forked from OSchip/llvm-project
1523 lines
60 KiB
C++
1523 lines
60 KiB
C++
//===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass transforms loops that contain branches on loop-invariant conditions
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// to multiple loops. For example, it turns the left into the right code:
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//
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// for (...) if (lic)
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// A for (...)
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// if (lic) A; B; C
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// B else
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// C for (...)
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// A; C
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//
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// This can increase the size of the code exponentially (doubling it every time
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// a loop is unswitched) so we only unswitch if the resultant code will be
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// smaller than a threshold.
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//
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// This pass expects LICM to be run before it to hoist invariant conditions out
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// of the loop, to make the unswitching opportunity obvious.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/GlobalsModRef.h"
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#include "llvm/Analysis/AssumptionCache.h"
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#include "llvm/Analysis/CodeMetrics.h"
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#include "llvm/Analysis/DivergenceAnalysis.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/Analysis/BlockFrequencyInfoImpl.h"
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#include "llvm/Analysis/BlockFrequencyInfo.h"
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#include "llvm/Analysis/BranchProbabilityInfo.h"
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#include "llvm/Support/BranchProbability.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DerivedTypes.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/InstrTypes.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/MDBuilder.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/LoopUtils.h"
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#include <algorithm>
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#include <map>
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#include <set>
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using namespace llvm;
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#define DEBUG_TYPE "loop-unswitch"
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STATISTIC(NumBranches, "Number of branches unswitched");
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STATISTIC(NumSwitches, "Number of switches unswitched");
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STATISTIC(NumGuards, "Number of guards unswitched");
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STATISTIC(NumSelects , "Number of selects unswitched");
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STATISTIC(NumTrivial , "Number of unswitches that are trivial");
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STATISTIC(NumSimplify, "Number of simplifications of unswitched code");
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STATISTIC(TotalInsts, "Total number of instructions analyzed");
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// The specific value of 100 here was chosen based only on intuition and a
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// few specific examples.
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static cl::opt<unsigned>
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Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
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cl::init(100), cl::Hidden);
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namespace {
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class LUAnalysisCache {
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typedef DenseMap<const SwitchInst*, SmallPtrSet<const Value *, 8> >
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UnswitchedValsMap;
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typedef UnswitchedValsMap::iterator UnswitchedValsIt;
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struct LoopProperties {
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unsigned CanBeUnswitchedCount;
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unsigned WasUnswitchedCount;
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unsigned SizeEstimation;
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UnswitchedValsMap UnswitchedVals;
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};
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// Here we use std::map instead of DenseMap, since we need to keep valid
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// LoopProperties pointer for current loop for better performance.
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typedef std::map<const Loop*, LoopProperties> LoopPropsMap;
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typedef LoopPropsMap::iterator LoopPropsMapIt;
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LoopPropsMap LoopsProperties;
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UnswitchedValsMap *CurLoopInstructions;
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LoopProperties *CurrentLoopProperties;
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// A loop unswitching with an estimated cost above this threshold
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// is not performed. MaxSize is turned into unswitching quota for
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// the current loop, and reduced correspondingly, though note that
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// the quota is returned by releaseMemory() when the loop has been
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// processed, so that MaxSize will return to its previous
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// value. So in most cases MaxSize will equal the Threshold flag
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// when a new loop is processed. An exception to that is that
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// MaxSize will have a smaller value while processing nested loops
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// that were introduced due to loop unswitching of an outer loop.
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//
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// FIXME: The way that MaxSize works is subtle and depends on the
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// pass manager processing loops and calling releaseMemory() in a
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// specific order. It would be good to find a more straightforward
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// way of doing what MaxSize does.
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unsigned MaxSize;
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public:
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LUAnalysisCache()
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: CurLoopInstructions(nullptr), CurrentLoopProperties(nullptr),
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MaxSize(Threshold) {}
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// Analyze loop. Check its size, calculate is it possible to unswitch
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// it. Returns true if we can unswitch this loop.
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bool countLoop(const Loop *L, const TargetTransformInfo &TTI,
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AssumptionCache *AC);
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// Clean all data related to given loop.
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void forgetLoop(const Loop *L);
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// Mark case value as unswitched.
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// Since SI instruction can be partly unswitched, in order to avoid
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// extra unswitching in cloned loops keep track all unswitched values.
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void setUnswitched(const SwitchInst *SI, const Value *V);
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// Check was this case value unswitched before or not.
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bool isUnswitched(const SwitchInst *SI, const Value *V);
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// Returns true if another unswitching could be done within the cost
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// threshold.
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bool CostAllowsUnswitching();
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// Clone all loop-unswitch related loop properties.
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// Redistribute unswitching quotas.
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// Note, that new loop data is stored inside the VMap.
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void cloneData(const Loop *NewLoop, const Loop *OldLoop,
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const ValueToValueMapTy &VMap);
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};
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class LoopUnswitch : public LoopPass {
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LoopInfo *LI; // Loop information
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LPPassManager *LPM;
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AssumptionCache *AC;
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// Used to check if second loop needs processing after
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// RewriteLoopBodyWithConditionConstant rewrites first loop.
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std::vector<Loop*> LoopProcessWorklist;
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LUAnalysisCache BranchesInfo;
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bool OptimizeForSize;
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bool redoLoop;
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Loop *currentLoop;
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DominatorTree *DT;
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BasicBlock *loopHeader;
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BasicBlock *loopPreheader;
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bool SanitizeMemory;
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LoopSafetyInfo SafetyInfo;
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// LoopBlocks contains all of the basic blocks of the loop, including the
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// preheader of the loop, the body of the loop, and the exit blocks of the
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// loop, in that order.
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std::vector<BasicBlock*> LoopBlocks;
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// NewBlocks contained cloned copy of basic blocks from LoopBlocks.
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std::vector<BasicBlock*> NewBlocks;
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bool hasBranchDivergence;
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public:
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static char ID; // Pass ID, replacement for typeid
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explicit LoopUnswitch(bool Os = false, bool hasBranchDivergence = false) :
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LoopPass(ID), OptimizeForSize(Os), redoLoop(false),
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currentLoop(nullptr), DT(nullptr), loopHeader(nullptr),
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loopPreheader(nullptr), hasBranchDivergence(hasBranchDivergence) {
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initializeLoopUnswitchPass(*PassRegistry::getPassRegistry());
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}
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bool runOnLoop(Loop *L, LPPassManager &LPM) override;
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bool processCurrentLoop();
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bool isUnreachableDueToPreviousUnswitching(BasicBlock *);
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/// This transformation requires natural loop information & requires that
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/// loop preheaders be inserted into the CFG.
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///
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequired<AssumptionCacheTracker>();
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AU.addRequired<TargetTransformInfoWrapperPass>();
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if (hasBranchDivergence)
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AU.addRequired<DivergenceAnalysis>();
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getLoopAnalysisUsage(AU);
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}
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private:
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void releaseMemory() override {
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BranchesInfo.forgetLoop(currentLoop);
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}
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void initLoopData() {
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loopHeader = currentLoop->getHeader();
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loopPreheader = currentLoop->getLoopPreheader();
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}
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/// Split all of the edges from inside the loop to their exit blocks.
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/// Update the appropriate Phi nodes as we do so.
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void SplitExitEdges(Loop *L,
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const SmallVectorImpl<BasicBlock *> &ExitBlocks);
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bool TryTrivialLoopUnswitch(bool &Changed);
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bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,
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TerminatorInst *TI = nullptr);
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void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
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BasicBlock *ExitBlock, TerminatorInst *TI);
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void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L,
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TerminatorInst *TI);
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void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
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Constant *Val, bool isEqual);
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void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
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BasicBlock *TrueDest,
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BasicBlock *FalseDest,
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Instruction *InsertPt,
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TerminatorInst *TI);
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void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L);
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/// Given that the Invariant is not equal to Val. Simplify instructions
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/// in the loop.
