forked from OSchip/llvm-project
554 lines
22 KiB
C++
554 lines
22 KiB
C++
//===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the C++ expression evaluation engine.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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#include "clang/AST/DeclCXX.h"
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#include "clang/AST/StmtCXX.h"
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#include "clang/Basic/PrettyStackTrace.h"
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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using namespace clang;
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using namespace ento;
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void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
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ProgramStateRef state = Pred->getState();
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const LocationContext *LCtx = Pred->getLocationContext();
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state = createTemporaryRegionIfNeeded(state, LCtx, tempExpr, ME);
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Bldr.generateNode(ME, Pred, state);
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}
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// FIXME: This is the sort of code that should eventually live in a Core
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// checker rather than as a special case in ExprEngine.
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void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred,
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const CallEvent &Call) {
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SVal ThisVal;
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bool AlwaysReturnsLValue;
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if (const CXXConstructorCall *Ctor = dyn_cast<CXXConstructorCall>(&Call)) {
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assert(Ctor->getDecl()->isTrivial());
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assert(Ctor->getDecl()->isCopyOrMoveConstructor());
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ThisVal = Ctor->getCXXThisVal();
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AlwaysReturnsLValue = false;
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} else {
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assert(cast<CXXMethodDecl>(Call.getDecl())->isTrivial());
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assert(cast<CXXMethodDecl>(Call.getDecl())->getOverloadedOperator() ==
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OO_Equal);
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ThisVal = cast<CXXInstanceCall>(Call).getCXXThisVal();
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AlwaysReturnsLValue = true;
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}
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const LocationContext *LCtx = Pred->getLocationContext();
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ExplodedNodeSet Dst;
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Bldr.takeNodes(Pred);
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SVal V = Call.getArgSVal(0);
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// If the value being copied is not unknown, load from its location to get
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// an aggregate rvalue.
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if (Optional<Loc> L = V.getAs<Loc>())
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V = Pred->getState()->getSVal(*L);
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else
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assert(V.isUnknown());
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const Expr *CallExpr = Call.getOriginExpr();
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evalBind(Dst, CallExpr, Pred, ThisVal, V, true);
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PostStmt PS(CallExpr, LCtx);
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for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end();
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I != E; ++I) {
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ProgramStateRef State = (*I)->getState();
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if (AlwaysReturnsLValue)
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State = State->BindExpr(CallExpr, LCtx, ThisVal);
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else
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State = bindReturnValue(Call, LCtx, State);
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Bldr.generateNode(PS, State, *I);
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}
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}
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/// Returns a region representing the first element of a (possibly
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/// multi-dimensional) array.
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///
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/// On return, \p Ty will be set to the base type of the array.
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///
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/// If the type is not an array type at all, the original value is returned.
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static SVal makeZeroElementRegion(ProgramStateRef State, SVal LValue,
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QualType &Ty) {
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SValBuilder &SVB = State->getStateManager().getSValBuilder();
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ASTContext &Ctx = SVB.getContext();
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while (const ArrayType *AT = Ctx.getAsArrayType(Ty)) {
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Ty = AT->getElementType();
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LValue = State->getLValue(Ty, SVB.makeZeroArrayIndex(), LValue);
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}
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return LValue;
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}
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static const MemRegion *getRegionForConstructedObject(
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const CXXConstructExpr *CE, ExplodedNode *Pred, ExprEngine &Eng,
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unsigned int CurrStmtIdx) {
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const LocationContext *LCtx = Pred->getLocationContext();
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ProgramStateRef State = Pred->getState();
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const NodeBuilderContext &CurrBldrCtx = Eng.getBuilderContext();
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// See if we're constructing an existing region by looking at the next
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// element in the CFG.
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const CFGBlock *B = CurrBldrCtx.getBlock();
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unsigned int NextStmtIdx = CurrStmtIdx + 1;
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if (NextStmtIdx < B->size()) {
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CFGElement Next = (*B)[NextStmtIdx];
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// Is this a destructor? If so, we might be in the middle of an assignment
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// to a local or member: look ahead one more element to see what we find.
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while (Next.getAs<CFGImplicitDtor>() && NextStmtIdx + 1 < B->size()) {
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++NextStmtIdx;
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Next = (*B)[NextStmtIdx];
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}
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// Is this a constructor for a local variable?
