forked from OSchip/llvm-project
731 lines
24 KiB
C++
731 lines
24 KiB
C++
//===- ADCE.cpp - Code to perform dead code elimination -------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Aggressive Dead Code Elimination pass. This pass
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// optimistically assumes that all instructions are dead until proven otherwise,
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// allowing it to eliminate dead computations that other DCE passes do not
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// catch, particularly involving loop computations.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar/ADCE.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/GlobalsModRef.h"
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#include "llvm/Analysis/IteratedDominanceFrontier.h"
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#include "llvm/Analysis/PostDominators.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/DebugInfoMetadata.h"
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#include "llvm/IR/DebugLoc.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/InstIterator.h"
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#include "llvm/IR/InstrTypes.h"
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#include "llvm/IR/Instruction.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/PassManager.h"
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#include "llvm/IR/Use.h"
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#include "llvm/IR/Value.h"
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#include "llvm/Pass.h"
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#include "llvm/ProfileData/InstrProf.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Transforms/Scalar.h"
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#include <cassert>
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#include <cstddef>
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#include <utility>
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using namespace llvm;
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#define DEBUG_TYPE "adce"
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STATISTIC(NumRemoved, "Number of instructions removed");
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STATISTIC(NumBranchesRemoved, "Number of branch instructions removed");
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// This is a temporary option until we change the interface to this pass based
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// on optimization level.
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static cl::opt<bool> RemoveControlFlowFlag("adce-remove-control-flow",
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cl::init(true), cl::Hidden);
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// This option enables removing of may-be-infinite loops which have no other
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// effect.
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static cl::opt<bool> RemoveLoops("adce-remove-loops", cl::init(false),
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cl::Hidden);
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namespace {
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/// Information about Instructions
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struct InstInfoType {
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/// True if the associated instruction is live.
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bool Live = false;
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/// Quick access to information for block containing associated Instruction.
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struct BlockInfoType *Block = nullptr;
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};
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/// Information about basic blocks relevant to dead code elimination.
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struct BlockInfoType {
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/// True when this block contains a live instructions.
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bool Live = false;
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/// True when this block ends in an unconditional branch.
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bool UnconditionalBranch = false;
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/// True when this block is known to have live PHI nodes.
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bool HasLivePhiNodes = false;
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/// Control dependence sources need to be live for this block.
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bool CFLive = false;
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/// Quick access to the LiveInfo for the terminator,
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/// holds the value &InstInfo[Terminator]
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InstInfoType *TerminatorLiveInfo = nullptr;
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/// Corresponding BasicBlock.
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BasicBlock *BB = nullptr;
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/// Cache of BB->getTerminator().
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TerminatorInst *Terminator = nullptr;
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/// Post-order numbering of reverse control flow graph.
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unsigned PostOrder;
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bool terminatorIsLive() const { return TerminatorLiveInfo->Live; }
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};
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class AggressiveDeadCodeElimination {
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Function &F;
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// ADCE does not use DominatorTree per se, but it updates it to preserve the
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// analysis.
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DominatorTree &DT;
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PostDominatorTree &PDT;
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/// Mapping of blocks to associated information, an element in BlockInfoVec.
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/// Use MapVector to get deterministic iteration order.
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MapVector<BasicBlock *, BlockInfoType> BlockInfo;
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bool isLive(BasicBlock *BB) { return BlockInfo[BB].Live; }
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/// Mapping of instructions to associated information.
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DenseMap<Instruction *, InstInfoType> InstInfo;
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bool isLive(Instruction *I) { return InstInfo[I].Live; }
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/// Instructions known to be live where we need to mark
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/// reaching definitions as live.
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SmallVector<Instruction *, 128> Worklist;
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/// Debug info scopes around a live instruction.
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SmallPtrSet<const Metadata *, 32> AliveScopes;
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/// Set of blocks with not known to have live terminators.
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SmallPtrSet<BasicBlock *, 16> BlocksWithDeadTerminators;
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/// The set of blocks which we have determined whose control
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/// dependence sources must be live and which have not had
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/// those dependences analyzed.
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SmallPtrSet<BasicBlock *, 16> NewLiveBlocks;
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/// Set up auxiliary data structures for Instructions and BasicBlocks and
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/// initialize the Worklist to the set of must-be-live Instruscions.
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void initialize();
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/// Return true for operations which are always treated as live.
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bool isAlwaysLive(Instruction &I);
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/// Return true for instrumentation instructions for value profiling.
