forked from OSchip/llvm-project
568 lines
22 KiB
C++
568 lines
22 KiB
C++
//===- Store.cpp - Interface for maps from Locations to Values ------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defined the types Store and StoreManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Core/PathSensitive/Store.h"
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#include "clang/AST/ASTContext.h"
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#include "clang/AST/CXXInheritance.h"
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#include "clang/AST/CharUnits.h"
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#include "clang/AST/Decl.h"
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#include "clang/AST/DeclCXX.h"
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#include "clang/AST/DeclObjC.h"
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#include "clang/AST/Expr.h"
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#include "clang/AST/Type.h"
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#include "clang/Basic/LLVM.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/BasicValueFactory.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/MemRegion.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SValBuilder.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SVals.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/StoreRef.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SymExpr.h"
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#include "llvm/ADT/APSInt.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/ErrorHandling.h"
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#include <cassert>
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#include <cstdint>
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using namespace clang;
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using namespace ento;
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StoreManager::StoreManager(ProgramStateManager &stateMgr)
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: svalBuilder(stateMgr.getSValBuilder()), StateMgr(stateMgr),
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MRMgr(svalBuilder.getRegionManager()), Ctx(stateMgr.getContext()) {}
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StoreRef StoreManager::enterStackFrame(Store OldStore,
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const CallEvent &Call,
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const StackFrameContext *LCtx) {
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StoreRef Store = StoreRef(OldStore, *this);
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SmallVector<CallEvent::FrameBindingTy, 16> InitialBindings;
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Call.getInitialStackFrameContents(LCtx, InitialBindings);
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for (const auto &I : InitialBindings)
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Store = Bind(Store.getStore(), I.first.castAs<Loc>(), I.second);
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return Store;
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}
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const ElementRegion *StoreManager::MakeElementRegion(const SubRegion *Base,
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QualType EleTy,
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uint64_t index) {
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NonLoc idx = svalBuilder.makeArrayIndex(index);
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return MRMgr.getElementRegion(EleTy, idx, Base, svalBuilder.getContext());
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}
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const ElementRegion *StoreManager::GetElementZeroRegion(const SubRegion *R,
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QualType T) {
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NonLoc idx = svalBuilder.makeZeroArrayIndex();
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assert(!T.isNull());
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return MRMgr.getElementRegion(T, idx, R, Ctx);
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}
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const MemRegion *StoreManager::castRegion(const MemRegion *R, QualType CastToTy) {
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ASTContext &Ctx = StateMgr.getContext();
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// Handle casts to Objective-C objects.
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if (CastToTy->isObjCObjectPointerType())
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return R->StripCasts();
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if (CastToTy->isBlockPointerType()) {
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// FIXME: We may need different solutions, depending on the symbol
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// involved. Blocks can be casted to/from 'id', as they can be treated
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// as Objective-C objects. This could possibly be handled by enhancing
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// our reasoning of downcasts of symbolic objects.
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if (isa<CodeTextRegion>(R) || isa<SymbolicRegion>(R))
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return R;
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// We don't know what to make of it. Return a NULL region, which
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// will be interpreted as UnknownVal.
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return nullptr;
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}
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// Now assume we are casting from pointer to pointer. Other cases should
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// already be handled.
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QualType PointeeTy = CastToTy->getPointeeType();
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QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy);
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// Handle casts to void*. We just pass the region through.
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if (CanonPointeeTy.getLocalUnqualifiedType() == Ctx.VoidTy)
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return R;
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// Handle casts from compatible types.
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if (R->isBoundable())
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if (const auto *TR = dyn_cast<TypedValueRegion>(R)) {
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QualType ObjTy = Ctx.getCanonicalType(TR->getValueType());
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if (CanonPointeeTy == ObjTy)
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return R;
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}
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// Process region cast according to the kind of the region being cast.