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if (Optional<CFGStmt> StmtElem = Next.getAs<CFGStmt>()) {
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if (const DeclStmt *DS = dyn_cast<DeclStmt>(StmtElem->getStmt())) {
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if (const VarDecl *Var = dyn_cast<VarDecl>(DS->getSingleDecl())) {
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if (Var->getInit() && Var->getInit()->IgnoreImplicit() == CE) {
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SVal LValue = State->getLValue(Var, LCtx);
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QualType Ty = Var->getType();
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LValue = makeZeroElementRegion(State, LValue, Ty);
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return LValue.getAsRegion();
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}
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}
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}
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}
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// Is this a constructor for a member?
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if (Optional<CFGInitializer> InitElem = Next.getAs<CFGInitializer>()) {
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const CXXCtorInitializer *Init = InitElem->getInitializer();
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assert(Init->isAnyMemberInitializer());
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const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
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Loc ThisPtr = Eng.getSValBuilder().getCXXThis(CurCtor,
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LCtx->getCurrentStackFrame());
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SVal ThisVal = State->getSVal(ThisPtr);
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const ValueDecl *Field;
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SVal FieldVal;
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if (Init->isIndirectMemberInitializer()) {
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Field = Init->getIndirectMember();
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FieldVal = State->getLValue(Init->getIndirectMember(), ThisVal);
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} else {
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Field = Init->getMember();
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FieldVal = State->getLValue(Init->getMember(), ThisVal);
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}
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QualType Ty = Field->getType();
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FieldVal = makeZeroElementRegion(State, FieldVal, Ty);
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return FieldVal.getAsRegion();
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}
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// FIXME: This will eventually need to handle new-expressions as well.
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// Don't forget to update the pre-constructor initialization code in
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// ExprEngine::VisitCXXConstructExpr.
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}
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// If we couldn't find an existing region to construct into, assume we're
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// constructing a temporary.
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MemRegionManager &MRMgr = Eng.getSValBuilder().getRegionManager();
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return MRMgr.getCXXTempObjectRegion(CE, LCtx);
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}
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void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE,
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ExplodedNode *Pred,
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ExplodedNodeSet &destNodes) {
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const LocationContext *LCtx = Pred->getLocationContext();
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ProgramStateRef State = Pred->getState();
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const MemRegion *Target = nullptr;
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// FIXME: Handle arrays, which run the same constructor for every element.
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// For now, we just run the first constructor (which should still invalidate
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// the entire array).
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switch (CE->getConstructionKind()) {
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case CXXConstructExpr::CK_Complete: {
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Target = getRegionForConstructedObject(CE, Pred, *this, currStmtIdx);
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break;
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}
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case CXXConstructExpr::CK_VirtualBase:
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// Make sure we are not calling virtual base class initializers twice.
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// Only the most-derived object should initialize virtual base classes.
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if (const Stmt *Outer = LCtx->getCurrentStackFrame()->getCallSite()) {
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const CXXConstructExpr *OuterCtor = dyn_cast<CXXConstructExpr>(Outer);
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if (OuterCtor) {
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switch (OuterCtor->getConstructionKind()) {
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case CXXConstructExpr::CK_NonVirtualBase:
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case CXXConstructExpr::CK_VirtualBase:
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// Bail out!
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destNodes.Add(Pred);
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return;
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case CXXConstructExpr::CK_Complete:
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case CXXConstructExpr::CK_Delegating:
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break;
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}
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}
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}
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// FALLTHROUGH
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case CXXConstructExpr::CK_NonVirtualBase:
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case CXXConstructExpr::CK_Delegating: {
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const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
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Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor,
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LCtx->getCurrentStackFrame());
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SVal ThisVal = State->getSVal(ThisPtr);
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if (CE->getConstructionKind() == CXXConstructExpr::CK_Delegating) {
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Target = ThisVal.getAsRegion();
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} else {
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// Cast to the base type.
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bool IsVirtual =
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(CE->getConstructionKind() == CXXConstructExpr::CK_VirtualBase);
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SVal BaseVal = getStoreManager().evalDerivedToBase(ThisVal, CE->getType(),
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IsVirtual);
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Target = BaseVal.getAsRegion();
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}
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break;
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}
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}
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<CXXConstructorCall> Call =
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CEMgr.getCXXConstructorCall(CE, Target, State, LCtx);
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ExplodedNodeSet DstPreVisit;
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getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);
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ExplodedNodeSet PreInitialized;
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{
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StmtNodeBuilder Bldr(DstPreVisit, PreInitialized, *currBldrCtx);
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if (CE->requiresZeroInitialization()) {
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// Type of the zero doesn't matter.
