forked from OSchip/llvm-project
290 lines
9.0 KiB
C++
290 lines
9.0 KiB
C++
//===- Symbols.h ------------------------------------------------*- C++ -*-===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLD_ELF_SYMBOLS_H
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#define LLD_ELF_SYMBOLS_H
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#include "InputSection.h"
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#include "lld/Core/LLVM.h"
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#include "llvm/Object/Archive.h"
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#include "llvm/Object/ELF.h"
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namespace lld {
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namespace elf2 {
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class ArchiveFile;
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class InputFile;
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class SymbolBody;
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template <class ELFT> class ObjectFile;
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template <class ELFT> class OutputSection;
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// A real symbol object, SymbolBody, is usually accessed indirectly
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// through a Symbol. There's always one Symbol for each symbol name.
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// The resolver updates SymbolBody pointers as it resolves symbols.
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struct Symbol {
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explicit Symbol(SymbolBody *P) : Body(P) {}
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SymbolBody *Body;
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};
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// The base class for real symbol classes.
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class SymbolBody {
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public:
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enum Kind {
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DefinedFirst,
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DefinedRegularKind = DefinedFirst,
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DefinedAbsoluteKind,
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DefinedCommonKind,
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DefinedSyntheticKind,
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SharedKind,
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DefinedLast = SharedKind,
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UndefinedKind,
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LazyKind
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};
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Kind kind() const { return static_cast<Kind>(SymbolKind); }
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bool isWeak() const { return IsWeak; }
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bool isUndefined() const { return SymbolKind == UndefinedKind; }
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bool isDefined() const { return SymbolKind <= DefinedLast; }
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bool isStrongUndefined() const { return !IsWeak && isUndefined(); }
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bool isCommon() const { return SymbolKind == DefinedCommonKind; }
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bool isLazy() const { return SymbolKind == LazyKind; }
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bool isShared() const { return SymbolKind == SharedKind; }
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bool isUsedInRegularObj() const { return IsUsedInRegularObj; }
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bool isUsedInDynamicReloc() const { return IsUsedInDynamicReloc; }
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void setUsedInDynamicReloc() { IsUsedInDynamicReloc = true; }
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// Returns the symbol name.
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StringRef getName() const { return Name; }
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uint8_t getMostConstrainingVisibility() const {
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return MostConstrainingVisibility;
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}
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unsigned getDynamicSymbolTableIndex() const {
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return DynamicSymbolTableIndex;
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}
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void setDynamicSymbolTableIndex(unsigned V) { DynamicSymbolTableIndex = V; }
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unsigned getGotIndex() const { return GotIndex; }
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bool isInGot() const { return GotIndex != -1U; }
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void setGotIndex(unsigned I) { GotIndex = I; }
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unsigned getPltIndex() const { return PltIndex; }
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bool isInPlt() const { return PltIndex != -1U; }
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void setPltIndex(unsigned I) { PltIndex = I; }
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// A SymbolBody has a backreference to a Symbol. Originally they are
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// doubly-linked. A backreference will never change. But the pointer
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// in the Symbol may be mutated by the resolver. If you have a
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// pointer P to a SymbolBody and are not sure whether the resolver
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// has chosen the object among other objects having the same name,
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// you can access P->Backref->Body to get the resolver's result.
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void setBackref(Symbol *P) { Backref = P; }
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SymbolBody *getReplacement() { return Backref ? Backref->Body : this; }
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// Decides which symbol should "win" in the symbol table, this or
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// the Other. Returns 1 if this wins, -1 if the Other wins, or 0 if
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// they are duplicate (conflicting) symbols.
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template <class ELFT> int compare(SymbolBody *Other);
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protected:
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SymbolBody(Kind K, StringRef Name, bool IsWeak, uint8_t Visibility)
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: SymbolKind(K), IsWeak(IsWeak), MostConstrainingVisibility(Visibility),
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Name(Name) {
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IsUsedInRegularObj = K != SharedKind && K != LazyKind;
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IsUsedInDynamicReloc = 0;
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}
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const unsigned SymbolKind : 8;
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const unsigned IsWeak : 1;
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unsigned MostConstrainingVisibility : 2;
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unsigned IsUsedInRegularObj : 1;
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unsigned IsUsedInDynamicReloc : 1;
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unsigned DynamicSymbolTableIndex = 0;
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unsigned GotIndex = -1;
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unsigned PltIndex = -1;
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StringRef Name;
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Symbol *Backref = nullptr;
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};
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// This is for symbols created from elf files and not from the command line.
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// Since they come from object files, they have a Elf_Sym.
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//
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// FIXME: Another alternative is to give every symbol an Elf_Sym. To do that
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// we have to delay creating the symbol table until the output format is
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// known and some of its methods will be templated. We should experiment with
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// that once we have a bit more code.
