llvm-project/llvm/lib/Target/Hexagon/HexagonMachineScheduler.cpp

957 lines
32 KiB
C++

//===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// MachineScheduler schedules machine instructions after phi elimination. It
// preserves LiveIntervals so it can be invoked before register allocation.
//
//===----------------------------------------------------------------------===//
#include "HexagonMachineScheduler.h"
#include "HexagonInstrInfo.h"
#include "HexagonSubtarget.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/CodeGen/TargetSchedule.h"
#include "llvm/IR/Function.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetOpcodes.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetSubtargetInfo.h"
#include <algorithm>
#include <cassert>
#include <iomanip>
#include <limits>
#include <memory>
#include <sstream>
using namespace llvm;
#define DEBUG_TYPE "machine-scheduler"
static cl::opt<bool> IgnoreBBRegPressure("ignore-bb-reg-pressure",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
static cl::opt<unsigned> SchedDebugVerboseLevel("misched-verbose-level",
cl::Hidden, cl::ZeroOrMore, cl::init(1));
static cl::opt<bool> TopUseShorterTie("top-use-shorter-tie",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
static cl::opt<bool> BotUseShorterTie("bot-use-shorter-tie",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
static cl::opt<bool> DisableTCTie("disable-tc-tie",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
// Check if the scheduler should penalize instructions that are available to
// early due to a zero-latency dependence.
static cl::opt<bool> CheckEarlyAvail("check-early-avail", cl::Hidden,
cl::ZeroOrMore, cl::init(true));
/// Save the last formed packet
void VLIWResourceModel::savePacket() {
OldPacket = Packet;
}
/// Check if scheduling of this SU is possible
/// in the current packet.
/// It is _not_ precise (statefull), it is more like
/// another heuristic. Many corner cases are figured
/// empirically.
bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
if (!SU || !SU->getInstr())
return false;
// First see if the pipeline could receive this instruction
// in the current cycle.
switch (SU->getInstr()->getOpcode()) {
default:
if (!ResourcesModel->canReserveResources(*SU->getInstr()))
return false;
case TargetOpcode::EXTRACT_SUBREG:
case TargetOpcode::INSERT_SUBREG:
case TargetOpcode::SUBREG_TO_REG:
case TargetOpcode::REG_SEQUENCE:
case TargetOpcode::IMPLICIT_DEF:
case TargetOpcode::COPY:
case TargetOpcode::INLINEASM:
break;
}
MachineFunction &MF = *SU->getInstr()->getParent()->getParent();
auto &QII = *MF.getSubtarget<HexagonSubtarget>().getInstrInfo();
// Now see if there are no other dependencies to instructions already
// in the packet.
for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
if (Packet[i]->Succs.size() == 0)
continue;
// Enable .cur formation.
if (QII.mayBeCurLoad(*Packet[i]->getInstr()))
continue;
for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
E = Packet[i]->Succs.end(); I != E; ++I) {
// Since we do not add pseudos to packets, might as well
// ignore order dependencies.
if (I->isCtrl())
continue;
if (I->getSUnit() == SU)
return false;
}
}
return true;
}
/// Keep track of available resources.
bool VLIWResourceModel::reserveResources(SUnit *SU) {
bool startNewCycle = false;
// Artificially reset state.
if (!SU) {
ResourcesModel->clearResources();
savePacket();
Packet.clear();
TotalPackets++;
return false;
}
// If this SU does not fit in the packet
// start a new one.
if (!isResourceAvailable(SU)) {
ResourcesModel->clearResources();
savePacket();
Packet.clear();
TotalPackets++;
startNewCycle = true;
}
switch (SU->getInstr()->getOpcode()) {
default:
ResourcesModel->reserveResources(*SU->getInstr());
break;
case TargetOpcode::EXTRACT_SUBREG:
case TargetOpcode::INSERT_SUBREG:
case TargetOpcode::SUBREG_TO_REG:
case TargetOpcode::REG_SEQUENCE:
case TargetOpcode::IMPLICIT_DEF:
case TargetOpcode::KILL:
case TargetOpcode::CFI_INSTRUCTION:
case TargetOpcode::EH_LABEL:
case TargetOpcode::COPY:
case TargetOpcode::INLINEASM:
break;
}
Packet.push_back(SU);
#ifndef NDEBUG
DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
DEBUG(dbgs() << "\t[" << i << "] SU(");
DEBUG(dbgs() << Packet[i]->NodeNum << ")\t");
DEBUG(Packet[i]->getInstr()->dump());
}
#endif
// If packet is now full, reset the state so in the next cycle
// we start fresh.