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SVal ZeroVal = svalBuilder.makeZeroVal(getContext().CharTy);
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for (ExplodedNodeSet::iterator I = DstPreVisit.begin(),
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E = DstPreVisit.end();
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I != E; ++I) {
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ProgramStateRef State = (*I)->getState();
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// FIXME: Once we properly handle constructors in new-expressions, we'll
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// need to invalidate the region before setting a default value, to make
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// sure there aren't any lingering bindings around. This probably needs
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// to happen regardless of whether or not the object is zero-initialized
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// to handle random fields of a placement-initialized object picking up
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// old bindings. We might only want to do it when we need to, though.
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// FIXME: This isn't actually correct for arrays -- we need to zero-
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// initialize the entire array, not just the first element -- but our
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// handling of arrays everywhere else is weak as well, so this shouldn't
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// actually make things worse. Placement new makes this tricky as well,
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// since it's then possible to be initializing one part of a multi-
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// dimensional array.
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State = State->bindDefault(loc::MemRegionVal(Target), ZeroVal);
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Bldr.generateNode(CE, *I, State, /*tag=*/nullptr,
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ProgramPoint::PreStmtKind);
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}
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}
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}
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ExplodedNodeSet DstPreCall;
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getCheckerManager().runCheckersForPreCall(DstPreCall, PreInitialized,
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*Call, *this);
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ExplodedNodeSet DstEvaluated;
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StmtNodeBuilder Bldr(DstPreCall, DstEvaluated, *currBldrCtx);
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bool IsArray = isa<ElementRegion>(Target);
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if (CE->getConstructor()->isTrivial() &&
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CE->getConstructor()->isCopyOrMoveConstructor() &&
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!IsArray) {
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// FIXME: Handle other kinds of trivial constructors as well.
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for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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I != E; ++I)
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performTrivialCopy(Bldr, *I, *Call);
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} else {
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for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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I != E; ++I)
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defaultEvalCall(Bldr, *I, *Call);
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}
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ExplodedNodeSet DstPostCall;
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getCheckerManager().runCheckersForPostCall(DstPostCall, DstEvaluated,
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*Call, *this);
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getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
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}
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void ExprEngine::VisitCXXDestructor(QualType ObjectType,
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const MemRegion *Dest,
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const Stmt *S,
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bool IsBaseDtor,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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const LocationContext *LCtx = Pred->getLocationContext();
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ProgramStateRef State = Pred->getState();
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// FIXME: We need to run the same destructor on every element of the array.
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// This workaround will just run the first destructor (which will still
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// invalidate the entire array).
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SVal DestVal = UnknownVal();
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if (Dest)
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DestVal = loc::MemRegionVal(Dest);
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DestVal = makeZeroElementRegion(State, DestVal, ObjectType);
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Dest = DestVal.getAsRegion();
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const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl();
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assert(RecordDecl && "Only CXXRecordDecls should have destructors");
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const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor();
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<CXXDestructorCall> Call =
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CEMgr.getCXXDestructorCall(DtorDecl, S, Dest, IsBaseDtor, State, LCtx);
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PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(),
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Call->getSourceRange().getBegin(),
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"Error evaluating destructor");
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ExplodedNodeSet DstPreCall;
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getCheckerManager().runCheckersForPreCall(DstPreCall, Pred,
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*Call, *this);
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ExplodedNodeSet DstInvalidated;
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StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx);
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for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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I != E; ++I)
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defaultEvalCall(Bldr, *I, *Call);
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ExplodedNodeSet DstPostCall;
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getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated,
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*Call, *this);
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}
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void ExprEngine::VisitCXXNewAllocatorCall(const CXXNewExpr *CNE,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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ProgramStateRef State = Pred->getState();
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const LocationContext *LCtx = Pred->getLocationContext();
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PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(),
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CNE->getStartLoc(),
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"Error evaluating New Allocator Call");
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<CXXAllocatorCall> Call =
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CEMgr.getCXXAllocatorCall(CNE, State, LCtx);
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ExplodedNodeSet DstPreCall;
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getCheckerManager().runCheckersForPreCall(DstPreCall, Pred,
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*Call, *this);
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ExplodedNodeSet DstInvalidated;
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StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx);
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for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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I != E; ++I)
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defaultEvalCall(Bldr, *I, *Call);
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getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated,
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*Call, *this);
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}
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void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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// FIXME: Much of this should eventually migrate to CXXAllocatorCall.
