forked from OSchip/llvm-project
371 lines
15 KiB
C++
371 lines
15 KiB
C++
//===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the C++ expression evaluation engine.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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#include "clang/AST/DeclCXX.h"
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#include "clang/AST/StmtCXX.h"
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#include "clang/Basic/PrettyStackTrace.h"
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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using namespace clang;
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using namespace ento;
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void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
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ProgramStateRef state = Pred->getState();
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const LocationContext *LCtx = Pred->getLocationContext();
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// Bind the temporary object to the value of the expression. Then bind
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// the expression to the location of the object.
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SVal V = state->getSVal(tempExpr, LCtx);
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// If the value is already a CXXTempObjectRegion, it is fine as it is.
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// Otherwise, create a new CXXTempObjectRegion, and copy the value into it.
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const MemRegion *MR = V.getAsRegion();
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if (!MR || !isa<CXXTempObjectRegion>(MR)) {
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const MemRegion *R =
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svalBuilder.getRegionManager().getCXXTempObjectRegion(ME, LCtx);
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SVal L = loc::MemRegionVal(R);
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state = state->bindLoc(L, V);
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V = L;
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}
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Bldr.generateNode(ME, Pred, state->BindExpr(ME, LCtx, V));
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}
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void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred,
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const CXXConstructorCall &Call) {
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const CXXConstructExpr *CtorExpr = Call.getOriginExpr();
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assert(CtorExpr->getConstructor()->isCopyOrMoveConstructor());
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assert(CtorExpr->getConstructor()->isTrivial());
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SVal ThisVal = Call.getCXXThisVal();
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const LocationContext *LCtx = Pred->getLocationContext();
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ExplodedNodeSet Dst;
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Bldr.takeNodes(Pred);
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SVal V = Call.getArgSVal(0);
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// Make sure the value being copied is not unknown.
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if (const Loc *L = dyn_cast<Loc>(&V))
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V = Pred->getState()->getSVal(*L);
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evalBind(Dst, CtorExpr, Pred, ThisVal, V, true);
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PostStmt PS(CtorExpr, LCtx);
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for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end();
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I != E; ++I) {
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ProgramStateRef State = (*I)->getState();
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State = bindReturnValue(Call, LCtx, State);
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Bldr.generateNode(PS, State, *I);
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}
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}
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void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE,
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ExplodedNode *Pred,
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ExplodedNodeSet &destNodes) {
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const LocationContext *LCtx = Pred->getLocationContext();
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ProgramStateRef State = Pred->getState();
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const MemRegion *Target = 0;
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bool IsArray = false;
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switch (CE->getConstructionKind()) {
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case CXXConstructExpr::CK_Complete: {
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// See if we're constructing an existing region by looking at the next
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// element in the CFG.
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const CFGBlock *B = currBldrCtx->getBlock();
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if (currStmtIdx + 1 < B->size()) {
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CFGElement Next = (*B)[currStmtIdx+1];
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// Is this a constructor for a local variable?
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if (const CFGStmt *StmtElem = dyn_cast<CFGStmt>(&Next)) {
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if (const DeclStmt *DS = dyn_cast<DeclStmt>(StmtElem->getStmt())) {
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if (const VarDecl *Var = dyn_cast<VarDecl>(DS->getSingleDecl())) {
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if (Var->getInit()->IgnoreImplicit() == CE) {
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QualType Ty = Var->getType();
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if (const ArrayType *AT = getContext().getAsArrayType(Ty)) {
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// FIXME: Handle arrays, which run the same constructor for
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// every element. This workaround will just run the first
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// constructor (which should still invalidate the entire array).
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SVal Base = State->getLValue(Var, LCtx);
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Target = State->getLValue(AT->getElementType(),
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getSValBuilder().makeZeroArrayIndex(),
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Base).getAsRegion();
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IsArray = true;
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} else {
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Target = State->getLValue(Var, LCtx).getAsRegion();
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}
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}
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}
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}
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}
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// Is this a constructor for a member?
