c08d48fc2d
Current Statepoint MI format is this: STATEPOINT <id>, <num patch bytes >, <num call arguments>, <call target>, [call arguments...], <StackMaps::ConstantOp>, <calling convention>, <StackMaps::ConstantOp>, <statepoint flags>, <StackMaps::ConstantOp>, <num deopt args>, [deopt args...], <gc base/derived pairs...> <gc allocas...> Note that GC pointers are listed in pairs <base,derived>. This causes base pointers to appear many times (at least twice) in instruction, which is bad for us when VReg lowering is ON. The problem is that machine operand tiedness is 1-1 relation, so it might look like this: %vr2 = STATEPOINT ... %vr1, %vr1(tied-def0) Since only one instance of %vr1 is tied, that may lead to incorrect codegen (see PR46917 for more details), so we have to always spill base pointers. This mostly defeats new VReg lowering scheme. This patch changes statepoint instruction format so that every gc pointer appears only once in operand list. That way they all can be tied. Additional set of operands is added to preserve base-derived relation required to build stackmap. New statepoint has following format: STATEPOINT <id>, <num patch bytes>, <num call arguments>, <call target>, [call arguments...], <StackMaps::ConstantOp>, <calling convention>, <StackMaps::ConstantOp>, <statepoint flags>, <StackMaps::ConstantOp>, <num deopt args>, [deopt args...], <StackMaps::ConstantOp>, <num gc pointers>, [gc pointers...], <StackMaps::ConstantOp>, <num gc allocas>, [gc allocas...] <StackMaps::ConstantOp>, <num entries in gc map>, [base/derived indices...] Changes are: - every gc pointer is listed only once in a flat length-prefixed list; - alloca list is prefixed with its length too; - following alloca list is length-prefixed list of base-derived indices of pointers from gc pointer list. Note that indices are logical (number of pointer), not absolute (index of machine operand). Differential Revision: https://reviews.llvm.org/D87154 |
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---|---|---|
clang | ||
clang-tools-extra | ||
compiler-rt | ||
debuginfo-tests | ||
flang | ||
libc | ||
libclc | ||
libcxx | ||
libcxxabi | ||
libunwind | ||
lld | ||
lldb | ||
llvm | ||
mlir | ||
openmp | ||
parallel-libs | ||
polly | ||
pstl | ||
utils/arcanist | ||
.arcconfig | ||
.arclint | ||
.clang-format | ||
.clang-tidy | ||
.git-blame-ignore-revs | ||
.gitignore | ||
CONTRIBUTING.md | ||
README.md |
README.md
The LLVM Compiler Infrastructure
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from https://llvm.org/docs/GettingStarted.html.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
-
git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
-
cd llvm-project
-
mkdir build
-
cd build
-
cmake -G <generator> [options] ../llvm
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some Common options:
-
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build . [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs, e.g. the number of CPUs you have.
-
-
For more information see CMake
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.