llvm-project/lldb/tools/lldb-vscode/ProgressEvent.h

159 lines
5.2 KiB
C++

//===-- ProgressEvent.cpp ---------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include <mutex>
#include <queue>
#include <thread>
#include "VSCodeForward.h"
#include "llvm/Support/JSON.h"
namespace lldb_vscode {
enum ProgressEventType {
progressStart,
progressUpdate,
progressEnd
};
class ProgressEvent;
using ProgressEventReportCallback = std::function<void(ProgressEvent &)>;
class ProgressEvent {
public:
/// Actual constructor to use that returns an optional, as the event might be
/// not apt for the IDE, e.g. an unnamed start event, or a redundant one.
///
/// \param[in] progress_id
/// ID for this event.
///
/// \param[in] message
/// Message to display in the UI. Required for start events.
///
/// \param[in] completed
/// Number of jobs completed.
///
/// \param[in] total
/// Total number of jobs, or \b UINT64_MAX if not determined.
///
/// \param[in] prev_event
/// Previous event if this one is an update. If \b nullptr, then a start
/// event will be created.
static llvm::Optional<ProgressEvent>
Create(uint64_t progress_id, llvm::Optional<llvm::StringRef> message,
uint64_t completed, uint64_t total,
const ProgressEvent *prev_event = nullptr);
llvm::json::Value ToJSON() const;
/// \return
/// \b true if two event messages would result in the same event for the
/// IDE, e.g. same rounded percentage.
bool EqualsForIDE(const ProgressEvent &other) const;
llvm::StringRef GetEventName() const;
ProgressEventType GetEventType() const;
/// Report this progress event to the provided callback only if enough time
/// has passed since the creation of the event and since the previous reported
/// update.
bool Report(ProgressEventReportCallback callback);
bool Reported() const;
private:
ProgressEvent(uint64_t progress_id, llvm::Optional<llvm::StringRef> message,
uint64_t completed, uint64_t total,
const ProgressEvent *prev_event);
uint64_t m_progress_id;
std::string m_message;
ProgressEventType m_event_type;
llvm::Optional<uint32_t> m_percentage;
std::chrono::duration<double> m_creation_time =
std::chrono::system_clock::now().time_since_epoch();
std::chrono::duration<double> m_minimum_allowed_report_time;
bool m_reported = false;
};
/// Class that keeps the start event and its most recent update.
/// It controls when the event should start being reported to the IDE.
class ProgressEventManager {
public:
ProgressEventManager(const ProgressEvent &start_event,
ProgressEventReportCallback report_callback);
/// Report the start event and the most recent update if the event has lasted
/// for long enough.
///
/// \return
/// \b false if the event hasn't finished and hasn't reported anything
/// yet.
bool ReportIfNeeded();
/// Receive a new progress event for the start event and try to report it if
/// appropriate.
void Update(uint64_t progress_id, uint64_t completed, uint64_t total);
/// \return
/// \b true if a \a progressEnd event has been notified. There's no
/// need to try to report manually an event that has finished.
bool Finished() const;
const ProgressEvent &GetMostRecentEvent() const;
private:
ProgressEvent m_start_event;
llvm::Optional<ProgressEvent> m_last_update_event;
bool m_finished;
ProgressEventReportCallback m_report_callback;
};
using ProgressEventManagerSP = std::shared_ptr<ProgressEventManager>;
/// Class that filters out progress event messages that shouldn't be reported
/// to the IDE, because they are invalid, they carry no new information, or they
/// don't last long enough.
///
/// We need to limit the amount of events that are sent to the IDE, as they slow
/// the render thread of the UI user, and they end up spamming the DAP
/// connection, which also takes some processing time out of the IDE.
class ProgressEventReporter {
public:
/// \param[in] report_callback
/// Function to invoke to report the event to the IDE.
ProgressEventReporter(ProgressEventReportCallback report_callback);
~ProgressEventReporter();
/// Add a new event to the internal queue and report the event if
/// appropriate.
void Push(uint64_t progress_id, const char *message, uint64_t completed,
uint64_t total);
private:
/// Report to the IDE events that haven't been reported to the IDE and have
/// lasted long enough.
void ReportStartEvents();
ProgressEventReportCallback m_report_callback;
std::map<uint64_t, ProgressEventManagerSP> m_event_managers;
/// Queue of start events in chronological order
std::queue<ProgressEventManagerSP> m_unreported_start_events;
/// Thread used to invoke \a ReportStartEvents periodically.
std::thread m_thread;
bool m_thread_should_exit;
/// Mutex that prevents running \a Push and \a ReportStartEvents
/// simultaneously, as both read and modify the same underlying objects.
std::mutex m_mutex;
};
} // namespace lldb_vscode