llvm-project/clang/lib/StaticAnalyzer/Checkers/NullabilityChecker.cpp

984 lines
36 KiB
C++

//== Nullabilityhecker.cpp - Nullability checker ----------------*- C++ -*--==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This checker tries to find nullability violations. There are several kinds of
// possible violations:
// * Null pointer is passed to a pointer which has a _Nonnull type.
// * Null pointer is returned from a function which has a _Nonnull return type.
// * Nullable pointer is passed to a pointer which has a _Nonnull type.
// * Nullable pointer is returned from a function which has a _Nonnull return
// type.
// * Nullable pointer is dereferenced.
//
// This checker propagates the nullability information of the pointers and looks
// for the patterns that are described above. Explicit casts are trusted and are
// considered a way to suppress false positives for this checker. The other way
// to suppress warnings would be to add asserts or guarding if statements to the
// code. In addition to the nullability propagation this checker also uses some
// heuristics to suppress potential false positives.
//
//===----------------------------------------------------------------------===//
#include "ClangSACheckers.h"
#include "llvm/Support/Path.h"
#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
#include "clang/StaticAnalyzer/Core/Checker.h"
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
using namespace clang;
using namespace ento;
namespace {
// Do not reorder! The getMostNullable method relies on the order.
// Optimization: Most pointers expected to be unspecified. When a symbol has an
// unspecified or nonnull type non of the rules would indicate any problem for
// that symbol. For this reason only nullable and contradicted nullability are
// stored for a symbol. When a symbol is already contradicted, it can not be
// casted back to nullable.
enum class Nullability : char {
Contradicted, // Tracked nullability is contradicted by an explicit cast. Do
// not report any nullability related issue for this symbol.
// This nullability is propagated agressively to avoid false
// positive results. See the comment on getMostNullable method.
Nullable,
Unspecified,
Nonnull
};
/// Returns the most nullable nullability. This is used for message expressions
/// like [reciever method], where the nullability of this expression is either
/// the nullability of the receiver or the nullability of the return type of the
/// method, depending on which is more nullable. Contradicted is considered to
/// be the most nullable, to avoid false positive results.
Nullability getMostNullable(Nullability Lhs, Nullability Rhs) {
return static_cast<Nullability>(
std::min(static_cast<char>(Lhs), static_cast<char>(Rhs)));
}
const char *getNullabilityString(Nullability Nullab) {
switch (Nullab) {
case Nullability::Contradicted:
return "contradicted";
case Nullability::Nullable:
return "nullable";
case Nullability::Unspecified:
return "unspecified";
case Nullability::Nonnull:
return "nonnull";
}
llvm_unreachable("Unexpected enumeration.");
return "";
}
// These enums are used as an index to ErrorMessages array.
enum class ErrorKind : int {
NilAssignedToNonnull,
NilPassedToNonnull,
NilReturnedToNonnull,
NullableAssignedToNonnull,
NullableReturnedToNonnull,
NullableDereferenced,
NullablePassedToNonnull
};
const char *const ErrorMessages[] = {
"Null is assigned to a pointer which is expected to have non-null value",
"Null passed to a callee that requires a non-null argument",
"Null is returned from a function that is expected to return a non-null "
"value",
"Nullable pointer is assigned to a pointer which is expected to have "
"non-null value",
"Nullable pointer is returned from a function that is expected to return a "
"non-null value",
"Nullable pointer is dereferenced",
"Nullable pointer is passed to a callee that requires a non-null argument"};
class NullabilityChecker
: public Checker<check::Bind, check::PreCall, check::PreStmt<ReturnStmt>,
check::PostCall, check::PostStmt<ExplicitCastExpr>,
check::PostObjCMessage, check::DeadSymbols,
check::Event<ImplicitNullDerefEvent>> {
mutable std::unique_ptr<BugType> BT;
public:
void checkBind(SVal L, SVal V, const Stmt *S, CheckerContext &C) const;
void checkPostStmt(const ExplicitCastExpr *CE, CheckerContext &C) const;
void checkPreStmt(const ReturnStmt *S, CheckerContext &C) const;
void checkPostObjCMessage(const ObjCMethodCall &M, CheckerContext &C) const;
void checkPostCall(const CallEvent &Call, CheckerContext &C) const;
void checkPreCall(const CallEvent &Call, CheckerContext &C) const;
void checkDeadSymbols(SymbolReaper &SR, CheckerContext &C) const;
void checkEvent(ImplicitNullDerefEvent Event) const;
void printState(raw_ostream &Out, ProgramStateRef State, const char *NL,
const char *Sep) const override;
struct NullabilityChecksFilter {
DefaultBool CheckNullPassedToNonnull;
DefaultBool CheckNullReturnedFromNonnull;
DefaultBool CheckNullableDereferenced;
DefaultBool CheckNullablePassedToNonnull;
DefaultBool CheckNullableReturnedFromNonnull;
CheckName CheckNameNullPassedToNonnull;
CheckName CheckNameNullReturnedFromNonnull;
CheckName CheckNameNullableDereferenced;
CheckName CheckNameNullablePassedToNonnull;
CheckName CheckNameNullableReturnedFromNonnull;
};
NullabilityChecksFilter Filter;
// When set to false no nullability information will be tracked in
// NullabilityMap. It is possible to catch errors like passing a null pointer
// to a callee that expects nonnull argument without the information that is
// stroed in the NullabilityMap. This is an optimization.
