llvm-project/lldb/source/Interpreter/CommandObjectScript.cpp

91 lines
2.9 KiB
C++

//===-- CommandObjectScript.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "CommandObjectScript.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Debugger.h"
#include "lldb/DataFormatters/DataVisualization.h"
#include "lldb/Interpreter/Args.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Interpreter/CommandReturnObject.h"
#include "lldb/Interpreter/ScriptInterpreter.h"
using namespace lldb;
using namespace lldb_private;
//-------------------------------------------------------------------------
// CommandObjectScript
//-------------------------------------------------------------------------
CommandObjectScript::CommandObjectScript(CommandInterpreter &interpreter, ScriptLanguage script_lang)
: CommandObjectRaw(interpreter, "script", "Invoke the script interpreter with provided code and display any "
"results. Start the interactive interpreter if no code is supplied.",
"script [<script-code>]")
{
}
CommandObjectScript::~CommandObjectScript ()
{
}
bool
CommandObjectScript::DoExecute
(
const char *command,
CommandReturnObject &result
)
{
#ifdef LLDB_DISABLE_PYTHON
// if we ever support languages other than Python this simple #ifdef won't work
result.AppendError("your copy of LLDB does not support scripting.");
result.SetStatus (eReturnStatusFailed);
return false;
#else
if (m_interpreter.GetDebugger().GetScriptLanguage() == lldb::eScriptLanguageNone)
{
result.AppendError("the script-lang setting is set to none - scripting not available");
result.SetStatus (eReturnStatusFailed);
return false;
}
ScriptInterpreter *script_interpreter = m_interpreter.GetScriptInterpreter ();
if (script_interpreter == nullptr)
{
result.AppendError("no script interpreter");
result.SetStatus (eReturnStatusFailed);
return false;
}
DataVisualization::ForceUpdate(); // script might change Python code we use for formatting.. make sure we keep up to date with it
if (command == nullptr || command[0] == '\0')
{
script_interpreter->ExecuteInterpreterLoop ();
result.SetStatus (eReturnStatusSuccessFinishNoResult);
return result.Succeeded();
}
// We can do better when reporting the status of one-liner script execution.
if (script_interpreter->ExecuteOneLine (command, &result))
result.SetStatus(eReturnStatusSuccessFinishNoResult);
else
result.SetStatus(eReturnStatusFailed);
return result.Succeeded();
#endif
}