forked from OSchip/llvm-project
411 lines
17 KiB
C++
411 lines
17 KiB
C++
//===- LoopPreheaders.cpp - Loop Preheader Insertion Pass -----------------===//
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//
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// Insert Loop pre-headers and exit blocks into the CFG for each function in the
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// module. This pass updates loop information and dominator information.
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//
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// Loop pre-header insertion guarantees that there is a single, non-critical
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// entry edge from outside of the loop to the loop header. This simplifies a
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// number of analyses and transformations, such as LICM.
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//
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// Loop exit-block insertion guarantees that all exit blocks from the loop
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// (blocks which are outside of the loop that have predecessors inside of the
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// loop) are dominated by the loop header. This simplifies transformations such
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// as store-sinking that is built into LICM.
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//
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// Note that the simplifycfg pass will clean up blocks which are split out but
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// end up being unneccesary, so usage of this pass does not neccesarily
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// pessimize generated code.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Function.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/Constant.h"
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#include "llvm/Support/CFG.h"
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#include "Support/SetOperations.h"
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#include "Support/Statistic.h"
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#include "Support/DepthFirstIterator.h"
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namespace {
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Statistic<> NumInserted("preheaders", "Number of pre-header nodes inserted");
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struct Preheaders : public FunctionPass {
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virtual bool runOnFunction(Function &F);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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// We need loop information to identify the loops...
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AU.addRequired<LoopInfo>();
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AU.addRequired<DominatorSet>();
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AU.addPreserved<LoopInfo>();
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AU.addPreserved<DominatorSet>();
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AU.addPreserved<ImmediateDominators>();
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AU.addPreserved<DominatorTree>();
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AU.addPreserved<DominanceFrontier>();
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AU.addPreservedID(BreakCriticalEdgesID); // No crit edges added....
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}
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private:
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bool ProcessLoop(Loop *L);
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BasicBlock *SplitBlockPredecessors(BasicBlock *BB, const char *Suffix,
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const std::vector<BasicBlock*> &Preds);
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void RewriteLoopExitBlock(Loop *L, BasicBlock *Exit);
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void InsertPreheaderForLoop(Loop *L);
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};
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RegisterOpt<Preheaders> X("preheaders", "Natural loop pre-header insertion");
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}
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// Publically exposed interface to pass...
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const PassInfo *LoopPreheadersID = X.getPassInfo();
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Pass *createLoopPreheaderInsertionPass() { return new Preheaders(); }
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/// runOnFunction - Run down all loops in the CFG (recursively, but we could do
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/// it in any convenient order) inserting preheaders...
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///
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bool Preheaders::runOnFunction(Function &F) {
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bool Changed = false;
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LoopInfo &LI = getAnalysis<LoopInfo>();
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for (unsigned i = 0, e = LI.getTopLevelLoops().size(); i != e; ++i)
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Changed |= ProcessLoop(LI.getTopLevelLoops()[i]);
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return Changed;
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}
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/// ProcessLoop - Walk the loop structure in depth first order, ensuring that
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/// all loops have preheaders.
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///
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bool Preheaders::ProcessLoop(Loop *L) {
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bool Changed = false;
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// Does the loop already have a preheader? If so, don't modify the loop...
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if (L->getLoopPreheader() == 0) {
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InsertPreheaderForLoop(L);
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NumInserted++;
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Changed = true;
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}
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DominatorSet &DS = getAnalysis<DominatorSet>();
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BasicBlock *Header = L->getHeader();
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for (unsigned i = 0, e = L->getExitBlocks().size(); i != e; ++i)
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if (!DS.dominates(Header, L->getExitBlocks()[i])) {
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RewriteLoopExitBlock(L, L->getExitBlocks()[i]);
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assert(DS.dominates(Header, L->getExitBlocks()[i]) &&
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"RewriteLoopExitBlock failed?");
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NumInserted++;
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Changed = true;
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}
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const std::vector<Loop*> &SubLoops = L->getSubLoops();
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for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
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Changed |= ProcessLoop(SubLoops[i]);
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return Changed;
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}
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/// SplitBlockPredecessors - Split the specified block into two blocks. We want
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/// to move the predecessors specified in the Preds list to point to the new
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/// block, leaving the remaining predecessors pointing to BB. This method
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/// updates the SSA PHINode's, but no other analyses.
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///
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BasicBlock *Preheaders::SplitBlockPredecessors(BasicBlock *BB,
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const char *Suffix,
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const std::vector<BasicBlock*> &Preds) {
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// Create new basic block, insert right before the original block...