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Value *SimplifyInstructionWithNotEqual(Instruction *Inst, Value *Invariant,
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Constant *Val);
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};
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}
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// Analyze loop. Check its size, calculate is it possible to unswitch
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// it. Returns true if we can unswitch this loop.
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bool LUAnalysisCache::countLoop(const Loop *L, const TargetTransformInfo &TTI,
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AssumptionCache *AC) {
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LoopPropsMapIt PropsIt;
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bool Inserted;
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std::tie(PropsIt, Inserted) =
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LoopsProperties.insert(std::make_pair(L, LoopProperties()));
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LoopProperties &Props = PropsIt->second;
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if (Inserted) {
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// New loop.
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// Limit the number of instructions to avoid causing significant code
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// expansion, and the number of basic blocks, to avoid loops with
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// large numbers of branches which cause loop unswitching to go crazy.
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// This is a very ad-hoc heuristic.
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SmallPtrSet<const Value *, 32> EphValues;
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CodeMetrics::collectEphemeralValues(L, AC, EphValues);
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// FIXME: This is overly conservative because it does not take into
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// consideration code simplification opportunities and code that can
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// be shared by the resultant unswitched loops.
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CodeMetrics Metrics;
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for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); I != E;
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++I)
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Metrics.analyzeBasicBlock(*I, TTI, EphValues);
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Props.SizeEstimation = Metrics.NumInsts;
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Props.CanBeUnswitchedCount = MaxSize / (Props.SizeEstimation);
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Props.WasUnswitchedCount = 0;
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MaxSize -= Props.SizeEstimation * Props.CanBeUnswitchedCount;
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if (Metrics.notDuplicatable) {
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DEBUG(dbgs() << "NOT unswitching loop %"
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<< L->getHeader()->getName() << ", contents cannot be "
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<< "duplicated!\n");
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return false;
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}
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}
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// Be careful. This links are good only before new loop addition.
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CurrentLoopProperties = &Props;
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CurLoopInstructions = &Props.UnswitchedVals;
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return true;
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}
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// Clean all data related to given loop.
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void LUAnalysisCache::forgetLoop(const Loop *L) {
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LoopPropsMapIt LIt = LoopsProperties.find(L);
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if (LIt != LoopsProperties.end()) {
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LoopProperties &Props = LIt->second;
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MaxSize += (Props.CanBeUnswitchedCount + Props.WasUnswitchedCount) *
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Props.SizeEstimation;
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LoopsProperties.erase(LIt);
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}
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CurrentLoopProperties = nullptr;
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CurLoopInstructions = nullptr;
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}
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// Mark case value as unswitched.
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// Since SI instruction can be partly unswitched, in order to avoid
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// extra unswitching in cloned loops keep track all unswitched values.
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void LUAnalysisCache::setUnswitched(const SwitchInst *SI, const Value *V) {
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(*CurLoopInstructions)[SI].insert(V);
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}
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// Check was this case value unswitched before or not.
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bool LUAnalysisCache::isUnswitched(const SwitchInst *SI, const Value *V) {
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return (*CurLoopInstructions)[SI].count(V);
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}
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bool LUAnalysisCache::CostAllowsUnswitching() {
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return CurrentLoopProperties->CanBeUnswitchedCount > 0;
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}
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// Clone all loop-unswitch related loop properties.
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// Redistribute unswitching quotas.
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// Note, that new loop data is stored inside the VMap.
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void LUAnalysisCache::cloneData(const Loop *NewLoop, const Loop *OldLoop,
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const ValueToValueMapTy &VMap) {
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LoopProperties &NewLoopProps = LoopsProperties[NewLoop];
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LoopProperties &OldLoopProps = *CurrentLoopProperties;
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UnswitchedValsMap &Insts = OldLoopProps.UnswitchedVals;
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// Reallocate "can-be-unswitched quota"
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--OldLoopProps.CanBeUnswitchedCount;
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++OldLoopProps.WasUnswitchedCount;
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NewLoopProps.WasUnswitchedCount = 0;
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unsigned Quota = OldLoopProps.CanBeUnswitchedCount;
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NewLoopProps.CanBeUnswitchedCount = Quota / 2;
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OldLoopProps.CanBeUnswitchedCount = Quota - Quota / 2;
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NewLoopProps.SizeEstimation = OldLoopProps.SizeEstimation;
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// Clone unswitched values info:
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// for new loop switches we clone info about values that was
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// already unswitched and has redundant successors.
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for (UnswitchedValsIt I = Insts.begin(); I != Insts.end(); ++I) {
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const SwitchInst *OldInst = I->first;
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Value *NewI = VMap.lookup(OldInst);
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const SwitchInst *NewInst = cast_or_null<SwitchInst>(NewI);
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assert(NewInst && "All instructions that are in SrcBB must be in VMap.");
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NewLoopProps.UnswitchedVals[NewInst] = OldLoopProps.UnswitchedVals[OldInst];
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}
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}
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char LoopUnswitch::ID = 0;
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INITIALIZE_PASS_BEGIN(LoopUnswitch, "loop-unswitch", "Unswitch loops",
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false, false)
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INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
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INITIALIZE_PASS_DEPENDENCY(LoopPass)
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INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
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INITIALIZE_PASS_DEPENDENCY(DivergenceAnalysis)
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INITIALIZE_PASS_END(LoopUnswitch, "loop-unswitch", "Unswitch loops",
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false, false)
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Pass *llvm::createLoopUnswitchPass(bool Os, bool hasBranchDivergence) {
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return new LoopUnswitch(Os, hasBranchDivergence);
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}
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/// Operator chain lattice.
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enum OperatorChain {
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OC_OpChainNone, ///< There is no operator.
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OC_OpChainOr, ///< There are only ORs.
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OC_OpChainAnd, ///< There are only ANDs.
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OC_OpChainMixed ///< There are ANDs and ORs.
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};
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/// Cond is a condition that occurs in L. If it is invariant in the loop, or has
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/// an invariant piece, return the invariant. Otherwise, return null.
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//
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/// NOTE: FindLIVLoopCondition will not return a partial LIV by walking up a
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/// mixed operator chain, as we can not reliably find a value which will simplify
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/// the operator chain. If the chain is AND-only or OR-only, we can use 0 or ~0
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/// to simplify the chain.
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///
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/// NOTE: In case a partial LIV and a mixed operator chain, we may be able to
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/// simplify the condition itself to a loop variant condition, but at the
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/// cost of creating an entirely new loop.
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static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed,
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OperatorChain &ParentChain,
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DenseMap<Value *, Value *> &Cache) {
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auto CacheIt = Cache.find(Cond);
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if (CacheIt != Cache.end())
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return CacheIt->second;
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// We started analyze new instruction, increment scanned instructions counter.
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++TotalInsts;
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// We can never unswitch on vector conditions.
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if (Cond->getType()->isVectorTy())
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return nullptr;
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// Constants should be folded, not unswitched on!
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if (isa<Constant>(Cond)) return nullptr;
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// TODO: Handle: br (VARIANT|INVARIANT).
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// Hoist simple values out.
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if (L->makeLoopInvariant(Cond, Changed)) {
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Cache[Cond] = Cond;
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return Cond;
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}
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// Walk up the operator chain to find partial invariant conditions.
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if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
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if (BO->getOpcode() == Instruction::And ||
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BO->getOpcode() == Instruction::Or) {
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// Given the previous operator, compute the current operator chain status.
