forked from OSchip/llvm-project
688 lines
25 KiB
C++
688 lines
25 KiB
C++
//===----------------------- SIFrameLowering.cpp --------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//==-----------------------------------------------------------------------===//
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#include "SIFrameLowering.h"
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#include "AMDGPUSubtarget.h"
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#include "SIInstrInfo.h"
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#include "SIMachineFunctionInfo.h"
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#include "SIRegisterInfo.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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using namespace llvm;
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static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST,
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const MachineFunction &MF) {
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return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
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ST.getMaxNumSGPRs(MF) / 4);
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}
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static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST,
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const MachineFunction &MF) {
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return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
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ST.getMaxNumSGPRs(MF));
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}
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void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST,
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MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo* TRI = &TII->getRegisterInfo();
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const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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// We don't need this if we only have spills since there is no user facing
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// scratch.
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// TODO: If we know we don't have flat instructions earlier, we can omit
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// this from the input registers.
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//
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// TODO: We only need to know if we access scratch space through a flat
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// pointer. Because we only detect if flat instructions are used at all,
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// this will be used more often than necessary on VI.
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// Debug location must be unknown since the first debug location is used to
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// determine the end of the prologue.
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DebugLoc DL;
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MachineBasicBlock::iterator I = MBB.begin();
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unsigned FlatScratchInitReg
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= MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
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MachineRegisterInfo &MRI = MF.getRegInfo();
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MRI.addLiveIn(FlatScratchInitReg);
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MBB.addLiveIn(FlatScratchInitReg);
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unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
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unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
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unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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// Do a 64-bit pointer add.
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if (ST.flatScratchIsPointer()) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
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.addReg(FlatScrInitHi)
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.addImm(0);
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return;
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}
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// Copy the size in bytes.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
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.addReg(FlatScrInitHi, RegState::Kill);
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// Add wave offset in bytes to private base offset.
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// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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// Convert offset to 256-byte units.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
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.addReg(FlatScrInitLo, RegState::Kill)
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.addImm(8);
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}
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unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
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const SISubtarget &ST,
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const SIInstrInfo *TII,
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const SIRegisterInfo *TRI,
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SIMachineFunctionInfo *MFI,
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MachineFunction &MF) const {
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MachineRegisterInfo &MRI = MF.getRegInfo();
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// We need to insert initialization of the scratch resource descriptor.
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unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
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if (ScratchRsrcReg == AMDGPU::NoRegister ||
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!MRI.isPhysRegUsed(ScratchRsrcReg))
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return AMDGPU::NoRegister;
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if (ST.hasSGPRInitBug() ||
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ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
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return ScratchRsrcReg;
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// We reserved the last registers for this. Shift it down to the end of those
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// which were actually used.
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//
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// FIXME: It might be safer to use a pseudoregister before replacement.
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// FIXME: We should be able to eliminate unused input registers. We only
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// cannot do this for the resources required for scratch access. For now we
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// skip over user SGPRs and may leave unused holes.
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// We find the resource first because it has an alignment requirement.
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unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
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ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
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AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
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// Skip the last N reserved elements because they should have already been
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// reserved for VCC etc.
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for (MCPhysReg Reg : AllSGPR128s) {
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// Pick the first unallocated one. Make sure we don't clobber the other
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// reserved input we needed.
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if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
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MRI.replaceRegWith(ScratchRsrcReg, Reg);
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MFI->setScratchRSrcReg(Reg);
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return Reg;
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}
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}
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return ScratchRsrcReg;
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}
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// Shift down registers reserved for the scratch wave offset and stack pointer
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// SGPRs.
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std::pair<unsigned, unsigned>
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SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
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const SISubtarget &ST,
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const SIInstrInfo *TII,
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const SIRegisterInfo *TRI,
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SIMachineFunctionInfo *MFI,
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MachineFunction &MF) const {
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MachineRegisterInfo &MRI = MF.getRegInfo();
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unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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// No replacement necessary.
