llvm-project/lldb/source/Breakpoint/Breakpoint.cpp

1055 lines
34 KiB
C++

//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Address.h"
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointLocationCollection.h"
#include "lldb/Breakpoint/BreakpointResolver.h"
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/SearchFilter.h"
#include "lldb/Core/Section.h"
#include "lldb/Core/Stream.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/ThreadSpec.h"
#include "lldb/lldb-private-log.h"
#include "llvm/Support/Casting.h"
using namespace lldb;
using namespace lldb_private;
using namespace llvm;
const ConstString &
Breakpoint::GetEventIdentifier ()
{
static ConstString g_identifier("event-identifier.breakpoint.changed");
return g_identifier;
}
//----------------------------------------------------------------------
// Breakpoint constructor
//----------------------------------------------------------------------
Breakpoint::Breakpoint(Target &target,
SearchFilterSP &filter_sp,
BreakpointResolverSP &resolver_sp,
bool hardware,
bool resolve_indirect_symbols) :
m_being_created(true),
m_hardware(hardware),
m_target (target),
m_filter_sp (filter_sp),
m_resolver_sp (resolver_sp),
m_options (),
m_locations (*this),
m_resolve_indirect_symbols(resolve_indirect_symbols)
{
m_being_created = false;
}
Breakpoint::Breakpoint (Target &new_target, Breakpoint &source_bp) :
m_being_created(true),
m_hardware(source_bp.m_hardware),
m_target(new_target),
m_options (source_bp.m_options),
m_locations(*this),
m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols)
{
// Now go through and copy the filter & resolver:
m_resolver_sp = source_bp.m_resolver_sp->CopyForBreakpoint(*this);
m_filter_sp = source_bp.m_filter_sp->CopyForBreakpoint(*this);
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Breakpoint::~Breakpoint()
{
}
const lldb::TargetSP
Breakpoint::GetTargetSP ()
{
return m_target.shared_from_this();
}
bool
Breakpoint::IsInternal () const
{
return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
}
BreakpointLocationSP
Breakpoint::AddLocation (const Address &addr, bool *new_location)
{
return m_locations.AddLocation (addr, m_resolve_indirect_symbols, new_location);
}
BreakpointLocationSP
Breakpoint::FindLocationByAddress (const Address &addr)
{
return m_locations.FindByAddress(addr);
}
break_id_t
Breakpoint::FindLocationIDByAddress (const Address &addr)
{
return m_locations.FindIDByAddress(addr);
}
BreakpointLocationSP
Breakpoint::FindLocationByID (break_id_t bp_loc_id)
{
return m_locations.FindByID(bp_loc_id);
}
BreakpointLocationSP
Breakpoint::GetLocationAtIndex (size_t index)
{
return m_locations.GetByIndex(index);
}
void
Breakpoint::RemoveInvalidLocations (const ArchSpec &arch)
{
m_locations.RemoveInvalidLocations(arch);
}
// For each of the overall options we need to decide how they propagate to
// the location options. This will determine the precedence of options on
// the breakpoint vs. its locations.
// Disable at the breakpoint level should override the location settings.
// That way you can conveniently turn off a whole breakpoint without messing
// up the individual settings.
void
Breakpoint::SetEnabled (bool enable)
{
if (enable == m_options.IsEnabled())
return;
m_options.SetEnabled(enable);
if (enable)
m_locations.ResolveAllBreakpointSites();
else
m_locations.ClearAllBreakpointSites();
SendBreakpointChangedEvent (enable ? eBreakpointEventTypeEnabled : eBreakpointEventTypeDisabled);
}
bool
Breakpoint::IsEnabled ()
{
return m_options.IsEnabled();
}
void
Breakpoint::SetIgnoreCount (uint32_t n)
{
if (m_options.GetIgnoreCount() == n)
return;
m_options.SetIgnoreCount(n);
SendBreakpointChangedEvent (eBreakpointEventTypeIgnoreChanged);
}
void
Breakpoint::DecrementIgnoreCount ()
{
uint32_t ignore = m_options.GetIgnoreCount();
if (ignore != 0)
m_options.SetIgnoreCount(ignore - 1);
}
uint32_t
Breakpoint::GetIgnoreCount () const
{
return m_options.GetIgnoreCount();
}
bool
Breakpoint::IgnoreCountShouldStop ()
{
uint32_t ignore = GetIgnoreCount();
if (ignore != 0)
{
// When we get here we know the location that caused the stop doesn't have an ignore count,
// since by contract we call it first... So we don't have to find & decrement it, we only have
// to decrement our own ignore count.