DefaultBool NeedTracking;
private:
class NullabilityBugVisitor
: public BugReporterVisitorImpl<NullabilityBugVisitor> {
public:
NullabilityBugVisitor(const MemRegion *M) : Region(M) {}
void Profile(llvm::FoldingSetNodeID &ID) const override {
static int X = 0;
ID.AddPointer(&X);
ID.AddPointer(Region);
}
PathDiagnosticPiece *VisitNode(const ExplodedNode *N,
const ExplodedNode *PrevN,
BugReporterContext &BRC,
BugReport &BR) override;
private:
// The tracked region.
const MemRegion *Region;
};
/// When any of the nonnull arguments of the analyzed function is null, do not
/// report anything and turn off the check.
///
/// When \p SuppressPath is set to true, no more bugs will be reported on this
/// path by this checker.
void reportBugIfPreconditionHolds(ErrorKind Error, ExplodedNode *N,
const MemRegion *Region, CheckerContext &C,
const Stmt *ValueExpr = nullptr,
bool SuppressPath = false) const;
void reportBug(ErrorKind Error, ExplodedNode *N, const MemRegion *Region,
BugReporter &BR, const Stmt *ValueExpr = nullptr) const {
if (!BT)
BT.reset(new BugType(this, "Nullability", "Memory error"));
const char *Msg = ErrorMessages[static_cast<int>(Error)];
std::unique_ptr<BugReport> R(new BugReport(*BT, Msg, N));
if (Region) {
R->markInteresting(Region);
R->addVisitor(llvm::make_unique<NullabilityBugVisitor>(Region));
}
if (ValueExpr) {
R->addRange(ValueExpr->getSourceRange());
if (Error == ErrorKind::NilAssignedToNonnull ||
Error == ErrorKind::NilPassedToNonnull ||
Error == ErrorKind::NilReturnedToNonnull)
bugreporter::trackNullOrUndefValue(N, ValueExpr, *R);
}
BR.emitReport(std::move(R));
}
/// If an SVal wraps a region that should be tracked, it will return a pointer
/// to the wrapped region. Otherwise it will return a nullptr.
const SymbolicRegion *getTrackRegion(SVal Val,
bool CheckSuperRegion = false) const;
};
class NullabilityState {
public:
NullabilityState(Nullability Nullab, const Stmt *Source = nullptr)
: Nullab(Nullab), Source(Source) {}
const Stmt *getNullabilitySource() const { return Source; }
Nullability getValue() const { return Nullab; }
void Profile(llvm::FoldingSetNodeID &ID) const {
ID.AddInteger(static_cast<char>(Nullab));
ID.AddPointer(Source);
}
void print(raw_ostream &Out) const {
Out << getNullabilityString(Nullab) << "\n";
}
private:
Nullability Nullab;
// Source is the expression which determined the nullability. For example in a
// message like [nullable nonnull_returning] has nullable nullability, because
// the receiver is nullable. Here the receiver will be the source of the
// nullability. This is useful information when the diagnostics are generated.
const Stmt *Source;
};
bool operator==(NullabilityState Lhs, NullabilityState Rhs) {
return Lhs.getValue() == Rhs.getValue() &&
Lhs.getNullabilitySource() == Rhs.getNullabilitySource();
}
} // end anonymous namespace
REGISTER_MAP_WITH_PROGRAMSTATE(NullabilityMap, const MemRegion *,
NullabilityState)
// If the nullability precondition of a function is violated, we should not
// report nullability related issues on that path. For this reason once a
// precondition is not met on a path, this checker will be esentially turned off
// for the rest of the analysis. We do not want to generate a sink node however,
// so this checker would not lead to reduced coverage.
