llvm-project/llvm/include/llvm-c/Support.h

63 lines
2.4 KiB
C

/*===-- llvm-c/Support.h - Support C Interface --------------------*- C -*-===*\
|* *|
|* Part of the LLVM Project, under the Apache License v2.0 with LLVM *|
|* Exceptions. *|
|* See https://llvm.org/LICENSE.txt for license information. *|
|* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception *|
|* *|
|*===----------------------------------------------------------------------===*|
|* *|
|* This file defines the C interface to the LLVM support library. *|
|* *|
\*===----------------------------------------------------------------------===*/
#ifndef LLVM_C_SUPPORT_H
#define LLVM_C_SUPPORT_H
#include "llvm-c/DataTypes.h"
#include "llvm-c/ExternC.h"
#include "llvm-c/Types.h"
LLVM_C_EXTERN_C_BEGIN
/**
* This function permanently loads the dynamic library at the given path.
* It is safe to call this function multiple times for the same library.
*
* @see sys::DynamicLibrary::LoadLibraryPermanently()
*/
LLVMBool LLVMLoadLibraryPermanently(const char* Filename);
/**
* This function parses the given arguments using the LLVM command line parser.
* Note that the only stable thing about this function is its signature; you
* cannot rely on any particular set of command line arguments being interpreted
* the same way across LLVM versions.
*
* @see llvm::cl::ParseCommandLineOptions()
*/
void LLVMParseCommandLineOptions(int argc, const char *const *argv,
const char *Overview);
/**
* This function will search through all previously loaded dynamic
* libraries for the symbol \p symbolName. If it is found, the address of
* that symbol is returned. If not, null is returned.
*
* @see sys::DynamicLibrary::SearchForAddressOfSymbol()
*/
void *LLVMSearchForAddressOfSymbol(const char *symbolName);
/**
* This functions permanently adds the symbol \p symbolName with the
* value \p symbolValue. These symbols are searched before any
* libraries.
*
* @see sys::DynamicLibrary::AddSymbol()
*/
void LLVMAddSymbol(const char *symbolName, void *symbolValue);
LLVM_C_EXTERN_C_END
#endif