forked from OSchip/llvm-project
299 lines
11 KiB
C++
299 lines
11 KiB
C++
//===- UDTLayout.cpp --------------------------------------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/DebugInfo/PDB/UDTLayout.h"
|
|
|
|
#include "llvm/ADT/STLExtras.h"
|
|
#include "llvm/DebugInfo/PDB/IPDBSession.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbol.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolData.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolExe.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolFunc.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolTypeBaseClass.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolTypeBuiltin.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolTypePointer.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolTypeUDT.h"
|
|
#include "llvm/DebugInfo/PDB/PDBSymbolTypeVTable.h"
|
|
|
|
#include <utility>
|
|
|
|
using namespace llvm;
|
|
using namespace llvm::pdb;
|
|
|
|
static std::unique_ptr<PDBSymbol> getSymbolType(const PDBSymbol &Symbol) {
|
|
const IPDBSession &Session = Symbol.getSession();
|
|
const IPDBRawSymbol &RawSymbol = Symbol.getRawSymbol();
|
|
uint32_t TypeId = RawSymbol.getTypeId();
|
|
return Session.getSymbolById(TypeId);
|
|
}
|
|
|
|
static uint32_t getTypeLength(const PDBSymbol &Symbol) {
|
|
auto SymbolType = getSymbolType(Symbol);
|
|
const IPDBRawSymbol &RawType = SymbolType->getRawSymbol();
|
|
|
|
return RawType.getLength();
|
|
}
|
|
|
|
LayoutItemBase::LayoutItemBase(const UDTLayoutBase *Parent,
|
|
const PDBSymbol *Symbol, const std::string &Name,
|
|
uint32_t OffsetInParent, uint32_t Size,
|
|
bool IsElided)
|
|
: Symbol(Symbol), Parent(Parent), Name(Name),
|
|
OffsetInParent(OffsetInParent), SizeOf(Size), LayoutSize(Size),
|
|
IsElided(IsElided) {
|
|
UsedBytes.resize(SizeOf, true);
|
|
}
|
|
|
|
uint32_t LayoutItemBase::deepPaddingSize() const {
|
|
return UsedBytes.size() - UsedBytes.count();
|
|
}
|
|
|
|
uint32_t LayoutItemBase::tailPadding() const {
|
|
int Last = UsedBytes.find_last();
|
|
|
|
return UsedBytes.size() - (Last + 1);
|
|
}
|
|
|
|
DataMemberLayoutItem::DataMemberLayoutItem(
|
|
const UDTLayoutBase &Parent, std::unique_ptr<PDBSymbolData> Member)
|
|
: LayoutItemBase(&Parent, Member.get(), Member->getName(),
|
|
Member->getOffset(), getTypeLength(*Member), false),
|
|
DataMember(std::move(Member)) {
|
|
auto Type = DataMember->getType();
|
|
if (auto UDT = unique_dyn_cast<PDBSymbolTypeUDT>(Type)) {
|
|
UdtLayout = llvm::make_unique<ClassLayout>(std::move(UDT));
|
|
UsedBytes = UdtLayout->usedBytes();
|
|
}
|
|
}
|
|
|
|
VBPtrLayoutItem::VBPtrLayoutItem(const UDTLayoutBase &Parent,
|
|
std::unique_ptr<PDBSymbolTypeBuiltin> Sym,
|
|
uint32_t Offset, uint32_t Size)
|
|
: LayoutItemBase(&Parent, Sym.get(), "<vbptr>", Offset, Size, false),
|
|
Type(std::move(Sym)) {
|
|
}
|
|
|
|
const PDBSymbolData &DataMemberLayoutItem::getDataMember() {
|
|
return *dyn_cast<PDBSymbolData>(Symbol);
|
|
}
|
|
|
|
bool DataMemberLayoutItem::hasUDTLayout() const { return UdtLayout != nullptr; }
|
|
|
|
const ClassLayout &DataMemberLayoutItem::getUDTLayout() const {
|
|
return *UdtLayout;
|
|
}
|
|
|
|
VTableLayoutItem::VTableLayoutItem(const UDTLayoutBase &Parent,
|
|
std::unique_ptr<PDBSymbolTypeVTable> VT)
|
|
: LayoutItemBase(&Parent, VT.get(), "<vtbl>", 0, getTypeLength(*VT), false),
|
|
VTable(std::move(VT)) {
|
|
auto VTableType = cast<PDBSymbolTypePointer>(VTable->getType());
|
|
ElementSize = VTableType->getLength();
|
|
}
|
|
|
|
UDTLayoutBase::UDTLayoutBase(const UDTLayoutBase *Parent, const PDBSymbol &Sym,
|
|
const std::string &Name, uint32_t OffsetInParent,
|
|
uint32_t Size, bool IsElided)
|
|
: LayoutItemBase(Parent, &Sym, Name, OffsetInParent, Size, IsElided) {
|
|
// UDT storage comes from a union of all the children's storage, so start out
|
|
// uninitialized.