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switch (R->getKind()) {
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case MemRegion::CXXThisRegionKind:
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case MemRegion::CodeSpaceRegionKind:
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case MemRegion::StackLocalsSpaceRegionKind:
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case MemRegion::StackArgumentsSpaceRegionKind:
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case MemRegion::HeapSpaceRegionKind:
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case MemRegion::UnknownSpaceRegionKind:
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case MemRegion::StaticGlobalSpaceRegionKind:
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case MemRegion::GlobalInternalSpaceRegionKind:
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case MemRegion::GlobalSystemSpaceRegionKind:
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case MemRegion::GlobalImmutableSpaceRegionKind: {
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llvm_unreachable("Invalid region cast");
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}
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case MemRegion::FunctionCodeRegionKind:
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case MemRegion::BlockCodeRegionKind:
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case MemRegion::BlockDataRegionKind:
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case MemRegion::StringRegionKind:
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// FIXME: Need to handle arbitrary downcasts.
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case MemRegion::SymbolicRegionKind:
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case MemRegion::AllocaRegionKind:
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case MemRegion::CompoundLiteralRegionKind:
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case MemRegion::FieldRegionKind:
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case MemRegion::ObjCIvarRegionKind:
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case MemRegion::ObjCStringRegionKind:
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case MemRegion::NonParamVarRegionKind:
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case MemRegion::ParamVarRegionKind:
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case MemRegion::CXXTempObjectRegionKind:
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case MemRegion::CXXBaseObjectRegionKind:
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case MemRegion::CXXDerivedObjectRegionKind:
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return MakeElementRegion(cast<SubRegion>(R), PointeeTy);
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case MemRegion::ElementRegionKind: {
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// If we are casting from an ElementRegion to another type, the
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// algorithm is as follows:
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//
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// (1) Compute the "raw offset" of the ElementRegion from the
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// base region. This is done by calling 'getAsRawOffset()'.
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//
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// (2a) If we get a 'RegionRawOffset' after calling
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// 'getAsRawOffset()', determine if the absolute offset
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// can be exactly divided into chunks of the size of the
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// casted-pointee type. If so, create a new ElementRegion with
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// the pointee-cast type as the new ElementType and the index
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// being the offset divded by the chunk size. If not, create
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// a new ElementRegion at offset 0 off the raw offset region.
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//
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// (2b) If we don't a get a 'RegionRawOffset' after calling
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// 'getAsRawOffset()', it means that we are at offset 0.
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//
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// FIXME: Handle symbolic raw offsets.
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const ElementRegion *elementR = cast<ElementRegion>(R);
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const RegionRawOffset &rawOff = elementR->getAsArrayOffset();
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const MemRegion *baseR = rawOff.getRegion();
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// If we cannot compute a raw offset, throw up our hands and return
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// a NULL MemRegion*.
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if (!baseR)
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return nullptr;
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CharUnits off = rawOff.getOffset();
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if (off.isZero()) {
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// Edge case: we are at 0 bytes off the beginning of baseR. We
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// check to see if type we are casting to is the same as the base
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// region. If so, just return the base region.
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if (const auto *TR = dyn_cast<TypedValueRegion>(baseR)) {
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QualType ObjTy = Ctx.getCanonicalType(TR->getValueType());
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QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy);
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if (CanonPointeeTy == ObjTy)
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return baseR;
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}
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// Otherwise, create a new ElementRegion at offset 0.
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return MakeElementRegion(cast<SubRegion>(baseR), PointeeTy);
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}
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// We have a non-zero offset from the base region. We want to determine
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// if the offset can be evenly divided by sizeof(PointeeTy). If so,
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// we create an ElementRegion whose index is that value. Otherwise, we
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// create two ElementRegions, one that reflects a raw offset and the other
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// that reflects the cast.
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// Compute the index for the new ElementRegion.
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int64_t newIndex = 0;
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const MemRegion *newSuperR = nullptr;
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// We can only compute sizeof(PointeeTy) if it is a complete type.
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if (!PointeeTy->isIncompleteType()) {
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// Compute the size in **bytes**.
