forked from OSchip/llvm-project
262 lines
8.9 KiB
C++
262 lines
8.9 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Symbol table is a bag of all known symbols. We put all symbols of
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// all input files to the symbol table. The symbol table is basically
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// a hash table with the logic to resolve symbol name conflicts using
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// the symbol types.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Config.h"
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#include "LinkerScript.h"
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#include "Symbols.h"
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#include "SyntheticSections.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include "lld/Common/Strings.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::ELF;
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using namespace lld;
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using namespace lld::elf;
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SymbolTable *elf::Symtab;
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void SymbolTable::wrap(Symbol *Sym, Symbol *Real, Symbol *Wrap) {
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// Swap symbols as instructed by -wrap.
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int &Idx1 = SymMap[CachedHashStringRef(Sym->getName())];
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int &Idx2 = SymMap[CachedHashStringRef(Real->getName())];
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int &Idx3 = SymMap[CachedHashStringRef(Wrap->getName())];
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Idx2 = Idx1;
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Idx1 = Idx3;
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// Now renaming is complete. No one refers Real symbol. We could leave
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// Real as-is, but if Real is written to the symbol table, that may
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// contain irrelevant values. So, we copy all values from Sym to Real.
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StringRef S = Real->getName();
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memcpy(Real, Sym, sizeof(SymbolUnion));
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Real->setName(S);
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}
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// Find an existing symbol or create a new one.
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Symbol *SymbolTable::insert(StringRef Name) {
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// <name>@@<version> means the symbol is the default version. In that
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// case <name>@@<version> will be used to resolve references to <name>.
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//
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// Since this is a hot path, the following string search code is
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// optimized for speed. StringRef::find(char) is much faster than
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// StringRef::find(StringRef).
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size_t Pos = Name.find('@');
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if (Pos != StringRef::npos && Pos + 1 < Name.size() && Name[Pos + 1] == '@')
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Name = Name.take_front(Pos);
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auto P = SymMap.insert({CachedHashStringRef(Name), (int)SymVector.size()});
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int &SymIndex = P.first->second;
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bool IsNew = P.second;
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if (!IsNew)
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return SymVector[SymIndex];
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Symbol *Sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
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SymVector.push_back(Sym);
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Sym->setName(Name);
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Sym->SymbolKind = Symbol::PlaceholderKind;
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Sym->VersionId = Config->DefaultSymbolVersion;
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Sym->Visibility = STV_DEFAULT;
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Sym->IsUsedInRegularObj = false;
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Sym->ExportDynamic = false;
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Sym->CanInline = true;
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Sym->ScriptDefined = false;
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Sym->Partition = 1;
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return Sym;
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}
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Symbol *SymbolTable::addSymbol(const Symbol &New) {
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Symbol *Sym = Symtab->insert(New.getName());
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Sym->resolve(New);
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return Sym;
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}
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Symbol *SymbolTable::find(StringRef Name) {
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auto It = SymMap.find(CachedHashStringRef(Name));
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if (It == SymMap.end())
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return nullptr;
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Symbol *Sym = SymVector[It->second];
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if (Sym->isPlaceholder())
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return nullptr;
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return Sym;
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}
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// Initialize DemangledSyms with a map from demangled symbols to symbol
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// objects. Used to handle "extern C++" directive in version scripts.
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//
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// The map will contain all demangled symbols. That can be very large,
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// and in LLD we generally want to avoid do anything for each symbol.
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// Then, why are we doing this? Here's why.
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//
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// Users can use "extern C++ {}" directive to match against demangled
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// C++ symbols. For example, you can write a pattern such as
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// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
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// other than trying to match a pattern against all demangled symbols.
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// So, if "extern C++" feature is used, we need to demangle all known
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// symbols.
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StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
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if (!DemangledSyms) {
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DemangledSyms.emplace();
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for (Symbol *Sym : SymVector) {
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if (!Sym->isDefined() && !Sym->isCommon())
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continue;
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if (Optional<std::string> S = demangleItanium(Sym->getName()))
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(*DemangledSyms)[*S].push_back(Sym);
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else
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(*DemangledSyms)[Sym->getName()].push_back(Sym);
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}
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}
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return *DemangledSyms;
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}
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std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion Ver) {
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if (Ver.IsExternCpp)
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return getDemangledSyms().lookup(Ver.Name);
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if (Symbol *B = find(Ver.Name))
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if (B->isDefined() || B->isCommon())
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return {B};
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return {};
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}
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std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion Ver) {
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std::vector<Symbol *> Res;
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StringMatcher M(Ver.Name);
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if (Ver.IsExternCpp) {
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for (auto &P : getDemangledSyms())
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if (M.match(P.first()))
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Res.insert(Res.end(), P.second.begin(), P.second.end());
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return Res;
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}
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for (Symbol *Sym : SymVector)
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if ((Sym->isDefined() || Sym->isCommon()) && M.match(Sym->getName()))
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Res.push_back(Sym);
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return Res;
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}
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// If there's only one anonymous version definition in a version
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// script file, the script does not actually define any symbol version,
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// but just specifies symbols visibilities.