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if (ScratchWaveOffsetReg == AMDGPU::NoRegister ||
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!MRI.isPhysRegUsed(ScratchWaveOffsetReg)) {
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assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG);
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return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister);
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}
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unsigned SPReg = MFI->getStackPtrOffsetReg();
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if (ST.hasSGPRInitBug())
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return std::make_pair(ScratchWaveOffsetReg, SPReg);
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unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
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ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
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if (NumPreloaded > AllSGPRs.size())
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return std::make_pair(ScratchWaveOffsetReg, SPReg);
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AllSGPRs = AllSGPRs.slice(NumPreloaded);
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// We need to drop register from the end of the list that we cannot use
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// for the scratch wave offset.
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// + 2 s102 and s103 do not exist on VI.
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// + 2 for vcc
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// + 2 for xnack_mask
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// + 2 for flat_scratch
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// + 4 for registers reserved for scratch resource register
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// + 1 for register reserved for scratch wave offset. (By exluding this
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// register from the list to consider, it means that when this
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// register is being used for the scratch wave offset and there
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// are no other free SGPRs, then the value will stay in this register.
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// + 1 if stack pointer is used.
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// ----
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// 13 (+1)
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unsigned ReservedRegCount = 13;
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if (AllSGPRs.size() < ReservedRegCount)
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return std::make_pair(ScratchWaveOffsetReg, SPReg);
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bool HandledScratchWaveOffsetReg =
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ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF);
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for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) {
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// Pick the first unallocated SGPR. Be careful not to pick an alias of the
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// scratch descriptor, since we haven’t added its uses yet.
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if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
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if (!HandledScratchWaveOffsetReg) {
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HandledScratchWaveOffsetReg = true;
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MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
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MFI->setScratchWaveOffsetReg(Reg);
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ScratchWaveOffsetReg = Reg;
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break;
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}
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}
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}
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return std::make_pair(ScratchWaveOffsetReg, SPReg);
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}
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void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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// Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
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// specified.
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const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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auto AMDGPUASI = ST.getAMDGPUAS();
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if (ST.debuggerEmitPrologue())
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emitDebuggerPrologue(MF, MBB);
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assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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// If we only have SGPR spills, we won't actually be using scratch memory
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// since these spill to VGPRs.
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//
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// FIXME: We should be cleaning up these unused SGPR spill frame indices
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// somewhere.
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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// We need to do the replacement of the private segment buffer and wave offset
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// register even if there are no stack objects. There could be stores to undef
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// or a constant without an associated object.
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// FIXME: We still have implicit uses on SGPR spill instructions in case they
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// need to spill to vector memory. It's likely that will not happen, but at
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// this point it appears we need the setup. This part of the prolog should be
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// emitted after frame indices are eliminated.
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if (MFI->hasFlatScratchInit())
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emitFlatScratchInit(ST, MF, MBB);
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unsigned SPReg = MFI->getStackPtrOffsetReg();
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if (SPReg != AMDGPU::SP_REG) {
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assert(MRI.isReserved(SPReg) && "SPReg used but not reserved");
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DebugLoc DL;
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const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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int64_t StackSize = FrameInfo.getStackSize();
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if (StackSize == 0) {
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BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg)
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.addReg(MFI->getScratchWaveOffsetReg());
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} else {
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BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg)
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.addReg(MFI->getScratchWaveOffsetReg())
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.addImm(StackSize * ST.getWavefrontSize());
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}
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}
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unsigned ScratchRsrcReg
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= getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
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unsigned ScratchWaveOffsetReg;
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std::tie(ScratchWaveOffsetReg, SPReg)
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= getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
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// It's possible to have uses of only ScratchWaveOffsetReg without
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// ScratchRsrcReg if it's only used for the initialization of flat_scratch,
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// but the inverse is not true.
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if (ScratchWaveOffsetReg == AMDGPU::NoRegister) {
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assert(ScratchRsrcReg == AMDGPU::NoRegister);
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return;
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}
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// We need to insert initialization of the scratch resource descriptor.
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unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg(
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AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
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unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
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if (ST.isAmdCodeObjectV2(MF)) {
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PreloadedPrivateBufferReg = MFI->getPreloadedReg(
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AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
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}
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bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg);
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bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister &&
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MRI.isPhysRegUsed(ScratchRsrcReg);
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// We added live-ins during argument lowering, but since they were not used
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// they were deleted. We're adding the uses now, so add them back.