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OperatorChain NewChain;
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switch (ParentChain) {
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case OC_OpChainNone:
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NewChain = BO->getOpcode() == Instruction::And ? OC_OpChainAnd :
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OC_OpChainOr;
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break;
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case OC_OpChainOr:
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NewChain = BO->getOpcode() == Instruction::Or ? OC_OpChainOr :
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OC_OpChainMixed;
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break;
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case OC_OpChainAnd:
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NewChain = BO->getOpcode() == Instruction::And ? OC_OpChainAnd :
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OC_OpChainMixed;
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break;
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case OC_OpChainMixed:
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NewChain = OC_OpChainMixed;
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break;
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}
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// If we reach a Mixed state, we do not want to keep walking up as we can not
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// reliably find a value that will simplify the chain. With this check, we
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// will return null on the first sight of mixed chain and the caller will
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// either backtrack to find partial LIV in other operand or return null.
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if (NewChain != OC_OpChainMixed) {
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// Update the current operator chain type before we search up the chain.
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ParentChain = NewChain;
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// If either the left or right side is invariant, we can unswitch on this,
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// which will cause the branch to go away in one loop and the condition to
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// simplify in the other one.
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if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed,
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ParentChain, Cache)) {
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Cache[Cond] = LHS;
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return LHS;
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}
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// We did not manage to find a partial LIV in operand(0). Backtrack and try
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// operand(1).
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ParentChain = NewChain;
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if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed,
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ParentChain, Cache)) {
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Cache[Cond] = RHS;
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return RHS;
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}
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}
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}
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Cache[Cond] = nullptr;
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return nullptr;
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}
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/// Cond is a condition that occurs in L. If it is invariant in the loop, or has
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/// an invariant piece, return the invariant along with the operator chain type.
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/// Otherwise, return null.
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static std::pair<Value *, OperatorChain> FindLIVLoopCondition(Value *Cond,
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Loop *L,
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bool &Changed) {
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DenseMap<Value *, Value *> Cache;
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|
OperatorChain OpChain = OC_OpChainNone;
|
|
Value *FCond = FindLIVLoopCondition(Cond, L, Changed, OpChain, Cache);
|
|
|
|
// In case we do find a LIV, it can not be obtained by walking up a mixed
|
|
// operator chain.
|
|
assert((!FCond || OpChain != OC_OpChainMixed) &&
|
|
"Do not expect a partial LIV with mixed operator chain");
|
|
return {FCond, OpChain};
|
|
}
|
|
|
|
bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) {
|
|
if (skipLoop(L))
|
|
return false;
|
|
|
|
AC = &getAnalysis<AssumptionCacheTracker>().getAssumptionCache(
|
|
*L->getHeader()->getParent());
|
|
LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
|
|
LPM = &LPM_Ref;
|
|
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
|
|
currentLoop = L;
|
|
Function *F = currentLoop->getHeader()->getParent();
|
|
|
|
SanitizeMemory = F->hasFnAttribute(Attribute::SanitizeMemory);
|
|
if (SanitizeMemory)
|
|
computeLoopSafetyInfo(&SafetyInfo, L);
|
|
|
|
bool Changed = false;
|
|
do {
|
|
assert(currentLoop->isLCSSAForm(*DT));
|
|
redoLoop = false;
|
|
Changed |= processCurrentLoop();
|
|
} while(redoLoop);
|
|
|
|
// FIXME: Reconstruct dom info, because it is not preserved properly.
|
|
if (Changed)
|
|
DT->recalculate(*F);
|
|
return Changed;
|
|
}
|
|
|
|
// Return true if the BasicBlock BB is unreachable from the loop header.
|
|
// Return false, otherwise.
|
|
bool LoopUnswitch::isUnreachableDueToPreviousUnswitching(BasicBlock *BB) {
|
|
auto *Node = DT->getNode(BB)->getIDom();
|
|
BasicBlock *DomBB = Node->getBlock();
|
|
while (currentLoop->contains(DomBB)) {
|
|
BranchInst *BInst = dyn_cast<BranchInst>(DomBB->getTerminator());
|
|
|
|
Node = DT->getNode(DomBB)->getIDom();
|
|
DomBB = Node->getBlock();
|
|
|
|
if (!BInst || !BInst->isConditional())
|
|
continue;
|
|
|
|
Value *Cond = BInst->getCondition();
|
|
if (!isa<ConstantInt>(Cond))
|
|
continue;
|
|
|
|
BasicBlock *UnreachableSucc =
|
|
Cond == ConstantInt::getTrue(Cond->getContext())
|
|
? BInst->getSuccessor(1)
|
|
: BInst->getSuccessor(0);
|
|
|
|
if (DT->dominates(UnreachableSucc, BB))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// Do actual work and unswitch loop if possible and profitable.
|
|
bool LoopUnswitch::processCurrentLoop() {
|
|
bool Changed = false;
|
|
|
|
initLoopData();
|
|
|
|
// If LoopSimplify was unable to form a preheader, don't do any unswitching.
|
|
if (!loopPreheader)
|
|
return false;
|
|
|
|
// Loops with indirectbr cannot be cloned.
|
|
if (!currentLoop->isSafeToClone())
|
|
return false;
|
|
|
|
// Without dedicated exits, splitting the exit edge may fail.
|
|
if (!currentLoop->hasDedicatedExits())
|
|
return false;
|
|
|
|
LLVMContext &Context = loopHeader->getContext();
|
|
|
|
// Analyze loop cost, and stop unswitching if loop content can not be duplicated.
|
|
if (!BranchesInfo.countLoop(
|
|
currentLoop, getAnalysis<TargetTransformInfoWrapperPass>().getTTI(
|
|
*currentLoop->getHeader()->getParent()),
|
|
AC))
|
|
return false;
|
|
|
|
// Try trivial unswitch first before loop over other basic blocks in the loop.
|
|
if (TryTrivialLoopUnswitch(Changed)) {
|
|
return true;
|
|
}
|
|
|
|
// Run through the instructions in the loop, keeping track of three things:
|
|
//
|
|
// - That we do not unswitch loops containing convergent operations, as we
|
|
// might be making them control dependent on the unswitch value when they
|
|
// were not before.
|
|
// FIXME: This could be refined to only bail if the convergent operation is
|
|
// not already control-dependent on the unswitch value.
|
|
//
|
|
// - That basic blocks in the loop contain invokes whose predecessor edges we
|
|
// cannot split.
|
|
//
|
|
// - The set of guard intrinsics encountered (these are non terminator
|
|
// instructions that are also profitable to be unswitched).
|
|
|
|
SmallVector<IntrinsicInst *, 4> Guards;
|
|
|
|
for (const auto BB : currentLoop->blocks()) {
|
|
for (auto &I : *BB) {
|
|
auto CS = CallSite(&I);
|
|
if (!CS) continue;
|
|
if (CS.hasFnAttr(Attribute::Convergent))
|
|
return false;
|
|
if (auto *II = dyn_cast<InvokeInst>(&I))
|
|
if (!II->getUnwindDest()->canSplitPredecessors())
|
|
return false;
|
|
if (auto *II = dyn_cast<IntrinsicInst>(&I))
|
|
if (II->getIntrinsicID() == Intrinsic::experimental_guard)
|
|
Guards.push_back(II);
|
|
}
|
|
}
|
|
|
|
// Do not do non-trivial unswitch while optimizing for size.
|
|
// FIXME: Use Function::optForSize().
|
|
if (OptimizeForSize ||
|
|
loopHeader->getParent()->hasFnAttribute(Attribute::OptimizeForSize))
|
|
return false;
|
|
|
|
for (IntrinsicInst *Guard : Guards) {
|
|
Value *LoopCond =
|
|
FindLIVLoopCondition(Guard->getOperand(0), currentLoop, Changed).first;
|
|
if (LoopCond &&
|
|
UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(Context))) {
|
|
// NB! Unswitching (if successful) could have erased some of the
|
|
// instructions in Guards leaving dangling pointers there. This is fine
|
|
// because we're returning now, and won't look at Guards again.
