forked from OSchip/llvm-project
138 lines
5.8 KiB
C++
138 lines
5.8 KiB
C++
//===--- FuzzyMatch.h - Approximate identifier matching ---------*- C++-*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements fuzzy-matching of strings against identifiers.
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// It indicates both the existence and quality of a match:
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// 'eb' matches both 'emplace_back' and 'embed', the former has a better score.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_FUZZYMATCH_H
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#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_FUZZYMATCH_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/raw_ostream.h"
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namespace clang {
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namespace clangd {
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// Utilities for word segmentation.
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// FuzzyMatcher already incorporates this logic, so most users don't need this.
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//
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// A name like "fooBar_baz" consists of several parts foo, bar, baz.
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// Aligning segmentation of word and pattern improves the fuzzy-match.
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// For example: [lol] matches "LaughingOutLoud" better than "LionPopulation"
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//
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// First we classify each character into types (uppercase, lowercase, etc).
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// Then we look at the sequence: e.g. [upper, lower] is the start of a segment.
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// We distinguish the types of characters that affect segmentation.
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// It's not obvious how to segment digits, we treat them as lowercase letters.
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// As we don't decode UTF-8, we treat bytes over 127 as lowercase too.
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// This means we require exact (case-sensitive) match for those characters.
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enum CharType : unsigned char {
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Empty = 0, // Before-the-start and after-the-end (and control chars).
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Lower = 1, // Lowercase letters, digits, and non-ASCII bytes.
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Upper = 2, // Uppercase letters.
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Punctuation = 3, // ASCII punctuation (including Space)
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};
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// A CharTypeSet is a bitfield representing all the character types in a word.
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// Its bits are 1<<Empty, 1<<Lower, etc.
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using CharTypeSet = unsigned char;
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// Each character's Role is the Head or Tail of a segment, or a Separator.
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// e.g. XMLHttpRequest_Async
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// +--+---+------ +----
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// ^Head ^Tail ^Separator
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enum CharRole : unsigned char {
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Unknown = 0, // Stray control characters or impossible states.
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Tail = 1, // Part of a word segment, but not the first character.
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Head = 2, // The first character of a word segment.
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Separator = 3, // Punctuation characters that separate word segments.
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};
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// Compute segmentation of Text.
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// Character roles are stored in Roles (Roles.size() must equal Text.size()).
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// The set of character types encountered is returned, this may inform
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// heuristics for dealing with poorly-segmented identifiers like "strndup".
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CharTypeSet calculateRoles(llvm::StringRef Text,
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llvm::MutableArrayRef<CharRole> Roles);
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// A matcher capable of matching and scoring strings against a single pattern.
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// It's optimized for matching against many strings - match() does not allocate.
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class FuzzyMatcher {
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public:
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// Characters beyond MaxPat are ignored.
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FuzzyMatcher(llvm::StringRef Pattern);
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// If Word matches the pattern, return a score indicating the quality match.
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// Scores usually fall in a [0,1] range, with 1 being a very good score.
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// "Super" scores in (1,2] are possible if the pattern is the full word.
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// Characters beyond MaxWord are ignored.
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llvm::Optional<float> match(llvm::StringRef Word);
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llvm::StringRef pattern() const { return llvm::StringRef(Pat, PatN); }
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bool empty() const { return PatN == 0; }
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// Dump internal state from the last match() to the stream, for debugging.
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// Returns the pattern with [] around matched characters, e.g.
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// [u_p] + "unique_ptr" --> "[u]nique[_p]tr"
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llvm::SmallString<256> dumpLast(llvm::raw_ostream &) const;
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private:
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// We truncate the pattern and the word to bound the cost of matching.
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constexpr static int MaxPat = 63, MaxWord = 127;
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// Action describes how a word character was matched to the pattern.
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// It should be an enum, but this causes bitfield problems:
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// - for MSVC the enum type must be explicitly unsigned for correctness
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// - GCC 4.8 complains not all values fit if the type is unsigned
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using Action = bool;
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constexpr static Action Miss = false; // Word character was skipped.
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constexpr static Action Match = true; // Matched against a pattern character.
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bool init(llvm::StringRef Word);
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void buildGraph();
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bool allowMatch(int P, int W, Action Last) const;
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int skipPenalty(int W, Action Last) const;
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int matchBonus(int P, int W, Action Last) const;
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// Pattern data is initialized by the constructor, then constant.
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char Pat[MaxPat]; // Pattern data
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int PatN; // Length
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char LowPat[MaxPat]; // Pattern in lowercase
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CharRole PatRole[MaxPat]; // Pattern segmentation info
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CharTypeSet PatTypeSet; // Bitmask of 1<<CharType for all Pattern characters
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float ScoreScale; // Normalizes scores for the pattern length.
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// Word data is initialized on each call to match(), mostly by init().
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char Word[MaxWord]; // Word data
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int WordN; // Length
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char LowWord[MaxWord]; // Word in lowercase
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CharRole WordRole[MaxWord]; // Word segmentation info
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CharTypeSet WordTypeSet; // Bitmask of 1<<CharType for all Word characters
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bool WordContainsPattern; // Simple substring check
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// Cumulative best-match score table.
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// Boundary conditions are filled in by the constructor.
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// The rest is repopulated for each match(), by buildGraph().
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struct ScoreInfo {
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signed int Score : 15;
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Action Prev : 1;
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};
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ScoreInfo Scores[MaxPat + 1][MaxWord + 1][/* Last Action */ 2];
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};
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} // namespace clangd
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} // namespace clang
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#endif
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