forked from OSchip/llvm-project
93 lines
4.2 KiB
C
93 lines
4.2 KiB
C
// RUN: %clang_cc1 -triple x86_64-apple-darwin %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s
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typedef float float4 __attribute__((ext_vector_type(4)));
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typedef short int si8 __attribute__((ext_vector_type(8)));
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typedef unsigned int u4 __attribute__((ext_vector_type(4)));
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__attribute__((address_space(1))) float4 vf1_as_one;
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void test_builtin_reduce_max(float4 vf1, si8 vi1, u4 vu1) {
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// CHECK-LABEL: define void @test_builtin_reduce_max(
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// CHECK: [[VF1:%.+]] = load <4 x float>, <4 x float>* %vf1.addr, align 16
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// CHECK-NEXT: call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[VF1]])
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float r1 = __builtin_reduce_max(vf1);
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// CHECK: [[VI1:%.+]] = load <8 x i16>, <8 x i16>* %vi1.addr, align 16
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// CHECK-NEXT: call i16 @llvm.vector.reduce.smax.v8i16(<8 x i16> [[VI1]])
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short r2 = __builtin_reduce_max(vi1);
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// CHECK: [[VU1:%.+]] = load <4 x i32>, <4 x i32>* %vu1.addr, align 16
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// CHECK-NEXT: call i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> [[VU1]])
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unsigned r3 = __builtin_reduce_max(vu1);
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// CHECK: [[VF1_AS1:%.+]] = load <4 x float>, <4 x float> addrspace(1)* @vf1_as_one, align 16
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// CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[VF1_AS1]])
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// CHECK-NEXT: fpext float [[RDX1]] to double
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const double r4 = __builtin_reduce_max(vf1_as_one);
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// CHECK: [[CVI1:%.+]] = load <8 x i16>, <8 x i16>* %cvi1, align 16
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// CHECK-NEXT: [[RDX2:%.+]] = call i16 @llvm.vector.reduce.smax.v8i16(<8 x i16> [[CVI1]])
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// CHECK-NEXT: sext i16 [[RDX2]] to i64
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const si8 cvi1 = vi1;
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unsigned long long r5 = __builtin_reduce_max(cvi1);
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}
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void test_builtin_reduce_min(float4 vf1, si8 vi1, u4 vu1) {
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// CHECK-LABEL: define void @test_builtin_reduce_min(
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// CHECK: [[VF1:%.+]] = load <4 x float>, <4 x float>* %vf1.addr, align 16
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// CHECK-NEXT: call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[VF1]])
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float r1 = __builtin_reduce_min(vf1);
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// CHECK: [[VI1:%.+]] = load <8 x i16>, <8 x i16>* %vi1.addr, align 16
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// CHECK-NEXT: call i16 @llvm.vector.reduce.smin.v8i16(<8 x i16> [[VI1]])
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short r2 = __builtin_reduce_min(vi1);
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// CHECK: [[VU1:%.+]] = load <4 x i32>, <4 x i32>* %vu1.addr, align 16
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// CHECK-NEXT: call i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> [[VU1]])
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unsigned r3 = __builtin_reduce_min(vu1);
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// CHECK: [[VF1_AS1:%.+]] = load <4 x float>, <4 x float> addrspace(1)* @vf1_as_one, align 16
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// CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[VF1_AS1]])
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// CHECK-NEXT: fpext float [[RDX1]] to double
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const double r4 = __builtin_reduce_min(vf1_as_one);
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// CHECK: [[CVI1:%.+]] = load <8 x i16>, <8 x i16>* %cvi1, align 16
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// CHECK-NEXT: [[RDX2:%.+]] = call i16 @llvm.vector.reduce.smin.v8i16(<8 x i16> [[CVI1]])
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// CHECK-NEXT: sext i16 [[RDX2]] to i64
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const si8 cvi1 = vi1;
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unsigned long long r5 = __builtin_reduce_min(cvi1);
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}
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void test_builtin_reduce_xor(si8 vi1, u4 vu1) {
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// CHECK: [[VI1:%.+]] = load <8 x i16>, <8 x i16>* %vi1.addr, align 16
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// CHECK-NEXT: call i16 @llvm.vector.reduce.xor.v8i16(<8 x i16> [[VI1]])
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short r2 = __builtin_reduce_xor(vi1);
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// CHECK: [[VU1:%.+]] = load <4 x i32>, <4 x i32>* %vu1.addr, align 16
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// CHECK-NEXT: call i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> [[VU1]])
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unsigned r3 = __builtin_reduce_xor(vu1);
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}
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void test_builtin_reduce_or(si8 vi1, u4 vu1) {
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// CHECK: [[VI1:%.+]] = load <8 x i16>, <8 x i16>* %vi1.addr, align 16
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// CHECK-NEXT: call i16 @llvm.vector.reduce.or.v8i16(<8 x i16> [[VI1]])
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short r2 = __builtin_reduce_or(vi1);
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// CHECK: [[VU1:%.+]] = load <4 x i32>, <4 x i32>* %vu1.addr, align 16
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// CHECK-NEXT: call i32 @llvm.vector.reduce.or.v4i32(<4 x i32> [[VU1]])
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unsigned r3 = __builtin_reduce_or(vu1);
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}
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void test_builtin_reduce_and(si8 vi1, u4 vu1) {
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// CHECK: [[VI1:%.+]] = load <8 x i16>, <8 x i16>* %vi1.addr, align 16
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// CHECK-NEXT: call i16 @llvm.vector.reduce.and.v8i16(<8 x i16> [[VI1]])
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short r2 = __builtin_reduce_and(vi1);
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// CHECK: [[VU1:%.+]] = load <4 x i32>, <4 x i32>* %vu1.addr, align 16
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// CHECK-NEXT: call i32 @llvm.vector.reduce.and.v4i32(<4 x i32> [[VU1]])
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unsigned r3 = __builtin_reduce_and(vu1);
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}
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