|
|
++NumGuards;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Loop over all of the basic blocks in the loop. If we find an interior
|
|
// block that is branching on a loop-invariant condition, we can unswitch this
|
|
// loop.
|
|
for (Loop::block_iterator I = currentLoop->block_begin(),
|
|
E = currentLoop->block_end(); I != E; ++I) {
|
|
TerminatorInst *TI = (*I)->getTerminator();
|
|
|
|
// Unswitching on a potentially uninitialized predicate is not
|
|
// MSan-friendly. Limit this to the cases when the original predicate is
|
|
// guaranteed to execute, to avoid creating a use-of-uninitialized-value
|
|
// in the code that did not have one.
|
|
// This is a workaround for the discrepancy between LLVM IR and MSan
|
|
// semantics. See PR28054 for more details.
|
|
if (SanitizeMemory &&
|
|
!isGuaranteedToExecute(*TI, DT, currentLoop, &SafetyInfo))
|
|
continue;
|
|
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
|
|
// Some branches may be rendered unreachable because of previous
|
|
// unswitching.
|
|
// Unswitch only those branches that are reachable.
|
|
if (isUnreachableDueToPreviousUnswitching(*I))
|
|
continue;
|
|
|
|
// If this isn't branching on an invariant condition, we can't unswitch
|
|
// it.
|
|
if (BI->isConditional()) {
|
|
// See if this, or some part of it, is loop invariant. If so, we can
|
|
// unswitch on it if we desire.
|
|
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
|
|
currentLoop, Changed).first;
|
|
if (LoopCond &&
|
|
UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(Context), TI)) {
|
|
++NumBranches;
|
|
return true;
|
|
}
|
|
}
|
|
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
|
|
Value *SC = SI->getCondition();
|
|
Value *LoopCond;
|
|
OperatorChain OpChain;
|
|
std::tie(LoopCond, OpChain) =
|
|
FindLIVLoopCondition(SC, currentLoop, Changed);
|
|
|
|
unsigned NumCases = SI->getNumCases();
|
|
if (LoopCond && NumCases) {
|
|
// Find a value to unswitch on:
|
|
// FIXME: this should chose the most expensive case!
|
|
// FIXME: scan for a case with a non-critical edge?
|
|
Constant *UnswitchVal = nullptr;
|
|
// Find a case value such that at least one case value is unswitched
|
|
// out.
|
|
if (OpChain == OC_OpChainAnd) {
|
|
// If the chain only has ANDs and the switch has a case value of 0.
|
|
// Dropping in a 0 to the chain will unswitch out the 0-casevalue.
|
|
auto *AllZero = cast<ConstantInt>(Constant::getNullValue(SC->getType()));
|
|
if (BranchesInfo.isUnswitched(SI, AllZero))
|
|
continue;
|
|
// We are unswitching 0 out.
|
|
UnswitchVal = AllZero;
|
|
} else if (OpChain == OC_OpChainOr) {
|
|
// If the chain only has ORs and the switch has a case value of ~0.
|
|
// Dropping in a ~0 to the chain will unswitch out the ~0-casevalue.
|
|
auto *AllOne = cast<ConstantInt>(Constant::getAllOnesValue(SC->getType()));
|
|
if (BranchesInfo.isUnswitched(SI, AllOne))
|
|
continue;
|
|
// We are unswitching ~0 out.
|
|
UnswitchVal = AllOne;
|
|
} else {
|
|
assert(OpChain == OC_OpChainNone &&
|
|
"Expect to unswitch on trivial chain");
|
|
// Do not process same value again and again.
|
|
// At this point we have some cases already unswitched and
|
|
// some not yet unswitched. Let's find the first not yet unswitched one.
|
|
for (auto Case : SI->cases()) {
|
|
Constant *UnswitchValCandidate = Case.getCaseValue();
|
|
if (!BranchesInfo.isUnswitched(SI, UnswitchValCandidate)) {
|
|
UnswitchVal = UnswitchValCandidate;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!UnswitchVal)
|
|
continue;
|
|
|
|
if (UnswitchIfProfitable(LoopCond, UnswitchVal)) {
|
|
++NumSwitches;
|
|
// In case of a full LIV, UnswitchVal is the value we unswitched out.
|
|
// In case of a partial LIV, we only unswitch when its an AND-chain
|
|
// or OR-chain. In both cases switch input value simplifies to
|
|
// UnswitchVal.
|
|
BranchesInfo.setUnswitched(SI, UnswitchVal);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Scan the instructions to check for unswitchable values.
|
|
for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
|
|
BBI != E; ++BBI)
|
|
if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
|
|
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
|
|
currentLoop, Changed).first;
|
|
if (LoopCond && UnswitchIfProfitable(LoopCond,
|
|
ConstantInt::getTrue(Context))) {
|
|
++NumSelects;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return Changed;
|
|
}
|
|
|
|
/// Check to see if all paths from BB exit the loop with no side effects
|
|
/// (including infinite loops).
|
|
///
|
|
/// If true, we return true and set ExitBB to the block we
|
|
/// exit through.
|
|
///
|
|
static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
|
|
BasicBlock *&ExitBB,
|
|
std::set<BasicBlock*> &Visited) {
|
|
if (!Visited.insert(BB).second) {
|
|
// Already visited. Without more analysis, this could indicate an infinite
|
|
// loop.
|
|
return false;
|
|
}
|
|
if (!L->contains(BB)) {
|
|
// Otherwise, this is a loop exit, this is fine so long as this is the
|
|
// first exit.
|
|
if (ExitBB) return false;
|
|
ExitBB = BB;
|
|
return true;
|
|
}
|
|
|
|
// Otherwise, this is an unvisited intra-loop node. Check all successors.
|
|
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
|
|
// Check to see if the successor is a trivial loop exit.
|
|
if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
|
|
return false;
|
|
}
|
|
|
|
// Okay, everything after this looks good, check to make sure that this block
|
|
// doesn't include any side effects.
|
|
for (Instruction &I : *BB)
|
|
if (I.mayHaveSideEffects())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Return true if the specified block unconditionally leads to an exit from
|
|
/// the specified loop, and has no side-effects in the process. If so, return
|
|
/// the block that is exited to, otherwise return null.
|
|
static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
|
|
std::set<BasicBlock*> Visited;
|
|
Visited.insert(L->getHeader()); // Branches to header make infinite loops.
|
|
BasicBlock *ExitBB = nullptr;
|
|
if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited))
|
|
return ExitBB;
|
|
return nullptr;
|
|
}
|
|
|
|
/// We have found that we can unswitch currentLoop when LoopCond == Val to
|
|
/// simplify the loop. If we decide that this is profitable,
|
|
/// unswitch the loop, reprocess the pieces, then return true.
|
|
bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,
|
|
TerminatorInst *TI) {
|
|
// Check to see if it would be profitable to unswitch current loop.
|
|
if (!BranchesInfo.CostAllowsUnswitching()) {
|
|
DEBUG(dbgs() << "NOT unswitching loop %"
|
|
<< currentLoop->getHeader()->getName()
|
|
<< " at non-trivial condition '" << *Val
|
|
<< "' == " << *LoopCond << "\n"
|
|
<< ". Cost too high.\n");
|
|
return false;
|
|
}
|
|
if (hasBranchDivergence &&
|
|
getAnalysis<DivergenceAnalysis>().isDivergent(LoopCond)) {
|
|
DEBUG(dbgs() << "NOT unswitching loop %"
|
|
<< currentLoop->getHeader()->getName()
|
|
<< " at non-trivial condition '" << *Val
|
|
<< "' == " << *LoopCond << "\n"
|
|
<< ". Condition is divergent.\n");
|
|
return false;
|
|
}
|
|
|
|
UnswitchNontrivialCondition(LoopCond, Val, currentLoop, TI);
|
|
return true;
|
|
}
|
|
|
|
/// Recursively clone the specified loop and all of its children,
|
|
/// mapping the blocks with the specified map.