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bool isInstrumentsConstant(Instruction &I);
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/// Propagate liveness to reaching definitions.
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void markLiveInstructions();
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/// Mark an instruction as live.
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void markLive(Instruction *I);
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/// Mark a block as live.
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void markLive(BlockInfoType &BB);
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void markLive(BasicBlock *BB) { markLive(BlockInfo[BB]); }
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/// Mark terminators of control predecessors of a PHI node live.
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void markPhiLive(PHINode *PN);
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/// Record the Debug Scopes which surround live debug information.
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void collectLiveScopes(const DILocalScope &LS);
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void collectLiveScopes(const DILocation &DL);
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/// Analyze dead branches to find those whose branches are the sources
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/// of control dependences impacting a live block. Those branches are
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/// marked live.
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void markLiveBranchesFromControlDependences();
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/// Remove instructions not marked live, return if any any instruction
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/// was removed.
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bool removeDeadInstructions();
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/// Identify connected sections of the control flow graph which have
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/// dead terminators and rewrite the control flow graph to remove them.
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void updateDeadRegions();
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/// Set the BlockInfo::PostOrder field based on a post-order
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/// numbering of the reverse control flow graph.
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void computeReversePostOrder();
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/// Make the terminator of this block an unconditional branch to \p Target.
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void makeUnconditional(BasicBlock *BB, BasicBlock *Target);
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public:
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AggressiveDeadCodeElimination(Function &F, DominatorTree &DT,
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PostDominatorTree &PDT)
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: F(F), DT(DT), PDT(PDT) {}
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bool performDeadCodeElimination();
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};
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} // end anonymous namespace
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bool AggressiveDeadCodeElimination::performDeadCodeElimination() {
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initialize();
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markLiveInstructions();
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return removeDeadInstructions();
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}
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static bool isUnconditionalBranch(TerminatorInst *Term) {
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auto *BR = dyn_cast<BranchInst>(Term);
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return BR && BR->isUnconditional();
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}
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void AggressiveDeadCodeElimination::initialize() {
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auto NumBlocks = F.size();
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// We will have an entry in the map for each block so we grow the
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// structure to twice that size to keep the load factor low in the hash table.
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BlockInfo.reserve(NumBlocks);
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size_t NumInsts = 0;
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// Iterate over blocks and initialize BlockInfoVec entries, count
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// instructions to size the InstInfo hash table.
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for (auto &BB : F) {
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NumInsts += BB.size();
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auto &Info = BlockInfo[&BB];
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Info.BB = &BB;
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Info.Terminator = BB.getTerminator();
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Info.UnconditionalBranch = isUnconditionalBranch(Info.Terminator);
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}
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// Initialize instruction map and set pointers to block info.
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InstInfo.reserve(NumInsts);
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for (auto &BBInfo : BlockInfo)
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for (Instruction &I : *BBInfo.second.BB)
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InstInfo[&I].Block = &BBInfo.second;
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// Since BlockInfoVec holds pointers into InstInfo and vice-versa, we may not
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// add any more elements to either after this point.
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for (auto &BBInfo : BlockInfo)
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BBInfo.second.TerminatorLiveInfo = &InstInfo[BBInfo.second.Terminator];
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// Collect the set of "root" instructions that are known live.
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for (Instruction &I : instructions(F))
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if (isAlwaysLive(I))
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markLive(&I);
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if (!RemoveControlFlowFlag)
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return;
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if (!RemoveLoops) {
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// This stores state for the depth-first iterator. In addition
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// to recording which nodes have been visited we also record whether
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// a node is currently on the "stack" of active ancestors of the current
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// node.
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using StatusMap = DenseMap<BasicBlock *, bool>;
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class DFState : public StatusMap {
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public:
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std::pair<StatusMap::iterator, bool> insert(BasicBlock *BB) {
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return StatusMap::insert(std::make_pair(BB, true));
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}
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// Invoked after we have visited all children of a node.
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void completed(BasicBlock *BB) { (*this)[BB] = false; }
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// Return true if \p BB is currently on the active stack
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// of ancestors.
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bool onStack(BasicBlock *BB) {
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auto Iter = find(BB);
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return Iter != end() && Iter->second;
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}
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} State;
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State.reserve(F.size());
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// Iterate over blocks in depth-first pre-order and
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// treat all edges to a block already seen as loop back edges
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// and mark the branch live it if there is a back edge.
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for (auto *BB: depth_first_ext(&F.getEntryBlock(), State)) {
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TerminatorInst *Term = BB->getTerminator();
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if (isLive(Term))
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continue;
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for (auto *Succ : successors(BB))
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if (State.onStack(Succ)) {
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// back edge....
