llvm-project/lld
George Rimar 2c9b7bd326 Replace StringRef with std::string in LinkerDriver::addLibrary(StringRef Name) because std::string is destroyed after assigning what fills the buffer with garbage and StringRef is no more valid.
That fixes few failing tests under windows+msvs2015(debug).

llvm-svn: 259186
2016-01-29 10:52:52 +00:00
..
COFF Update for LLVM function name change. 2016-01-14 20:53:50 +00:00
ELF Replace StringRef with std::string in LinkerDriver::addLibrary(StringRef Name) because std::string is destroyed after assigning what fills the buffer with garbage and StringRef is no more valid. 2016-01-29 10:52:52 +00:00
cmake/modules
docs getting_started.rst: fix 'unknown target name' error 2016-01-27 17:54:35 +00:00
include/lld ELF: Rename error -> fatal and redefine error as a non-noreturn function. 2016-01-28 18:40:06 +00:00
lib ELF: Rename error -> fatal and redefine error as a non-noreturn function. 2016-01-28 18:40:06 +00:00
test ELF: Report multiple errors from the driver. 2016-01-29 01:54:52 +00:00
tools Rename ld.lld2 to ld.lld since it is the default. 2015-11-18 06:11:01 +00:00
unittests Add support for export_dynamic cmdline option and behaviour. 2016-01-22 21:13:24 +00:00
.arcconfig Update Phabricator server. 2014-04-07 04:52:24 +00:00
.clang-format Remove redundant "Standard: Cpp11" tag. The LLVM style has used the 2014-07-04 12:08:03 +00:00
.gitignore Update .gitignore to ignore hidden MacOSX Finder droppings 2014-07-16 21:01:17 +00:00
CMakeLists.txt Set CMake ADDITIONAL_HEADER_DIRS on libraries with headers in /include. NFC. 2016-01-07 00:14:09 +00:00
CODE_OWNERS.TXT Add initial CODE_OWNERS.TXT file 2015-07-25 00:44:37 +00:00
LICENSE.TXT Update copyright year to 2015. 2015-03-12 20:14:35 +00:00
README.md

README.md

LLVM Linker (lld)

This directory and its subdirectories contain source code for the LLVM Linker, a modular cross platform linker which is built as part of the LLVM compiler infrastructure project.

lld is open source software. You may freely distribute it under the terms of the license agreement found in LICENSE.txt.