forked from OSchip/llvm-project
53 lines
2.2 KiB
C++
53 lines
2.2 KiB
C++
//===-- BreakpointBase.cpp --------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "BreakpointBase.h"
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#include "llvm/ADT/StringExtras.h"
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using namespace lldb_vscode;
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BreakpointBase::BreakpointBase(const llvm::json::Object &obj)
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: condition(std::string(GetString(obj, "condition"))),
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hitCondition(std::string(GetString(obj, "hitCondition"))),
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logMessage(std::string(GetString(obj, "logMessage"))) {}
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void BreakpointBase::SetCondition() { bp.SetCondition(condition.c_str()); }
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void BreakpointBase::SetHitCondition() {
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uint64_t hitCount = 0;
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if (llvm::to_integer(hitCondition, hitCount))
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bp.SetIgnoreCount(hitCount - 1);
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}
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void BreakpointBase::UpdateBreakpoint(const BreakpointBase &request_bp) {
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if (condition != request_bp.condition) {
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condition = request_bp.condition;
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SetCondition();
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}
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if (hitCondition != request_bp.hitCondition) {
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hitCondition = request_bp.hitCondition;
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SetHitCondition();
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}
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}
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const char *BreakpointBase::GetBreakpointLabel() {
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// Breakpoints in LLDB can have names added to them which are kind of like
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// labels or categories. All breakpoints that are set through the IDE UI get
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// sent through the various VS code DAP set*Breakpoint packets, and these
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// breakpoints will be labeled with this name so if breakpoint update events
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// come in for breakpoints that the IDE doesn't know about, like if a
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// breakpoint is set manually using the debugger console, we won't report any
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// updates on them and confused the IDE. This function gets called by all of
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// the breakpoint classes after they set breakpoints to mark a breakpoint as
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// a UI breakpoint. We can later check a lldb::SBBreakpoint object that comes
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// in via LLDB breakpoint changed events and check the breakpoint by calling
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// "bool lldb::SBBreakpoint::MatchesName(const char *)" to check if a
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// breakpoint in one of the UI breakpoints that we should report changes for.
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return "vscode";
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}
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