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if (OffsetRegUsed) {
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assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
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"scratch wave offset input is required");
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MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
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MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
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}
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if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
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assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
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MRI.addLiveIn(PreloadedPrivateBufferReg);
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MBB.addLiveIn(PreloadedPrivateBufferReg);
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}
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// Make the register selected live throughout the function.
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for (MachineBasicBlock &OtherBB : MF) {
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if (&OtherBB == &MBB)
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continue;
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if (OffsetRegUsed)
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OtherBB.addLiveIn(ScratchWaveOffsetReg);
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if (ResourceRegUsed)
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OtherBB.addLiveIn(ScratchRsrcReg);
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}
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DebugLoc DL;
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MachineBasicBlock::iterator I = MBB.begin();
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// If we reserved the original input registers, we don't need to copy to the
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// reserved registers.
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bool CopyBuffer = ResourceRegUsed &&
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PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
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ST.isAmdCodeObjectV2(MF) &&
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ScratchRsrcReg != PreloadedPrivateBufferReg;
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// This needs to be careful of the copying order to avoid overwriting one of
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// the input registers before it's been copied to it's final
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// destination. Usually the offset should be copied first.
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bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
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ScratchWaveOffsetReg);
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if (CopyBuffer && CopyBufferFirst) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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.addReg(PreloadedPrivateBufferReg, RegState::Kill);
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}
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if (OffsetRegUsed &&
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PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
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.addReg(PreloadedScratchWaveOffsetReg,
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MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill);
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}
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if (CopyBuffer && !CopyBufferFirst) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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.addReg(PreloadedPrivateBufferReg, RegState::Kill);
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}
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if (ResourceRegUsed && (ST.isMesaGfxShader(MF) || (PreloadedPrivateBufferReg == AMDGPU::NoRegister))) {
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assert(!ST.isAmdCodeObjectV2(MF));
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const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
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unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
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unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
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// Use relocations to get the pointer, and setup the other bits manually.
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uint64_t Rsrc23 = TII->getScratchRsrcWords23();
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if (MFI->hasImplicitBufferPtr()) {
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unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
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if (AMDGPU::isCompute(MF.getFunction()->getCallingConv())) {
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const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
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BuildMI(MBB, I, DL, Mov64, Rsrc01)
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.addReg(MFI->getImplicitBufferPtrUserSGPR())
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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} else {
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const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
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PointerType *PtrTy =
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PointerType::get(Type::getInt64Ty(MF.getFunction()->getContext()),
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AMDGPUASI.CONSTANT_ADDRESS);
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MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
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auto MMO = MF.getMachineMemOperand(PtrInfo,
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MachineMemOperand::MOLoad |
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MachineMemOperand::MOInvariant |
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MachineMemOperand::MODereferenceable,
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0, 0);
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BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
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.addReg(MFI->getImplicitBufferPtrUserSGPR())
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.addImm(0) // offset
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.addImm(0) // glc
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.addMemOperand(MMO)
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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}
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} else {
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unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
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unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
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BuildMI(MBB, I, DL, SMovB32, Rsrc0)
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.addExternalSymbol("SCRATCH_RSRC_DWORD0")
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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BuildMI(MBB, I, DL, SMovB32, Rsrc1)
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.addExternalSymbol("SCRATCH_RSRC_DWORD1")
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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}
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BuildMI(MBB, I, DL, SMovB32, Rsrc2)
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.addImm(Rsrc23 & 0xffffffff)
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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BuildMI(MBB, I, DL, SMovB32, Rsrc3)
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.addImm(Rsrc23 >> 32)
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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}
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}
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void SIFrameLowering::emitPrologue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
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if (FuncInfo->isEntryFunction()) {
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emitEntryFunctionPrologue(MF, MBB);
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return;
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}
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const MachineFrameInfo &MFI = MF.getFrameInfo();
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const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
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unsigned FramePtrReg = FuncInfo->getFrameOffsetReg();
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MachineBasicBlock::iterator MBBI = MBB.begin();
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DebugLoc DL;
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bool NeedFP = hasFP(MF);
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if (NeedFP) {
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// If we need a base pointer, set it up here. It's whatever the value of
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// the stack pointer is at this point. Any variable size objects will be
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// allocated after this, so we can still use the base pointer to reference
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// locals.
