llvm-project/llvm/lib/Transforms/Scalar/ConstantProp.cpp

105 lines
3.3 KiB
C++

//===- ConstantProp.cpp - Code to perform Simple Constant Propagation -----===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements constant propagation and merging:
//
// Specifically, this:
// * Converts instructions like "add int 1, 2" into 3
//
// Notice that:
// * This pass has a habit of making definitions be dead. It is a good idea
// to run a DIE pass sometime after running this pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/TargetLibraryInfo.h"
#include "llvm/Analysis/Utils/Local.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Instruction.h"
#include "llvm/Pass.h"
#include "llvm/Transforms/Scalar.h"
#include <set>
using namespace llvm;
#define DEBUG_TYPE "constprop"
STATISTIC(NumInstKilled, "Number of instructions killed");
namespace {
struct ConstantPropagation : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
ConstantPropagation() : FunctionPass(ID) {
initializeConstantPropagationPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<TargetLibraryInfoWrapperPass>();
}
};
}
char ConstantPropagation::ID = 0;
INITIALIZE_PASS_BEGIN(ConstantPropagation, "constprop",
"Simple constant propagation", false, false)
INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass)
INITIALIZE_PASS_END(ConstantPropagation, "constprop",
"Simple constant propagation", false, false)
FunctionPass *llvm::createConstantPropagationPass() {
return new ConstantPropagation();
}
bool ConstantPropagation::runOnFunction(Function &F) {
if (skipFunction(F))
return false;
// Initialize the worklist to all of the instructions ready to process...
std::set<Instruction*> WorkList;
for (Instruction &I: instructions(&F))
WorkList.insert(&I);
bool Changed = false;
const DataLayout &DL = F.getParent()->getDataLayout();
TargetLibraryInfo *TLI =
&getAnalysis<TargetLibraryInfoWrapperPass>().getTLI();
while (!WorkList.empty()) {
Instruction *I = *WorkList.begin();
WorkList.erase(WorkList.begin()); // Get an element from the worklist...
if (!I->use_empty()) // Don't muck with dead instructions...
if (Constant *C = ConstantFoldInstruction(I, DL, TLI)) {
// Add all of the users of this instruction to the worklist, they might
// be constant propagatable now...
for (User *U : I->users())
WorkList.insert(cast<Instruction>(U));
// Replace all of the uses of a variable with uses of the constant.
I->replaceAllUsesWith(C);
// Remove the dead instruction.
WorkList.erase(I);
if (isInstructionTriviallyDead(I, TLI)) {
I->eraseFromParent();
++NumInstKilled;
}
// We made a change to the function...
Changed = true;
}
}
return Changed;
}