REGISTER_TRAIT_WITH_PROGRAMSTATE(PreconditionViolated, bool)
enum class NullConstraint { IsNull, IsNotNull, Unknown };
static NullConstraint getNullConstraint(DefinedOrUnknownSVal Val,
ProgramStateRef State) {
ConditionTruthVal Nullness = State->isNull(Val);
if (Nullness.isConstrainedFalse())
return NullConstraint::IsNotNull;
if (Nullness.isConstrainedTrue())
return NullConstraint::IsNull;
return NullConstraint::Unknown;
}
const SymbolicRegion *
NullabilityChecker::getTrackRegion(SVal Val, bool CheckSuperRegion) const {
if (!NeedTracking)
return nullptr;
auto RegionSVal = Val.getAs<loc::MemRegionVal>();
if (!RegionSVal)
return nullptr;
const MemRegion *Region = RegionSVal->getRegion();
if (CheckSuperRegion) {
if (auto FieldReg = Region->getAs<FieldRegion>())
return dyn_cast<SymbolicRegion>(FieldReg->getSuperRegion());
if (auto ElementReg = Region->getAs<ElementRegion>())
return dyn_cast<SymbolicRegion>(ElementReg->getSuperRegion());
}
return dyn_cast<SymbolicRegion>(Region);
}
PathDiagnosticPiece *NullabilityChecker::NullabilityBugVisitor::VisitNode(
const ExplodedNode *N, const ExplodedNode *PrevN, BugReporterContext &BRC,
BugReport &BR) {
ProgramStateRef State = N->getState();
ProgramStateRef StatePrev = PrevN->getState();
const NullabilityState *TrackedNullab = State->get<NullabilityMap>(Region);
const NullabilityState *TrackedNullabPrev =
StatePrev->get<NullabilityMap>(Region);
if (!TrackedNullab)
return nullptr;
if (TrackedNullabPrev &&
TrackedNullabPrev->getValue() == TrackedNullab->getValue())
return nullptr;
// Retrieve the associated statement.
const Stmt *S = TrackedNullab->getNullabilitySource();
if (!S) {
ProgramPoint ProgLoc = N->getLocation();
if (Optional<StmtPoint> SP = ProgLoc.getAs<StmtPoint>()) {
S = SP->getStmt();
}
}
if (!S)
return nullptr;
std::string InfoText =
(llvm::Twine("Nullability '") +
getNullabilityString(TrackedNullab->getValue()) + "' is infered")
.str();
// Generate the extra diagnostic.
PathDiagnosticLocation Pos(S, BRC.getSourceManager(),
N->getLocationContext());
return new PathDiagnosticEventPiece(Pos, InfoText, true, nullptr);
}
static Nullability getNullabilityAnnotation(QualType Type) {
const auto *AttrType = Type->getAs<AttributedType>();
if (!AttrType)
return Nullability::Unspecified;
if (AttrType->getAttrKind() == AttributedType::attr_nullable)
return Nullability::Nullable;
else if (AttrType->getAttrKind() == AttributedType::attr_nonnull)
return Nullability::Nonnull;
return Nullability::Unspecified;
}
template <typename ParamVarDeclRange>
static bool
checkParamsForPreconditionViolation(const ParamVarDeclRange &Params,
ProgramStateRef State,
const LocationContext *LocCtxt) {
for (const auto *ParamDecl : Params) {
if (ParamDecl->isParameterPack())
break;
if (getNullabilityAnnotation(ParamDecl->getType()) != Nullability::Nonnull)
continue;
auto RegVal = State->getLValue(ParamDecl, LocCtxt)
.template getAs<loc::MemRegionVal>();
if (!RegVal)
continue;
auto ParamValue = State->getSVal(RegVal->getRegion())
.template getAs<DefinedOrUnknownSVal>();
if (!ParamValue)
continue;
if (getNullConstraint(*ParamValue, State) == NullConstraint::IsNull) {
return true;
}
}
return false;
}
static bool checkPreconditionViolation(ProgramStateRef State, ExplodedNode *N,
CheckerContext &C) {
if (State->get<PreconditionViolated>())
return true;
const LocationContext *LocCtxt = C.getLocationContext();
const Decl *D = LocCtxt->getDecl();
if (!D)
return false;
if (const auto *BlockD = dyn_cast<BlockDecl>(D)) {
if (checkParamsForPreconditionViolation(BlockD->parameters(), State,
LocCtxt)) {
if (!N->isSink())
C.addTransition(State->set<PreconditionViolated>(true), N);
return true;
}
return false;
}
if (const auto *FuncDecl = dyn_cast<FunctionDecl>(D)) {
if (checkParamsForPreconditionViolation(FuncDecl->parameters(), State,
LocCtxt)) {
if (!N->isSink())
C.addTransition(State->set<PreconditionViolated>(true), N);
return true;
}
return false;
}
return false;
}
void NullabilityChecker::reportBugIfPreconditionHolds(
ErrorKind Error, ExplodedNode *N, const MemRegion *Region,
CheckerContext &C, const Stmt *ValueExpr, bool SuppressPath) const {
ProgramStateRef OriginalState = N->getState();
if (checkPreconditionViolation(OriginalState, N, C))
return;
if (SuppressPath) {
OriginalState = OriginalState->set<PreconditionViolated>(true);
N = C.addTransition(OriginalState, N);
}
reportBug(Error, N, Region, C.getBugReporter(), ValueExpr);
}
/// Cleaning up the program state.