DecrementIgnoreCount();
return false;
}
else
return true;
}
uint32_t
Breakpoint::GetHitCount () const
{
return m_locations.GetHitCount();
}
bool
Breakpoint::IsOneShot () const
{
return m_options.IsOneShot();
}
void
Breakpoint::SetOneShot (bool one_shot)
{
m_options.SetOneShot (one_shot);
}
void
Breakpoint::SetThreadID (lldb::tid_t thread_id)
{
if (m_options.GetThreadSpec()->GetTID() == thread_id)
return;
m_options.GetThreadSpec()->SetTID(thread_id);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
lldb::tid_t
Breakpoint::GetThreadID () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return LLDB_INVALID_THREAD_ID;
else
return m_options.GetThreadSpecNoCreate()->GetTID();
}
void
Breakpoint::SetThreadIndex (uint32_t index)
{
if (m_options.GetThreadSpec()->GetIndex() == index)
return;
m_options.GetThreadSpec()->SetIndex(index);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
uint32_t
Breakpoint::GetThreadIndex() const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return 0;
else
return m_options.GetThreadSpecNoCreate()->GetIndex();
}
void
Breakpoint::SetThreadName (const char *thread_name)
{
if (m_options.GetThreadSpec()->GetName() != NULL
&& ::strcmp (m_options.GetThreadSpec()->GetName(), thread_name) == 0)
return;
m_options.GetThreadSpec()->SetName (thread_name);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
const char *
Breakpoint::GetThreadName () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return NULL;
else
return m_options.GetThreadSpecNoCreate()->GetName();
}
void
Breakpoint::SetQueueName (const char *queue_name)
{
if (m_options.GetThreadSpec()->GetQueueName() != NULL
&& ::strcmp (m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0)
return;
m_options.GetThreadSpec()->SetQueueName (queue_name);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
const char *
Breakpoint::GetQueueName () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return NULL;
else
return m_options.GetThreadSpecNoCreate()->GetQueueName();
}
void
Breakpoint::SetCondition (const char *condition)
{
m_options.SetCondition (condition);
SendBreakpointChangedEvent (eBreakpointEventTypeConditionChanged);
}
const char *
Breakpoint::GetConditionText () const
{
return m_options.GetConditionText();
}
// This function is used when "baton" doesn't need to be freed
void
Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
{
// The default "Baton" class will keep a copy of "baton" and won't free
// or delete it when it goes goes out of scope.
m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
SendBreakpointChangedEvent (eBreakpointEventTypeCommandChanged);
}
// This function is used when a baton needs to be freed and therefore is
// contained in a "Baton" subclass.
void
Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
{
m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
}
void
Breakpoint::ClearCallback ()
{
m_options.ClearCallback ();
}
bool
Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
{
return m_options.InvokeCallback (context, GetID(), bp_loc_id);
}
BreakpointOptions *
Breakpoint::GetOptions ()
{
return &m_options;
}
void
Breakpoint::ResolveBreakpoint ()
{
if (m_resolver_sp)
m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
}
void
Breakpoint::ResolveBreakpointInModules (ModuleList &module_list, BreakpointLocationCollection &new_locations)
{
m_locations.StartRecordingNewLocations(new_locations);
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
m_locations.StopRecordingNewLocations();
}
void
Breakpoint::ResolveBreakpointInModules (ModuleList &module_list, bool send_event)
{
if (m_resolver_sp)
{
// If this is not an internal breakpoint, set up to record the new locations, then dispatch
// an event with the new locations.