if (Packet.size() >= SchedModel->getIssueWidth()) {
ResourcesModel->clearResources();
savePacket();
Packet.clear();
TotalPackets++;
startNewCycle = true;
}
return startNewCycle;
}
/// schedule - Called back from MachineScheduler::runOnMachineFunction
/// after setting up the current scheduling region. [RegionBegin, RegionEnd)
/// only includes instructions that have DAG nodes, not scheduling boundaries.
void VLIWMachineScheduler::schedule() {
DEBUG(dbgs()
<< "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
<< " " << BB->getName()
<< " in_func " << BB->getParent()->getFunction()->getName()
<< " at loop depth " << MLI->getLoopDepth(BB)
<< " \n");
buildDAGWithRegPressure();
SmallVector<SUnit*, 8> TopRoots, BotRoots;
findRootsAndBiasEdges(TopRoots, BotRoots);
// Initialize the strategy before modifying the DAG.
SchedImpl->initialize(this);
DEBUG(unsigned maxH = 0;
for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
if (SUnits[su].getHeight() > maxH)
maxH = SUnits[su].getHeight();
dbgs() << "Max Height " << maxH << "\n";);
DEBUG(unsigned maxD = 0;
for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
if (SUnits[su].getDepth() > maxD)
maxD = SUnits[su].getDepth();
dbgs() << "Max Depth " << maxD << "\n";);
DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
SUnits[su].dumpAll(this));
initQueues(TopRoots, BotRoots);
bool IsTopNode = false;
while (true) {
DEBUG(dbgs() << "** VLIWMachineScheduler::schedule picking next node\n");
SUnit *SU = SchedImpl->pickNode(IsTopNode);
if (!SU) break;
if (!checkSchedLimit())
break;
scheduleMI(SU, IsTopNode);
updateQueues(SU, IsTopNode);
// Notify the scheduling strategy after updating the DAG.
SchedImpl->schedNode(SU, IsTopNode);
}
assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
placeDebugValues();
DEBUG({
unsigned BBNum = begin()->getParent()->getNumber();
dbgs() << "*** Final schedule for BB#" << BBNum << " ***\n";
dumpSchedule();
dbgs() << '\n';
});
}
void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) {
DAG = static_cast<VLIWMachineScheduler*>(dag);
SchedModel = DAG->getSchedModel();
Top.init(DAG, SchedModel);
Bot.init(DAG, SchedModel);
// Initialize the HazardRecognizers. If itineraries don't exist, are empty, or
// are disabled, then these HazardRecs will be disabled.
const InstrItineraryData *Itin = DAG->getSchedModel()->getInstrItineraries();
const TargetSubtargetInfo &STI = DAG->MF.getSubtarget();
const TargetInstrInfo *TII = STI.getInstrInfo();
delete Top.HazardRec;
delete Bot.HazardRec;
Top.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
Bot.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
delete Top.ResourceModel;
delete Bot.ResourceModel;
Top.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
Bot.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
assert((!ForceTopDown || !ForceBottomUp) &&
"-misched-topdown incompatible with -misched-bottomup");
}
void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
if (SU->isScheduled)
return;
for (const SDep &PI : SU->Preds) {
unsigned PredReadyCycle = PI.getSUnit()->TopReadyCycle;
unsigned MinLatency = PI.getLatency();
#ifndef NDEBUG
Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
#endif
if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
SU->TopReadyCycle = PredReadyCycle + MinLatency;
}
Top.releaseNode(SU, SU->TopReadyCycle);
}
void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
if (SU->isScheduled)
return;
assert(SU->getInstr() && "Scheduled SUnit must have instr");
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
unsigned MinLatency = I->getLatency();
#ifndef NDEBUG
Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
#endif
if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
SU->BotReadyCycle = SuccReadyCycle + MinLatency;
}
Bot.releaseNode(SU, SU->BotReadyCycle);
}
/// Does this SU have a hazard within the current instruction group.
