forked from OSchip/llvm-project
652 lines
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ReStructuredText
652 lines
24 KiB
ReStructuredText
==============================================
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Kaleidoscope: Adding JIT and Optimizer Support
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==============================================
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.. contents::
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:local:
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Chapter 4 Introduction
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======================
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Welcome to Chapter 4 of the "`Implementing a language with
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LLVM <index.html>`_" tutorial. Chapters 1-3 described the implementation
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of a simple language and added support for generating LLVM IR. This
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chapter describes two new techniques: adding optimizer support to your
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language, and adding JIT compiler support. These additions will
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demonstrate how to get nice, efficient code for the Kaleidoscope
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language.
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Trivial Constant Folding
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========================
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Our demonstration for Chapter 3 is elegant and easy to extend.
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Unfortunately, it does not produce wonderful code. The IRBuilder,
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however, does give us obvious optimizations when compiling simple code:
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::
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ready> def test(x) 1+2+x;
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Read function definition:
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define double @test(double %x) {
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entry:
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%addtmp = fadd double 3.000000e+00, %x
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ret double %addtmp
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}
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This code is not a literal transcription of the AST built by parsing the
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input. That would be:
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::
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ready> def test(x) 1+2+x;
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Read function definition:
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define double @test(double %x) {
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entry:
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%addtmp = fadd double 2.000000e+00, 1.000000e+00
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%addtmp1 = fadd double %addtmp, %x
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ret double %addtmp1
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}
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Constant folding, as seen above, in particular, is a very common and
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very important optimization: so much so that many language implementors
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implement constant folding support in their AST representation.
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With LLVM, you don't need this support in the AST. Since all calls to
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build LLVM IR go through the LLVM IR builder, the builder itself checked
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to see if there was a constant folding opportunity when you call it. If
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so, it just does the constant fold and return the constant instead of
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creating an instruction.
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Well, that was easy :). In practice, we recommend always using
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``IRBuilder`` when generating code like this. It has no "syntactic
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overhead" for its use (you don't have to uglify your compiler with
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constant checks everywhere) and it can dramatically reduce the amount of
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LLVM IR that is generated in some cases (particular for languages with a
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macro preprocessor or that use a lot of constants).
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On the other hand, the ``IRBuilder`` is limited by the fact that it does
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all of its analysis inline with the code as it is built. If you take a
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slightly more complex example:
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::
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ready> def test(x) (1+2+x)*(x+(1+2));
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ready> Read function definition:
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define double @test(double %x) {
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entry:
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%addtmp = fadd double 3.000000e+00, %x
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%addtmp1 = fadd double %x, 3.000000e+00
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%multmp = fmul double %addtmp, %addtmp1
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ret double %multmp
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}
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In this case, the LHS and RHS of the multiplication are the same value.
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We'd really like to see this generate "``tmp = x+3; result = tmp*tmp;``"
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instead of computing "``x+3``" twice.
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Unfortunately, no amount of local analysis will be able to detect and
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correct this. This requires two transformations: reassociation of
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expressions (to make the add's lexically identical) and Common
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Subexpression Elimination (CSE) to delete the redundant add instruction.
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Fortunately, LLVM provides a broad range of optimizations that you can
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use, in the form of "passes".
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LLVM Optimization Passes
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========================
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LLVM provides many optimization passes, which do many different sorts of
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things and have different tradeoffs. Unlike other systems, LLVM doesn't
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hold to the mistaken notion that one set of optimizations is right for
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all languages and for all situations. LLVM allows a compiler implementor
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to make complete decisions about what optimizations to use, in which
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order, and in what situation.
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As a concrete example, LLVM supports both "whole module" passes, which
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look across as large of body of code as they can (often a whole file,
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but if run at link time, this can be a substantial portion of the whole
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program). It also supports and includes "per-function" passes which just
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operate on a single function at a time, without looking at other
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functions. For more information on passes and how they are run, see the
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`How to Write a Pass <../WritingAnLLVMPass.html>`_ document and the
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`List of LLVM Passes <../Passes.html>`_.