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// Also, we need to decide how allocators actually work -- they're not
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// really part of the CXXNewExpr because they happen BEFORE the
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// CXXConstructExpr subexpression. See PR12014 for some discussion.
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unsigned blockCount = currBldrCtx->blockCount();
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const LocationContext *LCtx = Pred->getLocationContext();
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DefinedOrUnknownSVal symVal = UnknownVal();
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FunctionDecl *FD = CNE->getOperatorNew();
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bool IsStandardGlobalOpNewFunction = false;
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if (FD && !isa<CXXMethodDecl>(FD) && !FD->isVariadic()) {
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if (FD->getNumParams() == 2) {
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QualType T = FD->getParamDecl(1)->getType();
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if (const IdentifierInfo *II = T.getBaseTypeIdentifier())
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// NoThrow placement new behaves as a standard new.
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IsStandardGlobalOpNewFunction = II->getName().equals("nothrow_t");
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}
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else
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// Placement forms are considered non-standard.
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IsStandardGlobalOpNewFunction = (FD->getNumParams() == 1);
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}
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// We assume all standard global 'operator new' functions allocate memory in
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// heap. We realize this is an approximation that might not correctly model
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// a custom global allocator.
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if (IsStandardGlobalOpNewFunction)
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symVal = svalBuilder.getConjuredHeapSymbolVal(CNE, LCtx, blockCount);
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else
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symVal = svalBuilder.conjureSymbolVal(nullptr, CNE, LCtx, CNE->getType(),
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blockCount);
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ProgramStateRef State = Pred->getState();
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<CXXAllocatorCall> Call =
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CEMgr.getCXXAllocatorCall(CNE, State, LCtx);
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// Invalidate placement args.
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// FIXME: Once we figure out how we want allocators to work,
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// we should be using the usual pre-/(default-)eval-/post-call checks here.
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State = Call->invalidateRegions(blockCount);
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if (!State)
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return;
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// If this allocation function is not declared as non-throwing, failures
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// /must/ be signalled by exceptions, and thus the return value will never be
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// NULL. -fno-exceptions does not influence this semantics.
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// FIXME: GCC has a -fcheck-new option, which forces it to consider the case
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// where new can return NULL. If we end up supporting that option, we can
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// consider adding a check for it here.
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// C++11 [basic.stc.dynamic.allocation]p3.
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if (FD) {
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QualType Ty = FD->getType();
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if (const FunctionProtoType *ProtoType = Ty->getAs<FunctionProtoType>())
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if (!ProtoType->isNothrow(getContext()))
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State = State->assume(symVal, true);
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}
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StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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if (CNE->isArray()) {
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// FIXME: allocating an array requires simulating the constructors.
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// For now, just return a symbolicated region.
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const MemRegion *NewReg = symVal.castAs<loc::MemRegionVal>().getRegion();
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QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
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const ElementRegion *EleReg =
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getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
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State = State->BindExpr(CNE, Pred->getLocationContext(),
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loc::MemRegionVal(EleReg));
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Bldr.generateNode(CNE, Pred, State);
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return;
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}
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// FIXME: Once we have proper support for CXXConstructExprs inside
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// CXXNewExpr, we need to make sure that the constructed object is not
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// immediately invalidated here. (The placement call should happen before
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// the constructor call anyway.)
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SVal Result = symVal;
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if (FD && FD->isReservedGlobalPlacementOperator()) {
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// Non-array placement new should always return the placement location.
