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Johannes Doerfert befb4be3a8 [OpenMP] `omp begin/end declare variant` - part 2, sema ("+CG")
This is the second part loosely extracted from D71179 and cleaned up.

This patch provides semantic analysis support for `omp begin/end declare
variant`, mostly as defined in OpenMP technical report 8 (TR8) [0].
The sema handling makes code generation obsolete as we generate "the
right" calls that can just be handled as usual. This handling also
applies to the existing, albeit problematic, `omp declare variant
support`. As a consequence a lot of unneeded code generation and
complexity is removed.

A major purpose of this patch is to provide proper `math.h`/`cmath`
support for OpenMP target offloading. See PR42061, PR42798, PR42799. The
current code was developed with this feature in mind, see [1].

The logic is as follows:

If we have seen a `#pragma omp begin declare variant match(<SELECTOR>)`
but not the corresponding `end declare variant`, and we find a function
definition we will:
  1) Create a function declaration for the definition we were about to generate.
  2) Create a function definition but with a mangled name (according to
     `<SELECTOR>`).
  3) Annotate the declaration with the `OMPDeclareVariantAttr`, the same
     one used already for `omp declare variant`, using and the mangled
     function definition as specialization for the context defined by
     `<SELECTOR>`.

When a call is created we inspect it. If the target has an
`OMPDeclareVariantAttr` attribute we try to specialize the call. To this
end, all variants are checked, the best applicable one is picked and a
new call to the specialization is created. The new call is used instead
of the original one to the base function. To keep the AST printing and
tooling possible we utilize the PseudoObjectExpr. The original call is
the syntactic expression, the specialized call is the semantic
expression.

[0] https://www.openmp.org/wp-content/uploads/openmp-TR8.pdf
[1] https://reviews.llvm.org/D61399#change-496lQkg0mhRN

Reviewers: kiranchandramohan, ABataev, RaviNarayanaswamy, gtbercea, grokos, sdmitriev, JonChesterfield, hfinkel, fghanim, aaron.ballman

Subscribers: bollu, guansong, openmp-commits, cfe-commits

Tags: #clang

Differential Revision: https://reviews.llvm.org/D75779
2020-03-27 02:30:58 -05:00
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CONTRIBUTING.md
README.md

README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective C, and Objective C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build . [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.