///
/// The scheduler supports two modes of hazard recognition. The first is the
/// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
/// supports highly complicated in-order reservation tables
/// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
///
/// The second is a streamlined mechanism that checks for hazards based on
/// simple counters that the scheduler itself maintains. It explicitly checks
/// for instruction dispatch limitations, including the number of micro-ops that
/// can dispatch per cycle.
///
/// TODO: Also check whether the SU must start a new group.
bool ConvergingVLIWScheduler::VLIWSchedBoundary::checkHazard(SUnit *SU) {
if (HazardRec->isEnabled())
return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
unsigned uops = SchedModel->getNumMicroOps(SU->getInstr());
if (IssueCount + uops > SchedModel->getIssueWidth())
return true;
return false;
}
void ConvergingVLIWScheduler::VLIWSchedBoundary::releaseNode(SUnit *SU,
unsigned ReadyCycle) {
if (ReadyCycle < MinReadyCycle)
MinReadyCycle = ReadyCycle;
// Check for interlocks first. For the purpose of other heuristics, an
// instruction that cannot issue appears as if it's not in the ReadyQueue.
if (ReadyCycle > CurrCycle || checkHazard(SU))
Pending.push(SU);
else
Available.push(SU);
}
/// Move the boundary of scheduled code by one cycle.
void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpCycle() {
unsigned Width = SchedModel->getIssueWidth();
IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
assert(MinReadyCycle < std::numeric_limits<unsigned>::max() &&
"MinReadyCycle uninitialized");
unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
if (!HazardRec->isEnabled()) {
// Bypass HazardRec virtual calls.
CurrCycle = NextCycle;
} else {
// Bypass getHazardType calls in case of long latency.
for (; CurrCycle != NextCycle; ++CurrCycle) {
if (isTop())
HazardRec->AdvanceCycle();
else
HazardRec->RecedeCycle();
}
}
CheckPending = true;
DEBUG(dbgs() << "*** Next cycle " << Available.getName() << " cycle "
<< CurrCycle << '\n');
}
/// Move the boundary of scheduled code by one SUnit.
void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpNode(SUnit *SU) {
bool startNewCycle = false;
// Update the reservation table.
if (HazardRec->isEnabled()) {
if (!isTop() && SU->isCall) {
// Calls are scheduled with their preceding instructions. For bottom-up
// scheduling, clear the pipeline state before emitting.
HazardRec->Reset();
}
HazardRec->EmitInstruction(SU);
}
// Update DFA model.
startNewCycle = ResourceModel->reserveResources(SU);
// Check the instruction group dispatch limit.
// TODO: Check if this SU must end a dispatch group.
IssueCount += SchedModel->getNumMicroOps(SU->getInstr());
if (startNewCycle) {
DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
bumpCycle();
}
else
DEBUG(dbgs() << "*** IssueCount " << IssueCount
<< " at cycle " << CurrCycle << '\n');
}
/// Release pending ready nodes in to the available queue. This makes them
/// visible to heuristics.
void ConvergingVLIWScheduler::VLIWSchedBoundary::releasePending() {
// If the available queue is empty, it is safe to reset MinReadyCycle.
if (Available.empty())
MinReadyCycle = std::numeric_limits<unsigned>::max();
// Check to see if any of the pending instructions are ready to issue. If
// so, add them to the available queue.
for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
SUnit *SU = *(Pending.begin()+i);
unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
if (ReadyCycle < MinReadyCycle)
MinReadyCycle = ReadyCycle;
if (ReadyCycle > CurrCycle)
continue;
if (checkHazard(SU))
continue;
Available.push(SU);
Pending.remove(Pending.begin()+i);
--i; --e;
}
CheckPending = false;
}
/// Remove SU from the ready set for this boundary.
void ConvergingVLIWScheduler::VLIWSchedBoundary::removeReady(SUnit *SU) {
if (Available.isInQueue(SU))
Available.remove(Available.find(SU));
else {
assert(Pending.isInQueue(SU) && "bad ready count");
Pending.remove(Pending.find(SU));
}
}
/// If this queue only has one ready candidate, return it. As a side effect,
/// advance the cycle until at least one node is ready. If multiple instructions
/// are ready, return NULL.