if (!IsInternal() && send_event)
{
BreakpointEventData *new_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded,
shared_from_this());
ResolveBreakpointInModules (module_list, new_locations_event->GetBreakpointLocationCollection());
if (new_locations_event->GetBreakpointLocationCollection().GetSize() != 0)
{
SendBreakpointChangedEvent (new_locations_event);
}
else
delete new_locations_event;
}
else
{
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
}
}
}
void
Breakpoint::ClearAllBreakpointSites ()
{
m_locations.ClearAllBreakpointSites();
}
//----------------------------------------------------------------------
// ModulesChanged: Pass in a list of new modules, and
//----------------------------------------------------------------------
void
Breakpoint::ModulesChanged (ModuleList &module_list, bool load, bool delete_locations)
{
Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf ("Breakpoint::ModulesChanged: num_modules: %zu load: %i delete_locations: %i\n",
module_list.GetSize(), load, delete_locations);
Mutex::Locker modules_mutex(module_list.GetMutex());
if (load)
{
// The logic for handling new modules is:
// 1) If the filter rejects this module, then skip it.
// 2) Run through the current location list and if there are any locations
// for that module, we mark the module as "seen" and we don't try to re-resolve
// breakpoint locations for that module.
// However, we do add breakpoint sites to these locations if needed.
// 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve
// them after the locations pass. Have to do it this way because
// resolving breakpoints will add new locations potentially.
for (ModuleSP module_sp : module_list.ModulesNoLocking())
{
bool seen = false;
if (!m_filter_sp->ModulePasses (module_sp))
continue;
for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations())
{
if (!break_loc_sp->IsEnabled())
continue;
SectionSP section_sp (break_loc_sp->GetAddress().GetSection());
if (!section_sp || section_sp->GetModule() == module_sp)
{
if (!seen)
seen = true;
if (!break_loc_sp->ResolveBreakpointSite())
{
if (log)
log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
break_loc_sp->GetID(), GetID());
}
}
}
if (!seen)
new_modules.AppendIfNeeded (module_sp);
}
if (new_modules.GetSize() > 0)
{
ResolveBreakpointInModules(new_modules);
}
}
else
{
// Go through the currently set locations and if any have breakpoints in
// the module list, then remove their breakpoint sites, and their locations if asked to.
BreakpointEventData *removed_locations_event;
if (!IsInternal())
removed_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved,
shared_from_this());
else
removed_locations_event = NULL;
size_t num_modules = module_list.GetSize();
for (size_t i = 0; i < num_modules; i++)
{
ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (i));
if (m_filter_sp->ModulePasses (module_sp))
{
size_t loc_idx = 0;
size_t num_locations = m_locations.GetSize();
BreakpointLocationCollection locations_to_remove;
for (loc_idx = 0; loc_idx < num_locations; loc_idx++)
{
BreakpointLocationSP break_loc_sp (m_locations.GetByIndex(loc_idx));
SectionSP section_sp (break_loc_sp->GetAddress().GetSection());
if (section_sp && section_sp->GetModule() == module_sp)
{
// Remove this breakpoint since the shared library is
// unloaded, but keep the breakpoint location around
// so we always get complete hit count and breakpoint
// lifetime info
break_loc_sp->ClearBreakpointSite();
if (removed_locations_event)
{
removed_locations_event->GetBreakpointLocationCollection().Add(break_loc_sp);
}
if (delete_locations)
locations_to_remove.Add (break_loc_sp);
}
}
if (delete_locations)
{
size_t num_locations_to_remove = locations_to_remove.GetSize();
for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++)
m_locations.RemoveLocation (locations_to_remove.GetByIndex(loc_idx));
}
}
}
SendBreakpointChangedEvent (removed_locations_event);
}
}
namespace
{
static bool
SymbolContextsMightBeEquivalent(SymbolContext &old_sc, SymbolContext &new_sc)
{
bool equivalent_scs = false;
if (old_sc.module_sp.get() == new_sc.module_sp.get())
{
// If these come from the same module, we can directly compare the pointers:
if (old_sc.comp_unit && new_sc.comp_unit
&& (old_sc.comp_unit == new_sc.comp_unit))
{
if (old_sc.function && new_sc.function
&& (old_sc.function == new_sc.function))
{
equivalent_scs = true;
}
}
else if (old_sc.symbol && new_sc.symbol
&& (old_sc.symbol == new_sc.symbol))
{
equivalent_scs = true;
}
}
else
{
// Otherwise we will compare by name...
