llvm-project/lldb/tools/debugserver/source/TTYState.cpp

123 lines
2.8 KiB
C++

//===-- TTYState.cpp --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Created by Greg Clayton on 3/26/07.
//
//===----------------------------------------------------------------------===//
#include "TTYState.h"
#include <fcntl.h>
#include <unistd.h>
#include <sys/signal.h>
TTYState::TTYState() :
m_fd(-1),
m_tflags(-1),
m_ttystateErr(-1),
m_processGroup(-1)
{
}
TTYState::~TTYState()
{
}
bool
TTYState::GetTTYState (int fd, bool saveProcessGroup)
{
if (fd >= 0 && ::isatty (fd))
{
m_fd = fd;
m_tflags = fcntl (fd, F_GETFL, 0);
m_ttystateErr = tcgetattr (fd, &m_ttystate);
if (saveProcessGroup)
m_processGroup = tcgetpgrp (0);
else
m_processGroup = -1;
}
else
{
m_fd = -1;
m_tflags = -1;
m_ttystateErr = -1;
m_processGroup = -1;
}
return m_ttystateErr == 0;
}
bool
TTYState::SetTTYState () const
{
int result = 0;
if (IsValid())
{
if (TFlagsValid())
result = fcntl (m_fd, F_SETFL, m_tflags);
if (TTYStateValid())
result = tcsetattr (m_fd, TCSANOW, &m_ttystate);
if (ProcessGroupValid())
{
// Save the original signal handler.
void (*saved_sigttou_callback) (int) = NULL;
saved_sigttou_callback = (void (*)(int)) signal (SIGTTOU, SIG_IGN);
// Set the process group
result = tcsetpgrp (m_fd, m_processGroup);
// Restore the original signal handler.
signal (SIGTTOU, saved_sigttou_callback);
}
return true;
}
return false;
}
TTYStateSwitcher::TTYStateSwitcher() :
m_currentState(~0)
{
}
TTYStateSwitcher::~TTYStateSwitcher()
{
}
bool
TTYStateSwitcher::GetState(uint32_t idx, int fd, bool saveProcessGroup)
{
if (ValidStateIndex(idx))
return m_ttystates[idx].GetTTYState(fd, saveProcessGroup);
return false;
}
bool
TTYStateSwitcher::SetState(uint32_t idx) const
{
if (!ValidStateIndex(idx))
return false;
// See if we already are in this state?
if (ValidStateIndex(m_currentState) && (idx == m_currentState) && m_ttystates[idx].IsValid())
return true;
// Set the state to match the index passed in and only update the
// current state if there are no errors.
if (m_ttystates[idx].SetTTYState())
{
m_currentState = idx;
return true;
}
// We failed to set the state. The tty state was invalid or not
// initialized.
return false;
}