SUnit *ConvergingVLIWScheduler::VLIWSchedBoundary::pickOnlyChoice() {
if (CheckPending)
releasePending();
for (unsigned i = 0; Available.empty(); ++i) {
assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
"permanent hazard"); (void)i;
ResourceModel->reserveResources(nullptr);
bumpCycle();
releasePending();
}
if (Available.size() == 1)
return *Available.begin();
return nullptr;
}
#ifndef NDEBUG
void ConvergingVLIWScheduler::traceCandidate(const char *Label,
const ReadyQueue &Q, SUnit *SU, int Cost, PressureChange P) {
dbgs() << Label << " " << Q.getName() << " ";
if (P.isValid())
dbgs() << DAG->TRI->getRegPressureSetName(P.getPSet()) << ":"
<< P.getUnitInc() << " ";
else
dbgs() << " ";
dbgs() << "cost(" << Cost << ")\t";
SU->dump(DAG);
}
// Very detailed queue dump, to be used with higher verbosity levels.
void ConvergingVLIWScheduler::readyQueueVerboseDump(
const RegPressureTracker &RPTracker, SchedCandidate &Candidate,
ReadyQueue &Q) {
RegPressureTracker &TempTracker = const_cast<RegPressureTracker &>(RPTracker);
dbgs() << ">>> " << Q.getName() << "\n";
for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
RegPressureDelta RPDelta;
TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
DAG->getRegionCriticalPSets(),
DAG->getRegPressure().MaxSetPressure);
std::stringstream dbgstr;
dbgstr << "SU(" << std::setw(3) << (*I)->NodeNum << ")";
dbgs() << dbgstr.str();
SchedulingCost(Q, *I, Candidate, RPDelta, true);
dbgs() << "\t";
(*I)->getInstr()->dump();
}
dbgs() << "\n";
}
#endif
/// isSingleUnscheduledPred - If SU2 is the only unscheduled predecessor
/// of SU, return true (we may have duplicates)
static inline bool isSingleUnscheduledPred(SUnit *SU, SUnit *SU2) {
if (SU->NumPredsLeft == 0)
return false;
for (auto &Pred : SU->Preds) {
// We found an available, but not scheduled, predecessor.
if (!Pred.getSUnit()->isScheduled && (Pred.getSUnit() != SU2))
return false;
}
return true;
}
/// isSingleUnscheduledSucc - If SU2 is the only unscheduled successor
/// of SU, return true (we may have duplicates)
static inline bool isSingleUnscheduledSucc(SUnit *SU, SUnit *SU2) {
if (SU->NumSuccsLeft == 0)
return false;
for (auto &Succ : SU->Succs) {
// We found an available, but not scheduled, successor.
if (!Succ.getSUnit()->isScheduled && (Succ.getSUnit() != SU2))
return false;
}
return true;
}
// Constants used to denote relative importance of
// heuristic components for cost computation.
static const unsigned PriorityOne = 200;
static const unsigned PriorityTwo = 50;
static const unsigned PriorityThree = 75;
static const unsigned ScaleTwo = 10;
static const unsigned FactorOne = 2;
/// Single point to compute overall scheduling cost.
/// TODO: More heuristics will be used soon.
int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
SchedCandidate &Candidate,
RegPressureDelta &Delta,
bool verbose) {
// Initial trivial priority.
int ResCount = 1;
// Do not waste time on a node that is already scheduled.
if (!SU || SU->isScheduled)
return ResCount;
MachineInstr &Instr = *SU->getInstr();
DEBUG(if (verbose) dbgs() << ((Q.getID() == TopQID) ? "(top|" : "(bot|"));
// Forced priority is high.
if (SU->isScheduleHigh) {
ResCount += PriorityOne;
DEBUG(dbgs() << "H|");
}
// Critical path first.
