forked from OSchip/llvm-project
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
//===-- SystemInitializerFull.cpp -----------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "SystemInitializerFull.h"
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#include "lldb/API/SBCommandInterpreter.h"
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#include "lldb/Core/Debugger.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/Config.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Initialization/SystemInitializerCommon.h"
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#include "lldb/Interpreter/CommandInterpreter.h"
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#include "lldb/Target/ProcessTrace.h"
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#include "lldb/Utility/Reproducer.h"
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#include "lldb/Utility/Timer.h"
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#include "llvm/Support/TargetSelect.h"
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wglobal-constructors"
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#include "llvm/ExecutionEngine/MCJIT.h"
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#pragma clang diagnostic pop
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#include <string>
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#define LLDB_PLUGIN(p) LLDB_PLUGIN_DECLARE(p)
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#include "Plugins/Plugins.def"
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using namespace lldb_private;
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SystemInitializerFull::SystemInitializerFull() = default;
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SystemInitializerFull::~SystemInitializerFull() = default;
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llvm::Error SystemInitializerFull::Initialize() {
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llvm::Error error = SystemInitializerCommon::Initialize();
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if (error) {
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// During active replay, the ::Initialize call is replayed like any other
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// SB API call and the return value is ignored. Since we can't intercept
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// this, we terminate here before the uninitialized debugger inevitably
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// crashes.
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if (repro::Reproducer::Instance().IsReplaying())
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llvm::report_fatal_error(std::move(error));
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return error;
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}
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// Initialize LLVM and Clang
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llvm::InitializeAllTargets();
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llvm::InitializeAllAsmPrinters();
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llvm::InitializeAllTargetMCs();
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llvm::InitializeAllDisassemblers();
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#define LLDB_PLUGIN(p) LLDB_PLUGIN_INITIALIZE(p);
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#include "Plugins/Plugins.def"
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// Initialize plug-ins in core LLDB
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ProcessTrace::Initialize();
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// Scan for any system or user LLDB plug-ins
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PluginManager::Initialize();
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// The process settings need to know about installed plug-ins, so the
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// Settings must be initialized AFTER PluginManager::Initialize is called.
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Debugger::SettingsInitialize();
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return llvm::Error::success();
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}
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void SystemInitializerFull::Terminate() {
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Debugger::SettingsTerminate();
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// Terminate plug-ins in core LLDB
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ProcessTrace::Terminate();
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// Terminate and unload and loaded system or user LLDB plug-ins
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PluginManager::Terminate();
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#define LLDB_PLUGIN(p) LLDB_PLUGIN_TERMINATE(p);
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#include "Plugins/Plugins.def"
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// Now shutdown the common parts, in reverse order.
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SystemInitializerCommon::Terminate();
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}
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