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For Kaleidoscope, we are currently generating functions on the fly, one
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at a time, as the user types them in. We aren't shooting for the
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ultimate optimization experience in this setting, but we also want to
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catch the easy and quick stuff where possible. As such, we will choose
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to run a few per-function optimizations as the user types the function
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in. If we wanted to make a "static Kaleidoscope compiler", we would use
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exactly the code we have now, except that we would defer running the
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optimizer until the entire file has been parsed.
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In order to get per-function optimizations going, we need to set up a
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`FunctionPassManager <../WritingAnLLVMPass.html#what-passmanager-doesr>`_ to hold
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and organize the LLVM optimizations that we want to run. Once we have
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that, we can add a set of optimizations to run. We'll need a new
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FunctionPassManager for each module that we want to optimize, so we'll
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write a function to create and initialize both the module and pass manager
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for us:
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.. code-block:: c++
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void InitializeModuleAndPassManager(void) {
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// Open a new module.
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TheModule = llvm::make_unique<Module>("my cool jit", TheContext);
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// Create a new pass manager attached to it.
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TheFPM = llvm::make_unique<FunctionPassManager>(TheModule.get());
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// Do simple "peephole" optimizations and bit-twiddling optzns.
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TheFPM->add(createInstructionCombiningPass());
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// Reassociate expressions.
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TheFPM->add(createReassociatePass());
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// Eliminate Common SubExpressions.
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TheFPM->add(createGVNPass());
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// Simplify the control flow graph (deleting unreachable blocks, etc).
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TheFPM->add(createCFGSimplificationPass());
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TheFPM->doInitialization();
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}
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This code initializes the global module ``TheModule``, and the function pass
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manager ``TheFPM``, which is attached to ``TheModule``. Once the pass manager is
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set up, we use a series of "add" calls to add a bunch of LLVM passes.
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In this case, we choose to add four optimization passes.
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The passes we choose here are a pretty standard set
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of "cleanup" optimizations that are useful for a wide variety of code. I won't
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delve into what they do but, believe me, they are a good starting place :).
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Once the PassManager is set up, we need to make use of it. We do this by
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running it after our newly created function is constructed (in
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``FunctionAST::codegen()``), but before it is returned to the client:
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.. code-block:: c++
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if (Value *RetVal = Body->codegen()) {
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// Finish off the function.
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Builder.CreateRet(RetVal);
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// Validate the generated code, checking for consistency.
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verifyFunction(*TheFunction);
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// Optimize the function.
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TheFPM->run(*TheFunction);
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return TheFunction;
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}
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As you can see, this is pretty straightforward. The
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``FunctionPassManager`` optimizes and updates the LLVM Function\* in
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place, improving (hopefully) its body. With this in place, we can try
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our test above again:
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::
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ready> def test(x) (1+2+x)*(x+(1+2));
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ready> Read function definition:
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define double @test(double %x) {
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entry:
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%addtmp = fadd double %x, 3.000000e+00
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%multmp = fmul double %addtmp, %addtmp
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ret double %multmp
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}
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As expected, we now get our nicely optimized code, saving a floating
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point add instruction from every execution of this function.
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LLVM provides a wide variety of optimizations that can be used in
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certain circumstances. Some `documentation about the various
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passes <../Passes.html>`_ is available, but it isn't very complete.
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Another good source of ideas can come from looking at the passes that
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``Clang`` runs to get started. The "``opt``" tool allows you to
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experiment with passes from the command line, so you can see if they do
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anything.
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Now that we have reasonable code coming out of our front-end, lets talk
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about executing it!
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Adding a JIT Compiler
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=====================
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Code that is available in LLVM IR can have a wide variety of tools
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applied to it. For example, you can run optimizations on it (as we did
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above), you can dump it out in textual or binary forms, you can compile
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the code to an assembly file (.s) for some target, or you can JIT
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compile it. The nice thing about the LLVM IR representation is that it
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is the "common currency" between many different parts of the compiler.