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BasicBlock *NewBB = new BasicBlock(BB->getName()+Suffix, BB);
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// The preheader first gets an unconditional branch to the loop header...
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BranchInst *BI = new BranchInst(BB);
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NewBB->getInstList().push_back(BI);
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// For every PHI node in the block, insert a PHI node into NewBB where the
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// incoming values from the out of loop edges are moved to NewBB. We have two
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// possible cases here. If the loop is dead, we just insert dummy entries
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// into the PHI nodes for the new edge. If the loop is not dead, we move the
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// incoming edges in BB into new PHI nodes in NewBB.
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//
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if (!Preds.empty()) { // Is the loop not obviously dead?
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for (BasicBlock::iterator I = BB->begin();
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PHINode *PN = dyn_cast<PHINode>(I); ++I) {
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// Create the new PHI node, insert it into NewBB at the end of the block
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PHINode *NewPHI = new PHINode(PN->getType(), PN->getName()+".ph", BI);
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// Move all of the edges from blocks outside the loop to the new PHI
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for (unsigned i = 0, e = Preds.size(); i != e; ++i) {
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Value *V = PN->removeIncomingValue(Preds[i]);
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NewPHI->addIncoming(V, Preds[i]);
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}
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// Add an incoming value to the PHI node in the loop for the preheader
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// edge
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PN->addIncoming(NewPHI, NewBB);
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}
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// Now that the PHI nodes are updated, actually move the edges from
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// Preds to point to NewBB instead of BB.
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//
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for (unsigned i = 0, e = Preds.size(); i != e; ++i) {
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TerminatorInst *TI = Preds[i]->getTerminator();
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for (unsigned s = 0, e = TI->getNumSuccessors(); s != e; ++s)
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if (TI->getSuccessor(s) == BB)
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TI->setSuccessor(s, NewBB);
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}
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} else { // Otherwise the loop is dead...
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for (BasicBlock::iterator I = BB->begin();
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PHINode *PN = dyn_cast<PHINode>(I); ++I)
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// Insert dummy values as the incoming value...
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PN->addIncoming(Constant::getNullValue(PN->getType()), NewBB);
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}
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return NewBB;
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}
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// ChangeExitBlock - This recursive function is used to change any exit blocks
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// that use OldExit to use NewExit instead. This is recursive because children
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// may need to be processed as well.
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//
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static void ChangeExitBlock(Loop *L, BasicBlock *OldExit, BasicBlock *NewExit) {
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if (L->hasExitBlock(OldExit)) {
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L->changeExitBlock(OldExit, NewExit);
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const std::vector<Loop*> &SubLoops = L->getSubLoops();
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for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
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ChangeExitBlock(SubLoops[i], OldExit, NewExit);
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}
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}
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/// InsertPreheaderForLoop - Once we discover that a loop doesn't have a
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/// preheader, this method is called to insert one. This method has two phases:
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/// preheader insertion and analysis updating.
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///
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void Preheaders::InsertPreheaderForLoop(Loop *L) {
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BasicBlock *Header = L->getHeader();
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// Compute the set of predecessors of the loop that are not in the loop.
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std::vector<BasicBlock*> OutsideBlocks;
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for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header);
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PI != PE; ++PI)
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if (!L->contains(*PI)) // Coming in from outside the loop?
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OutsideBlocks.push_back(*PI); // Keep track of it...
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// Split out the loop pre-header
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BasicBlock *NewBB =
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SplitBlockPredecessors(Header, ".preheader", OutsideBlocks);
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//===--------------------------------------------------------------------===//
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// Update analysis results now that we have preformed the transformation
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//
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// We know that we have loop information to update... update it now.
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if (Loop *Parent = L->getParentLoop())
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Parent->addBasicBlockToLoop(NewBB, getAnalysis<LoopInfo>());
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// If the header for the loop used to be an exit node for another loop, then
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// we need to update this to know that the loop-preheader is now the exit
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// node. Note that the only loop that could have our header as an exit node
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// is a sibling loop, ie, one with the same parent loop, or one if it's
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// children.
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//
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const std::vector<Loop*> *ParentSubLoops;
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if (Loop *Parent = L->getParentLoop())
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ParentSubLoops = &Parent->getSubLoops();
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else // Must check top-level loops...
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ParentSubLoops = &getAnalysis<LoopInfo>().getTopLevelLoops();
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// Loop over all sibling loops, performing the substitution (recursively to
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// include child loops)...