if (old_sc.comp_unit && new_sc.comp_unit)
{
if (FileSpec::Equal(*old_sc.comp_unit, *new_sc.comp_unit, true))
{
// Now check the functions:
if (old_sc.function && new_sc.function
&& (old_sc.function->GetName() == new_sc.function->GetName()))
{
equivalent_scs = true;
}
}
}
else if (old_sc.symbol && new_sc.symbol)
{
if (Mangled::Compare(old_sc.symbol->GetMangled(), new_sc.symbol->GetMangled()) == 0)
{
equivalent_scs = true;
}
}
}
return equivalent_scs;
}
}
void
Breakpoint::ModuleReplaced (ModuleSP old_module_sp, ModuleSP new_module_sp)
{
Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf ("Breakpoint::ModulesReplaced for %s\n",
old_module_sp->GetSpecificationDescription().c_str());
// First find all the locations that are in the old module
BreakpointLocationCollection old_break_locs;
for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations())
{
SectionSP section_sp = break_loc_sp->GetAddress().GetSection();
if (section_sp && section_sp->GetModule() == old_module_sp)
{
old_break_locs.Add(break_loc_sp);
}
}
size_t num_old_locations = old_break_locs.GetSize();
if (num_old_locations == 0)
{
// There were no locations in the old module, so we just need to check if there were any in the new module.
ModuleList temp_list;
temp_list.Append (new_module_sp);
ResolveBreakpointInModules(temp_list);
}
else
{
// First search the new module for locations.
// Then compare this with the old list, copy over locations that "look the same"
// Then delete the old locations.
// Finally remember to post the creation event.
//
// Two locations are the same if they have the same comp unit & function (by name) and there are the same number
// of locations in the old function as in the new one.
ModuleList temp_list;
temp_list.Append (new_module_sp);
BreakpointLocationCollection new_break_locs;
ResolveBreakpointInModules(temp_list, new_break_locs);
BreakpointLocationCollection locations_to_remove;
BreakpointLocationCollection locations_to_announce;
size_t num_new_locations = new_break_locs.GetSize();
if (num_new_locations > 0)
{
// Break out the case of one location -> one location since that's the most common one, and there's no need
// to build up the structures needed for the merge in that case.
if (num_new_locations == 1 && num_old_locations == 1)
{
bool equivalent_locations = false;
SymbolContext old_sc, new_sc;
// The only way the old and new location can be equivalent is if they have the same amount of information:
BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0);
BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0);
if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc)
== new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc))
{
equivalent_locations = SymbolContextsMightBeEquivalent(old_sc, new_sc);
}
if (equivalent_locations)
{
m_locations.SwapLocation (old_loc_sp, new_loc_sp);
}
else
{
locations_to_remove.Add(old_loc_sp);
locations_to_announce.Add(new_loc_sp);
}
}
else
{
//We don't want to have to keep computing the SymbolContexts for these addresses over and over,
// so lets get them up front:
typedef std::map<lldb::break_id_t, SymbolContext> IDToSCMap;
IDToSCMap old_sc_map;
for (size_t idx = 0; idx < num_old_locations; idx++)
{
SymbolContext sc;
BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx);
lldb::break_id_t loc_id = bp_loc_sp->GetID();
bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]);
}
std::map<lldb::break_id_t, SymbolContext> new_sc_map;
for (size_t idx = 0; idx < num_new_locations; idx++)
{
SymbolContext sc;
BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx);
lldb::break_id_t loc_id = bp_loc_sp->GetID();
bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]);
}
// Take an element from the old Symbol Contexts
while (old_sc_map.size() > 0)
{
lldb::break_id_t old_id = old_sc_map.begin()->first;
SymbolContext &old_sc = old_sc_map.begin()->second;
// Count the number of entries equivalent to this SC for the old list:
std::vector<lldb::break_id_t> old_id_vec;
old_id_vec.push_back(old_id);
IDToSCMap::iterator tmp_iter;
for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end(); tmp_iter++)
{
if (SymbolContextsMightBeEquivalent (old_sc, tmp_iter->second))
old_id_vec.push_back (tmp_iter->first);
}
// Now find all the equivalent locations in the new list.
std::vector<lldb::break_id_t> new_id_vec;
for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end(); tmp_iter++)
{
if (SymbolContextsMightBeEquivalent (old_sc, tmp_iter->second))
new_id_vec.push_back(tmp_iter->first);
}
// Alright, if we have the same number of potentially equivalent locations in the old
// and new modules, we'll just map them one to one in ascending ID order (assuming the
// resolver's order would match the equivalent ones.