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if (const CFGInitializer *InitElem = dyn_cast<CFGInitializer>(&Next)) {
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const CXXCtorInitializer *Init = InitElem->getInitializer();
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assert(Init->isAnyMemberInitializer());
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const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
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Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor,
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LCtx->getCurrentStackFrame());
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SVal ThisVal = State->getSVal(ThisPtr);
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if (Init->isIndirectMemberInitializer()) {
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SVal Field = State->getLValue(Init->getIndirectMember(), ThisVal);
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Target = Field.getAsRegion();
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} else {
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SVal Field = State->getLValue(Init->getMember(), ThisVal);
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Target = Field.getAsRegion();
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}
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}
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// FIXME: This will eventually need to handle new-expressions as well.
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}
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// If we couldn't find an existing region to construct into, assume we're
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// constructing a temporary.
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if (!Target) {
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MemRegionManager &MRMgr = getSValBuilder().getRegionManager();
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Target = MRMgr.getCXXTempObjectRegion(CE, LCtx);
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}
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break;
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}
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case CXXConstructExpr::CK_NonVirtualBase:
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case CXXConstructExpr::CK_VirtualBase:
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case CXXConstructExpr::CK_Delegating: {
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const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
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Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor,
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LCtx->getCurrentStackFrame());
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SVal ThisVal = State->getSVal(ThisPtr);
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if (CE->getConstructionKind() == CXXConstructExpr::CK_Delegating) {
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Target = ThisVal.getAsRegion();
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} else {
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// Cast to the base type.
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QualType BaseTy = CE->getType();
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SVal BaseVal = getStoreManager().evalDerivedToBase(ThisVal, BaseTy);
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Target = BaseVal.getAsRegion();
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}
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break;
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}
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}
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<CXXConstructorCall> Call =
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CEMgr.getCXXConstructorCall(CE, Target, State, LCtx);
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ExplodedNodeSet DstPreVisit;
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getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);
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ExplodedNodeSet DstPreCall;
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getCheckerManager().runCheckersForPreCall(DstPreCall, DstPreVisit,
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*Call, *this);
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ExplodedNodeSet DstEvaluated;
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StmtNodeBuilder Bldr(DstPreCall, DstEvaluated, *currBldrCtx);
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if (CE->getConstructor()->isTrivial() &&
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CE->getConstructor()->isCopyOrMoveConstructor() &&
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!IsArray) {
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// FIXME: Handle other kinds of trivial constructors as well.
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for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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I != E; ++I)
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performTrivialCopy(Bldr, *I, *Call);
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} else {
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for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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I != E; ++I)
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defaultEvalCall(Bldr, *I, *Call);
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}
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ExplodedNodeSet DstPostCall;
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getCheckerManager().runCheckersForPostCall(DstPostCall, DstEvaluated,
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*Call, *this);
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getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
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}
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void ExprEngine::VisitCXXDestructor(QualType ObjectType,
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const MemRegion *Dest,
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const Stmt *S,
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bool IsBaseDtor,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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const LocationContext *LCtx = Pred->getLocationContext();
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ProgramStateRef State = Pred->getState();
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// FIXME: We need to run the same destructor on every element of the array.
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// This workaround will just run the first destructor (which will still
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// invalidate the entire array).
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// This is a loop because of multidimensional arrays.
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while (const ArrayType *AT = getContext().getAsArrayType(ObjectType)) {
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ObjectType = AT->getElementType();
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Dest = State->getLValue(ObjectType, getSValBuilder().makeZeroArrayIndex(),
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loc::MemRegionVal(Dest)).getAsRegion();
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}
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const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl();
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assert(RecordDecl && "Only CXXRecordDecls should have destructors");
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const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor();
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<CXXDestructorCall> Call =
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CEMgr.getCXXDestructorCall(DtorDecl, S, Dest, IsBaseDtor, State, LCtx);
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PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(),
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Call->getSourceRange().getBegin(),
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"Error evaluating destructor");
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ExplodedNodeSet DstPreCall;
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getCheckerManager().runCheckersForPreCall(DstPreCall, Pred,
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*Call, *this);
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ExplodedNodeSet DstInvalidated;
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StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx);
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for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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I != E; ++I)
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defaultEvalCall(Bldr, *I, *Call);
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ExplodedNodeSet DstPostCall;
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getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated,
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*Call, *this);
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}
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void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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// FIXME: Much of this should eventually migrate to CXXAllocatorCall.
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// Also, we need to decide how allocators actually work -- they're not
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// really part of the CXXNewExpr because they happen BEFORE the
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// CXXConstructExpr subexpression. See PR12014 for some discussion.