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for (unsigned i = 0, e = ParentSubLoops->size(); i != e; ++i)
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ChangeExitBlock((*ParentSubLoops)[i], Header, NewBB);
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DominatorSet &DS = getAnalysis<DominatorSet>(); // Update dominator info
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{
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// The blocks that dominate NewBB are the blocks that dominate Header,
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// minus Header, plus NewBB.
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DominatorSet::DomSetType DomSet = DS.getDominators(Header);
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DomSet.insert(NewBB); // We dominate ourself
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DomSet.erase(Header); // Header does not dominate us...
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DS.addBasicBlock(NewBB, DomSet);
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// The newly created basic block dominates all nodes dominated by Header.
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for (Function::iterator I = Header->getParent()->begin(),
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E = Header->getParent()->end(); I != E; ++I)
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if (DS.dominates(Header, I))
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DS.addDominator(I, NewBB);
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}
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// Update immediate dominator information if we have it...
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if (ImmediateDominators *ID = getAnalysisToUpdate<ImmediateDominators>()) {
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// Whatever i-dominated the header node now immediately dominates NewBB
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ID->addNewBlock(NewBB, ID->get(Header));
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// The preheader now is the immediate dominator for the header node...
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ID->setImmediateDominator(Header, NewBB);
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}
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// Update DominatorTree information if it is active.
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if (DominatorTree *DT = getAnalysisToUpdate<DominatorTree>()) {
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// The immediate dominator of the preheader is the immediate dominator of
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// the old header.
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//
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DominatorTree::Node *HeaderNode = DT->getNode(Header);
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DominatorTree::Node *PHNode = DT->createNewNode(NewBB,
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HeaderNode->getIDom());
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// Change the header node so that PNHode is the new immediate dominator
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DT->changeImmediateDominator(HeaderNode, PHNode);
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}
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// Update dominance frontier information...
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if (DominanceFrontier *DF = getAnalysisToUpdate<DominanceFrontier>()) {
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// The DF(NewBB) is just (DF(Header)-Header), because NewBB dominates
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// everything that Header does, and it strictly dominates Header in
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// addition.
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assert(DF->find(Header) != DF->end() && "Header node doesn't have DF set?");
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DominanceFrontier::DomSetType NewDFSet = DF->find(Header)->second;
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NewDFSet.erase(Header);
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DF->addBasicBlock(NewBB, NewDFSet);
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// Now we must loop over all of the dominance frontiers in the function,
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// replacing occurances of Header with NewBB in some cases. If a block
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// dominates a (now) predecessor of NewBB, but did not strictly dominate
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// Header, it will have Header in it's DF set, but should now have NewBB in
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// its set.
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for (unsigned i = 0, e = OutsideBlocks.size(); i != e; ++i) {
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// Get all of the dominators of the predecessor...
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const DominatorSet::DomSetType &PredDoms =
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DS.getDominators(OutsideBlocks[i]);
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for (DominatorSet::DomSetType::const_iterator PDI = PredDoms.begin(),
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PDE = PredDoms.end(); PDI != PDE; ++PDI) {
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BasicBlock *PredDom = *PDI;
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// If the loop header is in DF(PredDom), then PredDom didn't dominate
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// the header but did dominate a predecessor outside of the loop. Now
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// we change this entry to include the preheader in the DF instead of
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// the header.
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DominanceFrontier::iterator DFI = DF->find(PredDom);
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assert(DFI != DF->end() && "No dominance frontier for node?");
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if (DFI->second.count(Header)) {
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DF->removeFromFrontier(DFI, Header);
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DF->addToFrontier(DFI, NewBB);
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}
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}
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}
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}
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}
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void Preheaders::RewriteLoopExitBlock(Loop *L, BasicBlock *Exit) {
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DominatorSet &DS = getAnalysis<DominatorSet>();
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assert(!DS.dominates(L->getHeader(), Exit) &&
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"Loop already dominates exit block??");
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assert(std::find(L->getExitBlocks().begin(), L->getExitBlocks().end(), Exit)
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!= L->getExitBlocks().end() && "Not a current exit block!");
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std::vector<BasicBlock*> LoopBlocks;
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for (pred_iterator I = pred_begin(Exit), E = pred_end(Exit); I != E; ++I)
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if (L->contains(*I))
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LoopBlocks.push_back(*I);
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assert(!LoopBlocks.empty() && "No edges coming in from outside the loop?");
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BasicBlock *NewBB = SplitBlockPredecessors(Exit, ".loopexit", LoopBlocks);
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// Update Loop Information - we know that the new block will be in the parent
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// loop of L.