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In this section, we'll add JIT compiler support to our interpreter. The
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basic idea that we want for Kaleidoscope is to have the user enter
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function bodies as they do now, but immediately evaluate the top-level
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expressions they type in. For example, if they type in "1 + 2;", we
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should evaluate and print out 3. If they define a function, they should
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be able to call it from the command line.
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In order to do this, we first prepare the environment to create code for
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the current native target and declare and initialize the JIT. This is
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done by calling some ``InitializeNativeTarget\*`` functions and
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adding a global variable ``TheJIT``, and initializing it in
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``main``:
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.. code-block:: c++
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static std::unique_ptr<KaleidoscopeJIT> TheJIT;
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...
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int main() {
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InitializeNativeTarget();
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InitializeNativeTargetAsmPrinter();
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InitializeNativeTargetAsmParser();
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// Install standard binary operators.
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// 1 is lowest precedence.
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BinopPrecedence['<'] = 10;
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BinopPrecedence['+'] = 20;
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BinopPrecedence['-'] = 20;
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BinopPrecedence['*'] = 40; // highest.
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// Prime the first token.
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fprintf(stderr, "ready> ");
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getNextToken();
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TheJIT = llvm::make_unique<KaleidoscopeJIT>();
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// Run the main "interpreter loop" now.
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MainLoop();
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return 0;
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}
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We also need to setup the data layout for the JIT:
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.. code-block:: c++
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void InitializeModuleAndPassManager(void) {
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// Open a new module.
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TheModule = llvm::make_unique<Module>("my cool jit", TheContext);
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TheModule->setDataLayout(TheJIT->getTargetMachine().createDataLayout());
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// Create a new pass manager attached to it.
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TheFPM = llvm::make_unique<FunctionPassManager>(TheModule.get());
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...
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The KaleidoscopeJIT class is a simple JIT built specifically for these
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tutorials, available inside the LLVM source code
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at llvm-src/examples/Kaleidoscope/include/KaleidoscopeJIT.h.
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In later chapters we will look at how it works and extend it with
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new features, but for now we will take it as given. Its API is very simple:
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``addModule`` adds an LLVM IR module to the JIT, making its functions
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available for execution; ``removeModule`` removes a module, freeing any
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memory associated with the code in that module; and ``findSymbol`` allows us
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to look up pointers to the compiled code.
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We can take this simple API and change our code that parses top-level expressions to
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look like this:
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.. code-block:: c++
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static void HandleTopLevelExpression() {
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// Evaluate a top-level expression into an anonymous function.
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if (auto FnAST = ParseTopLevelExpr()) {
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if (FnAST->codegen()) {
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// JIT the module containing the anonymous expression, keeping a handle so
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// we can free it later.
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auto H = TheJIT->addModule(std::move(TheModule));
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InitializeModuleAndPassManager();
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// Search the JIT for the __anon_expr symbol.
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auto ExprSymbol = TheJIT->findSymbol("__anon_expr");
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assert(ExprSymbol && "Function not found");
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// Get the symbol's address and cast it to the right type (takes no
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// arguments, returns a double) so we can call it as a native function.
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double (*FP)() = (double (*)())(intptr_t)ExprSymbol.getAddress();
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fprintf(stderr, "Evaluated to %f\n", FP());
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// Delete the anonymous expression module from the JIT.
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TheJIT->removeModule(H);
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}
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If parsing and codegen succeeed, the next step is to add the module containing
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the top-level expression to the JIT. We do this by calling addModule, which
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triggers code generation for all the functions in the module, and returns a
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handle that can be used to remove the module from the JIT later. Once the module
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has been added to the JIT it can no longer be modified, so we also open a new
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module to hold subsequent code by calling ``InitializeModuleAndPassManager()``.
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Once we've added the module to the JIT we need to get a pointer to the final
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generated code. We do this by calling the JIT's findSymbol method, and passing
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the name of the top-level expression function: ``__anon_expr``. Since we just
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added this function, we assert that findSymbol returned a result.
