llvm-project/lldb/source/Core/Mangled.cpp

399 lines
13 KiB
C++

//===-- Mangled.cpp -------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/Mangled.h"
#include "lldb/Core/RichManglingContext.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/Logging.h"
#include "lldb/Utility/RegularExpression.h"
#include "lldb/Utility/Stream.h"
#include "lldb/lldb-enumerations.h"
#include "Plugins/Language/CPlusPlus/CPlusPlusLanguage.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Demangle/Demangle.h"
#include "llvm/Support/Compiler.h"
#include <mutex>
#include <string>
#include <utility>
#include <cstdlib>
#include <cstring>
using namespace lldb_private;
static inline bool cstring_is_mangled(llvm::StringRef s) {
return Mangled::GetManglingScheme(s) != Mangled::eManglingSchemeNone;
}
static ConstString GetDemangledNameWithoutArguments(ConstString mangled,
ConstString demangled) {
const char *mangled_name_cstr = mangled.GetCString();
if (demangled && mangled_name_cstr && mangled_name_cstr[0]) {
if (mangled_name_cstr[0] == '_' && mangled_name_cstr[1] == 'Z' &&
(mangled_name_cstr[2] != 'T' && // avoid virtual table, VTT structure,
// typeinfo structure, and typeinfo
// mangled_name
mangled_name_cstr[2] != 'G' && // avoid guard variables
mangled_name_cstr[2] != 'Z')) // named local entities (if we eventually
// handle eSymbolTypeData, we will want
// this back)
{
CPlusPlusLanguage::MethodName cxx_method(demangled);
if (!cxx_method.GetBasename().empty()) {
std::string shortname;
if (!cxx_method.GetContext().empty())
shortname = cxx_method.GetContext().str() + "::";
shortname += cxx_method.GetBasename().str();
return ConstString(shortname);
}
}
}
if (demangled)
return demangled;
return mangled;
}
#pragma mark Mangled
Mangled::ManglingScheme Mangled::GetManglingScheme(llvm::StringRef const name) {
if (name.empty())
return Mangled::eManglingSchemeNone;
if (name.startswith("?"))
return Mangled::eManglingSchemeMSVC;
if (name.startswith("_Z"))
return Mangled::eManglingSchemeItanium;
// ___Z is a clang extension of block invocations
if (name.startswith("___Z"))
return Mangled::eManglingSchemeItanium;
return Mangled::eManglingSchemeNone;
}
Mangled::Mangled(ConstString s) : m_mangled(), m_demangled() {
if (s)
SetValue(s);
}
Mangled::Mangled(llvm::StringRef name) {
if (!name.empty())
SetValue(ConstString(name));
}
// Convert to pointer operator. This allows code to check any Mangled objects
// to see if they contain anything valid using code such as:
//
// Mangled mangled(...);
// if (mangled)
// { ...
Mangled::operator void *() const {
return (m_mangled) ? const_cast<Mangled *>(this) : nullptr;
}
// Logical NOT operator. This allows code to check any Mangled objects to see
// if they are invalid using code such as:
//
// Mangled mangled(...);
// if (!file_spec)
// { ...
bool Mangled::operator!() const { return !m_mangled; }
// Clear the mangled and demangled values.
void Mangled::Clear() {
m_mangled.Clear();
m_demangled.Clear();
}
// Compare the string values.
int Mangled::Compare(const Mangled &a, const Mangled &b) {
return ConstString::Compare(a.GetName(ePreferMangled),
b.GetName(ePreferMangled));
}
// Set the string value in this objects. If "mangled" is true, then the mangled
// named is set with the new value in "s", else the demangled name is set.
void Mangled::SetValue(ConstString s, bool mangled) {
if (s) {
if (mangled) {
m_demangled.Clear();
m_mangled = s;
} else {
m_demangled = s;
m_mangled.Clear();
}
} else {
m_demangled.Clear();
m_mangled.Clear();
}
}
void Mangled::SetValue(ConstString name) {
if (name) {
if (cstring_is_mangled(name.GetStringRef())) {
m_demangled.Clear();
m_mangled = name;
} else {
m_demangled = name;
m_mangled.Clear();
}
} else {
m_demangled.Clear();
m_mangled.Clear();
}
}
// Local helpers for different demangling implementations.
