forked from OSchip/llvm-project
171 lines
5.3 KiB
C++
171 lines
5.3 KiB
C++
//===---- CGLoopInfo.h - LLVM CodeGen for loop metadata -*- C++ -*---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This is the internal state used for llvm translation for loop statement
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// metadata.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_LIB_CODEGEN_CGLOOPINFO_H
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#define LLVM_CLANG_LIB_CODEGEN_CGLOOPINFO_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/IR/DebugLoc.h"
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#include "llvm/IR/Value.h"
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#include "llvm/Support/Compiler.h"
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namespace llvm {
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class BasicBlock;
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class Instruction;
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class MDNode;
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} // end namespace llvm
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namespace clang {
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class Attr;
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class ASTContext;
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namespace CodeGen {
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/// Attributes that may be specified on loops.
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struct LoopAttributes {
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explicit LoopAttributes(bool IsParallel = false);
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void clear();
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/// Generate llvm.loop.parallel metadata for loads and stores.
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bool IsParallel;
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/// State of loop vectorization or unrolling.
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enum LVEnableState { Unspecified, Enable, Disable, Full };
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/// Value for llvm.loop.vectorize.enable metadata.
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LVEnableState VectorizeEnable;
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/// Value for llvm.loop.unroll.* metadata (enable, disable, or full).
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LVEnableState UnrollEnable;
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/// Value for llvm.loop.vectorize.width metadata.
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unsigned VectorizeWidth;
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/// Value for llvm.loop.interleave.count metadata.
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unsigned InterleaveCount;
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/// llvm.unroll.
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unsigned UnrollCount;
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/// Value for llvm.loop.distribute.enable metadata.
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LVEnableState DistributeEnable;
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};
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/// Information used when generating a structured loop.
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class LoopInfo {
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public:
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/// Construct a new LoopInfo for the loop with entry Header.
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LoopInfo(llvm::BasicBlock *Header, const LoopAttributes &Attrs,
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const llvm::DebugLoc &StartLoc, const llvm::DebugLoc &EndLoc);
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/// Get the loop id metadata for this loop.
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llvm::MDNode *getLoopID() const { return LoopID; }
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/// Get the header block of this loop.
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llvm::BasicBlock *getHeader() const { return Header; }
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/// Get the set of attributes active for this loop.
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const LoopAttributes &getAttributes() const { return Attrs; }
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private:
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/// Loop ID metadata.
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llvm::MDNode *LoopID;
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/// Header block of this loop.
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llvm::BasicBlock *Header;
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/// The attributes for this loop.
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LoopAttributes Attrs;
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};
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/// A stack of loop information corresponding to loop nesting levels.
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/// This stack can be used to prepare attributes which are applied when a loop
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/// is emitted.
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class LoopInfoStack {
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LoopInfoStack(const LoopInfoStack &) = delete;
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void operator=(const LoopInfoStack &) = delete;
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public:
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LoopInfoStack() {}
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/// Begin a new structured loop. The set of staged attributes will be
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/// applied to the loop and then cleared.
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void push(llvm::BasicBlock *Header, const llvm::DebugLoc &StartLoc,
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const llvm::DebugLoc &EndLoc);
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/// Begin a new structured loop. Stage attributes from the Attrs list.
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/// The staged attributes are applied to the loop and then cleared.
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void push(llvm::BasicBlock *Header, clang::ASTContext &Ctx,
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llvm::ArrayRef<const Attr *> Attrs, const llvm::DebugLoc &StartLoc,
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const llvm::DebugLoc &EndLoc);
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/// End the current loop.
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void pop();
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/// Return the top loop id metadata.
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llvm::MDNode *getCurLoopID() const { return getInfo().getLoopID(); }
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/// Return true if the top loop is parallel.
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bool getCurLoopParallel() const {
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return hasInfo() ? getInfo().getAttributes().IsParallel : false;
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}
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/// Function called by the CodeGenFunction when an instruction is
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/// created.
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void InsertHelper(llvm::Instruction *I) const;
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/// Set the next pushed loop as parallel.
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void setParallel(bool Enable = true) { StagedAttrs.IsParallel = Enable; }
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/// Set the next pushed loop 'vectorize.enable'
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void setVectorizeEnable(bool Enable = true) {
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StagedAttrs.VectorizeEnable =
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Enable ? LoopAttributes::Enable : LoopAttributes::Disable;
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}
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/// Set the next pushed loop as a distribution candidate.
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void setDistributeState(bool Enable = true) {
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StagedAttrs.DistributeEnable =
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Enable ? LoopAttributes::Enable : LoopAttributes::Disable;
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}
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/// Set the next pushed loop unroll state.
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void setUnrollState(const LoopAttributes::LVEnableState &State) {
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StagedAttrs.UnrollEnable = State;
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}
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/// Set the vectorize width for the next loop pushed.
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void setVectorizeWidth(unsigned W) { StagedAttrs.VectorizeWidth = W; }
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/// Set the interleave count for the next loop pushed.
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void setInterleaveCount(unsigned C) { StagedAttrs.InterleaveCount = C; }
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/// Set the unroll count for the next loop pushed.
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void setUnrollCount(unsigned C) { StagedAttrs.UnrollCount = C; }
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private:
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/// Returns true if there is LoopInfo on the stack.
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bool hasInfo() const { return !Active.empty(); }
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/// Return the LoopInfo for the current loop. HasInfo should be called
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/// first to ensure LoopInfo is present.
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const LoopInfo &getInfo() const { return Active.back(); }
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/// The set of attributes that will be applied to the next pushed loop.
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LoopAttributes StagedAttrs;
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/// Stack of active loops.
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llvm::SmallVector<LoopInfo, 4> Active;
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};
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} // end namespace CodeGen
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} // end namespace clang
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#endif
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