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SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
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Result = svalBuilder.evalCast(PlacementLoc, CNE->getType(),
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CNE->getPlacementArg(0)->getType());
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}
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|
|
|
// Bind the address of the object, then check to see if we cached out.
|
|
State = State->BindExpr(CNE, LCtx, Result);
|
|
ExplodedNode *NewN = Bldr.generateNode(CNE, Pred, State);
|
|
if (!NewN)
|
|
return;
|
|
|
|
// If the type is not a record, we won't have a CXXConstructExpr as an
|
|
// initializer. Copy the value over.
|
|
if (const Expr *Init = CNE->getInitializer()) {
|
|
if (!isa<CXXConstructExpr>(Init)) {
|
|
assert(Bldr.getResults().size() == 1);
|
|
Bldr.takeNodes(NewN);
|
|
evalBind(Dst, CNE, NewN, Result, State->getSVal(Init, LCtx),
|
|
/*FirstInit=*/IsStandardGlobalOpNewFunction);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ExprEngine::VisitCXXDeleteExpr(const CXXDeleteExpr *CDE,
|
|
ExplodedNode *Pred, ExplodedNodeSet &Dst) {
|
|
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
|
|
ProgramStateRef state = Pred->getState();
|
|
Bldr.generateNode(CDE, Pred, state);
|
|
}
|
|
|
|
void ExprEngine::VisitCXXCatchStmt(const CXXCatchStmt *CS,
|
|
ExplodedNode *Pred,
|
|
ExplodedNodeSet &Dst) {
|
|
const VarDecl *VD = CS->getExceptionDecl();
|
|
if (!VD) {
|
|
Dst.Add(Pred);
|
|
return;
|
|
}
|
|
|
|
const LocationContext *LCtx = Pred->getLocationContext();
|
|
SVal V = svalBuilder.conjureSymbolVal(CS, LCtx, VD->getType(),
|
|
currBldrCtx->blockCount());
|
|
ProgramStateRef state = Pred->getState();
|
|
state = state->bindLoc(state->getLValue(VD, LCtx), V);
|
|
|
|
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
|
|
Bldr.generateNode(CS, Pred, state);
|
|
}
|
|
|
|
void ExprEngine::VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
|
|
ExplodedNodeSet &Dst) {
|
|
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
|
|
|
|
// Get the this object region from StoreManager.
|
|
const LocationContext *LCtx = Pred->getLocationContext();
|
|
const MemRegion *R =
|
|
svalBuilder.getRegionManager().getCXXThisRegion(
|
|
getContext().getCanonicalType(TE->getType()),
|
|
LCtx);
|
|
|
|
ProgramStateRef state = Pred->getState();
|
|
SVal V = state->getSVal(loc::MemRegionVal(R));
|
|
Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V));
|
|
}
|
|
|
|
void ExprEngine::VisitLambdaExpr(const LambdaExpr *LE, ExplodedNode *Pred,
|
|
ExplodedNodeSet &Dst) {
|
|
const LocationContext *LocCtxt = Pred->getLocationContext();
|
|
|
|
// Get the region of the lambda itself.
|
|
const MemRegion *R = svalBuilder.getRegionManager().getCXXTempObjectRegion(
|
|
LE, LocCtxt);
|
|
SVal V = loc::MemRegionVal(R);
|
|
|
|
ProgramStateRef State = Pred->getState();
|
|
|
|
// If we created a new MemRegion for the lambda, we should explicitly bind
|
|
// the captures.
|
|
CXXRecordDecl::field_iterator CurField = LE->getLambdaClass()->field_begin();
|
|
for (LambdaExpr::const_capture_init_iterator i = LE->capture_init_begin(),
|
|
e = LE->capture_init_end();
|
|
i != e; ++i, ++CurField) {
|
|
SVal Field = State->getLValue(*CurField, V);
|
|
SVal InitExpr = State->getSVal(*i, LocCtxt);
|
|
State = State->bindLoc(Field, InitExpr);
|
|
}
|
|
|
|
// Decay the Loc into an RValue, because there might be a
|
|
// MaterializeTemporaryExpr node above this one which expects the bound value
|
|
// to be an RValue.
|
|
SVal LambdaRVal = State->getSVal(R);
|
|
|
|
ExplodedNodeSet Tmp;
|
|
StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
|
|
// FIXME: is this the right program point kind?
|
|
Bldr.generateNode(LE, Pred,
|
|
State->BindExpr(LE, LocCtxt, LambdaRVal),
|
|
nullptr, ProgramPoint::PostLValueKind);
|
|
|
|
// FIXME: Move all post/pre visits to ::Visit().
|
|
getCheckerManager().runCheckersForPostStmt(Dst, Tmp, LE, *this);
|
|
}
|