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CharUnits pointeeTySize = Ctx.getTypeSizeInChars(PointeeTy);
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if (!pointeeTySize.isZero()) {
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// Is the offset a multiple of the size? If so, we can layer the
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// ElementRegion (with elementType == PointeeTy) directly on top of
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// the base region.
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if (off % pointeeTySize == 0) {
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newIndex = off / pointeeTySize;
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newSuperR = baseR;
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}
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}
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}
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if (!newSuperR) {
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// Create an intermediate ElementRegion to represent the raw byte.
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// This will be the super region of the final ElementRegion.
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newSuperR = MakeElementRegion(cast<SubRegion>(baseR), Ctx.CharTy,
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off.getQuantity());
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}
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return MakeElementRegion(cast<SubRegion>(newSuperR), PointeeTy, newIndex);
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}
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}
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llvm_unreachable("unreachable");
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}
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static bool regionMatchesCXXRecordType(SVal V, QualType Ty) {
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const MemRegion *MR = V.getAsRegion();
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if (!MR)
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return true;
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const auto *TVR = dyn_cast<TypedValueRegion>(MR);
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if (!TVR)
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return true;
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const CXXRecordDecl *RD = TVR->getValueType()->getAsCXXRecordDecl();
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if (!RD)
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return true;
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const CXXRecordDecl *Expected = Ty->getPointeeCXXRecordDecl();
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if (!Expected)
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Expected = Ty->getAsCXXRecordDecl();
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return Expected->getCanonicalDecl() == RD->getCanonicalDecl();
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}
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SVal StoreManager::evalDerivedToBase(SVal Derived, const CastExpr *Cast) {
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// Sanity check to avoid doing the wrong thing in the face of
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// reinterpret_cast.
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if (!regionMatchesCXXRecordType(Derived, Cast->getSubExpr()->getType()))
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return UnknownVal();
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// Walk through the cast path to create nested CXXBaseRegions.
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SVal Result = Derived;
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for (CastExpr::path_const_iterator I = Cast->path_begin(),
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E = Cast->path_end();
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I != E; ++I) {
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Result = evalDerivedToBase(Result, (*I)->getType(), (*I)->isVirtual());
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}
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return Result;
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}
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SVal StoreManager::evalDerivedToBase(SVal Derived, const CXXBasePath &Path) {
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// Walk through the path to create nested CXXBaseRegions.
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SVal Result = Derived;
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for (const auto &I : Path)
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Result = evalDerivedToBase(Result, I.Base->getType(),
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I.Base->isVirtual());
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return Result;
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}
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SVal StoreManager::evalDerivedToBase(SVal Derived, QualType BaseType,
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bool IsVirtual) {
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const MemRegion *DerivedReg = Derived.getAsRegion();
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if (!DerivedReg)
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return Derived;
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const CXXRecordDecl *BaseDecl = BaseType->getPointeeCXXRecordDecl();
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if (!BaseDecl)
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BaseDecl = BaseType->getAsCXXRecordDecl();
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assert(BaseDecl && "not a C++ object?");
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if (const auto *AlreadyDerivedReg =
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dyn_cast<CXXDerivedObjectRegion>(DerivedReg)) {
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if (const auto *SR =
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dyn_cast<SymbolicRegion>(AlreadyDerivedReg->getSuperRegion()))
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if (SR->getSymbol()->getType()->getPointeeCXXRecordDecl() == BaseDecl)
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return loc::MemRegionVal(SR);
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DerivedReg = AlreadyDerivedReg->getSuperRegion();
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}
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const MemRegion *BaseReg = MRMgr.getCXXBaseObjectRegion(
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BaseDecl, cast<SubRegion>(DerivedReg), IsVirtual);
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return loc::MemRegionVal(BaseReg);
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}
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/// Returns the static type of the given region, if it represents a C++ class
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/// object.
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///
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/// This handles both fully-typed regions, where the dynamic type is known, and
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/// symbolic regions, where the dynamic type is merely bounded (and even then,
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/// only ostensibly!), but does not take advantage of any dynamic type info.