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if (Loop *Parent = L->getParentLoop())
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Parent->addBasicBlockToLoop(NewBB, getAnalysis<LoopInfo>());
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// Replace any instances of Exit with NewBB in this and any nested loops...
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for (df_iterator<Loop*> I = df_begin(L), E = df_end(L); I != E; ++I)
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if (I->hasExitBlock(Exit))
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I->changeExitBlock(Exit, NewBB); // Update exit block information
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// Update dominator information... The blocks that dominate NewBB are the
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// intersection of the dominators of predecessors, plus the block itself.
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// The newly created basic block does not dominate anything except itself.
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//
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DominatorSet::DomSetType NewBBDomSet = DS.getDominators(LoopBlocks[0]);
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for (unsigned i = 1, e = LoopBlocks.size(); i != e; ++i)
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set_intersect(NewBBDomSet, DS.getDominators(LoopBlocks[i]));
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NewBBDomSet.insert(NewBB); // All blocks dominate themselves...
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DS.addBasicBlock(NewBB, NewBBDomSet);
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// Update immediate dominator information if we have it...
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BasicBlock *NewBBIDom = 0;
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if (ImmediateDominators *ID = getAnalysisToUpdate<ImmediateDominators>()) {
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// This block does not strictly dominate anything, so it is not an immediate
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// dominator. To find the immediate dominator of the new exit node, we
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// trace up the immediate dominators of a predecessor until we find a basic
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// block that dominates the exit block.
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//
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BasicBlock *Dom = LoopBlocks[0]; // Some random predecessor...
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while (!NewBBDomSet.count(Dom)) { // Loop until we find a dominator...
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assert(Dom != 0 && "No shared dominator found???");
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Dom = ID->get(Dom);
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}
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// Set the immediate dominator now...
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ID->addNewBlock(NewBB, Dom);
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NewBBIDom = Dom; // Reuse this if calculating DominatorTree info...
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}
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// Update DominatorTree information if it is active.
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if (DominatorTree *DT = getAnalysisToUpdate<DominatorTree>()) {
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// NewBB doesn't dominate anything, so just create a node and link it into
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// its immediate dominator. If we don't have ImmediateDominator info
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// around, calculate the idom as above.
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DominatorTree::Node *NewBBIDomNode;
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if (NewBBIDom) {
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NewBBIDomNode = DT->getNode(NewBBIDom);
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} else {
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NewBBIDomNode = DT->getNode(LoopBlocks[0]); // Random pred
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while (!NewBBDomSet.count(NewBBIDomNode->getNode())) {
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NewBBIDomNode = NewBBIDomNode->getIDom();
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assert(NewBBIDomNode && "No shared dominator found??");
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}
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}
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// Create the new dominator tree node...
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DT->createNewNode(NewBB, NewBBIDomNode);
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}
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// Update dominance frontier information...
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if (DominanceFrontier *DF = getAnalysisToUpdate<DominanceFrontier>()) {
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// DF(NewBB) is {Exit} because NewBB does not strictly dominate Exit, but it
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// does dominate itself (and there is an edge (NewBB -> Exit)).
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DominanceFrontier::DomSetType NewDFSet;
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NewDFSet.insert(Exit);
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DF->addBasicBlock(NewBB, NewDFSet);
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// Now we must loop over all of the dominance frontiers in the function,
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// replacing occurances of Exit with NewBB in some cases. If a block
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// dominates a (now) predecessor of NewBB, but did not strictly dominate
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// Exit, it will have Exit in it's DF set, but should now have NewBB in its
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// set.
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for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
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// Get all of the dominators of the predecessor...
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const DominatorSet::DomSetType &PredDoms =DS.getDominators(LoopBlocks[i]);
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for (DominatorSet::DomSetType::const_iterator PDI = PredDoms.begin(),
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PDE = PredDoms.end(); PDI != PDE; ++PDI) {
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BasicBlock *PredDom = *PDI;
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// Make sure to only rewrite blocks that are part of the loop...
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if (L->contains(PredDom)) {
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// If the exit node is in DF(PredDom), then PredDom didn't dominate
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// Exit but did dominate a predecessor inside of the loop. Now we
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// change this entry to include NewBB in the DF instead of Exit.
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DominanceFrontier::iterator DFI = DF->find(PredDom);
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assert(DFI != DF->end() && "No dominance frontier for node?");
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if (DFI->second.count(Exit)) {
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DF->removeFromFrontier(DFI, Exit);
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DF->addToFrontier(DFI, NewBB);
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}
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}
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}
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}
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}
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}
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