void NullabilityChecker::checkDeadSymbols(SymbolReaper &SR,
CheckerContext &C) const {
if (!SR.hasDeadSymbols())
return;
ProgramStateRef State = C.getState();
NullabilityMapTy Nullabilities = State->get<NullabilityMap>();
for (NullabilityMapTy::iterator I = Nullabilities.begin(),
E = Nullabilities.end();
I != E; ++I) {
const auto *Region = I->first->getAs<SymbolicRegion>();
assert(Region && "Non-symbolic region is tracked.");
if (SR.isDead(Region->getSymbol())) {
State = State->remove<NullabilityMap>(I->first);
}
}
// When one of the nonnull arguments are constrained to be null, nullability
// preconditions are violated. It is not enough to check this only when we
// actually report an error, because at that time interesting symbols might be
// reaped.
if (checkPreconditionViolation(State, C.getPredecessor(), C))
return;
C.addTransition(State);
}
/// This callback triggers when a pointer is dereferenced and the analyzer does
/// not know anything about the value of that pointer. When that pointer is
/// nullable, this code emits a warning.
void NullabilityChecker::checkEvent(ImplicitNullDerefEvent Event) const {
if (Event.SinkNode->getState()->get<PreconditionViolated>())
return;
const MemRegion *Region =
getTrackRegion(Event.Location, /*CheckSuperregion=*/true);
if (!Region)
return;
ProgramStateRef State = Event.SinkNode->getState();
const NullabilityState *TrackedNullability =
State->get<NullabilityMap>(Region);
if (!TrackedNullability)
return;
if (Filter.CheckNullableDereferenced &&
TrackedNullability->getValue() == Nullability::Nullable) {
BugReporter &BR = *Event.BR;
// Do not suppress errors on defensive code paths, because dereferencing
// a nullable pointer is always an error.
if (Event.IsDirectDereference)
reportBug(ErrorKind::NullableDereferenced, Event.SinkNode, Region, BR);
else
reportBug(ErrorKind::NullablePassedToNonnull, Event.SinkNode, Region, BR);
}
}
/// This method check when nullable pointer or null value is returned from a
/// function that has nonnull return type.
///
/// TODO: when nullability preconditons are violated, it is ok to violate the
/// nullability postconditons (i.e.: when one of the nonnull parameters are null
/// this check should not report any nullability related issue).
