbol *sym : findAllByVersion(ver, includeNonDefault))
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if (sym->verdefIndex == UINT32_C(-1)) {
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sym->verdefIndex = 0;
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sym->versionId = versionId;
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}
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}
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// This function processes version scripts by updating the versionId
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// member of symbols.
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// If there's only one anonymous version definition in a version
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// script file, the script does not actually define any symbol version,
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// but just specifies symbols visibilities.
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void SymbolTable::scanVersionScript() {
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SmallString<128> buf;
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// First, we assign versions to exact matching symbols,
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// i.e. version definitions not containing any glob meta-characters.
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std::vector<Symbol *> syms;
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for (VersionDefinition &v : config->versionDefinitions) {
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auto assignExact = [&](SymbolVersion pat, uint16_t id, StringRef ver) {
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bool found =
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assignExactVersion(pat, id, ver, /*includeNonDefault=*/false);
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buf.clear();
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found |= assignExactVersion({(pat.name + "@" + v.name).toStringRef(buf),
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pat.isExternCpp, /*hasWildCard=*/false},
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id, ver, /*includeNonDefault=*/true);
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if (!found && !config->undefinedVersion)
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errorOrWarn("version script assignment of '" + ver + "' to symbol '" +
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pat.name + "' failed: symbol not defined");
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};
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for (SymbolVersion &pat : v.nonLocalPatterns)
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if (!pat.hasWildcard)
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assignExact(pat, v.id, v.name);
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for (SymbolVersion pat : v.localPatterns)
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if (!pat.hasWildcard)
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assignExact(pat, VER_NDX_LOCAL, "local");
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}
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// Next, assign versions to wildcards that are not "*". Note that because the
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// last match takes precedence over previous matches, we iterate over the
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// definitions in the reverse order.
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auto assignWildcard = [&](SymbolVersion pat, uint16_t id, StringRef ver) {
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assignWildcardVersion(pat, id, /*includeNonDefault=*/false);
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buf.clear();
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assignWildcardVersion({(pat.name + "@" + ver).toStringRef(buf),
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pat.isExternCpp, /*hasWildCard=*/true},
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id,
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/*includeNonDefault=*/true);
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};
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for (VersionDefinition &v : llvm::reverse(config->versionDefinitions)) {
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for (SymbolVersion &pat : v.nonLocalPatterns)
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if (pat.hasWildcard && pat.name != "*")
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assignWildcard(pat, v.id, v.name);
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for (SymbolVersion &pat : v.localPatterns)
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if (pat.hasWildcard && pat.name != "*")
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assignWildcard(pat, VER_NDX_LOCAL, v.name);
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}
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// Then, assign versions to "*". In GNU linkers they have lower priority than
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// other wildcards.
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for (VersionDefinition &v : config->versionDefinitions) {
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for (SymbolVersion &pat : v.nonLocalPatterns)
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if (pat.hasWildcard && pat.name == "*")
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assignWildcard(pat, v.id, v.name);
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for (SymbolVersion &pat : v.localPatterns)
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if (pat.hasWildcard && pat.name == "*")
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assignWildcard(pat, VER_NDX_LOCAL, v.name);
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}
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// Symbol themselves might know their versions because symbols
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// can contain versions in the form of <name>@<version>.
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// Let them parse and update their names to exclude version suffix.
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for (Symbol *sym : symVector)
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sym->parseSymbolVersion();
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// isPreemptible is false at this point. To correctly compute the binding of a
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// Defined (which is used by includeInDynsym()), we need to know if it is
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// VER_NDX_LOCAL or not. Compute symbol versions before handling
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// --dynamic-list.
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handleDynamicList();
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}
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