|
|
static Loop *CloneLoop(Loop *L, Loop *PL, ValueToValueMapTy &VM,
|
|
LoopInfo *LI, LPPassManager *LPM) {
|
|
Loop &New = LPM->addLoop(PL);
|
|
|
|
// Add all of the blocks in L to the new loop.
|
|
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
|
|
I != E; ++I)
|
|
if (LI->getLoopFor(*I) == L)
|
|
New.addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), *LI);
|
|
|
|
// Add all of the subloops to the new loop.
|
|
for (Loop *I : *L)
|
|
CloneLoop(I, &New, VM, LI, LPM);
|
|
|
|
return &New;
|
|
}
|
|
|
|
/// Emit a conditional branch on two values if LIC == Val, branch to TrueDst,
|
|
/// otherwise branch to FalseDest. Insert the code immediately before InsertPt.
|
|
void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
|
|
BasicBlock *TrueDest,
|
|
BasicBlock *FalseDest,
|
|
Instruction *InsertPt,
|
|
TerminatorInst *TI) {
|
|
// Insert a conditional branch on LIC to the two preheaders. The original
|
|
// code is the true version and the new code is the false version.
|
|
Value *BranchVal = LIC;
|
|
bool Swapped = false;
|
|
if (!isa<ConstantInt>(Val) ||
|
|
Val->getType() != Type::getInt1Ty(LIC->getContext()))
|
|
BranchVal = new ICmpInst(InsertPt, ICmpInst::ICMP_EQ, LIC, Val);
|
|
else if (Val != ConstantInt::getTrue(Val->getContext())) {
|
|
// We want to enter the new loop when the condition is true.
|
|
std::swap(TrueDest, FalseDest);
|
|
Swapped = true;
|
|
}
|
|
|
|
// Insert the new branch.
|
|
BranchInst *BI =
|
|
IRBuilder<>(InsertPt).CreateCondBr(BranchVal, TrueDest, FalseDest, TI);
|
|
if (Swapped)
|
|
BI->swapProfMetadata();
|
|
|
|
// If either edge is critical, split it. This helps preserve LoopSimplify
|
|
// form for enclosing loops.
|
|
auto Options = CriticalEdgeSplittingOptions(DT, LI).setPreserveLCSSA();
|
|
SplitCriticalEdge(BI, 0, Options);
|
|
SplitCriticalEdge(BI, 1, Options);
|
|
}
|
|
|
|
/// Given a loop that has a trivial unswitchable condition in it (a cond branch
|
|
/// from its header block to its latch block, where the path through the loop
|
|
/// that doesn't execute its body has no side-effects), unswitch it. This
|
|
/// doesn't involve any code duplication, just moving the conditional branch
|
|
/// outside of the loop and updating loop info.
|
|
void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
|
|
BasicBlock *ExitBlock,
|
|
TerminatorInst *TI) {
|
|
DEBUG(dbgs() << "loop-unswitch: Trivial-Unswitch loop %"
|
|
<< loopHeader->getName() << " [" << L->getBlocks().size()
|
|
<< " blocks] in Function "
|
|
<< L->getHeader()->getParent()->getName() << " on cond: " << *Val
|
|
<< " == " << *Cond << "\n");
|
|
|
|
// First step, split the preheader, so that we know that there is a safe place
|
|
// to insert the conditional branch. We will change loopPreheader to have a
|
|
// conditional branch on Cond.
|
|
BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, DT, LI);
|
|
|
|
// Now that we have a place to insert the conditional branch, create a place
|
|
// to branch to: this is the exit block out of the loop that we should
|
|
// short-circuit to.
|
|
|
|
// Split this block now, so that the loop maintains its exit block, and so
|
|
// that the jump from the preheader can execute the contents of the exit block
|
|
// without actually branching to it (the exit block should be dominated by the
|
|
// loop header, not the preheader).
|
|
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
|
|
BasicBlock *NewExit = SplitBlock(ExitBlock, &ExitBlock->front(), DT, LI);
|
|
|
|
// Okay, now we have a position to branch from and a position to branch to,
|
|
// insert the new conditional branch.
|
|
EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
|
|
loopPreheader->getTerminator(), TI);
|
|
LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L);
|
|
loopPreheader->getTerminator()->eraseFromParent();
|
|
|
|
// We need to reprocess this loop, it could be unswitched again.
|
|
redoLoop = true;
|
|
|
|
// Now that we know that the loop is never entered when this condition is a
|
|
// particular value, rewrite the loop with this info. We know that this will
|
|
// at least eliminate the old branch.
|
|
RewriteLoopBodyWithConditionConstant(L, Cond, Val, false);
|
|
++NumTrivial;
|
|
}
|
|
|
|
/// Check if the first non-constant condition starting from the loop header is
|
|
/// a trivial unswitch condition: that is, a condition controls whether or not
|
|
/// the loop does anything at all. If it is a trivial condition, unswitching
|
|
/// produces no code duplications (equivalently, it produces a simpler loop and
|
|
/// a new empty loop, which gets deleted). Therefore always unswitch trivial
|
|
/// condition.
|
|
bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) {
|
|
BasicBlock *CurrentBB = currentLoop->getHeader();
|
|
TerminatorInst *CurrentTerm = CurrentBB->getTerminator();
|
|
LLVMContext &Context = CurrentBB->getContext();
|
|
|
|
// If loop header has only one reachable successor (currently via an
|
|
// unconditional branch or constant foldable conditional branch, but
|
|
// should also consider adding constant foldable switch instruction in
|
|
// future), we should keep looking for trivial condition candidates in
|
|
// the successor as well. An alternative is to constant fold conditions
|
|
// and merge successors into loop header (then we only need to check header's
|
|
// terminator). The reason for not doing this in LoopUnswitch pass is that
|
|
// it could potentially break LoopPassManager's invariants. Folding dead
|
|
// branches could either eliminate the current loop or make other loops
|
|
// unreachable. LCSSA form might also not be preserved after deleting
|
|
// branches. The following code keeps traversing loop header's successors
|
|
// until it finds the trivial condition candidate (condition that is not a
|
|
// constant). Since unswitching generates branches with constant conditions,
|
|
// this scenario could be very common in practice.
|
|
SmallSet<BasicBlock*, 8> Visited;
|
|
|
|
while (true) {
|
|
// If we exit loop or reach a previous visited block, then
|
|
// we can not reach any trivial condition candidates (unfoldable
|
|
// branch instructions or switch instructions) and no unswitch
|
|
// can happen. Exit and return false.
|
|
if (!currentLoop->contains(CurrentBB) || !Visited.insert(CurrentBB).second)
|
|
return false;
|
|
|
|
// Check if this loop will execute any side-effecting instructions (e.g.
|
|
// stores, calls, volatile loads) in the part of the loop that the code
|
|
// *would* execute. Check the header first.
|
|
for (Instruction &I : *CurrentBB)
|
|
if (I.mayHaveSideEffects())
|
|
return false;
|
|
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
|
|
if (BI->isUnconditional()) {
|
|
CurrentBB = BI->getSuccessor(0);
|
|
} else if (BI->getCondition() == ConstantInt::getTrue(Context)) {
|
|
CurrentBB = BI->getSuccessor(0);
|
|
} else if (BI->getCondition() == ConstantInt::getFalse(Context)) {
|
|
CurrentBB = BI->getSuccessor(1);
|
|
} else {
|
|
// Found a trivial condition candidate: non-foldable conditional branch.
|
|
break;
|
|
}
|
|
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) {
|
|
// At this point, any constant-foldable instructions should have probably
|
|
// been folded.