void NullabilityChecker::checkPreStmt(const ReturnStmt *S,
CheckerContext &C) const {
auto RetExpr = S->getRetValue();
if (!RetExpr)
return;
if (!RetExpr->getType()->isAnyPointerType())
return;
ProgramStateRef State = C.getState();
if (State->get<PreconditionViolated>())
return;
auto RetSVal =
State->getSVal(S, C.getLocationContext()).getAs<DefinedOrUnknownSVal>();
if (!RetSVal)
return;
AnalysisDeclContext *DeclCtxt =
C.getLocationContext()->getAnalysisDeclContext();
const FunctionType *FuncType = DeclCtxt->getDecl()->getFunctionType();
if (!FuncType)
return;
NullConstraint Nullness = getNullConstraint(*RetSVal, State);
Nullability StaticNullability =
getNullabilityAnnotation(FuncType->getReturnType());
if (Filter.CheckNullReturnedFromNonnull &&
Nullness == NullConstraint::IsNull &&
StaticNullability == Nullability::Nonnull) {
static CheckerProgramPointTag Tag(this, "NullReturnedFromNonnull");
ExplodedNode *N = C.generateErrorNode(State, &Tag);
if (!N)
return;
reportBugIfPreconditionHolds(ErrorKind::NilReturnedToNonnull, N, nullptr, C,
RetExpr);
return;
}
const MemRegion *Region = getTrackRegion(*RetSVal);
if (!Region)
return;
const NullabilityState *TrackedNullability =
State->get<NullabilityMap>(Region);
if (TrackedNullability) {
Nullability TrackedNullabValue = TrackedNullability->getValue();
if (Filter.CheckNullableReturnedFromNonnull &&
Nullness != NullConstraint::IsNotNull &&
TrackedNullabValue == Nullability::Nullable &&
StaticNullability == Nullability::Nonnull) {
static CheckerProgramPointTag Tag(this, "NullableReturnedFromNonnull");
ExplodedNode *N = C.addTransition(State, C.getPredecessor(), &Tag);
reportBugIfPreconditionHolds(ErrorKind::NullableReturnedToNonnull, N,
Region, C);
}
return;
}
if (StaticNullability == Nullability::Nullable) {
State = State->set<NullabilityMap>(Region,
NullabilityState(StaticNullability, S));
C.addTransition(State);
}
}
/// This callback warns when a nullable pointer or a null value is passed to a
/// function that expects its argument to be nonnull.
void NullabilityChecker::checkPreCall(const CallEvent &Call,
CheckerContext &C) const {
if (!Call.getDecl())
return;
ProgramStateRef State = C.getState();
if (State->get<PreconditionViolated>())
return;
ProgramStateRef OrigState = State;
unsigned Idx = 0;
for (const ParmVarDecl *Param : Call.parameters()) {
if (Param->isParameterPack())
break;
const Expr *ArgExpr = nullptr;
if (Idx < Call.getNumArgs())
ArgExpr = Call.getArgExpr(Idx);
auto ArgSVal = Call.getArgSVal(Idx++).getAs<DefinedOrUnknownSVal>();
if (!ArgSVal)
continue;
if (!Param->getType()->isAnyPointerType() &&
!Param->getType()->isReferenceType())
continue;
NullConstraint Nullness = getNullConstraint(*ArgSVal, State);
Nullability ParamNullability = getNullabilityAnnotation(Param->getType());
Nullability ArgStaticNullability =
getNullabilityAnnotation(ArgExpr->getType());
if (Filter.CheckNullPassedToNonnull && Nullness == NullConstraint::IsNull &&
ArgStaticNullability != Nullability::Nonnull &&
ParamNullability == Nullability::Nonnull) {
ExplodedNode *N = C.generateErrorNode(State);
if (!N)
return;
reportBugIfPreconditionHolds(ErrorKind::NilPassedToNonnull, N, nullptr, C,
ArgExpr);
return;
}
const MemRegion *Region = getTrackRegion(*ArgSVal);
if (!Region)
continue;
const NullabilityState *TrackedNullability =
State->get<NullabilityMap>(Region);
if (TrackedNullability) {
if (Nullness == NullConstraint::IsNotNull ||
TrackedNullability->getValue() != Nullability::Nullable)
continue;
if (Filter.CheckNullablePassedToNonnull &&
ParamNullability == Nullability::Nonnull) {
ExplodedNode *N = C.addTransition(State);
reportBugIfPreconditionHolds(ErrorKind::NullablePassedToNonnull, N,
Region, C, ArgExpr, /*SuppressPath=*/true);
return;
}
if (Filter.CheckNullableDereferenced &&
Param->getType()->isReferenceType()) {
ExplodedNode *N = C.addTransition(State);
reportBugIfPreconditionHolds(ErrorKind::NullableDereferenced, N, Region,
C, ArgExpr, /*SuppressPath=*/true);
return;
}
continue;
}
// No tracked nullability yet.
if (ArgStaticNullability != Nullability::Nullable)
continue;
State = State->set<NullabilityMap>(
Region, NullabilityState(ArgStaticNullability, ArgExpr));
}
if (State != OrigState)
C.addTransition(State);
}
/// Suppress the nullability warnings for some functions.