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Next, we get the in-memory address of the ``__anon_expr`` function by calling
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``getAddress()`` on the symbol. Recall that we compile top-level expressions
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into a self-contained LLVM function that takes no arguments and returns the
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computed double. Because the LLVM JIT compiler matches the native platform ABI,
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this means that you can just cast the result pointer to a function pointer of
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that type and call it directly. This means, there is no difference between JIT
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compiled code and native machine code that is statically linked into your
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application.
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Finally, since we don't support re-evaluation of top-level expressions, we
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remove the module from the JIT when we're done to free the associated memory.
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Recall, however, that the module we created a few lines earlier (via
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``InitializeModuleAndPassManager``) is still open and waiting for new code to be
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added.
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With just these two changes, lets see how Kaleidoscope works now!
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::
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ready> 4+5;
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Read top-level expression:
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define double @0() {
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entry:
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ret double 9.000000e+00
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}
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Evaluated to 9.000000
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Well this looks like it is basically working. The dump of the function
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shows the "no argument function that always returns double" that we
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synthesize for each top-level expression that is typed in. This
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demonstrates very basic functionality, but can we do more?
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::
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ready> def testfunc(x y) x + y*2;
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Read function definition:
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define double @testfunc(double %x, double %y) {
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entry:
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%multmp = fmul double %y, 2.000000e+00
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%addtmp = fadd double %multmp, %x
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ret double %addtmp
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}
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ready> testfunc(4, 10);
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Read top-level expression:
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define double @1() {
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entry:
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%calltmp = call double @testfunc(double 4.000000e+00, double 1.000000e+01)
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ret double %calltmp
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}
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Evaluated to 24.000000
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ready> testfunc(5, 10);
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ready> LLVM ERROR: Program used external function 'testfunc' which could not be resolved!
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Function definitions and calls also work, but something went very wrong on that
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last line. The call looks valid, so what happened? As you may have guessed from
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the the API a Module is a unit of allocation for the JIT, and testfunc was part
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of the same module that contained anonymous expression. When we removed that
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module from the JIT to free the memory for the anonymous expression, we deleted
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the definition of ``testfunc`` along with it. Then, when we tried to call
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testfunc a second time, the JIT could no longer find it.
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The easiest way to fix this is to put the anonymous expression in a separate
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module from the rest of the function definitions. The JIT will happily resolve
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function calls across module boundaries, as long as each of the functions called
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has a prototype, and is added to the JIT before it is called. By putting the
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anonymous expression in a different module we can delete it without affecting
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the rest of the functions.
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In fact, we're going to go a step further and put every function in its own
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module. Doing so allows us to exploit a useful property of the KaleidoscopeJIT
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that will make our environment more REPL-like: Functions can be added to the
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JIT more than once (unlike a module where every function must have a unique
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definition). When you look up a symbol in KaleidoscopeJIT it will always return
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the most recent definition:
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::
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ready> def foo(x) x + 1;
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Read function definition:
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define double @foo(double %x) {
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entry:
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%addtmp = fadd double %x, 1.000000e+00
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ret double %addtmp
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}
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ready> foo(2);
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Evaluated to 3.000000
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ready> def foo(x) x + 2;
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define double @foo(double %x) {
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entry:
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%addtmp = fadd double %x, 2.000000e+00
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ret double %addtmp
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}
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ready> foo(2);
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Evaluated to 4.000000
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To allow each function to live in its own module we'll need a way to
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re-generate previous function declarations into each new module we open:
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.. code-block:: c++
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static std::unique_ptr<KaleidoscopeJIT> TheJIT;
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...
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Function *getFunction(std::string Name) {
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// First, see if the function has already been added to the current module.
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if (auto *F = TheModule->getFunction(Name))
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return F;
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// If not, check whether we can codegen the declaration from some existing
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// prototype.
