forked from OSchip/llvm-project
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
//===-- ThreadCollection.cpp ------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include <stdlib.h>
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#include <algorithm>
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#include <mutex>
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/ThreadCollection.h"
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using namespace lldb;
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using namespace lldb_private;
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ThreadCollection::ThreadCollection() : m_threads(), m_mutex() {}
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ThreadCollection::ThreadCollection(collection threads)
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: m_threads(threads), m_mutex() {}
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void ThreadCollection::AddThread(const ThreadSP &thread_sp) {
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std::lock_guard<std::recursive_mutex> guard(GetMutex());
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m_threads.push_back(thread_sp);
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}
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void ThreadCollection::AddThreadSortedByIndexID(const ThreadSP &thread_sp) {
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std::lock_guard<std::recursive_mutex> guard(GetMutex());
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// Make sure we always keep the threads sorted by thread index ID
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const uint32_t thread_index_id = thread_sp->GetIndexID();
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if (m_threads.empty() || m_threads.back()->GetIndexID() < thread_index_id)
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m_threads.push_back(thread_sp);
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else {
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m_threads.insert(
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std::upper_bound(m_threads.begin(), m_threads.end(), thread_sp,
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[](const ThreadSP &lhs, const ThreadSP &rhs) -> bool {
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return lhs->GetIndexID() < rhs->GetIndexID();
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}),
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thread_sp);
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}
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}
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void ThreadCollection::InsertThread(const lldb::ThreadSP &thread_sp,
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uint32_t idx) {
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std::lock_guard<std::recursive_mutex> guard(GetMutex());
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if (idx < m_threads.size())
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m_threads.insert(m_threads.begin() + idx, thread_sp);
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else
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m_threads.push_back(thread_sp);
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}
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uint32_t ThreadCollection::GetSize() {
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std::lock_guard<std::recursive_mutex> guard(GetMutex());
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return m_threads.size();
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}
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ThreadSP ThreadCollection::GetThreadAtIndex(uint32_t idx) {
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std::lock_guard<std::recursive_mutex> guard(GetMutex());
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ThreadSP thread_sp;
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if (idx < m_threads.size())
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thread_sp = m_threads[idx];
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return thread_sp;
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}
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