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markLive(Term);
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break;
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}
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}
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}
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// Mark blocks live if there is no path from the block to a
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// return of the function.
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// We do this by seeing which of the postdomtree root children exit the
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// program, and for all others, mark the subtree live.
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for (auto &PDTChild : children<DomTreeNode *>(PDT.getRootNode())) {
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auto *BB = PDTChild->getBlock();
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auto &Info = BlockInfo[BB];
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// Real function return
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if (isa<ReturnInst>(Info.Terminator)) {
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DEBUG(dbgs() << "post-dom root child is a return: " << BB->getName()
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<< '\n';);
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continue;
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}
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// This child is something else, like an infinite loop.
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for (auto DFNode : depth_first(PDTChild))
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markLive(BlockInfo[DFNode->getBlock()].Terminator);
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}
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// Treat the entry block as always live
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auto *BB = &F.getEntryBlock();
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auto &EntryInfo = BlockInfo[BB];
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EntryInfo.Live = true;
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if (EntryInfo.UnconditionalBranch)
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markLive(EntryInfo.Terminator);
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// Build initial collection of blocks with dead terminators
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for (auto &BBInfo : BlockInfo)
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if (!BBInfo.second.terminatorIsLive())
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BlocksWithDeadTerminators.insert(BBInfo.second.BB);
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}
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bool AggressiveDeadCodeElimination::isAlwaysLive(Instruction &I) {
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// TODO -- use llvm::isInstructionTriviallyDead
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if (I.isEHPad() || I.mayHaveSideEffects()) {
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// Skip any value profile instrumentation calls if they are
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// instrumenting constants.
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if (isInstrumentsConstant(I))
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return false;
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return true;
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}
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if (!isa<TerminatorInst>(I))
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return false;
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if (RemoveControlFlowFlag && (isa<BranchInst>(I) || isa<SwitchInst>(I)))
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return false;
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return true;
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}
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// Check if this instruction is a runtime call for value profiling and
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// if it's instrumenting a constant.
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bool AggressiveDeadCodeElimination::isInstrumentsConstant(Instruction &I) {
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// TODO -- move this test into llvm::isInstructionTriviallyDead
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if (CallInst *CI = dyn_cast<CallInst>(&I))
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if (Function *Callee = CI->getCalledFunction())
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if (Callee->getName().equals(getInstrProfValueProfFuncName()))
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if (isa<Constant>(CI->getArgOperand(0)))
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return true;
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return false;
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}
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void AggressiveDeadCodeElimination::markLiveInstructions() {
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// Propagate liveness backwards to operands.
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do {
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// Worklist holds newly discovered live instructions
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// where we need to mark the inputs as live.
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while (!Worklist.empty()) {
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Instruction *LiveInst = Worklist.pop_back_val();
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DEBUG(dbgs() << "work live: "; LiveInst->dump(););
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for (Use &OI : LiveInst->operands())
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if (Instruction *Inst = dyn_cast<Instruction>(OI))
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markLive(Inst);
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if (auto *PN = dyn_cast<PHINode>(LiveInst))
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markPhiLive(PN);
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}
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// After data flow liveness has been identified, examine which branch
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// decisions are required to determine live instructions are executed.
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markLiveBranchesFromControlDependences();
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} while (!Worklist.empty());
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}
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void AggressiveDeadCodeElimination::markLive(Instruction *I) {
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auto &Info = InstInfo[I];
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if (Info.Live)
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return;
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DEBUG(dbgs() << "mark live: "; I->dump());
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Info.Live = true;
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Worklist.push_back(I);
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// Collect the live debug info scopes attached to this instruction.
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if (const DILocation *DL = I->getDebugLoc())
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collectLiveScopes(*DL);
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// Mark the containing block live
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auto &BBInfo = *Info.Block;
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if (BBInfo.Terminator == I) {
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BlocksWithDeadTerminators.erase(BBInfo.BB);
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// For live terminators, mark destination blocks
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// live to preserve this control flow edges.