|
|
ConstantInt *Cond = dyn_cast<ConstantInt>(SI->getCondition());
|
|
if (!Cond)
|
|
break;
|
|
// Find the target block we are definitely going to.
|
|
CurrentBB = SI->findCaseValue(Cond)->getCaseSuccessor();
|
|
} else {
|
|
// We do not understand these terminator instructions.
|
|
break;
|
|
}
|
|
|
|
CurrentTerm = CurrentBB->getTerminator();
|
|
}
|
|
|
|
// CondVal is the condition that controls the trivial condition.
|
|
// LoopExitBB is the BasicBlock that loop exits when meets trivial condition.
|
|
Constant *CondVal = nullptr;
|
|
BasicBlock *LoopExitBB = nullptr;
|
|
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
|
|
// If this isn't branching on an invariant condition, we can't unswitch it.
|
|
if (!BI->isConditional())
|
|
return false;
|
|
|
|
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
|
|
currentLoop, Changed).first;
|
|
|
|
// Unswitch only if the trivial condition itself is an LIV (not
|
|
// partial LIV which could occur in and/or)
|
|
if (!LoopCond || LoopCond != BI->getCondition())
|
|
return false;
|
|
|
|
// Check to see if a successor of the branch is guaranteed to
|
|
// exit through a unique exit block without having any
|
|
// side-effects. If so, determine the value of Cond that causes
|
|
// it to do this.
|
|
if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
|
|
BI->getSuccessor(0)))) {
|
|
CondVal = ConstantInt::getTrue(Context);
|
|
} else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
|
|
BI->getSuccessor(1)))) {
|
|
CondVal = ConstantInt::getFalse(Context);
|
|
}
|
|
|
|
// If we didn't find a single unique LoopExit block, or if the loop exit
|
|
// block contains phi nodes, this isn't trivial.
|
|
if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
|
|
return false; // Can't handle this.
|
|
|
|
UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB,
|
|
CurrentTerm);
|
|
++NumBranches;
|
|
return true;
|
|
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) {
|
|
// If this isn't switching on an invariant condition, we can't unswitch it.
|
|
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
|
|
currentLoop, Changed).first;
|
|
|
|
// Unswitch only if the trivial condition itself is an LIV (not
|
|
// partial LIV which could occur in and/or)
|
|
if (!LoopCond || LoopCond != SI->getCondition())
|
|
return false;
|
|
|
|
// Check to see if a successor of the switch is guaranteed to go to the
|
|
// latch block or exit through a one exit block without having any
|
|
// side-effects. If so, determine the value of Cond that causes it to do
|
|
// this.
|
|
// Note that we can't trivially unswitch on the default case or
|
|
// on already unswitched cases.
|
|
for (auto Case : SI->cases()) {
|
|
BasicBlock *LoopExitCandidate;
|
|
if ((LoopExitCandidate =
|
|
isTrivialLoopExitBlock(currentLoop, Case.getCaseSuccessor()))) {
|
|
// Okay, we found a trivial case, remember the value that is trivial.
|
|
ConstantInt *CaseVal = Case.getCaseValue();
|
|
|
|
// Check that it was not unswitched before, since already unswitched
|
|
// trivial vals are looks trivial too.
|
|
if (BranchesInfo.isUnswitched(SI, CaseVal))
|
|
continue;
|
|
LoopExitBB = LoopExitCandidate;
|
|
CondVal = CaseVal;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we didn't find a single unique LoopExit block, or if the loop exit
|
|
// block contains phi nodes, this isn't trivial.
|
|
if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
|
|
return false; // Can't handle this.
|
|
|
|
UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB,
|
|
nullptr);
|
|
|
|
// We are only unswitching full LIV.
|
|
BranchesInfo.setUnswitched(SI, CondVal);
|
|
++NumSwitches;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// Split all of the edges from inside the loop to their exit blocks.
|
|
/// Update the appropriate Phi nodes as we do so.
|
|
void LoopUnswitch::SplitExitEdges(Loop *L,
|
|
const SmallVectorImpl<BasicBlock *> &ExitBlocks){
|
|
|
|
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
|
|
BasicBlock *ExitBlock = ExitBlocks[i];
|
|
SmallVector<BasicBlock *, 4> Preds(pred_begin(ExitBlock),
|
|
pred_end(ExitBlock));
|
|
|
|
// Although SplitBlockPredecessors doesn't preserve loop-simplify in
|
|
// general, if we call it on all predecessors of all exits then it does.
|
|
SplitBlockPredecessors(ExitBlock, Preds, ".us-lcssa", DT, LI,
|
|
/*PreserveLCSSA*/ true);
|
|
}
|
|
}
|
|
|
|
/// We determined that the loop is profitable to unswitch when LIC equal Val.
|
|
/// Split it into loop versions and test the condition outside of either loop.
|
|
/// Return the loops created as Out1/Out2.
|
|
void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
|
|
Loop *L, TerminatorInst *TI) {
|
|
Function *F = loopHeader->getParent();
|
|
DEBUG(dbgs() << "loop-unswitch: Unswitching loop %"
|
|
<< loopHeader->getName() << " [" << L->getBlocks().size()
|
|
<< " blocks] in Function " << F->getName()
|
|
<< " when '" << *Val << "' == " << *LIC << "\n");
|
|
|
|
if (auto *SEWP = getAnalysisIfAvailable<ScalarEvolutionWrapperPass>())
|
|
SEWP->getSE().forgetLoop(L);
|
|
|
|
LoopBlocks.clear();
|
|
NewBlocks.clear();
|
|
|
|
// First step, split the preheader and exit blocks, and add these blocks to
|
|
// the LoopBlocks list.
|
|
BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, DT, LI);
|
|
LoopBlocks.push_back(NewPreheader);
|
|
|
|
// We want the loop to come after the preheader, but before the exit blocks.
|
|
LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());
|
|
|
|
SmallVector<BasicBlock*, 8> ExitBlocks;
|
|
L->getUniqueExitBlocks(ExitBlocks);
|
|
|
|
// Split all of the edges from inside the loop to their exit blocks. Update
|
|
// the appropriate Phi nodes as we do so.
|
|
SplitExitEdges(L, ExitBlocks);
|
|
|
|
// The exit blocks may have been changed due to edge splitting, recompute.
|
|
ExitBlocks.clear();
|
|
L->getUniqueExitBlocks(ExitBlocks);
|
|
|
|
// Add exit blocks to the loop blocks.
|
|
LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());
|
|
|
|
// Next step, clone all of the basic blocks that make up the loop (including
|
|
// the loop preheader and exit blocks), keeping track of the mapping between
|
|
// the instructions and blocks.
|
|
NewBlocks.reserve(LoopBlocks.size());
|
|
ValueToValueMapTy VMap;
|
|
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
|
|
BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F);
|
|
|
|
NewBlocks.push_back(NewBB);
|
|
VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping.
|
|
LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L);
|
|
}
|
|
|
|
// Splice the newly inserted blocks into the function right before the
|
|
// original preheader.
|
|
F->getBasicBlockList().splice(NewPreheader->getIterator(),
|
|
F->getBasicBlockList(),
|
|
NewBlocks[0]->getIterator(), F->end());
|
|
|
|
// Now we create the new Loop object for the versioned loop.
|
|
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM);
|
|
|
|
// Recalculate unswitching quota, inherit simplified switches info for NewBB,
|
|
// Probably clone more loop-unswitch related loop properties.
|
|
BranchesInfo.cloneData(NewLoop, L, VMap);
|
|
|
|
Loop *ParentLoop = L->getParentLoop();
|
|
if (ParentLoop) {
|
|
// Make sure to add the cloned preheader and exit blocks to the parent loop
|
|
// as well.
|
|
ParentLoop->addBasicBlockToLoop(NewBlocks[0], *LI);
|
|
}
|
|
|
|
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
|
|
BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]);
|
|
// The new exit block should be in the same loop as the old one.