void NullabilityChecker::checkPostCall(const CallEvent &Call,
CheckerContext &C) const {
auto Decl = Call.getDecl();
if (!Decl)
return;
// ObjC Messages handles in a different callback.
if (Call.getKind() == CE_ObjCMessage)
return;
const FunctionType *FuncType = Decl->getFunctionType();
if (!FuncType)
return;
QualType ReturnType = FuncType->getReturnType();
if (!ReturnType->isAnyPointerType())
return;
ProgramStateRef State = C.getState();
if (State->get<PreconditionViolated>())
return;
const MemRegion *Region = getTrackRegion(Call.getReturnValue());
if (!Region)
return;
// CG headers are misannotated. Do not warn for symbols that are the results
// of CG calls.
const SourceManager &SM = C.getSourceManager();
StringRef FilePath = SM.getFilename(SM.getSpellingLoc(Decl->getLocStart()));
if (llvm::sys::path::filename(FilePath).startswith("CG")) {
State = State->set<NullabilityMap>(Region, Nullability::Contradicted);
C.addTransition(State);
return;
}
const NullabilityState *TrackedNullability =
State->get<NullabilityMap>(Region);
if (!TrackedNullability &&
getNullabilityAnnotation(ReturnType) == Nullability::Nullable) {
State = State->set<NullabilityMap>(Region, Nullability::Nullable);
C.addTransition(State);
}
}
static Nullability getReceiverNullability(const ObjCMethodCall &M,
ProgramStateRef State) {
if (M.isReceiverSelfOrSuper()) {
// For super and super class receivers we assume that the receiver is
// nonnull.
return Nullability::Nonnull;
}
// Otherwise look up nullability in the state.
SVal Receiver = M.getReceiverSVal();
if (auto DefOrUnknown = Receiver.getAs<DefinedOrUnknownSVal>()) {
// If the receiver is constrained to be nonnull, assume that it is nonnull
// regardless of its type.
NullConstraint Nullness = getNullConstraint(*DefOrUnknown, State);
if (Nullness == NullConstraint::IsNotNull)
return Nullability::Nonnull;
}
auto ValueRegionSVal = Receiver.getAs<loc::MemRegionVal>();
if (ValueRegionSVal) {
const MemRegion *SelfRegion = ValueRegionSVal->getRegion();
assert(SelfRegion);
const NullabilityState *TrackedSelfNullability =
State->get<NullabilityMap>(SelfRegion);
if (TrackedSelfNullability)
return TrackedSelfNullability->getValue();
}
return Nullability::Unspecified;
}
/// Calculate the nullability of the result of a message expr based on the
/// nullability of the receiver, the nullability of the return value, and the
/// constraints.
void NullabilityChecker::checkPostObjCMessage(const ObjCMethodCall &M,
CheckerContext &C) const {
auto Decl = M.getDecl();
if (!Decl)
return;
QualType RetType = Decl->getReturnType();
if (!RetType->isAnyPointerType())
return;
ProgramStateRef State = C.getState();
if (State->get<PreconditionViolated>())
return;
const MemRegion *ReturnRegion = getTrackRegion(M.getReturnValue());
if (!ReturnRegion)
return;
auto Interface = Decl->getClassInterface();
auto Name = Interface ? Interface->getName() : "";
// In order to reduce the noise in the diagnostics generated by this checker,
// some framework and programming style based heuristics are used. These
// heuristics are for Cocoa APIs which have NS prefix.
if (Name.startswith("NS")) {
// Developers rely on dynamic invariants such as an item should be available
// in a collection, or a collection is not empty often. Those invariants can
// not be inferred by any static analysis tool. To not to bother the users
// with too many false positives, every item retrieval function should be
// ignored for collections. The instance methods of dictionaries in Cocoa
// are either item retrieval related or not interesting nullability wise.
// Using this fact, to keep the code easier to read just ignore the return
// value of every instance method of dictionaries.
if (M.isInstanceMessage() && Name.find("Dictionary") != StringRef::npos) {
State =
State->set<NullabilityMap>(ReturnRegion, Nullability::Contradicted);
C.addTransition(State);
return;
}
// For similar reasons ignore some methods of Cocoa arrays.
