forked from OSchip/llvm-project
![]() For PS4 development we support dllimport/export annotations in source code. This patch enables the dllimport/export attributes on PS4 by adding a new function to query the triple for whether dllimport/export are used and using that function to decide whether these attributes are supported. This replaces the current method of checking if the target is Windows. This means we can drop the use of "TargetArch" in the .td file (which is an improvement as dllimport/export support isn't really a function of the architecture). I have included a simple codgen test to show that the attributes are accepted and have an effect on codegen for PS4. I have also enabled the DLLExportStaticLocal and DLLImportStaticLocal attributes, which we support downstream. However, I am unable to write a test for these attributes until other patches for PS4 dllimport/export handling land upstream. Whilst writing this patch I noticed that, as these attributes are internal, they do not need to be target specific (when these attributes are added internally in Clang the target specific checks have already been run); however, I think leaving them target specific is fine because it isn't harmful and they "really are" target specific even if that has no functional impact. Differential Revision: https://reviews.llvm.org/D90442 |
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INPUTS | ||
bindings | ||
cmake | ||
docs | ||
examples | ||
include | ||
lib | ||
runtime | ||
test | ||
tools | ||
unittests | ||
utils | ||
www | ||
.clang-format | ||
.clang-tidy | ||
.gitignore | ||
CMakeLists.txt | ||
CODE_OWNERS.TXT | ||
INSTALL.txt | ||
LICENSE.TXT | ||
ModuleInfo.txt | ||
NOTES.txt | ||
README.txt |
README.txt
//===----------------------------------------------------------------------===// // C Language Family Front-end //===----------------------------------------------------------------------===// Welcome to Clang. This is a compiler front-end for the C family of languages (C, C++, Objective-C, and Objective-C++) which is built as part of the LLVM compiler infrastructure project. Unlike many other compiler frontends, Clang is useful for a number of things beyond just compiling code: we intend for Clang to be host to a number of different source-level tools. One example of this is the Clang Static Analyzer. If you're interested in more (including how to build Clang) it is best to read the relevant web sites. Here are some pointers: Information on Clang: http://clang.llvm.org/ Building and using Clang: http://clang.llvm.org/get_started.html Clang Static Analyzer: http://clang-analyzer.llvm.org/ Information on the LLVM project: http://llvm.org/ If you have questions or comments about Clang, a great place to discuss them is on the Clang development mailing list: http://lists.llvm.org/mailman/listinfo/cfe-dev If you find a bug in Clang, please file it in the LLVM bug tracker: http://llvm.org/bugs/