// Otherwise, we'll dump all the old ones, and just take the new ones, erasing the elements
// from both maps as we go.
if (old_id_vec.size() == new_id_vec.size())
{
sort(old_id_vec.begin(), old_id_vec.end());
sort(new_id_vec.begin(), new_id_vec.end());
size_t num_elements = old_id_vec.size();
for (size_t idx = 0; idx < num_elements; idx++)
{
BreakpointLocationSP old_loc_sp = old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]);
BreakpointLocationSP new_loc_sp = new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]);
m_locations.SwapLocation(old_loc_sp, new_loc_sp);
old_sc_map.erase(old_id_vec[idx]);
new_sc_map.erase(new_id_vec[idx]);
}
}
else
{
for (lldb::break_id_t old_id : old_id_vec)
{
locations_to_remove.Add(old_break_locs.FindByIDPair(GetID(), old_id));
old_sc_map.erase(old_id);
}
for (lldb::break_id_t new_id : new_id_vec)
{
locations_to_announce.Add(new_break_locs.FindByIDPair(GetID(), new_id));
new_sc_map.erase(new_id);
}
}
}
}
}
// Now remove the remaining old locations, and cons up a removed locations event.
// Note, we don't put the new locations that were swapped with an old location on the locations_to_remove
// list, so we don't need to worry about telling the world about removing a location we didn't tell them
// about adding.
BreakpointEventData *locations_event;
if (!IsInternal())
locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved,
shared_from_this());
else
locations_event = NULL;
for (BreakpointLocationSP loc_sp : locations_to_remove.BreakpointLocations())
{
m_locations.RemoveLocation(loc_sp);
if (locations_event)
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
}
SendBreakpointChangedEvent (locations_event);
// And announce the new ones.
if (!IsInternal())
{
locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded,
shared_from_this());
for (BreakpointLocationSP loc_sp : locations_to_announce.BreakpointLocations())
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
SendBreakpointChangedEvent (locations_event);
}
m_locations.Compact();
}
}
void
Breakpoint::Dump (Stream *)
{
}
size_t
Breakpoint::GetNumResolvedLocations() const
{
// Return the number of breakpoints that are actually resolved and set
// down in the inferior process.
return m_locations.GetNumResolvedLocations();
}
size_t
Breakpoint::GetNumLocations() const
{
return m_locations.GetSize();
}
void
Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
{
assert (s != NULL);
if (!m_kind_description.empty())
{
if (level == eDescriptionLevelBrief)
{
s->PutCString (GetBreakpointKind());
return;
}
else
s->Printf("Kind: %s\n", GetBreakpointKind ());
}
const size_t num_locations = GetNumLocations ();
const size_t num_resolved_locations = GetNumResolvedLocations ();
// They just made the breakpoint, they don't need to be told HOW they made it...
// Also, we'll print the breakpoint number differently depending on whether there is 1 or more locations.
if (level != eDescriptionLevelInitial)
{
s->Printf("%i: ", GetID());
GetResolverDescription (s);
GetFilterDescription (s);
}
switch (level)
{
case lldb::eDescriptionLevelBrief:
case lldb::eDescriptionLevelFull:
if (num_locations > 0)
{
s->Printf(", locations = %" PRIu64, (uint64_t)num_locations);
if (num_resolved_locations > 0)
s->Printf(", resolved = %" PRIu64 ", hit count = %d", (uint64_t)num_resolved_locations, GetHitCount());
}
else
{
// Don't print the pending notification for exception resolvers since we don't generally
// know how to set them until the target is run.