StringRef FirstSelectorSlot = M.getSelector().getNameForSlot(0);
if (Name.find("Array") != StringRef::npos &&
(FirstSelectorSlot == "firstObject" ||
FirstSelectorSlot == "lastObject")) {
State =
State->set<NullabilityMap>(ReturnRegion, Nullability::Contradicted);
C.addTransition(State);
return;
}
// Encoding related methods of string should not fail when lossless
// encodings are used. Using lossless encodings is so frequent that ignoring
// this class of methods reduced the emitted diagnostics by about 30% on
// some projects (and all of that was false positives).
if (Name.find("String") != StringRef::npos) {
for (auto Param : M.parameters()) {
if (Param->getName() == "encoding") {
State = State->set<NullabilityMap>(ReturnRegion,
Nullability::Contradicted);
C.addTransition(State);
return;
}
}
}
}
const ObjCMessageExpr *Message = M.getOriginExpr();
Nullability SelfNullability = getReceiverNullability(M, State);
const NullabilityState *NullabilityOfReturn =
State->get<NullabilityMap>(ReturnRegion);
if (NullabilityOfReturn) {
// When we have a nullability tracked for the return value, the nullability
// of the expression will be the most nullable of the receiver and the
// return value.
Nullability RetValTracked = NullabilityOfReturn->getValue();
Nullability ComputedNullab =
getMostNullable(RetValTracked, SelfNullability);
if (ComputedNullab != RetValTracked &&
ComputedNullab != Nullability::Unspecified) {
const Stmt *NullabilitySource =
ComputedNullab == RetValTracked
? NullabilityOfReturn->getNullabilitySource()
: Message->getInstanceReceiver();
State = State->set<NullabilityMap>(
ReturnRegion, NullabilityState(ComputedNullab, NullabilitySource));
C.addTransition(State);
}
return;
}
// No tracked information. Use static type information for return value.
Nullability RetNullability = getNullabilityAnnotation(RetType);
// Properties might be computed. For this reason the static analyzer creates a
// new symbol each time an unknown property is read. To avoid false pozitives
// do not treat unknown properties as nullable, even when they explicitly
// marked nullable.
if (M.getMessageKind() == OCM_PropertyAccess && !C.wasInlined)
RetNullability = Nullability::Nonnull;
Nullability ComputedNullab = getMostNullable(RetNullability, SelfNullability);
if (ComputedNullab == Nullability::Nullable) {
const Stmt *NullabilitySource = ComputedNullab == RetNullability
? Message
: Message->getInstanceReceiver();
State = State->set<NullabilityMap>(
ReturnRegion, NullabilityState(ComputedNullab, NullabilitySource));
C.addTransition(State);
}
}
/// Explicit casts are trusted. If there is a disagreement in the nullability
/// annotations in the destination and the source or '0' is casted to nonnull
/// track the value as having contraditory nullability. This will allow users to
/// suppress warnings.
void NullabilityChecker::checkPostStmt(const ExplicitCastExpr *CE,
CheckerContext &C) const {
QualType OriginType = CE->getSubExpr()->getType();
QualType DestType = CE->getType();
if (!OriginType->isAnyPointerType())
return;
if (!DestType->isAnyPointerType())
return;
ProgramStateRef State = C.getState();
if (State->get<PreconditionViolated>())
return;
Nullability DestNullability = getNullabilityAnnotation(DestType);
// No explicit nullability in the destination type, so this cast does not
// change the nullability.
if (DestNullability == Nullability::Unspecified)
return;
auto RegionSVal =
State->getSVal(CE, C.getLocationContext()).getAs<DefinedOrUnknownSVal>();
const MemRegion *Region = getTrackRegion(*RegionSVal);
if (!Region)
return;
// When 0 is converted to nonnull mark it as contradicted.
if (DestNullability == Nullability::Nonnull) {
NullConstraint Nullness = getNullConstraint(*RegionSVal, State);
if (Nullness == NullConstraint::IsNull) {
State = State->set<NullabilityMap>(Region, Nullability::Contradicted);
C.addTransition(State);
return;
}
}
const NullabilityState *TrackedNullability =
State->get<NullabilityMap>(Region);
if (!TrackedNullability) {
if (DestNullability != Nullability::Nullable)
return;
State = State->set<NullabilityMap>(Region,
NullabilityState(DestNullability, CE));
C.addTransition(State);
return;
}
if (TrackedNullability->getValue() != DestNullability &&
TrackedNullability->getValue() != Nullability::Contradicted) {
State = State->set<NullabilityMap>(Region, Nullability::Contradicted);
C.addTransition(State);
}
}
/// Propagate the nullability information through binds and warn when nullable
/// pointer or null symbol is assigned to a pointer with a nonnull type.