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BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
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.addReg(StackPtrReg)
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.setMIFlag(MachineInstr::FrameSetup);
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}
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uint32_t NumBytes = MFI.getStackSize();
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if (NumBytes != 0 && hasSP(MF)) {
|
||
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg)
|
||
.addReg(StackPtrReg)
|
||
.addImm(NumBytes * ST.getWavefrontSize())
|
||
.setMIFlag(MachineInstr::FrameSetup);
|
||
}
|
||
|
||
for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
|
||
: FuncInfo->getSGPRSpillVGPRs()) {
|
||
if (!Reg.FI.hasValue())
|
||
continue;
|
||
TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true,
|
||
Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
|
||
&TII->getRegisterInfo());
|
||
}
|
||
}
|
||
|
||
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
|
||
MachineBasicBlock &MBB) const {
|
||
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
||
if (FuncInfo->isEntryFunction())
|
||
return;
|
||
|
||
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator();
|
||
|
||
for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
|
||
: FuncInfo->getSGPRSpillVGPRs()) {
|
||
if (!Reg.FI.hasValue())
|
||
continue;
|
||
TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR,
|
||
Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
|
||
&TII->getRegisterInfo());
|
||
}
|
||
|
||
unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
|
||
if (StackPtrReg == AMDGPU::NoRegister)
|
||
return;
|
||
|
||
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
||
uint32_t NumBytes = MFI.getStackSize();
|
||
|
||
DebugLoc DL;
|
||
|
||
// FIXME: Clarify distinction between no set SP and SP. For callee functions,
|
||
// it's really whether we need SP to be accurate or not.
|
||
|
||
if (NumBytes != 0 && hasSP(MF)) {
|
||
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg)
|
||
.addReg(StackPtrReg)
|
||
.addImm(NumBytes * ST.getWavefrontSize())
|
||
.setMIFlag(MachineInstr::FrameDestroy);
|
||
}
|
||
}
|
||
|
||
static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
|
||
for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
|
||
I != E; ++I) {
|
||
if (!MFI.isDeadObjectIndex(I))
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
|
||
unsigned &FrameReg) const {
|
||
const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
|
||
|
||
FrameReg = RI->getFrameRegister(MF);
|
||
return MF.getFrameInfo().getObjectOffset(FI);
|
||
}
|
||
|
||
void SIFrameLowering::processFunctionBeforeFrameFinalized(
|
||
MachineFunction &MF,
|
||
RegScavenger *RS) const {
|
||
MachineFrameInfo &MFI = MF.getFrameInfo();
|
||
|
||
if (!MFI.hasStackObjects())
|
||
return;
|
||
|
||
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
||
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
||
bool AllSGPRSpilledToVGPRs = false;
|
||
|
||
if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) {
|
||
AllSGPRSpilledToVGPRs = true;
|
||
|
||
// Process all SGPR spills before frame offsets are finalized. Ideally SGPRs
|
||
// are spilled to VGPRs, in which case we can eliminate the stack usage.
|
||
//
|
||
// XXX - This operates under the assumption that only other SGPR spills are
|
||
// users of the frame index. I'm not 100% sure this is correct. The
|
||
// StackColoring pass has a comment saying a future improvement would be to
|
||
// merging of allocas with spill slots, but for now according to
|
||
// MachineFrameInfo isSpillSlot can't alias any other object.
|
||
for (MachineBasicBlock &MBB : MF) {
|
||
MachineBasicBlock::iterator Next;
|
||
for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
|
||
MachineInstr &MI = *I;
|
||
Next = std::next(I);
|
||
|
||
if (TII->isSGPRSpill(MI)) {
|
||
int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex();
|
||
if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) {
|
||
bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS);
|
||
(void)Spilled;
|
||
assert(Spilled && "failed to spill SGPR to VGPR when allocated");
|
||
} else
|
||
AllSGPRSpilledToVGPRs = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
|
||
}
|
||
|
||
// FIXME: The other checks should be redundant with allStackObjectsAreDead,
|
||
// but currently hasNonSpillStackObjects is set only from source
|
||
// allocas. Stack temps produced from legalization are not counted currently.