|
|
UsedBytes.reset(0, Size);
|
|
|
|
initializeChildren(Sym);
|
|
if (LayoutSize < Size)
|
|
UsedBytes.resize(LayoutSize);
|
|
}
|
|
|
|
uint32_t UDTLayoutBase::tailPadding() const {
|
|
uint32_t Abs = LayoutItemBase::tailPadding();
|
|
if (!LayoutItems.empty()) {
|
|
const LayoutItemBase *Back = LayoutItems.back();
|
|
uint32_t ChildPadding = Back->LayoutItemBase::tailPadding();
|
|
if (Abs < ChildPadding)
|
|
Abs = 0;
|
|
else
|
|
Abs -= ChildPadding;
|
|
}
|
|
return Abs;
|
|
}
|
|
|
|
ClassLayout::ClassLayout(const PDBSymbolTypeUDT &UDT)
|
|
: UDTLayoutBase(nullptr, UDT, UDT.getName(), 0, UDT.getLength(), false),
|
|
UDT(UDT) {
|
|
ImmediateUsedBytes.resize(SizeOf, false);
|
|
for (auto &LI : LayoutItems) {
|
|
uint32_t Begin = LI->getOffsetInParent();
|
|
uint32_t End = Begin + LI->getLayoutSize();
|
|
End = std::min(SizeOf, End);
|
|
ImmediateUsedBytes.set(Begin, End);
|
|
}
|
|
}
|
|
|
|
ClassLayout::ClassLayout(std::unique_ptr<PDBSymbolTypeUDT> UDT)
|
|
: ClassLayout(*UDT) {
|
|
OwnedStorage = std::move(UDT);
|
|
}
|
|
|
|
uint32_t ClassLayout::immediatePadding() const {
|
|
return SizeOf - ImmediateUsedBytes.count();
|
|
}
|
|
|
|
BaseClassLayout::BaseClassLayout(const UDTLayoutBase &Parent,
|
|
uint32_t OffsetInParent, bool Elide,
|
|
std::unique_ptr<PDBSymbolTypeBaseClass> B)
|
|
: UDTLayoutBase(&Parent, *B, B->getName(), OffsetInParent, B->getLength(),
|
|
Elide),
|
|
Base(std::move(B)) {
|
|
if (isEmptyBase()) {
|
|
// Special case an empty base so that it doesn't get treated as padding.
|
|
UsedBytes.resize(1);
|
|
UsedBytes.set(0);
|
|
}
|
|
IsVirtualBase = Base->isVirtualBaseClass();
|
|
}
|
|
|
|
void UDTLayoutBase::initializeChildren(const PDBSymbol &Sym) {
|
|
// Handled bases first, followed by VTables, followed by data members,
|
|
// followed by functions, followed by other. This ordering is necessary
|
|
// so that bases and vtables get initialized before any functions which
|
|
// may override them.
|
|
UniquePtrVector<PDBSymbolTypeBaseClass> Bases;
|
|
UniquePtrVector<PDBSymbolTypeVTable> VTables;
|
|
UniquePtrVector<PDBSymbolData> Members;
|
|
UniquePtrVector<PDBSymbolTypeBaseClass> VirtualBaseSyms;
|
|
|
|
auto Children = Sym.findAllChildren();
|
|
while (auto Child = Children->getNext()) {
|
|
if (auto Base = unique_dyn_cast<PDBSymbolTypeBaseClass>(Child)) {
|
|
if (Base->isVirtualBaseClass())
|
|
VirtualBaseSyms.push_back(std::move(Base));
|
|
else
|
|
Bases.push_back(std::move(Base));
|
|
}
|
|
|
|
else if (auto Data = unique_dyn_cast<PDBSymbolData>(Child)) {
|
|
if (Data->getDataKind() == PDB_DataKind::Member)
|
|
Members.push_back(std::move(Data));
|
|
else
|
|
Other.push_back(std::move(Data));
|
|
} else if (auto VT = unique_dyn_cast<PDBSymbolTypeVTable>(Child))
|
|
VTables.push_back(std::move(VT));
|
|
else if (auto Func = unique_dyn_cast<PDBSymbolFunc>(Child))
|
|
Funcs.push_back(std::move(Func));
|
|
else {
|
|
Other.push_back(std::move(Child));
|
|
}
|
|
}
|
|
|
|
// We don't want to have any re-allocations in the list of bases, so make
|
|
// sure to reserve enough space so that our ArrayRefs don't get invalidated.