void NullabilityChecker::checkBind(SVal L, SVal V, const Stmt *S,
CheckerContext &C) const {
const TypedValueRegion *TVR =
dyn_cast_or_null<TypedValueRegion>(L.getAsRegion());
if (!TVR)
return;
QualType LocType = TVR->getValueType();
if (!LocType->isAnyPointerType())
return;
ProgramStateRef State = C.getState();
if (State->get<PreconditionViolated>())
return;
auto ValDefOrUnknown = V.getAs<DefinedOrUnknownSVal>();
if (!ValDefOrUnknown)
return;
NullConstraint RhsNullness = getNullConstraint(*ValDefOrUnknown, State);
Nullability ValNullability = Nullability::Unspecified;
if (SymbolRef Sym = ValDefOrUnknown->getAsSymbol())
ValNullability = getNullabilityAnnotation(Sym->getType());
Nullability LocNullability = getNullabilityAnnotation(LocType);
if (Filter.CheckNullPassedToNonnull &&
RhsNullness == NullConstraint::IsNull &&
ValNullability != Nullability::Nonnull &&
LocNullability == Nullability::Nonnull) {
static CheckerProgramPointTag Tag(this, "NullPassedToNonnull");
ExplodedNode *N = C.generateErrorNode(State, &Tag);
if (!N)
return;
reportBugIfPreconditionHolds(ErrorKind::NilAssignedToNonnull, N, nullptr, C,
S);
return;
}
// Intentionally missing case: '0' is bound to a reference. It is handled by
// the DereferenceChecker.
const MemRegion *ValueRegion = getTrackRegion(*ValDefOrUnknown);
if (!ValueRegion)
return;
const NullabilityState *TrackedNullability =
State->get<NullabilityMap>(ValueRegion);
if (TrackedNullability) {
if (RhsNullness == NullConstraint::IsNotNull ||
TrackedNullability->getValue() != Nullability::Nullable)
return;
if (Filter.CheckNullablePassedToNonnull &&
LocNullability == Nullability::Nonnull) {
static CheckerProgramPointTag Tag(this, "NullablePassedToNonnull");
ExplodedNode *N = C.addTransition(State, C.getPredecessor(), &Tag);
reportBugIfPreconditionHolds(ErrorKind::NullableAssignedToNonnull, N,
ValueRegion, C);
}
return;
}
const auto *BinOp = dyn_cast<BinaryOperator>(S);
if (ValNullability == Nullability::Nullable) {
// Trust the static information of the value more than the static
// information on the location.
const Stmt *NullabilitySource = BinOp ? BinOp->getRHS() : S;
State = State->set<NullabilityMap>(
ValueRegion, NullabilityState(ValNullability, NullabilitySource));
C.addTransition(State);
return;
}
if (LocNullability == Nullability::Nullable) {
const Stmt *NullabilitySource = BinOp ? BinOp->getLHS() : S;
State = State->set<NullabilityMap>(
ValueRegion, NullabilityState(LocNullability, NullabilitySource));
C.addTransition(State);
}
}
void NullabilityChecker::printState(raw_ostream &Out, ProgramStateRef State,
const char *NL, const char *Sep) const {
NullabilityMapTy B = State->get<NullabilityMap>();
if (B.isEmpty())
return;
Out << Sep << NL;
for (NullabilityMapTy::iterator I = B.begin(), E = B.end(); I != E; ++I) {
Out << I->first << " : ";
I->second.print(Out);
Out << NL;
}
}
#define REGISTER_CHECKER(name, trackingRequired) \
void ento::register##name##Checker(CheckerManager &mgr) { \
NullabilityChecker *checker = mgr.registerChecker<NullabilityChecker>(); \
checker->Filter.Check##name = true; \
checker->Filter.CheckName##name = mgr.getCurrentCheckName(); \
checker->NeedTracking = checker->NeedTracking || trackingRequired; \
}
// The checks are likely to be turned on by default and it is possible to do
// them without tracking any nullability related information. As an optimization
// no nullability information will be tracked when only these two checks are
// enables.
REGISTER_CHECKER(NullPassedToNonnull, false)
REGISTER_CHECKER(NullReturnedFromNonnull, false)
REGISTER_CHECKER(NullableDereferenced, true)
REGISTER_CHECKER(NullablePassedToNonnull, true)
REGISTER_CHECKER(NullableReturnedFromNonnull, true)