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auto FI = FunctionProtos.find(Name);
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if (FI != FunctionProtos.end())
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return FI->second->codegen();
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// If no existing prototype exists, return null.
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return nullptr;
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}
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...
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Value *CallExprAST::codegen() {
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// Look up the name in the global module table.
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Function *CalleeF = getFunction(Callee);
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...
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Function *FunctionAST::codegen() {
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// Transfer ownership of the prototype to the FunctionProtos map, but keep a
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// reference to it for use below.
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auto &P = *Proto;
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FunctionProtos[Proto->getName()] = std::move(Proto);
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Function *TheFunction = getFunction(P.getName());
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if (!TheFunction)
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return nullptr;
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To enable this, we'll start by adding a new global, ``FunctionProtos``, that
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holds the most recent prototype for each function. We'll also add a convenience
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method, ``getFunction()``, to replace calls to ``TheModule->getFunction()``.
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Our convenience method searches ``TheModule`` for an existing function
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declaration, falling back to generating a new declaration from FunctionProtos if
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it doesn't find one. In ``CallExprAST::codegen()`` we just need to replace the
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call to ``TheModule->getFunction()``. In ``FunctionAST::codegen()`` we need to
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update the FunctionProtos map first, then call ``getFunction()``. With this
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done, we can always obtain a function declaration in the current module for any
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previously declared function.
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We also need to update HandleDefinition and HandleExtern:
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.. code-block:: c++
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static void HandleDefinition() {
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if (auto FnAST = ParseDefinition()) {
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if (auto *FnIR = FnAST->codegen()) {
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fprintf(stderr, "Read function definition:");
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FnIR->print(errs());
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fprintf(stderr, "\n");
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TheJIT->addModule(std::move(TheModule));
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InitializeModuleAndPassManager();
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}
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} else {
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// Skip token for error recovery.
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getNextToken();
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}
|
|
}
|
|
|
|
static void HandleExtern() {
|
|
if (auto ProtoAST = ParseExtern()) {
|
|
if (auto *FnIR = ProtoAST->codegen()) {
|
|
fprintf(stderr, "Read extern: ");
|
|
FnIR->print(errs());
|
|
fprintf(stderr, "\n");
|
|
FunctionProtos[ProtoAST->getName()] = std::move(ProtoAST);
|
|
}
|
|
} else {
|
|
// Skip token for error recovery.
|
|
getNextToken();
|
|
}
|
|
}
|
|
|
|
In HandleDefinition, we add two lines to transfer the newly defined function to
|
|
the JIT and open a new module. In HandleExtern, we just need to add one line to
|
|
add the prototype to FunctionProtos.
|
|
|
|
With these changes made, lets try our REPL again (I removed the dump of the
|
|
anonymous functions this time, you should get the idea by now :) :
|
|
|
|
::
|
|
|
|
ready> def foo(x) x + 1;
|
|
ready> foo(2);
|
|
Evaluated to 3.000000
|
|
|
|
ready> def foo(x) x + 2;
|
|
ready> foo(2);
|
|
Evaluated to 4.000000
|
|
|
|
It works!