if (Q.getID() == TopQID) {
ResCount += (SU->getHeight() * ScaleTwo);
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "h" << std::setw(3) << SU->getHeight() << "|";
dbgs() << dbgstr.str();
});
// If resources are available for it, multiply the
// chance of scheduling.
if (Top.ResourceModel->isResourceAvailable(SU)) {
ResCount <<= FactorOne;
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "A|");
} else
DEBUG(if (verbose) dbgs() << " |");
} else {
ResCount += (SU->getDepth() * ScaleTwo);
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "d" << std::setw(3) << SU->getDepth() << "|";
dbgs() << dbgstr.str();
});
// If resources are available for it, multiply the
// chance of scheduling.
if (Bot.ResourceModel->isResourceAvailable(SU)) {
ResCount <<= FactorOne;
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "A|");
} else
DEBUG(if (verbose) dbgs() << " |");
}
unsigned NumNodesBlocking = 0;
if (Q.getID() == TopQID) {
// How many SUs does it block from scheduling?
// Look at all of the successors of this node.
// Count the number of nodes that
// this node is the sole unscheduled node for.
for (const SDep &SI : SU->Succs)
if (isSingleUnscheduledPred(SI.getSUnit(), SU))
++NumNodesBlocking;
} else {
// How many unscheduled predecessors block this node?
for (const SDep &PI : SU->Preds)
if (isSingleUnscheduledSucc(PI.getSUnit(), SU))
++NumNodesBlocking;
}
ResCount += (NumNodesBlocking * ScaleTwo);
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "blk " << std::setw(2) << NumNodesBlocking << ")|";
dbgs() << dbgstr.str();
});
// Factor in reg pressure as a heuristic.
if (!IgnoreBBRegPressure) {
// Decrease priority by the amount that register pressure exceeds the limit.
ResCount -= (Delta.Excess.getUnitInc()*PriorityOne);
// Decrease priority if register pressure exceeds the limit.
ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityOne);
// Decrease priority slightly if register pressure would increase over the
// current maximum.
ResCount -= (Delta.CurrentMax.getUnitInc()*PriorityTwo);
DEBUG(if (verbose) {
dbgs() << "RP " << Delta.Excess.getUnitInc() << "/"
<< Delta.CriticalMax.getUnitInc() <<"/"
<< Delta.CurrentMax.getUnitInc() << ")|";
});
}
// Give a little extra priority to a .cur instruction if there is a resource
// available for it.
auto &QST = DAG->MF.getSubtarget<HexagonSubtarget>();
auto &QII = *QST.getInstrInfo();
if (SU->isInstr() && QII.mayBeCurLoad(*SU->getInstr())) {
if (Q.getID() == TopQID && Top.ResourceModel->isResourceAvailable(SU)) {
ResCount += PriorityTwo;
DEBUG(if (verbose) dbgs() << "C|");
} else if (Q.getID() == BotQID &&
Bot.ResourceModel->isResourceAvailable(SU)) {
ResCount += PriorityTwo;
DEBUG(if (verbose) dbgs() << "C|");
}
}
// Give preference to a zero latency instruction if the dependent
// instruction is in the current packet.
if (Q.getID() == TopQID) {
for (const SDep &PI : SU->Preds) {
if (!PI.getSUnit()->getInstr()->isPseudo() && PI.isAssignedRegDep() &&
PI.getLatency() == 0 &&
Top.ResourceModel->isInPacket(PI.getSUnit())) {
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "Z|");
}
}
} else {
for (const SDep &SI : SU->Succs) {
if (!SI.getSUnit()->getInstr()->isPseudo() && SI.isAssignedRegDep() &&
SI.getLatency() == 0 &&
Bot.ResourceModel->isInPacket(SI.getSUnit())) {
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "Z|");
}
}
}
// Give less preference to an instruction that will cause a stall with
// an instruction in the previous packet.
if (QII.isHVXVec(Instr)) {
// Check for stalls in the previous packet.