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void SymbolTable::handleAnonymousVersion() {
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for (SymbolVersion &Ver : Config->VersionScriptGlobals)
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assignExactVersion(Ver, VER_NDX_GLOBAL, "global");
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for (SymbolVersion &Ver : Config->VersionScriptGlobals)
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assignWildcardVersion(Ver, VER_NDX_GLOBAL);
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for (SymbolVersion &Ver : Config->VersionScriptLocals)
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assignExactVersion(Ver, VER_NDX_LOCAL, "local");
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for (SymbolVersion &Ver : Config->VersionScriptLocals)
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assignWildcardVersion(Ver, VER_NDX_LOCAL);
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}
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// Handles -dynamic-list.
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void SymbolTable::handleDynamicList() {
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for (SymbolVersion &Ver : Config->DynamicList) {
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std::vector<Symbol *> Syms;
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if (Ver.HasWildcard)
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Syms = findAllByVersion(Ver);
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else
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Syms = findByVersion(Ver);
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for (Symbol *B : Syms) {
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if (!Config->Shared)
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B->ExportDynamic = true;
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else if (B->includeInDynsym())
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B->IsPreemptible = true;
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}
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}
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}
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// Set symbol versions to symbols. This function handles patterns
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// containing no wildcard characters.
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void SymbolTable::assignExactVersion(SymbolVersion Ver, uint16_t VersionId,
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StringRef VersionName) {
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if (Ver.HasWildcard)
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return;
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// Get a list of symbols which we need to assign the version to.
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std::vector<Symbol *> Syms = findByVersion(Ver);
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if (Syms.empty()) {
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if (!Config->UndefinedVersion)
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error("version script assignment of '" + VersionName + "' to symbol '" +
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Ver.Name + "' failed: symbol not defined");
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return;
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}
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// Assign the version.
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for (Symbol *Sym : Syms) {
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// Skip symbols containing version info because symbol versions
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// specified by symbol names take precedence over version scripts.
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// See parseSymbolVersion().
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if (Sym->getName().contains('@'))
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continue;
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if (Sym->VersionId != Config->DefaultSymbolVersion &&
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Sym->VersionId != VersionId)
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error("duplicate symbol '" + Ver.Name + "' in version script");
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Sym->VersionId = VersionId;
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}
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}
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void SymbolTable::assignWildcardVersion(SymbolVersion Ver, uint16_t VersionId) {
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if (!Ver.HasWildcard)
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return;
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// Exact matching takes precendence over fuzzy matching,
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// so we set a version to a symbol only if no version has been assigned
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// to the symbol. This behavior is compatible with GNU.
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for (Symbol *B : findAllByVersion(Ver))
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if (B->VersionId == Config->DefaultSymbolVersion)
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B->VersionId = VersionId;
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}
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// This function processes version scripts by updating VersionId
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// member of symbols.
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void SymbolTable::scanVersionScript() {
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// Handle edge cases first.
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handleAnonymousVersion();
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handleDynamicList();
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// Now we have version definitions, so we need to set version ids to symbols.
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// Each version definition has a glob pattern, and all symbols that match
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// with the pattern get that version.
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// First, we assign versions to exact matching symbols,
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// i.e. version definitions not containing any glob meta-characters.
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for (VersionDefinition &V : Config->VersionDefinitions)
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for (SymbolVersion &Ver : V.Globals)
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assignExactVersion(Ver, V.Id, V.Name);
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// Next, we assign versions to fuzzy matching symbols,
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// i.e. version definitions containing glob meta-characters.
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// Note that because the last match takes precedence over previous matches,
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// we iterate over the definitions in the reverse order.
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for (VersionDefinition &V : llvm::reverse(Config->VersionDefinitions))
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for (SymbolVersion &Ver : V.Globals)
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assignWildcardVersion(Ver, V.Id);
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// Symbol themselves might know their versions because symbols
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// can contain versions in the form of <name>@<version>.
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// Let them parse and update their names to exclude version suffix.
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for (Symbol *Sym : SymVector)
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Sym->parseSymbolVersion();
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}
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