|
|
|
|
Even with this simple code, we get some surprisingly powerful capabilities -
|
|
check this out:
|
|
|
|
::
|
|
|
|
ready> extern sin(x);
|
|
Read extern:
|
|
declare double @sin(double)
|
|
|
|
ready> extern cos(x);
|
|
Read extern:
|
|
declare double @cos(double)
|
|
|
|
ready> sin(1.0);
|
|
Read top-level expression:
|
|
define double @2() {
|
|
entry:
|
|
ret double 0x3FEAED548F090CEE
|
|
}
|
|
|
|
Evaluated to 0.841471
|
|
|
|
ready> def foo(x) sin(x)*sin(x) + cos(x)*cos(x);
|
|
Read function definition:
|
|
define double @foo(double %x) {
|
|
entry:
|
|
%calltmp = call double @sin(double %x)
|
|
%multmp = fmul double %calltmp, %calltmp
|
|
%calltmp2 = call double @cos(double %x)
|
|
%multmp4 = fmul double %calltmp2, %calltmp2
|
|
%addtmp = fadd double %multmp, %multmp4
|
|
ret double %addtmp
|
|
}
|
|
|
|
ready> foo(4.0);
|
|
Read top-level expression:
|
|
define double @3() {
|
|
entry:
|
|
%calltmp = call double @foo(double 4.000000e+00)
|
|
ret double %calltmp
|
|
}
|
|
|
|
Evaluated to 1.000000
|
|
|
|
Whoa, how does the JIT know about sin and cos? The answer is surprisingly
|
|
simple: The KaleidoscopeJIT has a straightforward symbol resolution rule that
|
|
it uses to find symbols that aren't available in any given module: First
|
|
it searches all the modules that have already been added to the JIT, from the
|
|
most recent to the oldest, to find the newest definition. If no definition is
|
|
found inside the JIT, it falls back to calling "``dlsym("sin")``" on the
|
|
Kaleidoscope process itself. Since "``sin``" is defined within the JIT's
|
|
address space, it simply patches up calls in the module to call the libm
|
|
version of ``sin`` directly. But in some cases this even goes further:
|
|
as sin and cos are names of standard math functions, the constant folder
|
|
will directly evaluate the function calls to the correct result when called
|
|
with constants like in the "``sin(1.0)``" above.
|
|
|
|
In the future we'll see how tweaking this symbol resolution rule can be used to
|
|
enable all sorts of useful features, from security (restricting the set of
|
|
symbols available to JIT'd code), to dynamic code generation based on symbol
|
|
names, and even lazy compilation.
|
|
|
|
One immediate benefit of the symbol resolution rule is that we can now extend
|
|
the language by writing arbitrary C++ code to implement operations. For example,
|
|
if we add:
|
|
|
|
.. code-block:: c++
|
|
|
|
#ifdef LLVM_ON_WIN32
|
|
#define DLLEXPORT __declspec(dllexport)
|
|
#else
|
|
#define DLLEXPORT
|
|
#endif
|
|
|
|
/// putchard - putchar that takes a double and returns 0.
|
|
extern "C" DLLEXPORT double putchard(double X) {
|
|
fputc((char)X, stderr);
|
|
return 0;
|
|
}
|
|
|
|
Note, that for Windows we need to actually export the functions because
|
|
the dynamic symbol loader will use GetProcAddress to find the symbols.
|
|
|
|
Now we can produce simple output to the console by using things like:
|
|
"``extern putchard(x); putchard(120);``", which prints a lowercase 'x'
|
|
on the console (120 is the ASCII code for 'x'). Similar code could be
|
|
used to implement file I/O, console input, and many other capabilities
|
|
in Kaleidoscope.
|
|
|
|
This completes the JIT and optimizer chapter of the Kaleidoscope
|
|
tutorial. At this point, we can compile a non-Turing-complete
|
|
programming language, optimize and JIT compile it in a user-driven way.
|
|
Next up we'll look into `extending the language with control flow
|
|
constructs <LangImpl5.html>`_, tackling some interesting LLVM IR issues
|
|
along the way.
|
|
|
|
Full Code Listing
|
|
=================
|
|
|
|
Here is the complete code listing for our running example, enhanced with
|
|
the LLVM JIT and optimizer. To build this example, use:
|
|
|
|
.. code-block:: bash
|
|
|
|
# Compile
|
|
clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
|
|
# Run
|
|
./toy
|
|
|
|
If you are compiling this on Linux, make sure to add the "-rdynamic"
|
|
option as well. This makes sure that the external functions are resolved
|
|
properly at runtime.
|
|
|
|
Here is the code:
|
|
|
|
.. literalinclude:: ../../examples/Kaleidoscope/Chapter4/toy.cpp
|
|
:language: c++
|
|
|
|
`Next: Extending the language: control flow <LangImpl05.html>`_
|
|
|