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template <class ELFT> class ELFSymbolBody : public SymbolBody {
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protected:
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typedef typename llvm::object::ELFFile<ELFT>::Elf_Sym Elf_Sym;
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ELFSymbolBody(Kind K, StringRef Name, const Elf_Sym &Sym)
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: SymbolBody(K, Name, Sym.getBinding() == llvm::ELF::STB_WEAK,
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Sym.getVisibility()),
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Sym(Sym) {}
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public:
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const Elf_Sym &Sym;
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static bool classof(const SymbolBody *S) {
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Kind K = S->kind();
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return K >= DefinedFirst && K <= UndefinedKind;
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}
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};
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// The base class for any defined symbols, including absolute symbols,
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// etc.
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template <class ELFT> class Defined : public ELFSymbolBody<ELFT> {
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typedef ELFSymbolBody<ELFT> Base;
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protected:
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typedef typename Base::Kind Kind;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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Defined(Kind K, StringRef N, const Elf_Sym &Sym)
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: ELFSymbolBody<ELFT>(K, N, Sym) {}
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static bool classof(const SymbolBody *S) { return S->isDefined(); }
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};
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template <class ELFT> class DefinedAbsolute : public Defined<ELFT> {
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typedef ELFSymbolBody<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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static Elf_Sym IgnoreUndef;
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DefinedAbsolute(StringRef N, const Elf_Sym &Sym)
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: Defined<ELFT>(Base::DefinedAbsoluteKind, N, Sym) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::DefinedAbsoluteKind;
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}
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};
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template <class ELFT>
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typename DefinedAbsolute<ELFT>::Elf_Sym DefinedAbsolute<ELFT>::IgnoreUndef;
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template <class ELFT> class DefinedCommon : public Defined<ELFT> {
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typedef ELFSymbolBody<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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typedef typename std::conditional<ELFT::Is64Bits, uint64_t, uint32_t>::type
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uintX_t;
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DefinedCommon(StringRef N, const Elf_Sym &Sym)
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: Defined<ELFT>(Base::DefinedCommonKind, N, Sym) {
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MaxAlignment = Sym.st_value;
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}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::DefinedCommonKind;
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}
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// The output offset of this common symbol in the output bss. Computed by the
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// writer.
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uintX_t OffsetInBSS;
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// The maximum alignment we have seen for this symbol.
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uintX_t MaxAlignment;
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};
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// Regular defined symbols read from object file symbol tables.
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template <class ELFT> class DefinedRegular : public Defined<ELFT> {
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typedef Defined<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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DefinedRegular(StringRef N, const Elf_Sym &Sym, InputSection<ELFT> &Section)
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: Defined<ELFT>(Base::DefinedRegularKind, N, Sym), Section(Section) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::DefinedRegularKind;
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}
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const InputSection<ELFT> &Section;
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};
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template <class ELFT> class DefinedSynthetic : public Defined<ELFT> {
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typedef Defined<ELFT> Base;
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public:
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typedef typename Base::Elf_Sym Elf_Sym;
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DefinedSynthetic(StringRef N, const Elf_Sym &Sym,
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OutputSection<ELFT> &Section)
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: Defined<ELFT>(Base::DefinedSyntheticKind, N, Sym), Section(Section) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::DefinedSyntheticKind;
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}
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const OutputSection<ELFT> &Section;
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};
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// Undefined symbol.
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template <class ELFT> class Undefined : public ELFSymbolBody<ELFT> {
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typedef ELFSymbolBody<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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static Elf_Sym Synthetic;
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Undefined(StringRef N, const Elf_Sym &Sym)
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: ELFSymbolBody<ELFT>(Base::UndefinedKind, N, Sym) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::UndefinedKind;
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}
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};
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template <class ELFT>
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typename Undefined<ELFT>::Elf_Sym Undefined<ELFT>::Synthetic;
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template <class ELFT> class SharedSymbol : public Defined<ELFT> {
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typedef Defined<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::SharedKind;
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}
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SharedSymbol(StringRef Name, const Elf_Sym &Sym)
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: Defined<ELFT>(Base::SharedKind, Name, Sym) {}
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};
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// This class represents a symbol defined in an archive file. It is
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// created from an archive file header, and it knows how to load an
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// object file from an archive to replace itself with a defined
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// symbol. If the resolver finds both Undefined and Lazy for
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// the same name, it will ask the Lazy to load a file.
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class Lazy : public SymbolBody {
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public:
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Lazy(ArchiveFile *F, const llvm::object::Archive::Symbol S)
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: SymbolBody(LazyKind, S.getName(), false, llvm::ELF::STV_DEFAULT),
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File(F), Sym(S) {}
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static bool classof(const SymbolBody *S) { return S->kind() == LazyKind; }
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// Returns an object file for this symbol, or a nullptr if the file
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// was already returned.
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std::unique_ptr<InputFile> getMember();
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private:
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ArchiveFile *File;
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const llvm::object::Archive::Symbol Sym;
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};
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} // namespace elf2
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} // namespace lld
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#endif
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