if (Q.getID() == TopQID) {
for (auto J : Top.ResourceModel->OldPacket)
if (QII.producesStall(*J->getInstr(), Instr))
ResCount -= PriorityOne;
} else {
for (auto J : Bot.ResourceModel->OldPacket)
if (QII.producesStall(Instr, *J->getInstr()))
ResCount -= PriorityOne;
}
}
// If the instruction has a non-zero latency dependence with an instruction in
// the current packet, then it should not be scheduled yet. The case occurs
// when the dependent instruction is scheduled in a new packet, so the
// scheduler updates the current cycle and pending instructions become
// available.
if (CheckEarlyAvail) {
if (Q.getID() == TopQID) {
for (const auto &PI : SU->Preds) {
if (PI.getLatency() > 0 &&
Top.ResourceModel->isInPacket(PI.getSUnit())) {
ResCount -= PriorityOne;
DEBUG(if (verbose) dbgs() << "D|");
}
}
} else {
for (const auto &SI : SU->Succs) {
if (SI.getLatency() > 0 &&
Bot.ResourceModel->isInPacket(SI.getSUnit())) {
ResCount -= PriorityOne;
DEBUG(if (verbose) dbgs() << "D|");
}
}
}
}
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "Total " << std::setw(4) << ResCount << ")";
dbgs() << dbgstr.str();
});
return ResCount;
}
/// Pick the best candidate from the top queue.
///
/// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
/// DAG building. To adjust for the current scheduling location we need to
/// maintain the number of vreg uses remaining to be top-scheduled.
ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
SchedCandidate &Candidate) {
DEBUG(if (SchedDebugVerboseLevel > 1)
readyQueueVerboseDump(RPTracker, Candidate, Q);
else Q.dump(););
// getMaxPressureDelta temporarily modifies the tracker.
RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
// BestSU remains NULL if no top candidates beat the best existing candidate.
CandResult FoundCandidate = NoCand;
for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
RegPressureDelta RPDelta;
TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
DAG->getRegionCriticalPSets(),
DAG->getRegPressure().MaxSetPressure);
int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
// Initialize the candidate if needed.
if (!Candidate.SU) {
DEBUG(traceCandidate("DCAND", Q, *I, CurrentCost));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = NodeOrder;
continue;
}
// Best cost.
if (CurrentCost > Candidate.SCost) {
DEBUG(traceCandidate("CCAND", Q, *I, CurrentCost));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
continue;
}
// Tie breaker using Timing Class.
if (!DisableTCTie) {
auto &QST = DAG->MF.getSubtarget<HexagonSubtarget>();
auto &QII = *QST.getInstrInfo();
const MachineInstr *MI = (*I)->getInstr();
const MachineInstr *CandI = Candidate.SU->getInstr();
const InstrItineraryData *InstrItins = QST.getInstrItineraryData();
unsigned InstrLatency = QII.getInstrTimingClassLatency(InstrItins, *MI);
unsigned CandLatency = QII.getInstrTimingClassLatency(InstrItins, *CandI);
DEBUG(dbgs() << "TC Tie Breaker Cand: "
<< CandLatency << " Instr:" << InstrLatency << "\n"
<< *MI << *CandI << "\n");
if (Q.getID() == TopQID && CurrentCost == Candidate.SCost) {
if (InstrLatency < CandLatency && TopUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used top shorter tie breaker\n");
continue;
} else if (InstrLatency > CandLatency && !TopUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used top longer tie breaker\n");
continue;
}
} else if (Q.getID() == BotQID && CurrentCost == Candidate.SCost) {
if (InstrLatency < CandLatency && BotUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used Bot shorter tie breaker\n");
continue;
} else if (InstrLatency > CandLatency && !BotUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used Bot longer tie breaker\n");
continue;
}
}
}
if (CurrentCost == Candidate.SCost) {
if ((Q.getID() == TopQID &&
(*I)->Succs.size() > Candidate.SU->Succs.size()) ||
(Q.getID() == BotQID &&
(*I)->Preds.size() < Candidate.SU->Preds.size())) {
DEBUG(traceCandidate("SPCAND", Q, *I, CurrentCost));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
continue;
}
}
// Fall through to original instruction order.
// Only consider node order if Candidate was chosen from this Q.
if (FoundCandidate == NoCand)
continue;
}
return FoundCandidate;
}
/// Pick the best candidate node from either the top or bottom queue.
SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
// Schedule as far as possible in the direction of no choice. This is most
// efficient, but also provides the best heuristics for CriticalPSets.
if (SUnit *SU = Bot.pickOnlyChoice()) {
DEBUG(dbgs() << "Picked only Bottom\n");
IsTopNode = false;
return SU;
}
if (SUnit *SU = Top.pickOnlyChoice()) {
DEBUG(dbgs() << "Picked only Top\n");
IsTopNode = true;
return SU;
}
SchedCandidate BotCand;
// Prefer bottom scheduling when heuristics are silent.
CandResult BotResult = pickNodeFromQueue(Bot.Available,
DAG->getBotRPTracker(), BotCand);
assert(BotResult != NoCand && "failed to find the first candidate");
// If either Q has a single candidate that provides the least increase in
// Excess pressure, we can immediately schedule from that Q.
//
// RegionCriticalPSets summarizes the pressure within the scheduled region and
// affects picking from either Q. If scheduling in one direction must
// increase pressure for one of the excess PSets, then schedule in that
// direction first to provide more freedom in the other direction.
if (BotResult == SingleExcess || BotResult == SingleCritical) {
DEBUG(dbgs() << "Prefered Bottom Node\n");
IsTopNode = false;
return BotCand.SU;
}
// Check if the top Q has a better candidate.
SchedCandidate TopCand;
CandResult TopResult = pickNodeFromQueue(Top.Available,
DAG->getTopRPTracker(), TopCand);
assert(TopResult != NoCand && "failed to find the first candidate");
if (TopResult == SingleExcess || TopResult == SingleCritical) {
DEBUG(dbgs() << "Prefered Top Node\n");
IsTopNode = true;
return TopCand.SU;
}
// If either Q has a single candidate that minimizes pressure above the
// original region's pressure pick it.
if (BotResult == SingleMax) {
DEBUG(dbgs() << "Prefered Bottom Node SingleMax\n");
IsTopNode = false;
return BotCand.SU;
}
if (TopResult == SingleMax) {
DEBUG(dbgs() << "Prefered Top Node SingleMax\n");
IsTopNode = true;
return TopCand.SU;
}
if (TopCand.SCost > BotCand.SCost) {
DEBUG(dbgs() << "Prefered Top Node Cost\n");
IsTopNode = true;
return TopCand.SU;
}
// Otherwise prefer the bottom candidate in node order.
DEBUG(dbgs() << "Prefered Bottom in Node order\n");
IsTopNode = false;
return BotCand.SU;
}
/// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
if (DAG->top() == DAG->bottom()) {
assert(Top.Available.empty() && Top.Pending.empty() &&
Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
return nullptr;
}
SUnit *SU;
if (ForceTopDown) {
SU = Top.pickOnlyChoice();
if (!SU) {
SchedCandidate TopCand;
CandResult TopResult =
pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
assert(TopResult != NoCand && "failed to find the first candidate");
(void)TopResult;
SU = TopCand.SU;
}
IsTopNode = true;
} else if (ForceBottomUp) {
SU = Bot.pickOnlyChoice();
if (!SU) {
SchedCandidate BotCand;
CandResult BotResult =
pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
assert(BotResult != NoCand && "failed to find the first candidate");
(void)BotResult;
SU = BotCand.SU;
}
IsTopNode = false;
} else {
SU = pickNodeBidrectional(IsTopNode);
}
if (SU->isTopReady())
Top.removeReady(SU);
if (SU->isBottomReady())
Bot.removeReady(SU);
DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
<< " Scheduling Instruction in cycle "
<< (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
SU->dump(DAG));
return SU;
}
/// Update the scheduler's state after scheduling a node. This is the same node
/// that was just returned by pickNode(). However, VLIWMachineScheduler needs
/// to update it's state based on the current cycle before MachineSchedStrategy
/// does.
void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
if (IsTopNode) {
SU->TopReadyCycle = Top.CurrCycle;
Top.bumpNode(SU);
} else {
SU->BotReadyCycle = Bot.CurrCycle;
Bot.bumpNode(SU);
}
}