if (m_resolver_sp->getResolverID() != BreakpointResolver::ExceptionResolver)
s->Printf(", locations = 0 (pending)");
}
GetOptions()->GetDescription(s, level);
if (level == lldb::eDescriptionLevelFull)
{
s->IndentLess();
s->EOL();
}
break;
case lldb::eDescriptionLevelInitial:
s->Printf ("Breakpoint %i: ", GetID());
if (num_locations == 0)
{
s->Printf ("no locations (pending).");
}
else if (num_locations == 1)
{
// If there is one location only, we'll just print that location information. But don't do this if
// show locations is true, then that will be handled below.
if (show_locations == false)
{
GetLocationAtIndex(0)->GetDescription(s, level);
}
else
{
s->Printf ("%zd locations.", num_locations);
}
}
else
{
s->Printf ("%zd locations.", num_locations);
}
s->EOL();
break;
case lldb::eDescriptionLevelVerbose:
// Verbose mode does a debug dump of the breakpoint
Dump (s);
s->EOL ();
//s->Indent();
GetOptions()->GetDescription(s, level);
break;
default:
break;
}
// The brief description is just the location name (1.2 or whatever). That's pointless to
// show in the breakpoint's description, so suppress it.
if (show_locations && level != lldb::eDescriptionLevelBrief)
{
s->IndentMore();
for (size_t i = 0; i < num_locations; ++i)
{
BreakpointLocation *loc = GetLocationAtIndex(i).get();
loc->GetDescription(s, level);
s->EOL();
}
s->IndentLess();
}
}
void
Breakpoint::GetResolverDescription (Stream *s)
{
if (m_resolver_sp)
m_resolver_sp->GetDescription (s);
}
bool
Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
{
// TODO: To be correct, this method needs to fill the breakpoint location collection
// with the location IDs which match the filename and line_number.
//
if (m_resolver_sp)
{
BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
if (resolverFileLine &&
resolverFileLine->m_file_spec.GetFilename() == filename &&
resolverFileLine->m_line_number == line_number)
{
return true;
}
}
return false;
}
void
Breakpoint::GetFilterDescription (Stream *s)
{
m_filter_sp->GetDescription (s);
}
void
Breakpoint::SendBreakpointChangedEvent (lldb::BreakpointEventType eventKind)
{
if (!m_being_created
&& !IsInternal()
&& GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
{
BreakpointEventData *data = new Breakpoint::BreakpointEventData (eventKind, shared_from_this());
GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
}
}
void
Breakpoint::SendBreakpointChangedEvent (BreakpointEventData *data)
{
if (data == NULL)
return;
if (!m_being_created
&& !IsInternal()
&& GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
else
delete data;
}
Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
const BreakpointSP &new_breakpoint_sp) :
EventData (),
m_breakpoint_event (sub_type),
m_new_breakpoint_sp (new_breakpoint_sp)
{
}
Breakpoint::BreakpointEventData::~BreakpointEventData ()
{
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavorString ()
{
static ConstString g_flavor ("Breakpoint::BreakpointEventData");
return g_flavor;
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavor () const
{
return BreakpointEventData::GetFlavorString ();
}
BreakpointSP &
Breakpoint::BreakpointEventData::GetBreakpoint ()
{
return m_new_breakpoint_sp;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventType () const
{
return m_breakpoint_event;
}
void
Breakpoint::BreakpointEventData::Dump (Stream *s) const
{
}
const Breakpoint::BreakpointEventData *
Breakpoint::BreakpointEventData::GetEventDataFromEvent (const Event *event)
{
if (event)
{
const EventData *event_data = event->GetData();
if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
return static_cast <const BreakpointEventData *> (event->GetData());
}
return NULL;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
{
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data == NULL)
return eBreakpointEventTypeInvalidType;
else
return data->GetBreakpointEventType();
}
BreakpointSP
Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
{
BreakpointSP bp_sp;
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
bp_sp = data->m_new_breakpoint_sp;
return bp_sp;
}
size_t
Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent (const EventSP &event_sp)
{
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
return data->m_locations.GetSize();
return 0;
}
lldb::BreakpointLocationSP
Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
{
lldb::BreakpointLocationSP bp_loc_sp;
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
{
bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx);
}
return bp_loc_sp;
}