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static const CXXRecordDecl *getCXXRecordType(const MemRegion *MR) {
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if (const auto *TVR = dyn_cast<TypedValueRegion>(MR))
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return TVR->getValueType()->getAsCXXRecordDecl();
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if (const auto *SR = dyn_cast<SymbolicRegion>(MR))
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return SR->getSymbol()->getType()->getPointeeCXXRecordDecl();
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return nullptr;
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}
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SVal StoreManager::attemptDownCast(SVal Base, QualType TargetType,
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bool &Failed) {
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Failed = false;
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const MemRegion *MR = Base.getAsRegion();
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if (!MR)
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return UnknownVal();
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// Assume the derived class is a pointer or a reference to a CXX record.
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TargetType = TargetType->getPointeeType();
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assert(!TargetType.isNull());
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const CXXRecordDecl *TargetClass = TargetType->getAsCXXRecordDecl();
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if (!TargetClass && !TargetType->isVoidType())
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return UnknownVal();
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// Drill down the CXXBaseObject chains, which represent upcasts (casts from
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// derived to base).
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while (const CXXRecordDecl *MRClass = getCXXRecordType(MR)) {
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// If found the derived class, the cast succeeds.
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if (MRClass == TargetClass)
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return loc::MemRegionVal(MR);
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// We skip over incomplete types. They must be the result of an earlier
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// reinterpret_cast, as one can only dynamic_cast between types in the same
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// class hierarchy.
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if (!TargetType->isVoidType() && MRClass->hasDefinition()) {
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// Static upcasts are marked as DerivedToBase casts by Sema, so this will
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// only happen when multiple or virtual inheritance is involved.
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CXXBasePaths Paths(/*FindAmbiguities=*/false, /*RecordPaths=*/true,
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/*DetectVirtual=*/false);
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if (MRClass->isDerivedFrom(TargetClass, Paths))
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return evalDerivedToBase(loc::MemRegionVal(MR), Paths.front());
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}
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if (const auto *BaseR = dyn_cast<CXXBaseObjectRegion>(MR)) {
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// Drill down the chain to get the derived classes.
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MR = BaseR->getSuperRegion();
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continue;
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}
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// If this is a cast to void*, return the region.
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if (TargetType->isVoidType())
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return loc::MemRegionVal(MR);
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// Strange use of reinterpret_cast can give us paths we don't reason
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// about well, by putting in ElementRegions where we'd expect
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// CXXBaseObjectRegions. If it's a valid reinterpret_cast (i.e. if the
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// derived class has a zero offset from the base class), then it's safe
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// to strip the cast; if it's invalid, -Wreinterpret-base-class should
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// catch it. In the interest of performance, the analyzer will silently
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// do the wrong thing in the invalid case (because offsets for subregions
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// will be wrong).
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const MemRegion *Uncasted = MR->StripCasts(/*IncludeBaseCasts=*/false);
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if (Uncasted == MR) {
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// We reached the bottom of the hierarchy and did not find the derived
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// class. We must be casting the base to derived, so the cast should
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// fail.
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break;
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}
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MR = Uncasted;
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}
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// If we're casting a symbolic base pointer to a derived class, use
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// CXXDerivedObjectRegion to represent the cast. If it's a pointer to an
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// unrelated type, it must be a weird reinterpret_cast and we have to
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// be fine with ElementRegion. TODO: Should we instead make
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// Derived{TargetClass, Element{SourceClass, SR}}?
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if (const auto *SR = dyn_cast<SymbolicRegion>(MR)) {
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QualType T = SR->getSymbol()->getType();
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const CXXRecordDecl *SourceClass = T->getPointeeCXXRecordDecl();
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if (TargetClass && SourceClass && TargetClass->isDerivedFrom(SourceClass))
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return loc::MemRegionVal(
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MRMgr.getCXXDerivedObjectRegion(TargetClass, SR));
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return loc::MemRegionVal(GetElementZeroRegion(SR, TargetType));
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}
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// We failed if the region we ended up with has perfect type info.