|
||
if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() ||
|
||
!AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) {
|
||
assert(RS && "RegScavenger required if spilling");
|
||
|
||
// We force this to be at offset 0 so no user object ever has 0 as an
|
||
// address, so we may use 0 as an invalid pointer value. This is because
|
||
// LLVM assumes 0 is an invalid pointer in address space 0. Because alloca
|
||
// is required to be address space 0, we are forced to accept this for
|
||
// now. Ideally we could have the stack in another address space with 0 as a
|
||
// valid pointer, and -1 as the null value.
|
||
//
|
||
// This will also waste additional space when user stack objects require > 4
|
||
// byte alignment.
|
||
//
|
||
// The main cost here is losing the offset for addressing modes. However
|
||
// this also ensures we shouldn't need a register for the offset when
|
||
// emergency scavenging.
|
||
int ScavengeFI = MFI.CreateFixedObject(
|
||
TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
|
||
RS->addScavengingFrameIndex(ScavengeFI);
|
||
}
|
||
}
|
||
|
||
MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
|
||
MachineFunction &MF,
|
||
MachineBasicBlock &MBB,
|
||
MachineBasicBlock::iterator I) const {
|
||
int64_t Amount = I->getOperand(0).getImm();
|
||
if (Amount == 0)
|
||
return MBB.erase(I);
|
||
|
||
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
const DebugLoc &DL = I->getDebugLoc();
|
||
unsigned Opc = I->getOpcode();
|
||
bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
|
||
uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
|
||
|
||
const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
|
||
if (!TFI->hasReservedCallFrame(MF)) {
|
||
unsigned Align = getStackAlignment();
|
||
|
||
Amount = alignTo(Amount, Align);
|
||
assert(isUInt<32>(Amount) && "exceeded stack address space size");
|
||
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
||
unsigned SPReg = MFI->getStackPtrOffsetReg();
|
||
|
||
unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32;
|
||
BuildMI(MBB, I, DL, TII->get(Op), SPReg)
|
||
.addReg(SPReg)
|
||
.addImm(Amount * ST.getWavefrontSize());
|
||
} else if (CalleePopAmount != 0) {
|
||
llvm_unreachable("is this used?");
|
||
}
|
||
|
||
return MBB.erase(I);
|
||
}
|
||
|
||
void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
|
||
MachineBasicBlock &MBB) const {
|
||
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
|
||
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
||
|
||
MachineBasicBlock::iterator I = MBB.begin();
|
||
DebugLoc DL;
|
||
|
||
// For each dimension:
|
||
for (unsigned i = 0; i < 3; ++i) {
|
||
// Get work group ID SGPR, and make it live-in again.
|
||
unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
|
||
MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
|
||
MBB.addLiveIn(WorkGroupIDSGPR);
|
||
|
||
// Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
|
||
// order to spill it to scratch.
|
||
unsigned WorkGroupIDVGPR =
|
||
MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
|
||
.addReg(WorkGroupIDSGPR);
|
||
|
||
// Spill work group ID.
|
||
int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
|
||
TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
|
||
WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
|
||
|
||
// Get work item ID VGPR, and make it live-in again.
|
||
unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
|
||
MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
|
||
MBB.addLiveIn(WorkItemIDVGPR);
|
||
|
||
// Spill work item ID.
|
||
int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
|
||
TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
|
||
WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
|
||
}
|
||
}
|
||
|
||
bool SIFrameLowering::hasFP(const MachineFunction &MF) const {
|
||
// All stack operations are relative to the frame offset SGPR.
|
||
// TODO: Still want to eliminate sometimes.
|
||
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
||
|
||
// XXX - Is this only called after frame is finalized? Should be able to check
|
||
// frame size.
|
||
return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI);
|
||
}
|
||
|
||
bool SIFrameLowering::hasSP(const MachineFunction &MF) const {
|
||
// All stack operations are relative to the frame offset SGPR.
|
||
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
||
return MFI.hasCalls() || MFI.hasVarSizedObjects();
|
||
}
|