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if (!BBInfo.UnconditionalBranch)
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for (auto *BB : successors(I->getParent()))
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markLive(BB);
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}
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markLive(BBInfo);
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}
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void AggressiveDeadCodeElimination::markLive(BlockInfoType &BBInfo) {
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if (BBInfo.Live)
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return;
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DEBUG(dbgs() << "mark block live: " << BBInfo.BB->getName() << '\n');
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BBInfo.Live = true;
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if (!BBInfo.CFLive) {
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BBInfo.CFLive = true;
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NewLiveBlocks.insert(BBInfo.BB);
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}
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// Mark unconditional branches at the end of live
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// blocks as live since there is no work to do for them later
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if (BBInfo.UnconditionalBranch)
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markLive(BBInfo.Terminator);
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}
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void AggressiveDeadCodeElimination::collectLiveScopes(const DILocalScope &LS) {
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if (!AliveScopes.insert(&LS).second)
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return;
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if (isa<DISubprogram>(LS))
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return;
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// Tail-recurse through the scope chain.
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collectLiveScopes(cast<DILocalScope>(*LS.getScope()));
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}
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void AggressiveDeadCodeElimination::collectLiveScopes(const DILocation &DL) {
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// Even though DILocations are not scopes, shove them into AliveScopes so we
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// don't revisit them.
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if (!AliveScopes.insert(&DL).second)
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return;
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// Collect live scopes from the scope chain.
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collectLiveScopes(*DL.getScope());
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// Tail-recurse through the inlined-at chain.
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if (const DILocation *IA = DL.getInlinedAt())
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collectLiveScopes(*IA);
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}
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void AggressiveDeadCodeElimination::markPhiLive(PHINode *PN) {
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auto &Info = BlockInfo[PN->getParent()];
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// Only need to check this once per block.
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if (Info.HasLivePhiNodes)
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return;
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Info.HasLivePhiNodes = true;
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// If a predecessor block is not live, mark it as control-flow live
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// which will trigger marking live branches upon which
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// that block is control dependent.
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for (auto *PredBB : predecessors(Info.BB)) {
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auto &Info = BlockInfo[PredBB];
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if (!Info.CFLive) {
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Info.CFLive = true;
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NewLiveBlocks.insert(PredBB);
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}
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}
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}
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void AggressiveDeadCodeElimination::markLiveBranchesFromControlDependences() {
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if (BlocksWithDeadTerminators.empty())
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return;
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DEBUG({
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dbgs() << "new live blocks:\n";
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for (auto *BB : NewLiveBlocks)
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dbgs() << "\t" << BB->getName() << '\n';
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dbgs() << "dead terminator blocks:\n";
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for (auto *BB : BlocksWithDeadTerminators)
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dbgs() << "\t" << BB->getName() << '\n';
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});
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// The dominance frontier of a live block X in the reverse
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// control graph is the set of blocks upon which X is control
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// dependent. The following sequence computes the set of blocks
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// which currently have dead terminators that are control
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// dependence sources of a block which is in NewLiveBlocks.
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SmallVector<BasicBlock *, 32> IDFBlocks;
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ReverseIDFCalculator IDFs(PDT);
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IDFs.setDefiningBlocks(NewLiveBlocks);
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IDFs.setLiveInBlocks(BlocksWithDeadTerminators);
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IDFs.calculate(IDFBlocks);
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NewLiveBlocks.clear();
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// Dead terminators which control live blocks are now marked live.
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for (auto *BB : IDFBlocks) {
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DEBUG(dbgs() << "live control in: " << BB->getName() << '\n');
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markLive(BB->getTerminator());
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}
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}
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//===----------------------------------------------------------------------===//
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//
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// Routines to update the CFG and SSA information before removing dead code.
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//
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//===----------------------------------------------------------------------===//
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bool AggressiveDeadCodeElimination::removeDeadInstructions() {
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// Updates control and dataflow around dead blocks
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updateDeadRegions();
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DEBUG({
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for (Instruction &I : instructions(F)) {
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// Check if the instruction is alive.
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if (isLive(&I))
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continue;
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if (auto *DII = dyn_cast<DbgInfoIntrinsic>(&I)) {
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// Check if the scope of this variable location is alive.
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if (AliveScopes.count(DII->getDebugLoc()->getScope()))
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continue;
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|
|
// If intrinsic is pointing at a live SSA value, there may be an
|
|
// earlier optimization bug: if we know the location of the variable,
|
|
// why isn't the scope of the location alive?
|
|
if (Value *V = DII->getVariableLocation())
|
|
if (Instruction *II = dyn_cast<Instruction>(V))
|
|
if (isLive(II))
|
|
dbgs() << "Dropping debug info for " << *DII << "\n";
|
|
}
|
|
}
|
|
});
|
|
|
|
// The inverse of the live set is the dead set. These are those instructions
|
|
// that have no side effects and do not influence the control flow or return
|
|
// value of the function, and may therefore be deleted safely.