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Failed = isa<TypedValueRegion>(MR);
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return UnknownVal();
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}
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static bool hasSameUnqualifiedPointeeType(QualType ty1, QualType ty2) {
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return ty1->getPointeeType().getCanonicalType().getTypePtr() ==
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ty2->getPointeeType().getCanonicalType().getTypePtr();
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}
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/// CastRetrievedVal - Used by subclasses of StoreManager to implement
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/// implicit casts that arise from loads from regions that are reinterpreted
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/// as another region.
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SVal StoreManager::CastRetrievedVal(SVal V, const TypedValueRegion *R,
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QualType castTy) {
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if (castTy.isNull() || V.isUnknownOrUndef())
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return V;
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// The dispatchCast() call below would convert the int into a float.
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// What we want, however, is a bit-by-bit reinterpretation of the int
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// as a float, which usually yields nothing garbage. For now skip casts
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// from ints to floats.
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// TODO: What other combinations of types are affected?
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if (castTy->isFloatingType()) {
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SymbolRef Sym = V.getAsSymbol();
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if (Sym && !Sym->getType()->isFloatingType())
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return UnknownVal();
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}
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// When retrieving symbolic pointer and expecting a non-void pointer,
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// wrap them into element regions of the expected type if necessary.
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// SValBuilder::dispatchCast() doesn't do that, but it is necessary to
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// make sure that the retrieved value makes sense, because there's no other
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// cast in the AST that would tell us to cast it to the correct pointer type.
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// We might need to do that for non-void pointers as well.
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// FIXME: We really need a single good function to perform casts for us
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// correctly every time we need it.
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if (castTy->isPointerType() && !castTy->isVoidPointerType())
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if (const auto *SR = dyn_cast_or_null<SymbolicRegion>(V.getAsRegion())) {
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QualType sr = SR->getSymbol()->getType();
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if (!hasSameUnqualifiedPointeeType(sr, castTy))
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return loc::MemRegionVal(castRegion(SR, castTy));
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}
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return svalBuilder.dispatchCast(V, castTy);
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}
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SVal StoreManager::getLValueFieldOrIvar(const Decl *D, SVal Base) {
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if (Base.isUnknownOrUndef())
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return Base;
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Loc BaseL = Base.castAs<Loc>();
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const SubRegion* BaseR = nullptr;
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switch (BaseL.getSubKind()) {
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case loc::MemRegionValKind:
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BaseR = cast<SubRegion>(BaseL.castAs<loc::MemRegionVal>().getRegion());
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break;
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case loc::GotoLabelKind:
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// These are anormal cases. Flag an undefined value.
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return UndefinedVal();
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case loc::ConcreteIntKind:
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// While these seem funny, this can happen through casts.
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// FIXME: What we should return is the field offset, not base. For example,
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// add the field offset to the integer value. That way things
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// like this work properly: &(((struct foo *) 0xa)->f)
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// However, that's not easy to fix without reducing our abilities
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// to catch null pointer dereference. Eg., ((struct foo *)0x0)->f = 7
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// is a null dereference even though we're dereferencing offset of f
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// rather than null. Coming up with an approach that computes offsets
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// over null pointers properly while still being able to catch null
|
|
// dereferences might be worth it.
|
|
return Base;
|
|
|
|
default:
|
|
llvm_unreachable("Unhandled Base.");
|
|
}
|
|
|
|
// NOTE: We must have this check first because ObjCIvarDecl is a subclass
|
|
// of FieldDecl.
|
|
if (const auto *ID = dyn_cast<ObjCIvarDecl>(D))
|
|
return loc::MemRegionVal(MRMgr.getObjCIvarRegion(ID, BaseR));
|
|
|
|
return loc::MemRegionVal(MRMgr.getFieldRegion(cast<FieldDecl>(D), BaseR));
|
|
}
|
|
|
|
SVal StoreManager::getLValueIvar(const ObjCIvarDecl *decl, SVal base) {
|
|
return getLValueFieldOrIvar(decl, base);
|
|
}
|
|
|
|
SVal StoreManager::getLValueElement(QualType elementType, NonLoc Offset,
|
|
SVal Base) {
|
|
// If the base is an unknown or undefined value, just return it back.