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StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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unsigned blockCount = currBldrCtx->blockCount();
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const LocationContext *LCtx = Pred->getLocationContext();
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DefinedOrUnknownSVal symVal = svalBuilder.conjureSymbolVal(0, CNE, LCtx,
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CNE->getType(),
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blockCount);
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ProgramStateRef State = Pred->getState();
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<CXXAllocatorCall> Call =
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CEMgr.getCXXAllocatorCall(CNE, State, LCtx);
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// Invalidate placement args.
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// FIXME: Once we figure out how we want allocators to work,
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// we should be using the usual pre-/(default-)eval-/post-call checks here.
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State = Call->invalidateRegions(blockCount);
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// If we're compiling with exceptions enabled, and this allocation function
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// is not declared as non-throwing, failures /must/ be signalled by
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// exceptions, and thus the return value will never be NULL.
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// C++11 [basic.stc.dynamic.allocation]p3.
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FunctionDecl *FD = CNE->getOperatorNew();
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if (FD && getContext().getLangOpts().CXXExceptions) {
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QualType Ty = FD->getType();
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if (const FunctionProtoType *ProtoType = Ty->getAs<FunctionProtoType>())
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if (!ProtoType->isNothrow(getContext()))
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State = State->assume(symVal, true);
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}
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if (CNE->isArray()) {
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// FIXME: allocating an array requires simulating the constructors.
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// For now, just return a symbolicated region.
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const MemRegion *NewReg = cast<loc::MemRegionVal>(symVal).getRegion();
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QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
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const ElementRegion *EleReg =
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getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
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State = State->BindExpr(CNE, Pred->getLocationContext(),
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loc::MemRegionVal(EleReg));
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Bldr.generateNode(CNE, Pred, State);
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return;
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}
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// FIXME: Once we have proper support for CXXConstructExprs inside
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// CXXNewExpr, we need to make sure that the constructed object is not
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// immediately invalidated here. (The placement call should happen before
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// the constructor call anyway.)
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if (FD && FD->isReservedGlobalPlacementOperator()) {
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// Non-array placement new should always return the placement location.
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SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
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SVal Result = svalBuilder.evalCast(PlacementLoc, CNE->getType(),
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CNE->getPlacementArg(0)->getType());
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State = State->BindExpr(CNE, LCtx, Result);
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} else {
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State = State->BindExpr(CNE, LCtx, symVal);
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}
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// If the type is not a record, we won't have a CXXConstructExpr as an
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// initializer. Copy the value over.
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if (const Expr *Init = CNE->getInitializer()) {
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if (!isa<CXXConstructExpr>(Init)) {
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QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
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(void)ObjTy;
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assert(!ObjTy->isRecordType());
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SVal Location = State->getSVal(CNE, LCtx);
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if (isa<Loc>(Location))
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State = State->bindLoc(cast<Loc>(Location), State->getSVal(Init, LCtx));
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}
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}
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Bldr.generateNode(CNE, Pred, State);
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}
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void ExprEngine::VisitCXXDeleteExpr(const CXXDeleteExpr *CDE,
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ExplodedNode *Pred, ExplodedNodeSet &Dst) {
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StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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ProgramStateRef state = Pred->getState();
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Bldr.generateNode(CDE, Pred, state);
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}
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void ExprEngine::VisitCXXCatchStmt(const CXXCatchStmt *CS,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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const VarDecl *VD = CS->getExceptionDecl();
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if (!VD) {
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Dst.Add(Pred);
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return;
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}
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const LocationContext *LCtx = Pred->getLocationContext();
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SVal V = svalBuilder.conjureSymbolVal(CS, LCtx, VD->getType(),
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currBldrCtx->blockCount());
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ProgramStateRef state = Pred->getState();
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state = state->bindLoc(state->getLValue(VD, LCtx), V);
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StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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Bldr.generateNode(CS, Pred, state);
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}
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void ExprEngine::VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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// Get the this object region from StoreManager.
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const LocationContext *LCtx = Pred->getLocationContext();
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const MemRegion *R =
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svalBuilder.getRegionManager().getCXXThisRegion(
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getContext().getCanonicalType(TE->getType()),
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LCtx);
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ProgramStateRef state = Pred->getState();
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SVal V = state->getSVal(loc::MemRegionVal(R));
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Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V));
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}
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