|
|
// NOTE: We reuse the Worklist vector here for memory efficiency.
|
|
for (Instruction &I : instructions(F)) {
|
|
// Check if the instruction is alive.
|
|
if (isLive(&I))
|
|
continue;
|
|
|
|
if (auto *DII = dyn_cast<DbgInfoIntrinsic>(&I)) {
|
|
// Check if the scope of this variable location is alive.
|
|
if (AliveScopes.count(DII->getDebugLoc()->getScope()))
|
|
continue;
|
|
|
|
// Fallthrough and drop the intrinsic.
|
|
}
|
|
|
|
// Prepare to delete.
|
|
Worklist.push_back(&I);
|
|
I.dropAllReferences();
|
|
}
|
|
|
|
for (Instruction *&I : Worklist) {
|
|
++NumRemoved;
|
|
I->eraseFromParent();
|
|
}
|
|
|
|
return !Worklist.empty();
|
|
}
|
|
|
|
// A dead region is the set of dead blocks with a common live post-dominator.
|
|
void AggressiveDeadCodeElimination::updateDeadRegions() {
|
|
DEBUG({
|
|
dbgs() << "final dead terminator blocks: " << '\n';
|
|
for (auto *BB : BlocksWithDeadTerminators)
|
|
dbgs() << '\t' << BB->getName()
|
|
<< (BlockInfo[BB].Live ? " LIVE\n" : "\n");
|
|
});
|
|
|
|
// Don't compute the post ordering unless we needed it.
|
|
bool HavePostOrder = false;
|
|
|
|
for (auto *BB : BlocksWithDeadTerminators) {
|
|
auto &Info = BlockInfo[BB];
|
|
if (Info.UnconditionalBranch) {
|
|
InstInfo[Info.Terminator].Live = true;
|
|
continue;
|
|
}
|
|
|
|
if (!HavePostOrder) {
|
|
computeReversePostOrder();
|
|
HavePostOrder = true;
|
|
}
|
|
|
|
// Add an unconditional branch to the successor closest to the
|
|
// end of the function which insures a path to the exit for each
|
|
// live edge.
|
|
BlockInfoType *PreferredSucc = nullptr;
|
|
for (auto *Succ : successors(BB)) {
|
|
auto *Info = &BlockInfo[Succ];
|
|
if (!PreferredSucc || PreferredSucc->PostOrder < Info->PostOrder)
|
|
PreferredSucc = Info;
|
|
}
|
|
assert((PreferredSucc && PreferredSucc->PostOrder > 0) &&
|
|
"Failed to find safe successor for dead branch");
|
|
|
|
// Collect removed successors to update the (Post)DominatorTrees.
|
|
SmallPtrSet<BasicBlock *, 4> RemovedSuccessors;
|
|
bool First = true;
|
|
for (auto *Succ : successors(BB)) {
|
|
if (!First || Succ != PreferredSucc->BB) {
|
|
Succ->removePredecessor(BB);
|
|
RemovedSuccessors.insert(Succ);
|
|
} else
|
|
First = false;
|
|
}
|
|
makeUnconditional(BB, PreferredSucc->BB);
|
|
|
|
// Inform the dominators about the deleted CFG edges.
|
|
SmallVector<DominatorTree::UpdateType, 4> DeletedEdges;
|
|
for (auto *Succ : RemovedSuccessors) {
|
|
// It might have happened that the same successor appeared multiple times
|
|
// and the CFG edge wasn't really removed.
|
|
if (Succ != PreferredSucc->BB) {
|
|
DEBUG(dbgs() << "ADCE: (Post)DomTree edge enqueued for deletion"
|
|
<< BB->getName() << " -> " << Succ->getName() << "\n");
|
|
DeletedEdges.push_back({DominatorTree::Delete, BB, Succ});
|
|
}
|
|
}
|
|
|
|
DT.applyUpdates(DeletedEdges);
|
|
PDT.applyUpdates(DeletedEdges);
|
|
|
|
NumBranchesRemoved += 1;
|
|
}
|
|
}
|
|
|
|
// reverse top-sort order
|
|
void AggressiveDeadCodeElimination::computeReversePostOrder() {
|
|
// This provides a post-order numbering of the reverse control flow graph
|
|
// Note that it is incomplete in the presence of infinite loops but we don't
|
|
// need numbers blocks which don't reach the end of the functions since
|
|
// all branches in those blocks are forced live.