static char *GetMSVCDemangledStr(const char *M) {
char *demangled_cstr = llvm::microsoftDemangle(
M, nullptr, nullptr, nullptr, nullptr,
llvm::MSDemangleFlags(llvm::MSDF_NoAccessSpecifier |
llvm::MSDF_NoCallingConvention |
llvm::MSDF_NoMemberType));
if (Log *log = lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_DEMANGLE)) {
if (demangled_cstr && demangled_cstr[0])
LLDB_LOGF(log, "demangled msvc: %s -> \"%s\"", M, demangled_cstr);
else
LLDB_LOGF(log, "demangled msvc: %s -> error", M);
}
return demangled_cstr;
}
static char *GetItaniumDemangledStr(const char *M) {
char *demangled_cstr = nullptr;
llvm::ItaniumPartialDemangler ipd;
bool err = ipd.partialDemangle(M);
if (!err) {
// Default buffer and size (will realloc in case it's too small).
size_t demangled_size = 80;
demangled_cstr = static_cast<char *>(std::malloc(demangled_size));
demangled_cstr = ipd.finishDemangle(demangled_cstr, &demangled_size);
assert(demangled_cstr &&
"finishDemangle must always succeed if partialDemangle did");
assert(demangled_cstr[demangled_size - 1] == '\0' &&
"Expected demangled_size to return length including trailing null");
}
if (Log *log = lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_DEMANGLE)) {
if (demangled_cstr)
LLDB_LOGF(log, "demangled itanium: %s -> \"%s\"", M, demangled_cstr);
else
LLDB_LOGF(log, "demangled itanium: %s -> error: failed to demangle", M);
}
return demangled_cstr;
}
// Explicit demangling for scheduled requests during batch processing. This
// makes use of ItaniumPartialDemangler's rich demangle info
bool Mangled::DemangleWithRichManglingInfo(
RichManglingContext &context, SkipMangledNameFn *skip_mangled_name) {
// Others are not meant to arrive here. ObjC names or C's main() for example
// have their names stored in m_demangled, while m_mangled is empty.
assert(m_mangled);
// Check whether or not we are interested in this name at all.
ManglingScheme scheme = GetManglingScheme(m_mangled.GetStringRef());
if (skip_mangled_name && skip_mangled_name(m_mangled.GetStringRef(), scheme))
return false;
switch (scheme) {
case eManglingSchemeNone:
// The current mangled_name_filter would allow llvm_unreachable here.
return false;
case eManglingSchemeItanium:
// We want the rich mangling info here, so we don't care whether or not
// there is a demangled string in the pool already.
if (context.FromItaniumName(m_mangled)) {
// If we got an info, we have a name. Copy to string pool and connect the
// counterparts to accelerate later access in GetDemangledName().
context.ParseFullName();
m_demangled.SetStringWithMangledCounterpart(context.GetBufferRef(),
m_mangled);
return true;
} else {
m_demangled.SetCString("");
return false;
}
case eManglingSchemeMSVC: {
// We have no rich mangling for MSVC-mangled names yet, so first try to
// demangle it if necessary.
if (!m_demangled && !m_mangled.GetMangledCounterpart(m_demangled)) {
if (char *d = GetMSVCDemangledStr(m_mangled.GetCString())) {
// If we got an info, we have a name. Copy to string pool and connect
// the counterparts to accelerate later access in GetDemangledName().
m_demangled.SetStringWithMangledCounterpart(llvm::StringRef(d),
m_mangled);
::free(d);
} else {
m_demangled.SetCString("");
}
}
if (m_demangled.IsEmpty()) {
// Cannot demangle it, so don't try parsing.
return false;
} else {
// Demangled successfully, we can try and parse it with
// CPlusPlusLanguage::MethodName.
return context.FromCxxMethodName(m_demangled);
}
}
}
llvm_unreachable("Fully covered switch above!");
}
// Generate the demangled name on demand using this accessor. Code in this
// class will need to use this accessor if it wishes to decode the demangled
// name. The result is cached and will be kept until a new string value is
// supplied to this object, or until the end of the object's lifetime.