|
|
AllBases.reserve(Bases.size() + VirtualBaseSyms.size());
|
|
|
|
// Only add non-virtual bases to the class first. Only at the end of the
|
|
// class, after all non-virtual bases and data members have been added do we
|
|
// add virtual bases. This way the offsets are correctly aligned when we go
|
|
// to lay out virtual bases.
|
|
for (auto &Base : Bases) {
|
|
uint32_t Offset = Base->getOffset();
|
|
// Non-virtual bases never get elided.
|
|
auto BL = llvm::make_unique<BaseClassLayout>(*this, Offset, false,
|
|
std::move(Base));
|
|
|
|
AllBases.push_back(BL.get());
|
|
addChildToLayout(std::move(BL));
|
|
}
|
|
NonVirtualBases = AllBases;
|
|
|
|
assert(VTables.size() <= 1);
|
|
if (!VTables.empty()) {
|
|
auto VTLayout =
|
|
llvm::make_unique<VTableLayoutItem>(*this, std::move(VTables[0]));
|
|
|
|
VTable = VTLayout.get();
|
|
|
|
addChildToLayout(std::move(VTLayout));
|
|
}
|
|
|
|
for (auto &Data : Members) {
|
|
auto DM = llvm::make_unique<DataMemberLayoutItem>(*this, std::move(Data));
|
|
|
|
addChildToLayout(std::move(DM));
|
|
}
|
|
|
|
// Make sure add virtual bases before adding functions, since functions may be
|
|
// overrides of virtual functions declared in a virtual base, so the VTables
|
|
// and virtual intros need to be correctly initialized.
|
|
for (auto &VB : VirtualBaseSyms) {
|
|
int VBPO = VB->getVirtualBasePointerOffset();
|
|
if (!hasVBPtrAtOffset(VBPO)) {
|
|
if (auto VBP = VB->getRawSymbol().getVirtualBaseTableType()) {
|
|
auto VBPL = llvm::make_unique<VBPtrLayoutItem>(*this, std::move(VBP),
|
|
VBPO, VBP->getLength());
|
|
VBPtr = VBPL.get();
|
|
addChildToLayout(std::move(VBPL));
|
|
}
|
|
}
|
|
|
|
// Virtual bases always go at the end. So just look for the last place we
|
|
// ended when writing something, and put our virtual base there.
|
|
// Note that virtual bases get elided unless this is a top-most derived
|
|
// class.
|
|
uint32_t Offset = UsedBytes.find_last() + 1;
|
|
bool Elide = (Parent != nullptr);
|
|
auto BL =
|
|
llvm::make_unique<BaseClassLayout>(*this, Offset, Elide, std::move(VB));
|
|
AllBases.push_back(BL.get());
|
|
|
|
// Only lay this virtual base out directly inside of *this* class if this
|
|
// is a top-most derived class. Keep track of it regardless, but only
|
|
// physically lay it out if it's a topmost derived class.
|
|
addChildToLayout(std::move(BL));
|
|
}
|
|
VirtualBases = makeArrayRef(AllBases).drop_front(NonVirtualBases.size());
|
|
|
|
if (Parent != nullptr)
|
|
LayoutSize = UsedBytes.find_last() + 1;
|
|
}
|
|
|
|
bool UDTLayoutBase::hasVBPtrAtOffset(uint32_t Off) const {
|
|
if (VBPtr && VBPtr->getOffsetInParent() == Off)
|
|
return true;
|
|
for (BaseClassLayout *BL : AllBases) {
|
|
if (BL->hasVBPtrAtOffset(Off - BL->getOffsetInParent()))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void UDTLayoutBase::addChildToLayout(std::unique_ptr<LayoutItemBase> Child) {
|
|
uint32_t Begin = Child->getOffsetInParent();
|
|
|
|
if (!Child->isElided()) {
|
|
BitVector ChildBytes = Child->usedBytes();
|
|
|
|
// Suppose the child occupies 4 bytes starting at offset 12 in a 32 byte
|
|
// class. When we call ChildBytes.resize(32), the Child's storage will
|
|
// still begin at offset 0, so we need to shift it left by offset bytes
|
|
// to get it into the right position.
|
|
ChildBytes.resize(UsedBytes.size());
|
|
ChildBytes <<= Child->getOffsetInParent();
|
|
UsedBytes |= ChildBytes;
|
|
|
|
if (ChildBytes.count() > 0) {
|
|
auto Loc = std::upper_bound(LayoutItems.begin(), LayoutItems.end(), Begin,
|
|
[](uint32_t Off, const LayoutItemBase *Item) {
|
|
return (Off < Item->getOffsetInParent());
|
|
});
|
|
|
|
LayoutItems.insert(Loc, Child.get());
|
|
}
|
|
}
|
|
|
|
ChildStorage.push_back(std::move(Child));
|
|
} |