|
|
|
|
// For each block without successors, extend the DFS from the block
|
|
// backward through the graph
|
|
SmallPtrSet<BasicBlock*, 16> Visited;
|
|
unsigned PostOrder = 0;
|
|
for (auto &BB : F) {
|
|
if (succ_begin(&BB) != succ_end(&BB))
|
|
continue;
|
|
for (BasicBlock *Block : inverse_post_order_ext(&BB,Visited))
|
|
BlockInfo[Block].PostOrder = PostOrder++;
|
|
}
|
|
}
|
|
|
|
void AggressiveDeadCodeElimination::makeUnconditional(BasicBlock *BB,
|
|
BasicBlock *Target) {
|
|
TerminatorInst *PredTerm = BB->getTerminator();
|
|
// Collect the live debug info scopes attached to this instruction.
|
|
if (const DILocation *DL = PredTerm->getDebugLoc())
|
|
collectLiveScopes(*DL);
|
|
|
|
// Just mark live an existing unconditional branch
|
|
if (isUnconditionalBranch(PredTerm)) {
|
|
PredTerm->setSuccessor(0, Target);
|
|
InstInfo[PredTerm].Live = true;
|
|
return;
|
|
}
|
|
DEBUG(dbgs() << "making unconditional " << BB->getName() << '\n');
|
|
NumBranchesRemoved += 1;
|
|
IRBuilder<> Builder(PredTerm);
|
|
auto *NewTerm = Builder.CreateBr(Target);
|
|
InstInfo[NewTerm].Live = true;
|
|
if (const DILocation *DL = PredTerm->getDebugLoc())
|
|
NewTerm->setDebugLoc(DL);
|
|
|
|
InstInfo.erase(PredTerm);
|
|
PredTerm->eraseFromParent();
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// Pass Manager integration code
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
PreservedAnalyses ADCEPass::run(Function &F, FunctionAnalysisManager &FAM) {
|
|
auto &DT = FAM.getResult<DominatorTreeAnalysis>(F);
|
|
auto &PDT = FAM.getResult<PostDominatorTreeAnalysis>(F);
|
|
if (!AggressiveDeadCodeElimination(F, DT, PDT).performDeadCodeElimination())
|
|
return PreservedAnalyses::all();
|
|
|
|
PreservedAnalyses PA;
|
|
PA.preserveSet<CFGAnalyses>();
|
|
PA.preserve<GlobalsAA>();
|
|
PA.preserve<DominatorTreeAnalysis>();
|
|
PA.preserve<PostDominatorTreeAnalysis>();
|
|
return PA;
|
|
}
|
|
|
|
namespace {
|
|
|
|
struct ADCELegacyPass : public FunctionPass {
|
|
static char ID; // Pass identification, replacement for typeid
|
|
|
|
ADCELegacyPass() : FunctionPass(ID) {
|
|
initializeADCELegacyPassPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
bool runOnFunction(Function &F) override {
|
|
if (skipFunction(F))
|
|
return false;
|
|
|
|
auto &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
|
|
auto &PDT = getAnalysis<PostDominatorTreeWrapperPass>().getPostDomTree();
|
|
return AggressiveDeadCodeElimination(F, DT, PDT)
|
|
.performDeadCodeElimination();
|
|
}
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const override {
|
|
// We require DominatorTree here only to update and thus preserve it.
|
|
AU.addRequired<DominatorTreeWrapperPass>();
|
|
AU.addRequired<PostDominatorTreeWrapperPass>();
|
|
if (!RemoveControlFlowFlag)
|
|
AU.setPreservesCFG();
|
|
else {
|
|
AU.addPreserved<DominatorTreeWrapperPass>();
|
|
AU.addPreserved<PostDominatorTreeWrapperPass>();
|
|
}
|
|
AU.addPreserved<GlobalsAAWrapperPass>();
|
|
}
|
|
};
|
|
|
|
} // end anonymous namespace
|
|
|
|
char ADCELegacyPass::ID = 0;
|
|
|
|
INITIALIZE_PASS_BEGIN(ADCELegacyPass, "adce",
|
|
"Aggressive Dead Code Elimination", false, false)
|
|
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
|
|
INITIALIZE_PASS_DEPENDENCY(PostDominatorTreeWrapperPass)
|
|
INITIALIZE_PASS_END(ADCELegacyPass, "adce", "Aggressive Dead Code Elimination",
|
|
false, false)
|
|
|
|
FunctionPass *llvm::createAggressiveDCEPass() { return new ADCELegacyPass(); }
|