|
|
// FIXME: For absolute pointer addresses, we just return that value back as
|
|
// well, although in reality we should return the offset added to that
|
|
// value. See also the similar FIXME in getLValueFieldOrIvar().
|
|
if (Base.isUnknownOrUndef() || Base.getAs<loc::ConcreteInt>())
|
|
return Base;
|
|
|
|
if (Base.getAs<loc::GotoLabel>())
|
|
return UnknownVal();
|
|
|
|
const SubRegion *BaseRegion =
|
|
Base.castAs<loc::MemRegionVal>().getRegionAs<SubRegion>();
|
|
|
|
// Pointer of any type can be cast and used as array base.
|
|
const auto *ElemR = dyn_cast<ElementRegion>(BaseRegion);
|
|
|
|
// Convert the offset to the appropriate size and signedness.
|
|
Offset = svalBuilder.convertToArrayIndex(Offset).castAs<NonLoc>();
|
|
|
|
if (!ElemR) {
|
|
// If the base region is not an ElementRegion, create one.
|
|
// This can happen in the following example:
|
|
//
|
|
// char *p = __builtin_alloc(10);
|
|
// p[1] = 8;
|
|
//
|
|
// Observe that 'p' binds to an AllocaRegion.
|
|
return loc::MemRegionVal(MRMgr.getElementRegion(elementType, Offset,
|
|
BaseRegion, Ctx));
|
|
}
|
|
|
|
SVal BaseIdx = ElemR->getIndex();
|
|
|
|
if (!BaseIdx.getAs<nonloc::ConcreteInt>())
|
|
return UnknownVal();
|
|
|
|
const llvm::APSInt &BaseIdxI =
|
|
BaseIdx.castAs<nonloc::ConcreteInt>().getValue();
|
|
|
|
// Only allow non-integer offsets if the base region has no offset itself.
|
|
// FIXME: This is a somewhat arbitrary restriction. We should be using
|
|
// SValBuilder here to add the two offsets without checking their types.
|
|
if (!Offset.getAs<nonloc::ConcreteInt>()) {
|
|
if (isa<ElementRegion>(BaseRegion->StripCasts()))
|
|
return UnknownVal();
|
|
|
|
return loc::MemRegionVal(MRMgr.getElementRegion(
|
|
elementType, Offset, cast<SubRegion>(ElemR->getSuperRegion()), Ctx));
|
|
}
|
|
|
|
const llvm::APSInt& OffI = Offset.castAs<nonloc::ConcreteInt>().getValue();
|
|
assert(BaseIdxI.isSigned());
|
|
|
|
// Compute the new index.
|
|
nonloc::ConcreteInt NewIdx(svalBuilder.getBasicValueFactory().getValue(BaseIdxI +
|
|
OffI));
|
|
|
|
// Construct the new ElementRegion.
|
|
const SubRegion *ArrayR = cast<SubRegion>(ElemR->getSuperRegion());
|
|
return loc::MemRegionVal(MRMgr.getElementRegion(elementType, NewIdx, ArrayR,
|
|
Ctx));
|
|
}
|
|
|
|
StoreManager::BindingsHandler::~BindingsHandler() = default;
|
|
|
|
bool StoreManager::FindUniqueBinding::HandleBinding(StoreManager& SMgr,
|
|
Store store,
|
|
const MemRegion* R,
|
|
SVal val) {
|
|
SymbolRef SymV = val.getAsLocSymbol();
|
|
if (!SymV || SymV != Sym)
|
|
return true;
|
|
|
|
if (Binding) {
|
|
First = false;
|
|
return false;
|
|
}
|
|
else
|
|
Binding = R;
|
|
|
|
return true;
|
|
}
|