|
|
if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
|
|
ExitBBLoop->addBasicBlockToLoop(NewExit, *LI);
|
|
|
|
assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
|
|
"Exit block should have been split to have one successor!");
|
|
BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);
|
|
|
|
// If the successor of the exit block had PHI nodes, add an entry for
|
|
// NewExit.
|
|
for (BasicBlock::iterator I = ExitSucc->begin();
|
|
PHINode *PN = dyn_cast<PHINode>(I); ++I) {
|
|
Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
|
|
ValueToValueMapTy::iterator It = VMap.find(V);
|
|
if (It != VMap.end()) V = It->second;
|
|
PN->addIncoming(V, NewExit);
|
|
}
|
|
|
|
if (LandingPadInst *LPad = NewExit->getLandingPadInst()) {
|
|
PHINode *PN = PHINode::Create(LPad->getType(), 0, "",
|
|
&*ExitSucc->getFirstInsertionPt());
|
|
|
|
for (pred_iterator I = pred_begin(ExitSucc), E = pred_end(ExitSucc);
|
|
I != E; ++I) {
|
|
BasicBlock *BB = *I;
|
|
LandingPadInst *LPI = BB->getLandingPadInst();
|
|
LPI->replaceAllUsesWith(PN);
|
|
PN->addIncoming(LPI, BB);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Rewrite the code to refer to itself.
|
|
for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i) {
|
|
for (Instruction &I : *NewBlocks[i]) {
|
|
RemapInstruction(&I, VMap,
|
|
RF_NoModuleLevelChanges | RF_IgnoreMissingLocals);
|
|
if (auto *II = dyn_cast<IntrinsicInst>(&I))
|
|
if (II->getIntrinsicID() == Intrinsic::assume)
|
|
AC->registerAssumption(II);
|
|
}
|
|
}
|
|
|
|
// Rewrite the original preheader to select between versions of the loop.
|
|
BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator());
|
|
assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] &&
|
|
"Preheader splitting did not work correctly!");
|
|
|
|
// Emit the new branch that selects between the two versions of this loop.
|
|
EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR,
|
|
TI);
|
|
LPM->deleteSimpleAnalysisValue(OldBR, L);
|
|
OldBR->eraseFromParent();
|
|
|
|
LoopProcessWorklist.push_back(NewLoop);
|
|
redoLoop = true;
|
|
|
|
// Keep a WeakTrackingVH holding onto LIC. If the first call to
|
|
// RewriteLoopBody
|
|
// deletes the instruction (for example by simplifying a PHI that feeds into
|
|
// the condition that we're unswitching on), we don't rewrite the second
|
|
// iteration.
|
|
WeakTrackingVH LICHandle(LIC);
|
|
|
|
// Now we rewrite the original code to know that the condition is true and the
|
|
// new code to know that the condition is false.
|
|
RewriteLoopBodyWithConditionConstant(L, LIC, Val, false);
|
|
|
|
// It's possible that simplifying one loop could cause the other to be
|
|
// changed to another value or a constant. If its a constant, don't simplify
|
|
// it.
|
|
if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop &&
|
|
LICHandle && !isa<Constant>(LICHandle))
|
|
RewriteLoopBodyWithConditionConstant(NewLoop, LICHandle, Val, true);
|
|
}
|
|
|
|
/// Remove all instances of I from the worklist vector specified.
|
|
static void RemoveFromWorklist(Instruction *I,
|
|
std::vector<Instruction*> &Worklist) {
|
|
|
|
Worklist.erase(std::remove(Worklist.begin(), Worklist.end(), I),
|
|
Worklist.end());
|
|
}
|
|
|
|
/// When we find that I really equals V, remove I from the
|
|
/// program, replacing all uses with V and update the worklist.
|
|
static void ReplaceUsesOfWith(Instruction *I, Value *V,
|
|
std::vector<Instruction*> &Worklist,
|
|
Loop *L, LPPassManager *LPM) {
|
|
DEBUG(dbgs() << "Replace with '" << *V << "': " << *I << "\n");
|
|
|
|
// Add uses to the worklist, which may be dead now.
|
|
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
|
|
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
|
|
Worklist.push_back(Use);
|
|
|
|
// Add users to the worklist which may be simplified now.
|
|
for (User *U : I->users())
|
|
Worklist.push_back(cast<Instruction>(U));
|
|
LPM->deleteSimpleAnalysisValue(I, L);
|
|
RemoveFromWorklist(I, Worklist);
|
|
I->replaceAllUsesWith(V);
|
|
if (!I->mayHaveSideEffects())
|
|
I->eraseFromParent();
|
|
++NumSimplify;
|
|
}
|
|
|
|
/// We know either that the value LIC has the value specified by Val in the
|
|
/// specified loop, or we know it does NOT have that value.
|
|
/// Rewrite any uses of LIC or of properties correlated to it.
|
|
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
|
|
Constant *Val,
|
|
bool IsEqual) {
|
|
assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
|
|
|
|
// FIXME: Support correlated properties, like:
|
|
// for (...)
|
|
// if (li1 < li2)
|
|
// ...
|
|
// if (li1 > li2)
|
|
// ...
|
|
|
|
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
|
|
// selects, switches.
|
|
std::vector<Instruction*> Worklist;
|
|
LLVMContext &Context = Val->getContext();
|
|
|
|
// If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC
|
|
// in the loop with the appropriate one directly.
|
|
if (IsEqual || (isa<ConstantInt>(Val) &&
|
|
Val->getType()->isIntegerTy(1))) {
|
|
Value *Replacement;
|
|
if (IsEqual)
|
|
Replacement = Val;
|
|
else
|
|
Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
|
|
!cast<ConstantInt>(Val)->getZExtValue());
|
|
|
|
for (User *U : LIC->users()) {
|
|
Instruction *UI = dyn_cast<Instruction>(U);
|
|
if (!UI || !L->contains(UI))
|
|
continue;
|
|
Worklist.push_back(UI);
|
|
}
|
|
|
|
for (Instruction *UI : Worklist)
|
|
UI->replaceUsesOfWith(LIC, Replacement);
|
|
|
|
SimplifyCode(Worklist, L);
|
|
return;
|
|
}
|
|
|
|
// Otherwise, we don't know the precise value of LIC, but we do know that it
|
|
// is certainly NOT "Val". As such, simplify any uses in the loop that we
|
|
// can. This case occurs when we unswitch switch statements.
|
|
for (User *U : LIC->users()) {
|
|
Instruction *UI = dyn_cast<Instruction>(U);
|
|
if (!UI || !L->contains(UI))
|
|
continue;
|
|
|
|
// At this point, we know LIC is definitely not Val. Try to use some simple
|
|
// logic to simplify the user w.r.t. to the context.
|
|
if (Value *Replacement = SimplifyInstructionWithNotEqual(UI, LIC, Val)) {
|
|
if (LI->replacementPreservesLCSSAForm(UI, Replacement)) {
|
|
// This in-loop instruction has been simplified w.r.t. its context,
|
|
// i.e. LIC != Val, make sure we propagate its replacement value to
|
|
// all its users.
|
|
//
|
|
// We can not yet delete UI, the LIC user, yet, because that would invalidate
|
|
// the LIC->users() iterator !. However, we can make this instruction
|
|
// dead by replacing all its users and push it onto the worklist so that
|
|
// it can be properly deleted and its operands simplified.
|
|
UI->replaceAllUsesWith(Replacement);
|
|
}
|
|
}
|
|
|
|
// This is a LIC user, push it into the worklist so that SimplifyCode can
|
|
// attempt to simplify it.
|
|
Worklist.push_back(UI);
|
|
|
|
// If we know that LIC is not Val, use this info to simplify code.