ConstString Mangled::GetDemangledName() const {
// Check to make sure we have a valid mangled name and that we haven't
// already decoded our mangled name.
if (m_mangled && m_demangled.IsNull()) {
// Don't bother running anything that isn't mangled
const char *mangled_name = m_mangled.GetCString();
ManglingScheme mangling_scheme = GetManglingScheme(m_mangled.GetStringRef());
if (mangling_scheme != eManglingSchemeNone &&
!m_mangled.GetMangledCounterpart(m_demangled)) {
// We didn't already mangle this name, demangle it and if all goes well
// add it to our map.
char *demangled_name = nullptr;
switch (mangling_scheme) {
case eManglingSchemeMSVC:
demangled_name = GetMSVCDemangledStr(mangled_name);
break;
case eManglingSchemeItanium: {
demangled_name = GetItaniumDemangledStr(mangled_name);
break;
}
case eManglingSchemeNone:
llvm_unreachable("eManglingSchemeNone was handled already");
}
if (demangled_name) {
m_demangled.SetStringWithMangledCounterpart(
llvm::StringRef(demangled_name), m_mangled);
free(demangled_name);
}
}
if (m_demangled.IsNull()) {
// Set the demangled string to the empty string to indicate we tried to
// parse it once and failed.
m_demangled.SetCString("");
}
}
return m_demangled;
}
ConstString
Mangled::GetDisplayDemangledName() const {
return GetDemangledName();
}
bool Mangled::NameMatches(const RegularExpression &regex) const {
if (m_mangled && regex.Execute(m_mangled.GetStringRef()))
return true;
ConstString demangled = GetDemangledName();
return demangled && regex.Execute(demangled.GetStringRef());
}
// Get the demangled name if there is one, else return the mangled name.
ConstString Mangled::GetName(Mangled::NamePreference preference) const {
if (preference == ePreferMangled && m_mangled)
return m_mangled;
ConstString demangled = GetDemangledName();
if (preference == ePreferDemangledWithoutArguments) {
return GetDemangledNameWithoutArguments(m_mangled, demangled);
}
if (preference == ePreferDemangled) {
// Call the accessor to make sure we get a demangled name in case it hasn't
// been demangled yet...
if (demangled)
return demangled;
return m_mangled;
}
return demangled;
}
// Dump a Mangled object to stream "s". We don't force our demangled name to be
// computed currently (we don't use the accessor).
void Mangled::Dump(Stream *s) const {
if (m_mangled) {
*s << ", mangled = " << m_mangled;
}
if (m_demangled) {
const char *demangled = m_demangled.AsCString();
s->Printf(", demangled = %s", demangled[0] ? demangled : "<error>");
}
}
// Dumps a debug version of this string with extra object and state information
// to stream "s".
void Mangled::DumpDebug(Stream *s) const {
s->Printf("%*p: Mangled mangled = ", static_cast<int>(sizeof(void *) * 2),
static_cast<const void *>(this));
m_mangled.DumpDebug(s);
s->Printf(", demangled = ");
m_demangled.DumpDebug(s);
}
// Return the size in byte that this object takes in memory. The size includes
// the size of the objects it owns, and not the strings that it references
// because they are shared strings.
size_t Mangled::MemorySize() const {
return m_mangled.MemorySize() + m_demangled.MemorySize();
}
// We "guess" the language because we can't determine a symbol's language from
// it's name. For example, a Pascal symbol can be mangled using the C++
// Itanium scheme, and defined in a compilation unit within the same module as
// other C++ units. In addition, different targets could have different ways
// of mangling names from a given language, likewise the compilation units
// within those targets.
lldb::LanguageType Mangled::GuessLanguage() const {
lldb::LanguageType result = lldb::eLanguageTypeUnknown;
// Ask each language plugin to check if the mangled name belongs to it.
Language::ForEach([this, &result](Language *l) {
if (l->SymbolNameFitsToLanguage(*this)) {
result = l->GetLanguageType();
return false;
}
return true;
});
return result;
}
// Dump OBJ to the supplied stream S.
Stream &operator<<(Stream &s, const Mangled &obj) {
if (obj.GetMangledName())
s << "mangled = '" << obj.GetMangledName() << "'";
ConstString demangled = obj.GetDemangledName();
if (demangled)
s << ", demangled = '" << demangled << '\'';
else
s << ", demangled = <error>";
return s;
}