|
|
SwitchInst *SI = dyn_cast<SwitchInst>(UI);
|
|
if (!SI || !isa<ConstantInt>(Val)) continue;
|
|
|
|
// NOTE: if a case value for the switch is unswitched out, we record it
|
|
// after the unswitch finishes. We can not record it here as the switch
|
|
// is not a direct user of the partial LIV.
|
|
SwitchInst::CaseHandle DeadCase =
|
|
*SI->findCaseValue(cast<ConstantInt>(Val));
|
|
// Default case is live for multiple values.
|
|
if (DeadCase == *SI->case_default())
|
|
continue;
|
|
|
|
// Found a dead case value. Don't remove PHI nodes in the
|
|
// successor if they become single-entry, those PHI nodes may
|
|
// be in the Users list.
|
|
|
|
BasicBlock *Switch = SI->getParent();
|
|
BasicBlock *SISucc = DeadCase.getCaseSuccessor();
|
|
BasicBlock *Latch = L->getLoopLatch();
|
|
|
|
if (!SI->findCaseDest(SISucc)) continue; // Edge is critical.
|
|
// If the DeadCase successor dominates the loop latch, then the
|
|
// transformation isn't safe since it will delete the sole predecessor edge
|
|
// to the latch.
|
|
if (Latch && DT->dominates(SISucc, Latch))
|
|
continue;
|
|
|
|
// FIXME: This is a hack. We need to keep the successor around
|
|
// and hooked up so as to preserve the loop structure, because
|
|
// trying to update it is complicated. So instead we preserve the
|
|
// loop structure and put the block on a dead code path.
|
|
SplitEdge(Switch, SISucc, DT, LI);
|
|
// Compute the successors instead of relying on the return value
|
|
// of SplitEdge, since it may have split the switch successor
|
|
// after PHI nodes.
|
|
BasicBlock *NewSISucc = DeadCase.getCaseSuccessor();
|
|
BasicBlock *OldSISucc = *succ_begin(NewSISucc);
|
|
// Create an "unreachable" destination.
|
|
BasicBlock *Abort = BasicBlock::Create(Context, "us-unreachable",
|
|
Switch->getParent(),
|
|
OldSISucc);
|
|
new UnreachableInst(Context, Abort);
|
|
// Force the new case destination to branch to the "unreachable"
|
|
// block while maintaining a (dead) CFG edge to the old block.
|
|
NewSISucc->getTerminator()->eraseFromParent();
|
|
BranchInst::Create(Abort, OldSISucc,
|
|
ConstantInt::getTrue(Context), NewSISucc);
|
|
// Release the PHI operands for this edge.
|
|
for (BasicBlock::iterator II = NewSISucc->begin();
|
|
PHINode *PN = dyn_cast<PHINode>(II); ++II)
|
|
PN->setIncomingValue(PN->getBasicBlockIndex(Switch),
|
|
UndefValue::get(PN->getType()));
|
|
// Tell the domtree about the new block. We don't fully update the
|
|
// domtree here -- instead we force it to do a full recomputation
|
|
// after the pass is complete -- but we do need to inform it of
|
|
// new blocks.
|
|
DT->addNewBlock(Abort, NewSISucc);
|
|
}
|
|
|
|
SimplifyCode(Worklist, L);
|
|
}
|
|
|
|
/// Now that we have simplified some instructions in the loop, walk over it and
|
|
/// constant prop, dce, and fold control flow where possible. Note that this is
|
|
/// effectively a very simple loop-structure-aware optimizer. During processing
|
|
/// of this loop, L could very well be deleted, so it must not be used.
|
|
///
|
|
/// FIXME: When the loop optimizer is more mature, separate this out to a new
|
|
/// pass.
|
|
///
|
|
void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) {
|
|
const DataLayout &DL = L->getHeader()->getModule()->getDataLayout();
|
|
while (!Worklist.empty()) {
|
|
Instruction *I = Worklist.back();
|
|
Worklist.pop_back();
|
|
|
|
// Simple DCE.
|
|
if (isInstructionTriviallyDead(I)) {
|
|
DEBUG(dbgs() << "Remove dead instruction '" << *I << "\n");
|
|
|
|
// Add uses to the worklist, which may be dead now.
|
|
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
|
|
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
|
|
Worklist.push_back(Use);
|
|
LPM->deleteSimpleAnalysisValue(I, L);
|
|
RemoveFromWorklist(I, Worklist);
|
|
I->eraseFromParent();
|
|
++NumSimplify;
|
|
continue;
|
|
}
|
|
|
|
// See if instruction simplification can hack this up. This is common for
|
|
// things like "select false, X, Y" after unswitching made the condition be
|
|
// 'false'. TODO: update the domtree properly so we can pass it here.
|
|
if (Value *V = SimplifyInstruction(I, DL))
|
|
if (LI->replacementPreservesLCSSAForm(I, V)) {
|
|
ReplaceUsesOfWith(I, V, Worklist, L, LPM);
|
|
continue;
|
|
}
|
|
|
|
// Special case hacks that appear commonly in unswitched code.
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(I)) {
|
|
if (BI->isUnconditional()) {
|
|
// If BI's parent is the only pred of the successor, fold the two blocks
|
|
// together.
|
|
BasicBlock *Pred = BI->getParent();
|
|
BasicBlock *Succ = BI->getSuccessor(0);
|
|
BasicBlock *SinglePred = Succ->getSinglePredecessor();
|
|
if (!SinglePred) continue; // Nothing to do.
|
|
assert(SinglePred == Pred && "CFG broken");
|
|
|
|
DEBUG(dbgs() << "Merging blocks: " << Pred->getName() << " <- "
|
|
<< Succ->getName() << "\n");
|
|
|
|
// Resolve any single entry PHI nodes in Succ.
|
|
while (PHINode *PN = dyn_cast<PHINode>(Succ->begin()))
|
|
ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM);
|
|
|
|
// If Succ has any successors with PHI nodes, update them to have
|
|
// entries coming from Pred instead of Succ.
|
|
Succ->replaceAllUsesWith(Pred);
|
|
|
|
// Move all of the successor contents from Succ to Pred.
|
|
Pred->getInstList().splice(BI->getIterator(), Succ->getInstList(),
|
|
Succ->begin(), Succ->end());
|
|
LPM->deleteSimpleAnalysisValue(BI, L);
|
|
RemoveFromWorklist(BI, Worklist);
|
|
BI->eraseFromParent();
|
|
|
|
// Remove Succ from the loop tree.
|
|
LI->removeBlock(Succ);
|
|
LPM->deleteSimpleAnalysisValue(Succ, L);
|
|
Succ->eraseFromParent();
|
|
++NumSimplify;
|
|
continue;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Simple simplifications we can do given the information that Cond is
|
|
/// definitely not equal to Val.
|
|
Value *LoopUnswitch::SimplifyInstructionWithNotEqual(Instruction *Inst,
|
|
Value *Invariant,
|
|
Constant *Val) {
|
|
// icmp eq cond, val -> false
|
|
ICmpInst *CI = dyn_cast<ICmpInst>(Inst);
|
|
if (CI && CI->isEquality()) {
|
|
Value *Op0 = CI->getOperand(0);
|
|
Value *Op1 = CI->getOperand(1);
|
|
if ((Op0 == Invariant && Op1 == Val) || (Op0 == Val && Op1 == Invariant)) {
|
|
LLVMContext &Ctx = Inst->getContext();
|
|
if (CI->getPredicate() == CmpInst::ICMP_EQ)
|
|
return ConstantInt::getFalse(Ctx);
|
|
else
|
|
return ConstantInt::getTrue(Ctx);
|
|
}
|
|
}
|
|
|
|
// FIXME: there may be other opportunities, e.g. comparison with floating
|
|
// point, or Invariant - Val != 0, etc.
|
|
return nullptr;
|
|
}
|